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Mister Bates
Aug 4, 2010

brainwrinkle posted:

NCTH code guts

I have never tried NCTH before because new things frighten me, and now I don't have any particular desire to ever try it.

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Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Mister Bates posted:

Is there a way to take the Chalice from Balime without killing the polite old museum security guard? Can I just knock him unconscious and run like hell, or steal his gun?

I thought you were supposed to do that in order to actually complete the mission 100% (that is, be able to train Militia in Balime afterwards)? I think there's a series of steps involving stuff like breaking into the back rooms, unlocking an alternate exit, using stealth mode, and turning off the alarm and security camera, but I'm not sure.

brainwrinkle
Oct 18, 2009

What's going on in here?
Buglord

Mister Bates posted:

I have never tried NCTH before because new things frighten me, and now I don't have any particular desire to ever try it.

I don't think I could ever play without NCTH again. Aimed bursts are just incredibly fun, and it leads to a much better endgame than 7.62 NATO rifles on everyone. I've gone through most the game using Colt M4A1s on my normal mercs, and for Grumm and Alma I finally added a couple of sniper rifles and mortar guys. It would be nice to give a bit of a pity bonus to unscoped weapons though - something like 1/2 of the aim levels as a magnification factor would probably work decently.

TonySnow
Mar 24, 2008
Are there any variables in the .ini file that could be changed to buff up unscoped rifles?

brainwrinkle
Oct 18, 2009

What's going on in here?
Buglord
Unfortunately I can't really find any, but I guess you could go through each rifle in the XML and give it 2x scope factor by default. I might try to make a new build of SVN 4870 that incorporates my idea though, stay tuned!

brainwrinkle
Oct 18, 2009

What's going on in here?
Buglord
After a half hour of programming, it's complete!

Jagged Alliance 2 1.13: Iron Sights Edition

It's a drop-in replacement for build 4870, the current stable. Just run the Iron Sights Edition in place of ja2.exe in the folder. It gives a gun using ironsights a magnification factor equivalent to 1/2 of it's current aim level. For example, a G3 (Max 5 aim levels with Reflex sight) at full aim level would receive a 2.5x magnification factor, but at the first and second aim clicks it still has 1.0x magnification. This was literally two lines of code.

e: Iron sights also have no minimum range, so it might be wise to tactically remove the scopes from DMRs when you know you'll be fighting in close range.

Sorry for the double post.

brainwrinkle fucked around with this message at 07:31 on Feb 19, 2012

Mister Bates
Aug 4, 2010
Awesome blossom, I think I may actually try a playthrough with NCTH active now.

JackMackerel
Jun 15, 2011

Sigma-X posted:

I forget which female voice it is but one of them will say "I'm finished my task" and I have no idea how the writer, voice actress, and possible QA all missed it because the bad grammar is maddening.

The really calm and normal one, iirc.

I still prefer Female IMP 3 (I think it was 3).

"Okay, let's pop some zits" makes me feel like I'm ready to mow down loads of Deidrannans.

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

Mister Bates posted:

Is there a way to take the Chalice from Balime without killing the polite old museum security guard? Can I just knock him unconscious and run like hell, or steal his gun?

Sneak in at night, when the guard is in the little apartment section. Pick the lock to the office, press the switch to disable the alarm, grab the chalice, sneak out.

Magic is the man here. (And everywhere else, but especially here.)

CaptainWinky
Jun 13, 2001

God Of Paradise posted:

Also the Drassen counter attack doesn't start, until you take the mine. So, take Drassen when you already have 40 militia-men at your side. There's also the airport, so you can resupply before taking the mine sector and setting up for the counter attack.
It only starts when you take all three sectors, so you can cheese it by taking the airport and the mine but skipping the middle sector. Unless they changed that in the new version (I never enable the counterattack).

adamantium|wang
Sep 14, 2003

Missing you

JackMackerel posted:

The really calm and normal one, iirc.

I still prefer Female IMP 3 (I think it was 3).

"Okay, let's pop some zits" makes me feel like I'm ready to mow down loads of Deidrannans.

"Eugh! Takes a hell of a lot to make me puke, but that's just about my limit!"

Male 2 and Fem 3 supremacy.

Nordick
Sep 3, 2011

Yes.

brainwrinkle posted:

tl;dr Rifles are absolutely awful without scopes, but scopes are the best thing ever in NCTH
Well, by my memory scopes were the bee's knees (means really loving good) in the old system too.
But yeah, I got meself a couple battle scopes from Bobby Ray and put them on the two SKSs, and now they're actually hitting faraway guys quite consistently.

Oh, and the two scoped Colt Anacondas on my ambidex gunfighter IMP are pretty beastly too. :3

Just took Chitzena, drat near lost Dimitri in the process. Now I just gotta find Hamous and I'll be off to Cambria.
I probably have to kick up another squad, I have so much cool poo poo I wanna try shooting things with.

Urby
May 31, 2011

MADE IN MEXICO

Nordick posted:


I probably have to kick up another squad, I have so much cool poo poo I wanna try shooting things with.

That is a problem I get when playing these sorts of games... I get an acute case of stockpile syndrome. I think I currently have a Merc who is sitting on an armorys worth of RPG heads that I am too reluctant to use.

signalnoise
Mar 7, 2008

i was told my old av was distracting
I finally did it. I finally feel like I figured out how to play Jagged Alliance 2. I started up my game with my IMP outfitted to be a crazy shotgunner. After clearing Arulco by myself, I waited a day so I could use people from MERC. I hired Bull, Meltdown, Haywire, and Razor. Took Drassen airport just spraying and praying, and then bought a bunch of replacement ammo and poo poo, including a machete for Razor and buckshot for my shotgunner. Meltdown has all the magnum ammo she could ask for, and even Ira is outfitted pretty well. I trained up a bunch of militia and had them escort me to middle Drassen. I am now covering Razor while he stabs people in the neck like some kind of god, Meltdown is making shots I didn't think she could, and my buckshot is ensuring that no one I point at ever has enough AP to do anything serious.

This game owns :rock:

Rascyc
Jan 23, 2008

Dissatisfied Puppy
What's the verdict on the squadleader? I remember using it early on and liking it but it seemed like one of those things that would become fairly average later on compared to something like Machinegunner.

Foehammer
Nov 8, 2005

We are invincible.

NCTH makes Scully into a god for the first few days, since his L85 comes with a 4x ACOG by default. He's far better on day one than Lynx, Gus, or Reaper :wtc:

E: Also he gets along with everyone :cheers:

SpookyLizard
Feb 17, 2009
autoweapons/machinegunner is the greatest. I cannot fully express my love for being able to accurately burst at dudes, never mind being able to mag dump at several dudes and loving murder them all back to the stone age.

I did just take cambria, but now I'm going to order some more guns and things and start up Team Specialist, which will include snipers, mortars, and etc. Probably a medic, too.

Also, hey, did they change the mercs' traits in the most recent version? Igor has loving hunting of all possible things and this is unacceptable. Where/how can this be rectified?

Gyoru
Jul 13, 2004



Someone ported 19 mercenaries (AIM & MERC) from Jagged Alliance 1 to 1.13. :toot:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298288#Post298288

A.I.M.:
Boss
Snake (friend Ice)
Spam
Spike (friend Len)
Jimmy (friend Magic, foe Lynx)
Bob (friend Bud, foe Sam)
Kelly (foe Reuban)
Vinny (friend Beth)
Leech
Kaboom
Bud (friend Bob)
Rusty


M.E.R.C.:
Postie (friend Reuban, foe Bud)
Reuban (foe Ivan)
Leon (friend Sam)
Gary (foe Larry)
Sparky (friend Gary, friend Larry)
Beth
Sam (friend Leon, foe Ivan)

v2.4 is the latest version at the time of this post.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I have taken the middle city with the hospital but I am starting to think I don't have enough mercs at all. I only have 7 now that Dmitri and Ira were killed off (ira 10 mins ago, Dmitri about 3 play hours ago). I feel sad, but I will overcome this!

Ira got interrupted at night and riddled with bullets. Dmitri was running at the 'final' enemy in a map who was running away, and the final final enemy appeared behind him, surpressed then killed him. My other mercs were too far away to help.

lessons learned:
-scout with night vision imp at night.
-never leave mercs unattended.

So I hired barry and a bunch of guys from merc as well as some other aim merc. Wish me luck, I'm going to split them into 2 squads this time.

x!te bike
May 2, 2008

When you eventually get at least 2 full squads going it's really weird when you attack a sector and there's this huge ball of mercs there. I'm too used to just dealing with a select handful of specialists instead of a crowd of thugs.

Mister Bates
Aug 4, 2010
I generally prefer to run with three or more squads in the late game, but I never attack with more than two at a time - more than a dozen guys at once gets to be kind of hard to manage. The main reason I even have that many is so that I've always got at least one squad combat-ready if needed, even if some of them get completely trashed in a particularly difficult fight. It also allows me to attack multiple sectors simultaneously if I so choose, which can speed up the capture of a city immensely.

CCKeane
Jan 28, 2008

my shit posts don't die, they multiply

x!te bike posted:

When you eventually get at least 2 full squads going it's really weird when you attack a sector and there's this huge ball of mercs there. I'm too used to just dealing with a select handful of specialists instead of a crowd of thugs.

I tend to go with a swarm of scrubs throughout the game, so this happens to me a lot.

Usually the most expensive mercenary I hire is Danny.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Mister Bates posted:

I generally prefer to run with three or more squads in the late game, but I never attack with more than two at a time - more than a dozen guys at once gets to be kind of hard to manage. The main reason I even have that many is so that I've always got at least one squad combat-ready if needed, even if some of them get completely trashed in a particularly difficult fight. It also allows me to attack multiple sectors simultaneously if I so choose, which can speed up the capture of a city immensely.

The third squad is for filling up with the heavy weapons specialists, all carrying mortars and as many shells as they can put on their person (weight restrictions? pff… it's not like they're going to move), and then you fill the entire map with craters and vast clouds of mustard gas. The other two squads pick off anyone who accidentally wanders outside the safety of the gas… :D

Takes about 90% of the game to save up for it, but it's sooo worth it to take Meduna without moving more than 5-10 tiles into the map.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Edit every merc's clothes to plain brown, equip them all with ppsh's, no armor and a steel helmet and show Miguel how to make a proper coup :ussr:

Gyoru posted:

Someone ported 19 mercenaries (AIM & MERC) from Jagged Alliance 1 to 1.13. :toot:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298288#Post298288

v2.4 is the latest version at the time of this post.

This works with 1.13 right?

MUAHAA THE FRENCH
Jul 31, 2009


you see my friend, we've
both been boiled alive

Mans posted:

Edit every merc's clothes to plain brown, equip them all with ppsh's, no armor and a steel helmet and show Miguel how to make a proper coup :ussr:


This works with 1.13 right?

yes, and it rocks. you have to restart though.

i think that this game gets unbalanced really quickly with drop all, or scopes in general. if you have even 60 accuracy your guys can be assault-rifle 5 round bursting blackshirts halfway across the map. the only real difficulties i've encountered are blackshirt snipers at night wasting militia.

Rutkowski
Apr 28, 2008

CAN YOU BELIEVE THIS GUY?

Gyoru posted:

Someone ported 19 mercenaries (AIM & MERC) from Jagged Alliance 1 to 1.13. :toot:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298288#Post298288

A.I.M.:
Snake
Kaboom

M.E.R.C.:
Leon
Leon and Snake are dead and Kaboom have wisdom 13, how the gently caress did he make it back to A.I.M.?

CCKeane
Jan 28, 2008

my shit posts don't die, they multiply

Rutkowski posted:

Leon and Snake are dead and Kaboom have wisdom 13, how the gently caress did he make it back to A.I.M.?

Kaboom is dead too. His family claims it was just a mistake, and he was merely having "a slow morning" when they removed his organs.

JackMackerel
Jun 15, 2011

Foehammer posted:

NCTH makes Scully into a god for the first few days, since his L85 comes with a 4x ACOG by default. He's far better on day one than Lynx, Gus, or Reaper :wtc:

E: Also he gets along with everyone :cheers:

I wondered how the gently caress he doesn't activate Stogie's hate for Australians (like Stogie's hate for Trevor)...

Also, does the OICW have some weird to-hit bonus that's not on the info list? I usually gave Magic an OICW and he decimated anything within range, but on another runthrough with an AICW and an ACR, he kept missing stuff.

edit: also gently caress the new V 1.13 German sniper for hating Sidney, he's awesome.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

JackMackerel posted:

edit: also gently caress the new V 1.13 German sniper for hating Sidney, he's awesome.

Scope is the only sniper for me. She won my heart when she scored two headshots with one bullet in one of my games :swoon:

The nice thing is she gets along with nearly everyone too (only Numb hates her, and she doesn't hate anyone).

Rutkowski
Apr 28, 2008

CAN YOU BELIEVE THIS GUY?

CCKeane posted:

Kaboom is dead too. His family claims it was just a mistake, and he was merely having "a slow morning" when they removed his organs.
Oh yeah, that's true. Also, Bob is dead too, died in a plane crash. As is Beth, she was shot outside her apartment.

drat, why do I remember this without having played the game for over a year?

As such, I won't install this mod. More mercs is fine but keep the dead dead and reinstate those that actually fit in such as Kelly, Boss, Spam, Rusty, and Spike. You could also reinstate Vinny, Leech, Jimmy and maybe even Postie but they'd be M.E.R.C.s, nothin' else.

Disco Cat
Oct 20, 2002
Unfinished Business question:

At the power plant is the entrance to the missile factory through the ventillation fan. Upon your first visit the fan is scripted to be shutdown for one minute after some amount of time, but after that it should apparently shut down one time each day. Does anyone know what time this is? Is it random?

In-game minutes are longer than real minutes, so I don't want to leave the game running for 4 days just to cover all the minutes in 24 game hours, but I was hoping to enter undetected and throw some knives around.

I've scoured the internet and the question has only come up once on ja-galaxy-forum, but no one knew the answer. It seems odd they would have something in the game that is so obscure and random that over a decade later still no one knows how it works.

DEVILDOGOOORAH
Aug 2, 2010

~Animu fan~
You might be the first person in the history of JA to play Unfinished Business

JackMackerel
Jun 15, 2011

The Cheshire Cat posted:

Scope is the only sniper for me. She won my heart when she scored two headshots with one bullet in one of my games :swoon:

The nice thing is she gets along with nearly everyone too (only Numb hates her, and she doesn't hate anyone).

Yeah, but I remember the time one of the 1.13 versions utterly ruined her strength, so the ready times with her and an Erma were off the roof. :psyduck:

That reminds me, clicking the "talk" button and talking to a merc out of battle reveals they all barely tolerate each other. Scope actually politely insults Lynx if he goes off on his "women should be kept barefoot and pregnant" tangent.

Disco Cat
Oct 20, 2002

DEVILDOGOOORAH posted:

You might be the first person in the history of JA to play Unfinished Business

That's not true. I saw two other people talking about it on the internet back in 2009.

DEVILDOGOOORAH
Aug 2, 2010

~Animu fan~
Just killed Mike with Hamous before dude could even talk :stare:

SpookyLizard
Feb 17, 2009

DEVILDOGOOORAH posted:

Just killed Mike with Hamous before dude could even talk :stare:

He saw the naughty man.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Was expert mode buffed or something, christ. Just got bent over in the first sector of Drassen by a couple of black shirts mixed in with red shirts.

Oh derp had allow reinforcements set to true.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

DEVILDOGOOORAH posted:

Just killed Mike with Hamous before dude could even talk :stare:

I have that happen a lot. I see a black shirt and fire off a burst from an assault rifle and don't even register that it was supposed to be someone special unless he happens to survive the first volley.

DEVILDOGOOORAH posted:

You might be the first person in the history of JA to play Unfinished Business

I'd play it if the 1.13 mod was extended to work with it. It looks kind of cool but I'm too used to all the stuff 1.13 adds to go back and play the original game in any form.

The Cheshire Cat fucked around with this message at 01:51 on Feb 20, 2012

God Of Paradise
Jan 23, 2012
You know, I'd be less worried about my 16 year old daughter dating a successful 40 year old cartoonist than dating a 16 year old loser.

I mean, Jesus, kid, at least date a motherfucker with abortion money and house to have sex at where your mother and I don't have to hear it. Also, if he treats her poorly, boom, that asshole's gonna catch a statch charge.

Please, John K. Date my daughter... Save her from dating smelly dropouts who wanna-be Soundcloud rappers.
So Unfinished Business isn't worth playing?

I'm curious, does it give you new maps, quests and NPC's? And if so, was any effort placed into it? Because, while it was forever ago, Deadly Games was awesome. Is this Deadly Games for JA 2, or crap?

It's only 5.99 at GOG.com. Is it worth it after beating JA 2?

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Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Gyoru posted:

Someone ported 19 mercenaries (AIM & MERC) from Jagged Alliance 1 to 1.13. :toot:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298288#Post298288

A.I.M.:
Boss
Snake (friend Ice)
Spam
Spike (friend Len)
Jimmy (friend Magic, foe Lynx)
Bob (friend Bud, foe Sam)
Kelly (foe Reuban)
Vinny (friend Beth)
Leech
Kaboom
Bud (friend Bob)
Rusty


M.E.R.C.:
Postie (friend Reuban, foe Bud)
Reuban (foe Ivan)
Leon (friend Sam)
Gary (foe Larry)
Sparky (friend Gary, friend Larry)
Beth
Sam (friend Leon, foe Ivan)

v2.4 is the latest version at the time of this post.

Holy poo poo--I was just using the latest version of Tais' SCI (NCTH, AIMNAS, 1.13) and noticed that there were a ton of new mercs for MERC and AIM, and that, strangely, they didn't have the weird, phoned-in VA or portraits like the WF characters. It never occurred to me that decent portraits + decent VA might be because they were JA characters.

Mystery solved.

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