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LordBaxter
Sep 7, 2009

I finally managed to make everybody like me, if only for one day
Hokay, here's a list of units to the best of my knowledge:
Have some spritesheets first. It should be obvious who's who.




Infantry:
Orange star infantry are based on american infantry, wearing the M1 helmet that was in use from 1941 to 1985. Mech infantry are armed with M20 Super bazooka's
Blue moon infantry are based off soviet soldiers, and wear pilotkas. Mech infantry use the RPG-7.
Green earth are wearing german ww2 gear, complete with stahlhelm. Mech infantry are armed with Panzerfaust.
Yellow comet troops are based off WW2 japanese soldiers, and also use bazookas, although from the looks of them they're the earlier m1 model.

Recons
Orange star recons are Humvee's, and blue moon use the GAZ-67.
Green earth recons appear to be the Schützenpanzer Lang HS.30.
Yellow comet recons aren't a copy of anything, but they resemble the soviet BA-20/BA-64 Armored car in the turret layour.

APC's

Orange star APC's are the M113 APC, while blue moon APC's appear to be a british design this time, the FV432, They look very similar but the tracks differ.
Green earth and yellow comet I'm not sure about, the yellow comet APC looks a lot like a soviet WW2-era artillery tractor though.

Artillery
The turrent and look of the hull front give the orange star artillery away as the M109 paladin, while the blue moon artillery looks very similar to the ww2 german Hummel (Bumblebee in german), due to the recoil system on the gun.
Green earth and yellow comet don't look like anything once again.

Tank
These are much easier, the orange star tank was apparently meant to look like the ww2 sherman, but it looks more like the british FV101 scorpion.
Blue moon is the t34 going by the tracks, external fuel tanks and hatch design.
The green earth light tank is a tank destroyer/assault gun, this one appears to be the german Kanonenjagdpanzer.
The yellow comet light tank looks like the french Renaut FT-17, but it's more likely the japanese Type 89 I-Go

AA
Orange star are using the M247 Sergeant york, a dismal failure that never saw service.
Blue moon appear to be using the much more successful ZSU-57-2
Green earth I'm not sure about, the chassis looks like a german panzer IV, which had several different anti air versions produced from it. A site I found suggested the Kugelblitz.
Yellow comet I don't know once again, someone sugested the type 98 20mm SPAA but I couldn't actually find a picture of it. The Type 98 was a widely used single-barreled 20mm AA gun and there was a version mounted on a halftrack so who knows.

Missiles
The missile launchers all appear to have been made up from scratch, couldn't find anything really similar sorry.

Rockets
Orange star's rocket launcher is a M270 MLRS with wheels.
Blue moon appear to be using the BM-21 Grad
Green earth I'm not sure about, could just be a truck with some Wurfrahmen strapped to the sides.
Yellow comet looks to be a japanese type 97 truck with some rockets on the back.

Medium tanks
Despite being called mediums they are much more like contemporary heavy tanks, particularly their tendency to be outpaced by the rest of the army.
Orange star are using the M1 Abrams, going by the shaping of the turret
the advance wars wiki claims that the blue moon medium has the turret shape of the T54/55, but they're wrong this time. The shape of the hull, and the fact that the tracks have return rollers are a dead giveaway that it's a russian IS-3 heavy tank.
Green earth once again are using an assault gun, it's got tracks that are similiar in design to the british Mark 1 tank, while the rest of the hull looks like the Sturmtiger
Yellow comet appear to be using the Kliment Voroshilov tank, specifically the KV-2 model with it's enourmous turret.

That's enough for the moment I think, I'll finish off with the air and land units in a minute, i'm all typed out sorry.

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Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
The Blue Moon artillery is more Wespe than Hummel I would say, at least for the shape of the hull.

Also the missiles all seem pretty reminiscent of the Roland Missile System, which can be strapped to various vehicles (I've seen tracked versions before).

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Insert name here posted:

Also the missiles all seem pretty reminiscent of the Roland Missile System, which can be strapped to various vehicles (I've seen tracked versions before).

All the missiles look like the exact same piece mounted on different vehicles, so this could be right.

Keiya
Aug 22, 2009

Come with me if you want to not die.
And the vehicles they're all mounted on look like each nation's rockets.

Broken Box
Jan 29, 2009

BrooklynBruiser posted:

Well, A-10s CAN be equipped with Sidewinders, but I have no idea if an A-10 has ever actually shot down anything.

Also, the A-10 is the BEST GODDAMNED PLANE. It has a GAU-8 Avenger built in. Oh, do you not know what's so awesome about the GAU-8?



That's how big it is. Here's the round it fires:



Yep. The Warthog is awesome.

I think you meant the GAU-8 Avenger is the best gun. It has a GODDAMNED PLANE built around it :colbert:

That, and the fact the A-10 can take an absurd amount of damage and still fly is why it is the best plane.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Broken Box posted:

I think you meant the GAU-8 Avenger is the best gun. It has a GODDAMNED PLANE built around it :colbert:

To quote a demotivational:

quote:

This is the kind of gun they put PLANES on. It wasn't a case of 'Oh, we got this jet fighter, it kinda needs something besides missiles and bombs and poo poo, let's strap this thing on.' NO. It was a case of a guy making a gun SO awesome, that he just stepped back, and said, 'This poo poo needs to FLY.' And everyone else is like, 'You can't make a gun fly!' And the first guy is all like , 'gently caress you, yes I can. I will strap a PLANE to this GUN.' And everyone's like, 'You mean strap the gun to the plane?' And the first guy is like, 'No man. I am strapping the plane to the gun. The plane is an ACCESSORY.' And then everyone's minds were blown. Like, there was some serious mind blowing going on there. Ears were bleeding and everything.

LordBaxter
Sep 7, 2009

I finally managed to make everybody like me, if only for one day
The "plane built around a gun" joke isn't one. The design brief, along with outlining flight paramaters, payload, range and so forth, specified that it needed to carry a 30mm cannon. The cannon brief was seperate and listed the need for a 4000 RPM firing rate.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Okay, let's close the poll and count up these votes:

Andy - 3
Max - 24

... yeah, that was only going to go one way, wasn't it?

Also with any luck, the next Field Training update should be up later today.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Apparently the A-10 is getting mothballed in the new downsizes for the US Army. :(

Lustful Man Hugs
Jul 18, 2010

LordBaxter posted:

:words:

This is at least 90% correct. Let's see if I can't add anything.

Infantry

All of this seems correct. As for Infantry weapons, I think they're using the M16 (or some AR-15 variant), AK-47 (or some Kalashnikov variant, MP40 (it might be an StG44 but the dimensions look off), and some sort of battle rifle for Yellow Comet.

Recons

Correct on all counts but one. The recons are wheeled, not tracked, right? That means the Green Earth Recon can't be the HS.30. Going by the World War II theme, I'd say it's probably an Sdkfz 234.

APC

I'm tempted to say the Green Earth APC is trying to evoke the type of Armour sloping used by some German vehicles during WWII, but the APC dimensions in particular are a bit strange, and it's hard to pin anything down. Your judgement seems solid for this category.

Artillery

Probably correct here. I have no idea about the GE and YC Artillery, though.

Tank

I'm tempted to agree 100%, but some aspects of the YC tank are just to evocative of the FT-17 (for instance, the treads).

AA

Are you sure the OS AA isn't supposed to be an M42 Duster? Other than that, everything seems good. As for the YC AA, It's clearly inspired by a WWII vehicle, but other than that I have nothing (maybe an Italian AFV?).

Missiles/Rockets

As mentioned, they seem to be the same weapon mounted on different systems (other than the OS Rocket of course).

Medium Tank

Everything here seems correct, oh, and I believe you meant to type 'air and sea' units at the bottom of this post.

SkySteak
Sep 9, 2010
Aaaaaah

Discussion of what AW units styles are based off. Some things never change. :unsmith:

Tulip
Jun 3, 2008

yeah thats pretty good


Cooked Auto posted:

Apparently the A-10 is getting mothballed in the new downsizes for the US Army. :(

This is a profound misunderstanding of how the US works. Beyond the simple things like the A-10 is part of the US Airforce, it misses the real thing that's happening which is that it's being phased out to be replaced with more modern CAS options (in this case, the F-35).

More to the point, the US Army isn't being "downsized" in any meaningful sense and if budgetary concerns have anything to do with the A-10, it's that the A-10 is too cheap, being a plane that flies for like 30 years for 12 million as opposed to the F-35 which we need to buy tons of because they're new while costing over 10x as much.

The A-10 is pretty cool, it's pretty much the only time the US took the (apocryphally) Soviet air engineering philosophy of "gently caress AA we'll just make it bulletproof"

BrooklynBruiser
Aug 20, 2006

Tulip posted:

The A-10 is pretty cool, it's pretty much the only time the US took the (apocryphally) Soviet air engineering philosophy of "gently caress AA we'll just make it bulletproof"



Took an Iraqi missile to the engine nacelle. Made it back to base.

God I love the A-10.

MatildaTheHun
Aug 31, 2011

here's the thing donovan, I'm always hungry

Cooked Auto posted:

Apparently the A-10 is getting mothballed in the new downsizes for the US Army. :(

http://www.airforcetimes.com/news/2012/02/air-force-proposed-a10-cuts-could-total-34-inventory-010212/

They're getting rid of less than a third. The A-10 is too cheap, durable, and effective to be thrown away.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Ah. Then I have to blame the article I read it in which was slightly vague on that point and just mentioned mothballing of the A-10s. My bad.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

ChaosSamusX posted:

Infantry

All of this seems correct. As for Infantry weapons, I think they're using the M16 (or some AR-15 variant), AK-47 (or some Kalashnikov variant, MP40 (it might be an StG44 but the dimensions look off), and some sort of battle rifle for Yellow Comet.
I've always figured that the Orange Star infantry used BARs and the Blue Moon infantry used PPShs (pic for reference).

ChaosSamusX posted:

Recons

Correct on all counts but one. The recons are wheeled, not tracked, right? That means the Green Earth Recon can't be the HS.30. Going by the World War II theme, I'd say it's probably an Sdkfz 234.
Someone earlier linked this and I think it's right: http://de.wikipedia.org/wiki/Luchs_(Sp%C3%A4hpanzer)

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Field Training Missions 7 to 9 (or "OLAF WENT FIRST???")



But I just did that in... oh well, never mind. Maybe we'll pick up a few tips.



Orange Star has hit a snag in its Md tank development program. On the other hand, Blue Moon seems to have more than enough tanks... I think it's safe to assume that they have mass production capabilities.

It's funny, given how the rest of the series plays out, how Orange Star always seem to have unit shortages and the like in Field Training.

I pulled some strings and had some B copters and T copters sent down from the front lines, but that doesn't give you all that much more firepower.

Well, it's better than nothing.

Nevertheless, let's make good use of them. I'll give you more details once we reach the staging area. Let's move out!



Day 1



Debatable, but go on.

Look at the units he's deployed. He's always one step ahead of us. I didn't think he'd have any air units. I guess I underestimated him again. But, as I suspected, he has deployed a number of medium tanks... A frontal attack would be reckless. As always, we need to defeat all enemy units or Capture their HQ. But, looking at all of Olaf's units, I think we have only one true option. We must Capture the enemy HQ!

Gee, I'm rather reminded of a mission that I shouldn't already have done at this point in time. But yeah, pretty much every AW game has at least one tutorial mission of the form "bypass all the enemy's ridiculous army with a T-Copter" mission. Though not necessarily with a situation where you can land there on Day 1.


The enemy HQ is right below you. But infantry units can't cross seas. It might be possible to march there, but with all of those enemies...


Do you remember APCs? Like APCs, transport copters can carry infantry and mech units. But, also like APCs, they have no weapons and can't Fire. OK, go ahead and Load a unit onto your transport copter.


Good! You Loaded your troops! Now select the transport copter.


That's right! Transport copters can move over seas. Plus, the Movement Cost is the same over all terrain types.




Now Drop the infantry.



Well, if we'd dropped him anywhere else he'd've fallen in the sea. Which I can't imagine would have been a good thing.

Infantry can't move on the ocean.

Yep, there we go.

You can only Drop infantry on terrain they can move across. Don't forget that. You should check to see on which terrain you can Drop infantry. You remember how to check terrain... right? Move the cursor onto the terrain, and press the R Button to check it. Give it a try.

Dammit Nell, stop telling me to press the R Button to check terrain. I know what I'm doing. Most of the time.

OK, now let's test the battle copter's capabilities.


The battle copter is an air unit, just like the transport copter. This means terrain doesn't affect its movement range. Air units aren't affected by terrain bonuses, either. Which makes sense, since they're always flying. As for attack power, well... you should check it out for yourself.


Test your B copter! Fire!!!

Okay, okay, no need for multiple punctuation marks. Unless the situation really demands it, of course.



Nell's luck at work here. I'd never have hoped to do 6HP of damage on 49% expected damage with Andy (although 5HP would have been a reasonable expectation).



Well, "powerful" isn't quite the word I'd use. I'm impressed that it barely got scratched by the counterattack, though. Handy, that.

Battle copters are even effective versus tanks! Plus, with their superior movement capabilities, they're easy to deploy.

This is certainly true. B copters may only move at the same pace as light tanks, but they don't give a drat about terrain. Forests, mountains, rivers, seas, it's all the same to them. This makes them excellent flanking units at chokepoints, among other things.

Now, let me tell you a little more about your new copter units. As you know, they're both air units. All the other units you've used up to this point have been ground units. Since air units are always flying, they use fuel every day. The battle and transport copters use two fuel units per day. Don't worry about remembering that exact number, though. Just keep in mind that they burn fuel every day. Now you know all you need to know about these new units, right? I'm leaving the rest up to you. Do you want some strategic advice?

Well, you know what I'll say by now. Sure.

Pay careful attention to the enemy battle copters and medium tanks. All we have that can go toe-to-toe with them are our Battle copters. So, play it safe, and keep them out of attack range until necessary. Other than that, don't forget to Capture the enemy HQ tomorrow. I'm sure Olaf hasn't considered the possibility that it could be Captured early on! Good luck!



Well, what I basically want to do with my troops here is draw Olaf away from his HQ.



So let's retreat a little and set up shop around our own cities.


I see Nell hasn't deployed any medium tanks! Go, my troops! This time nothing can stand in the way of our victory!

Olaf, I already have an infantry unit sitting on your HQ. You need to pay more attention to detail, man.

Day 2



All right, well, the only unit I have that can do decent damage to Olaf's B copter is my own B copter.



And it does a pretty solid job of it. I'm not quite sure where Blue Moon's B copters hail from (they look vaguely British maybe?) but they certainly look cute. More cute than usual.



While that's going on I begin capturing the HQ. Olaf's not a complete fool, he is sending some medium tanks that way. But they aren't going to get there in time.



Olaf's light tanks fall to artillery and mech fire.



Better get that damaged mech out of harm's way. My tank takes its place on the frontline.



Olaf's medium tanks attack. My B-Copter takes 1HP of damage, but I can cope with that. B copters don't take much damage from tanks, because tanks can only fire on them with their secondary machine guns, not their main tank rounds. My mech fares rather less well though.

Day 3



Could just finish this off now of course. But I want to try something. Let's see if we can take down a medium tank with the units we have. With Nell's luck, we might be able to pull it off.



My artillery lands the first blow. 4HP is a good start, but where are we going to get the other 6HP from?



My B copter gamely provides some help. It'd be doing a bit more damage if it was at full health, but another 2HP is getting us there (I made a bit of an error here - should have attacked from the sea with the B copter. Would've let my mechs and tank get an extra attack in. We'll see soon whether it actually matters).



My light tank punches above its weight luck-wise, taking off another 2HP.



Hmm. Can my 6HP mech finish the job off? 8% expected damage, 2HP to take off...



Well what do you know, it worked. Handy thing to have on your side, luck.



Okay, enough fun and games. Let's finish this.


of his units...

No kidding.

It doesn't matter how good your units are if you don't know how to use them. Anyway, let me tell you a little more about those new air units. Even if you land them on allied cities and HQs, they won't recover HP or be supplied with fuel or ammunition. You haven't seen any yet, but you can only resupply units at airports.

Oh right, yeah, airports. I know what those are. Let's face it, who doesn't?

If they run low on fuel or ammo, you can restock them with an APC, just like land units. Now, keep up the good work!

What in the... My HQ has been stormed! Nell, you troublesome little... You saw that you couldn't survive a frontal assault, and so you pull this out of your hat!

Any sufficiently advanced tactic is indistinguishable from cheating :smug:

Grrr... This isn't over yet!



About as straightforward as they get, that one. Let's move on.



So hey Nell, made any progress with getting us some medium tanks yet?


Orange Star's Md tank development team has succeeded! Plus, you've also been given some new and improved anti-airs!

Cool. But saying that... I don't know about you, but I'm a bit worried about finally getting medium tanks in a mission called "Air Assault"...

Now, let's discuss the current operation, Paul. An entire company has disappeared on its way to the front lines. It was made up mostly of Md tanks and tanks, so this is serious. It may mean that they ran into an air squadron complete with bom... No, that's not possi...

What?

Forget it. It's nothing. I'm sure I'm just reading too much into the situation. Well, time to get moving!



I have a bad feeling about this.

Day 1


Nell! Mobilizing your troops again, are you? Well, you're too late! Fly, my masters of the sky! Finish off these surviving troops, then destroy that meddlesome Nell's units!



Wait, what?


WHAT??



OLAF WENT FIRST??? WHAT THE gently caress?!?!?

See, now that's where you use multiple punctuation marks. But seriously, I can't think of another time this happens in the AW series. This is crazy.

Day 2



Mine, too.

He's got bombers... and fighters, too. This is bad. All of our units that were deployed here have been decimated. If we don't stop Olaf here, he'll push onward and cause even more damage. This is a major turning point! We must be strong!!! First, let me tell you about a new unit which has been assigned to you. You've seen plenty of medium tanks, so you know how to use them, right? Against other ground units, they're practically unstoppable. But -- as you've just seen -- they're helpless against bombers.


Select this one, please. This battle copter is in the perfect spot! Attack it!



Yeah, that's a lot of overkill.

That's what anti-air units can do! You can see how overwhelmingly powerful they are against air units. Plus, against ground units, mech and infantry in particular, they're more effective than tanks. However, tanks will defeat them in head-to-head combat.

Ah the classic AW rock-paper-scissors triangle. B copter > Tank > Anti-air > B copter.

Now that you understand anti-air units, I'll let you take command. Do you want some strategic advice?

Yup. That bomber looks scary.

Watch out for fighters, bombers, battle copters, and medium tanks. It appears the fighters and bombers don't have much fuel or ammunition. I was nervous at first, but we may get through this after all! With air units, you have to watch how much fuel they have. I already told you that copters use two fuel units per day. The other air units -- fighters and bombers -- use five per day. If they run out, they crash, and the units are lost! Try to make the most out of this intel. Let's talk more on strategy after the bombers and fighters are gone. Good luck!



Yeah, the fighter and bomber are in pretty poor condition here. And I don't think Olaf's got any way to resupply them here. Maybe this won't be so bad after all.



For now it's mostly a case of moving units. Let's bring up the heavy hitters first.



Loading up the transports with mechs. They'll probably come in handy at some point.



And moving everyone else forward.

Day 3



Haha, wow, those planes are going down - the fighter's on zero fuel, and the bomber's only got one fuel left which is nowhere near enough. If you're curious as to how the fighter went from 12 fuel to 0 in a turn, recall what Nell said about planes: they use 5 fuel a day without even moving, and any movement they make adds on top of that. 5 fuel + 7 squares moved = 12. So planes can run out of fuel quite rapidly. This is why Eagle's little fuel bonus I mentioned in the last mission is quite neat.



Anyway, let's test out what this AA can do. Nell said they were really good against footsoldiers. Let's test that out.



Yeah, that's a pretty solid hit, especially against a unit standing on a city. AAs can actually one-shot infantry and mechs standing on roads. Granted, so can medium tanks, but AAs cost half as much.



My B copter takes a chunk out of Olaf's mech...



... and then I realise my error: I'm in range of Olaf's own B copter. Bugger.



Ah well. Let's move everyone up.



Olaf's planes explode violently when they run out of fuel.



Owch :(.

Day 4


First, the battle copters... The simplest thing to do is to use your decoys. Use them to draw the copters toward your anti-air units and Attack.

Yeah, news for you, Nell... I kind of already drew the B copter forward. Admittedly by accident :(

If you can take out the battle copters like that, then the fight is ours! As for medium tanks, try to trap them and pound away with your artillery. Once that's accomplished, you'll be in complete control. If your air units look low on fuel, you can resupply them with an APC. I told you that already, didn't I? Well, anyway, the rest is up to you! Good luck!



Okay, well like I say, the good news is that I've pulled Olaf's B copter out of hiding.



My AA takes it down, and my crippled B-Copter retreats to relative safety.



Arty and middie clear out a tank, and my own tank finishes off that capturing infantry.



Infantry move up a bit...



... and goddammit, I did it again: left a unit exposed to Olaf. I can be pretty derpy sometimes.

Day 5



Tch. Still, it's not the end of the world. I can get out of this (would be pretty embarassing if I couldn't, given this is Field Training).



Artillery attacks Olaf's offending tank.



And can my battered B copter still be of use?



Yes, yes it can. Luck to the rescue once again.



AA and medium tank clear out Olaf's infantry, and my light tank goes on an adventure.



Everyone else moves up.

Day 6



Things are looking okay here.



Light tank takes on mech, B copter goes along for the ride.



Time to lay a trap for Olaf. Nell suggested using infantry to lure out Olaf's B copter. That didn't end up happening because I'd already lured him out with my own B Copter. But I can still lure that medium tank into artillery range with an infantry unit. Hey, it's in the mountains, it'll survive.



Other units move up.



And here comes Olaf.

Day 7



Okay, the middie's in range.



This'll teach Olaf to pick on poor, defenseless infantry. Well, ok, no it won't. But you know.



Cycling out the infantry with a fresh one, and taking down Olaf's mech with my middie.



Advancing on the HQ.



And moving my infantry and transports, including making another silly mistake: see if you can spot it.

Day 8



Derp. The medium tank attacked the T-Copter, and moved itself out of artillery range in the process. I think the fact that Olaf went first is just getting to me this mission.



Oh well, time for Plan B: get the medium tank over here and finish it off with my own middie. T copters aren't quite as good as APCs for baiting the AI, but they still seem to get targetted a lot.



My light tank moves in to attack, and my medium tank and AA follow.



And some infantry and APC moving.



Olaf goes for the T copter.

Day 9



First, let's clear this artillery out of the way.



There we go.



Once more we find ourselves relying on some of Nell's luck to finish off a medium tank...



... and once more, it works!


The fact that he had no clue about keeping them supplied saved us. Good luck in the next battle. Keep up the good work!
We forgot to refill the fuel tanks? What are you fools thinking??? Is is that hard to refuel an aircraft?

I don't know, but it must be kind of tricky for an APC to refuel a high-altitude bomber mid-flight...

Augh!!! Just wait until next time!



Well, dumb moves aside, anyway. I'm guessing all those units Olaf destroyed on Day 1 don't count towards my technique?



Anyway, time to go long-range.



You don't say.

The enemy already has fighters and bombers, but it appears that we don't.

They also seem to have developed some kind of bizarre first-turn-stealing superweapon.

But, I did arrange to have some experimental missiles assigned to you.

Again continuing with the theme that Orange Star are halfway through R&Ding all their units during Field Training mode. Explains why we don't get bases I guess?

And I also got you some rockets. With all you've done, Paul, it's the least they could do!

Just doin' my job, ma'am

It seems that the enemy always has superior units deployed. I apologize. Anyway, it's time to move out!

Yeah, as I noted previously, Olaf always gets the coolest toys before we do. Although infantry, artillery and B copters were dead heats and we got APCs, T copters and anti-air first. But hey, we're getting the job done.



Day 1

You've assembled a pretty well-balanced army.



Guess we were only going to get lucky once there.

If you don't take them out, they'll do lots of damage to your units. But since they're across the sea, you can't easily attack them. This is where missiles come in handy! Let's see what they can do!



Missiles can Fire on air units from a distance. Units that are three to five spaces away fall within their range. Press the A Button to open the Command Menu. That's right! Fire!



Haha, nice one. Bombers can dish it out, but they can't take it.

See! Missiles can even take out bombers! Since they don't engage directly, like anti-air units, they don't take damage. However, they can't Fire right after moving. Your main focus is to draw units within their attack range. It's smart to use them in conjuction with anti-air units.

Yeah, missiles can be pretty vulnerable to bombers and B copters just waltzing inside their range shadow to attack. It's generally best to give them an AA escort. As I've said before, I'm not a big fan of missiles, they're pretty situational, but they can still be useful sometimes.

Now, let's test our rockets.



Rockets are basically powered-up artillery. They have the same attack range as missiles -- three to five spaces. Now open the Command Menu.



Any excuse to start wailing on medium tanks. I always wonder why they include rockets in a mission called "Air Defense" because rockets have nothing to do with that. But again, tends to be a theme in the other AW games - rockets get introduced at the same time as AAs and missiles.

That's good! They don't do as much damage as missiles, but it's not too shabby.

Hey, that rocket just did more damage to a medium tank than anything I've seen so far outside a bomber. I'll take it.

The greatest advantage of indirect combat units is that they don't take damage. But as with artillery, they take heavy damage from direct attacks, so you have to protect them.

Defensive walls, meatshielding, etc., etc. Got it.

One more thing about the missiles and rockets... Their movement is classified as tire movement. This is similar to tread movement, but the difference is clear on flat terrain. Select terrain or a unit and press the R button for more details.

Yeah, units on tyres do fine on roads, but while vehicles with treads cross plains like it's no big deal, tyred vehicles tend to get a bit bogged down. And they really struggle going through forests. There's one other unit with tyres: the recon.

I'm going to leave the rest up to you. Do you want any strategic advice?

Okay.

First, try to take out as many enemy units as you can with your anti-air units and your missiles. If you surround your missiles and rockets to protect them, the enemy will move in to attack. If you can take the units around the HQ with your rockets, the battle will be yours. You can send troops in to the HQ by transport copter or surround it and slowly work your way in. Do it however you like! Good luck!



Let's check out some attack ranges. My infantry and B-Copter are currently shielding my rockets and missiles from Olaf's bombers. Although he could park his bomber in that square two squares north of my missile launcher, inside its range shadow, which would be pretty annoying. It's unlikely when he has so many juicy infantry to fire at, but no sense in taking a risk.



With the B copter meanwhile, well Olaf can attack my B Copter. But if I move my B copter, then his bomber could attack my rockets and ugh. I think the best way to solve this problem is with some decoys.



First let's get my ground troops moving up the road.



Then we can deploy the decoys. The APC is acting as classic "the AI hates APCs" bait for that B copter. The T copter is serving less as bait and more to stop Olaf's bomber entering that square - it does leave the B copter vulnerable to medium tank fire though. But even then, that'll help draw the middie towards my own troops, which is what I want. So it should work out.



Olaf strikes. There goes one of my infantry...



... and my APC manages to just survive a pounding from the two B copters.



My T copter takes a hit from Olaf's medium tank (he did pretty good damage there, actually), but again survives.

Day 2



lastpost.mp3



Okay, the decoys have done their job. Let's get them out of here.



And start work on revenge.



Missiles down bomber, AA takes out one B copter and my own B copter cripples the other one. I've left my rocket launcher a little exposed, but since the only unit Olaf has that can capitalise on this is a 3HP B copter, I think I'll be okay.



Rocket and medium tank combine to take out Olaf's full health middie.



Tank and artillery form up a neat little chokepoint in the north.



Yeah, like I say, my rocket took an attack but nothing serious. Even Nell's smiling.

Day 3



Took a couple of hits that turn, but nothing to worry about.



It's pretty straightforward from here. The rockets clear out that medium tank I attacked back on day 1, my B copter finishes off Olaf's B copter and my artillery gets to work on Olaf's infantry in hte north.



My damaged light tank cleans up that northern infantry, and my medium tank takes out Olaf's light tank. Meanwhile I load a speculative mech into a T copter, although I think I can finish this faster with a rout than an HQ capture. Never hurts to have the option, though.

Day 4



Olaf's mechs move obligingly closer.



Rocket and B copter combine to take out his remaining light tank...



... and arty and tanks reduce him down to his last unit in the north. I land on the HQ but yeah, rout's gonna be quicker.

Day 5



Not much else to say.



So let's finish this.


Keep up the good work!
Augh!!! I never had a chance this time! NELL!!! Just wait until next time!



Woo, max score. Speaking of Max, he won the poll so tune in next time for...



... carnage. Complete and total carnage.

Paul.Power fucked around with this message at 12:22 on Feb 14, 2013

Dr Pepper
Feb 4, 2012

Don't like it? well...

Paul.Power posted:

... carnage. Complete and total carnage.

Oh boy oh boy! :hawaaaafap:

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Paul.Power posted:


:shlick:

It's interesting to contrast Olaf's portrayal here against his portrayals later on in this game and ESPECIALLY in AW2. In AW2 he's honestly one of the more competent national authority figures, particularly when you compare him to Kanbei.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Paul.Power posted:

Oh right, yeah, airports. I know what those are. Let's face it, who doesn't?

If I ever found anyone who didn't know what an airport was, I certainly wouldn't put them in charge of an army.

IAmKale
Jun 7, 2007

やらないか

Fun Shoe
Do air units gain the defense bonus associated with forests/mountains/cities/etc...? Common sense would say no for the same reason APC's can't refuel them, but I can't remember for sure.

SkySteak
Sep 9, 2010

Agent Interrobang posted:

It's interesting to contrast Olaf's portrayal here against his portrayals later on in this game and ESPECIALLY in AW2. In AW2 he's honestly one of the more competent national authority figures, particularly when you compare him to Kanbei.

Like the player does in the Field Training, he probably is learning too, just that he's losing tons of units in the process.

quote:

If I ever found anyone who didn't know what an airport was, I certainly wouldn't put them in charge of an army.

I am just pleased that Orange Star knows to put competent adults in charge.

quote:

Do air units gain the defense bonus associated with forests/mountains/cities/etc...? Common sense would say no for the same reason APC's can't refuel them, but I can't remember for sure.

No, they gain no defence bonuses. This makes Lash (terrain stars=more attack/defence) bit wasted when it comes to air combat.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Karthe posted:

Do air units gain the defense bonus associated with forests/mountains/cities/etc...? Common sense would say no for the same reason APC's can't refuel them, but I can't remember for sure.
It is in there among all that tutorial text. Maybe I should have said something in response to Nell there:

Nell posted:

The battle copter is an air unit, just like the transport copter. This means terrain doesn't affect its movement range. Air units aren't affected by terrain bonuses, either. Which makes sense, since they're always flying. As for attack power, well... you should check it out for yourself.

Also, as it turns out, APCs can refuel them. I guess my joke about that might have clouded the the issue.

Tulip
Jun 3, 2008

yeah thats pretty good


The annoying thing about the combat triangle in AW1 is that you barely ever have airports in the campaign so the B-Copter factor is barely ever relevant.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Paul.Power posted:

Dammit Nell, stop telling me to press the R Button to check terrain. I know what I'm doing. Most of the time.

Hey, you probably have a better clue than I do most of the time.

Paul.Power posted:

Olaf's planes explode violently when they run out of fuel.

Ah, the joys of Russian Blue Moon engineering. :allears: Then again, all air and sea units go up in massive fireballs when they run out of fuel.

Karthe posted:

Do air units gain the defense bonus associated with forests/mountains/cities/etc...? Common sense would say no for the same reason APC's can't refuel them, but I can't remember for sure.

No, but in AW:DS they do gain Attack bonuses for being over terrain that their CO has bonuses for. That's right, Koal's air-superiority jets suddenly gain 10% attack power if they're fighting above a country road.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Alkydere posted:

Ah, the joys of Russian Blue Moon engineering. :allears: Then again, all air and sea units go up in massive fireballs when they run out of fuel.

Then again, so do infantry. Advance Wars understands that more explosions = more good.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



njsykora posted:

Then again, so do infantry. Advance Wars understands that more explosions = more good.

Actually, infantry only explode when they die. As ground units they just sit on their rear end and can't be moved when out of fuel.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Alkydere posted:

Actually, infantry only explode when they die. As ground units they just sit on their rear end and can't be moved when out of fuel.

I would not think that an infantry being shot at by another infantry would explode quite so vividly, but that's Japan for you.

At least it's better than Shining Force, which has units explode when they get killed with swords. :v:

Jefepato
Mar 11, 2009

This?! This is a glorious dance! That has been passed down! In my family for generations!
Isn't there one of the training levels you can complete super fast (like four turns or so) for a special reaction from everyone concerned?

Incidentally, I recall one game -- I think AW:DS -- where when you hear about that you can't unload troops over water, you actually hear concern for the grunts for once in these COs' miserable goddamn careers.

Alien Arcana
Feb 14, 2012

You're related to soup, Admiral.

Alkydere posted:

Actually, infantry only explode when they die. As ground units they just sit on their rear end and can't be moved when out of fuel.

Weirdly enough, that's not true of Eagle's B and T Copters, even though their fuel upkeep is zero. They can hover in place forever, as long as they've got even a single unit of fuel on them, but they go up like fireworks if they happen to start a turn with an empty tank.

Walliard
Dec 29, 2010

Oppan Windfall Style

Jefepato posted:

Isn't there one of the training levels you can complete super fast (like four turns or so) for a special reaction from everyone concerned?

That's the next one, and I believe it's two turns. And I've done it. :smug:

I also remember hearing that it's possible to beat Copter Command by rout, but that's some Advance Campaign levels of AI abuse required.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.

Paul.Power posted:

Also, as it turns out, APCs can refuel them. I guess my joke about that might have clouded the the issue.
To be fair it's the only unit that has the ability to refuel. Though they could've just let the sea/air transports refuel too to match. :v:

LordBaxter
Sep 7, 2009

I finally managed to make everybody like me, if only for one day
Okay, now for air units:

T-Copters

Orange star copters appear to be Chinook's, while blue moon are using british Piasecki H-21's. Green earth are using the chinook as well, but there's some slight differences which might be either artistic license or an actual variant. Yellow comet are using the Bell HSL, which is actually an ASW helicopter.

B-Copters

Orange star are using the apache and green earth are using the hind as stated before. Blue moon are probably using a british design this time, the Westland lynx, although the shape of the hull is quite common among civilian helicopter designs so it could just be an appropriation. Yellow comet are using american Bell 74 helicopters, These were really only used for scouting as they were really light. In vietnam they experimented with using helicopters for fire support and put two m60's on one, the recoil of which actually strained the engine too much for safe operation. The end of that story is the creation of the cobra gunship, and of dedicated attack helicopters in general.

Fighters

Orange star and green earth are using the F-15 and A-10 as stated earlier. Blue moon jets look to be the french Mirage III jet. Yellow comet are using prop-driven aircraft in a battlefield dominated by jets, which is funny to me. It looks like a mish-mash of a couple of different planes, going by the japanese theme it could be the Mitsubishi zero with a more blocky canopy, but from how short and stubby it is I can't not see the Brewster buffalo.

Bombers

Orange star bombers are B-52 Stratofortresses, with only 4 engines instead of 8 due to sprite limitations. Blue moon bombers have air intakes that are really reminiscent of the british Avro vulcan, which was a delta winged fighter-bomber as opposed to a winged heavy bomber. Green earth bombers I'm not sure about sorry, yellow comet bombers also appear to be mashups of the B-17 Flying fortress and the Mitsubishi G4M "Betty"

LordBaxter fucked around with this message at 01:20 on Feb 23, 2012

GrabbinPeels
Jan 3, 2010

I only regret not giving up sooner.

The Green Earth bomber looks kind of like the Hawker Siddeley Nimrod. Not necessarily the cockpit but at least the engines and the tail do.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
I've always thought the Blue Moon B-Copter looked like the Kiowa.

LordBaxter posted:

Orange star and green earth are using the F-16
F-15

LordBaxter
Sep 7, 2009

I finally managed to make everybody like me, if only for one day

GrabbinPeels posted:

The Green Earth bomber looks kind of like the Hawker Siddeley Nimrod. Not necessarily the cockpit but at least the engines and the tail do.

I'm not seeing that at all, but that's just me.

Insert name here posted:

F-15

Whoops.

Broken Box
Jan 29, 2009

LordBaxter posted:

The "plane built around a gun" joke isn't one. The design brief, along with outlining flight paramaters, payload, range and so forth, specified that it needed to carry a 30mm cannon. The cannon brief was seperate and listed the need for a 4000 RPM firing rate.

Yes, it is a joke, it just isn't a fact. I know that bro, it's my favorite aircraft. Just jumping in on the A-10 :h: with a common jab at it.

Rorac
Aug 19, 2011

Walliard posted:

That's the next one, and I believe it's two turns. And I've done it. :smug:

Dogfights, my favorite training mission.

If I recall, there's a good job speech from Nell for winning normally, a special one for winning in 3 days, and then a "holy hell how did you pull that off" speech for doing it in 2 days. (protip: sacrifice the T-copter)


Needless to say, the OP should show all 3.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I like the visual of having an existing deployment just completely mowed down by enemy units. It makes a nice map opener.

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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I remember once lending Advance Wars to my younger cousin to play. When we got to that map he was all 'He got to go first! This isn't fair!'

I said that you got to go first every other time, so it's only fair the enemy gets to go first once in a while, right?

He just glared at me in response.

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