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Kimitsu
Jan 11, 2012

Bear with me for a moment.

Nessa posted:

That's pretty boss.

I'm glad I've been ripping as many of those songs as I can.

I really like the Awakening track too, but I'd like it more without all the voices and guns. Just start out with the "Per-so-na!"

They're actually tracks culled from other sources (Off the top of my head, HOME was Tom's Diner by DJ DECKSTREAM x Suzanne Vega and the Boss BGM HOTSHOT is godspeed by UTRECHT; other artists include MEG and capsule, both of whom are associated with popular Japanese electronic producer Yasutaka Nakata), with the sources listed in the uploader's notes section.

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TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Shin Megami Tensei GBA is now available on the iOS for fourteen bucks. Also it's still in Japanese.


Diabetic
Sep 29, 2006

When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world Diabeetus.

TurnipFritter posted:

Shin Megami Tensei GBA is now available on the iOS for fourteen bucks. Also it's still in Japanese.




I've been dying to play the GBA releases but the fact it's still Japanese makes me a sad panda...that and the fact I don't own an Apple device that would play it.

Strange Matter
Oct 6, 2009

Ask me about Genocide

TurnipFritter posted:

Shin Megami Tensei GBA is now available on the iOS for fourteen bucks. Also it's still in Japanese.



Now you just need to strap it to your arm and use it like a COMP.

Kimitsu
Jan 11, 2012

Bear with me for a moment.

Strange Matter posted:

Now you just need to strap it to your arm and use it like a COMP.

There are those workout armbands... man, now I want to do just that.

Azure_Horizon
Mar 27, 2010

by Reene

Dogbutt posted:

Woah. I would instantly fall in love with any dungeon with a jazzy beat like this.

Xenosaga Ep3 had Rolling Down the UMN which is still one of my favorite jazzy beats in a game.

Freak Futanari
Apr 11, 2008

Kimitsu posted:

They're actually tracks culled from other sources (Off the top of my head, HOME was Tom's Diner by DJ DECKSTREAM x Suzanne Vega and the Boss BGM HOTSHOT is godspeed by UTRECHT; other artists include MEG and capsule, both of whom are associated with popular Japanese electronic producer Yasutaka Nakata), with the sources listed in the uploader's notes section.

I was totally getting hyped to see if Utrecht had any stuff for sale anywhere, because they sounded really good, but apparently they have pretty much zero presence. :(

Kimitsu
Jan 11, 2012

Bear with me for a moment.

Technique posted:

I was totally getting hyped to see if Utrecht had any stuff for sale anywhere, because they sounded really good, but apparently they have pretty much zero presence. :(

Yeah - to begin with, they're Japanese, and even in Japan they're on an indie label. Their last release was in 2006. Here's some more info on them, the Amazon.co.jp page for the particular album godspeed is on, and an eBay link for the album.

Okay, sorry for the derail. Back on topic, um, I finally finished P3P about a week and a half ago, cried, and I'm feeling kind of meh about P2:IS just because the loading times are a drag and I may have missed a chance to have a Tatsuya + Yukki contact. (Argh, Fist vs. Fist!)

Chaosfeather
Nov 4, 2008

TurnipFritter posted:

Shin Megami Tensei GBA is now available on the iOS for fourteen bucks. Also it's still in Japanese.




Purchased!

Now I have an excuse to do an ultra-blind run of this game. Let's see how far I get before I fail miserably.

Freak Futanari
Apr 11, 2008

Kimitsu posted:

Yeah - to begin with, they're Japanese, and even in Japan they're on an indie label. Their last release was in 2006. Here's some more info on them, the Amazon.co.jp page for the particular album godspeed is on, and an eBay link for the album.

Okay, sorry for the derail. Back on topic, um, I finally finished P3P about a week and a half ago, cried, and I'm feeling kind of meh about P2:IS just because the loading times are a drag and I may have missed a chance to have a Tatsuya + Yukki contact. (Argh, Fist vs. Fist!)

Found the album on CDJapan. Finally got to use some of the points i had saved up. Thanks for the help!

And yeah, the loading times in P2 pretty much made it impossible to play for me.

Lucinice
Feb 15, 2012

You look tired. Maybe you should stop posting.
I've finally beat persona 4, it's too bad my PS2 is about ready to die at any moment or I'd replay it :(

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Lucinice posted:

I've finally beat persona 4, it's too bad my PS2 is about ready to die at any moment or I'd replay it :(

Brother, have you heard the good news?

Ibram Gaunt
Jul 22, 2009

Apparently a bunch of stores are selling Devil Survivor 2 early, so for those who have been waiting for it like I have, doesn't hurt to check. Of course none near me are. :(

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

P3P is awesome so far. I thought I'd care more about the missing cutscenes than I actually do, I guess.

Between removing the original fatigue system and enabling full control of each character, it seems a ton easier than FES was.

The Hater
Aug 4, 2007

Friday Friday in the club on Friday, we we we so excited
So for anyone who got their hands on Devil Survivor 2, is the game any good? Better/equal quality to the first DS game? Also do character designs continue to suck the more the game progresses?

Drazko
Jun 26, 2008
I was able to get the a copy of it yesterday, and while the character designs are still pretty bad the characters are better written then they were in the first one. Of course I'm only like 4 hours into it so that may change. I'd say over all the art is about the same as it was in the first one.

ImpAtom
May 24, 2007

The Hater posted:

So for anyone who got their hands on Devil Survivor 2, is the game any good? Better/equal quality to the first DS game? Also do character designs continue to suck the more the game progresses?

It's better and worse in some ways.

The game is significantly easier. There are way way fewer gimmick missions/escort missions and all of those have been made so easy that I honestly can't see how you can fail them due to NPC stuff. There's nothing like Baldur at all. This can make it less frustrating but also means you can seriously tank-rush stuff and win easily. There are actually some late-game bosses I finished killing in one round. Not one round of battle. One character action.

Likewise, character building is way easier. Skills now only have a one-stat requirement so there's no reason to not push your Magic to max ASAP. It's also way easier to unlock rarer skills due to Dual Skill Cracking, since you can now mark multiple skills on a single enemy and unlock them all. There are more options for physical builds so you can use them more, akin to the extra options you saw in Devil Survivor:Overclocked. (Almighty Hit, Pierce+, ect.). Also your characters gain much better natural defenses. Likewise, demons get way more powerful later on. By the endgame I had multiple demons who were literally immune to everything but Almighty without any particularly special fusion effort.

The plot is significantly more "anime" than the first one. Like DS1, it's a blend of SMT Classic/Persona but it leans a lot harder towards the silly anime elements. It's a lot more lighthearted and silly except for the times it gets bizarrely grim. There are a lot more characters and you get them much easier so you're not really stuck with a Hero/His Two Pals team for so long. The character design is pretty awful throughout.

Just for the record tho': The FATE system isn't a "dating sim" thing. You're not going to go on a romance plot and you can max out FATE without seeing a character's entire plot event string. It's like Social Links but a lot less focused.

I could do a quick writeup of need-to-know information and such if people would like.

ImpAtom fucked around with this message at 20:36 on Feb 26, 2012

Megalixir
Nov 10, 2007

Vanillaware ltd.

TurnipFritter posted:

Shin Megami Tensei GBA is now available on the iOS for fourteen bucks. Also it's still in Japanese.




Language: English

Not that I care as I've played every SMT title regardless of language, but that is pretty confusing. It's definitely in Japanese then?

TJO
Aug 14, 2006

I had a funny feeling in my gut.

ImpAtom posted:

I could do a quick writeup of need-to-know information and such if people would like.

What you've said is really good, pretty much any more info you have would be good as I'm still on the fence about importing it.

ImpAtom
May 24, 2007

TJO posted:

What you've said is really good, pretty much any more info you have would be good as I'm still on the fence about importing it.

The gameplay is pretty much identical. The noteworthy changes are relatively minor:

In the previous game, you would occasionally get a random boost which would let you give any one skill to any one demon after a battle. This has been replaced by the Add-On system. Instead of an in-battle switch you now get "Add-Ons." These are basically like Sources from Strange Journey but more specialized. You use them during a fusion to alter the fusion. They come in various types such as "St+1" or "Force Set." The St+1 stuff is obvious. "Sets" basically allow you to give the demon any cracked skill matching the set. So "Force Set" lets you give them Zan or Mazan or Force Dance or Null Force or whatever you like.

These are pretty rare and you get them in a set pattern. You always get the Elemental Sets first, followed usually by a "Remove Innate Skill" or "Remove Innate Passive" Add-On, followed by more unusual sets like Support or Holy in the endgame. They come more often if you get a high bonus after battle. (By killing enemies quickly/not taking damage/not hitting weaknesses/ect.) They're also Single Use and you can only have six at a time. If you unlock one with six already in your inventory you have to discard one.

The good/bad movesets haven't really changed much. Holy Dance/Drain is still king of the heap and Dance skills in general are still the best bang-for-your buck when it comes to damage. As I said, Physical Skills have been somewhat improved to balance this out, but Holy Dance is still king-ridiculous. Demons now gain improved Racial Skills once they level up which can get pretty ridiculous. The Fairy Clan, for example, gains the ability to cast a powerful healing spell on all characters within a huge AoE radius which also gives all those characters a randomized boost. The Deity Clan goes from "Next magic attack is x1.5" to "Next magic attack is x1.5 also -25% MP cost." That sort of stuff.

There's a lot of potential character death involved but most of it is easy to avoid. You want to always do Battle missions as soon as possible and always investigate unusual events as soon as possible. (i.e: Anything that doesn't have a face or has an obvious name like "Information Gathered!" should be checked out ASAP.) There are a few characters who need Fate levels to be kept alive, but never higher than Fate 4. There is no ending where it is possible to save every recruitable character. At best, you will lose one character. There is an achievement for getting a specific ending while losing only one character though.

As for the plot: The primary conflict of the game isn't quite Law/Chaos/Neutral. It is (and I'll put this under spoilers although it lacks any real details) is A perfect meritocracy vs perfect egalitarianism. You also have the option to say "gently caress that" to those in various ways. One is considered the "True Ending." Everything outside of that is basically a thinly veiled rehash of Neon Genesis Evangelion. Like, to the point where it is almost ridiculous. It leads to some fun gimmick fights but there are absolutely no surprises to be found anywhere in the plot.

The NG+ is pretty fun. It keeps the Devil Survivor Overclocked "Shop" version of NG+ so you can customize how hard/easy it is. There are a series of optional enemies you can fight, some of which are pretty nasty and actually require serious use of your abilities. For example, there's a fight against Lilith where she has a series of level-80~ mind-controlled minions who defeating is an instant game over. When you fight Lilith herself, she gains an instant high-success Charm attack on all party members as her innate Racial skill, which she can follow up with an instant kill if it hits.

ImpAtom fucked around with this message at 22:07 on Feb 26, 2012

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Megalixir posted:

Language: English

Not that I care as I've played every SMT title regardless of language, but that is pretty confusing. It's definitely in Japanese then?

The end of the description (right above the screenshots) has this note:

quote:

!NOTE
This game is not translated and displays Japanese text only.

So, definitely in Japanese.

Cityinthesea
Aug 7, 2009
I know you said it's a lot like Evangelion, but I've never seen it so... is it bad? I'm going to get it anyways since I pretty much buy everything atlus comes out with, but it'd be sort of a bummer if say FF13-2 had a better story than it or something.

Azure_Horizon
Mar 27, 2010

by Reene

Cityinthesea posted:

I know you said it's a lot like Evangelion, but I've never seen it so... is it bad? I'm going to get it anyways since I pretty much buy everything atlus comes out with, but it'd be sort of a bummer if say FF13-2 had a better story than it or something.

13-2 has a surprisingly good story, but Atlus always writes better dialogue than Square anyway.

ImpAtom
May 24, 2007

Cityinthesea posted:

I know you said it's a lot like Evangelion, but I've never seen it so... is it bad? I'm going to get it anyways since I pretty much buy everything atlus comes out with, but it'd be sort of a bummer if say FF13-2 had a better story than it or something.

I wouldn't say it is bad. I think the worst I can say about it is that it suffers from some weird tone issues and that it feels kind of generic. I still haven't finished FFXIII-2 but beat DS2 multiple times, so I'd certainly say it engaged my interest more.

When I talk about Tone Issues, I mean... alright. The game is violent. It is a lot more violent then I was expecting from a tiny adorable sprite game. There's one scene where a character violently executes a defeated person by shooting them in the head, all done in sprite animation. So this contrasts really weirdly when it's followed not long after by one of your characters forcing a major demon to help you by wackily smacking it over the head anime-style until it agrees and sulks off.

I think the first Devil Survivor did a better job of making it feel like you were in a city that was slowly collapsing during an Apocalypse. DS2 feels a bit more lighthearted which contrasts really weirdly with the times when it gets violent and serious. I'd say its tone is more like Persona 4 than a more classic SMT game, but set during an apocalypse, which feels pretty weird to me.

ImpAtom fucked around with this message at 22:25 on Feb 26, 2012

Cityinthesea
Aug 7, 2009

Azure_Horizon posted:

13-2 has a surprisingly good story, but Atlus always writes better dialogue than Square anyway.

Yeah, I liked the story in 13-2 too, it'd just feel really odd to me that FF would have a better story than DS2, but if the biggest thing is tone issues than I can handle that. 13-2 has some weird tonal issues as well, especially the contrasts of some of the side quest content and the main quest.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
When you compare it Evangelion, do you mean there's a lot of teenage brooding and gratuitous self pity?

I think they struck a fairly good balance with DS1. The characters exhibited dread and panic rather than angst, and from the opposite side of the spectrum, reckless bravery was singled out as, well, reckless. There's always Midori, but otherwise it handled the sense of disaster decently.

ImpAtom
May 24, 2007

Rinkles posted:

When you compare it Evangelion, do you mean there's a lot of teenage brooding and gratuitous self pity?

No, the broody/self-pity stuff exists but is kept to a reasonable minimum. I'd say it is more like the early parts of Evangelion. I mean that the major enemies are pretty much The Angels from Evangelion. (Up to and including being almost indistinguishable knockoffs in certain cases), and the JPs are basically NERV. It's mostly just lacking giant robots. I can't really get into a lot of the similarities due to spoiler stuff but they're pretty obvious.

But no, DS is a lot more "reckless bravery is awesome" and not "reckless bravery gets you killed." This is part of the tone issues I mentioned above.

ImpAtom fucked around with this message at 23:40 on Feb 26, 2012

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

ImpAtom posted:

No, the broody/self-pity stuff exists but is kept to a reasonable minimal. I mean that the major enemies are pretty much The Angels from Evangelion. (Up to and including being almost indistinguishable knockoffs in certain cases), and the JPs are basically NERV. It's mostly just lacking giant robots. I can't really get into a lot of the similarities due to spoiler stuff but they're pretty obvious.

That's good to hear. There might be a time and a place for that sort of fiction, but it's epidemic in Japanese RPGs.

Morpheus
Apr 18, 2008

My favourite little monsters
A big problem I had with DS2 is that playing it so soon after DS:Overclocked had me feeling really burnt out on the whole Devil Survivor formula.

The Hater
Aug 4, 2007

Friday Friday in the club on Friday, we we we so excited
Oh cool, no Gamestop within 50 miles of me is carrying the game. Then the manager of the store where I went to ask about DS2 proceeded to lecture me on the importance of preordering. gently caress you gamestop

ImpAtom
May 24, 2007

The Hater posted:

Oh cool, no Gamestop within 50 miles of me is carrying the game. Then the manager of the store where I went to ask about DS2 proceeded to lecture me on the importance of preordering. gently caress you gamestop

I hate to say it, but when it comes to Atlus games, preordering is like the only solution to actually getting it. You should try Amazon or something but I doubt any local places will have spare copies, Gamestop or no.

Nate RFB
Jan 17, 2005

Clapping Larry
I honestly can't remember the last video game I bought at a brick & mortar store.

E: Seriously, under $30 for DS2 on Amazon, plus free shipping, why would you even bother with gamestop?

Nate RFB fucked around with this message at 18:45 on Feb 28, 2012

Dehry
Aug 21, 2009

Grimey Drawer
I picked mine up at Gamestop. I preorded ages ago with trade in credit. The only problem I had was that the guy at the counter was surprised it was a new DS title and not on 3DS.

Ibram Gaunt
Jul 22, 2009

I'm kind of annoyed they went with the static sprites over the "breathing" ones from Strange Journey. :\

Kraven Moorhed
Jan 5, 2006

So wrong, yet so right.

Soiled Meat
I'm actually kind of surprised how short DS 1 is. According to the FAQ, I'm on the second-to-last day. Of course, my previous experience was with Persona 3 and Strange Journey, which were both longer and I never ended up finishing. Is it a shorter game, or am I just blowing through it?

Devil Survivor has drawn me in a lot more, though. I think the fusion search system helps a lot, as it's a lot easier to plan out how to prioritize training, skill sets, etc. And the whole tactical layout adds a whole 'nother level of strategy, which I really like. gently caress that part on the 5th day, though, when you fight Naoya and have to kill 6 demons within 3 turns. It took me quite a few tries before I could get a strategy down that wouldn't end up in my whole party unable to move more than a space at a time. I was even overleveled for it. loving Legion.

Aaanyways, I can't wait to finish, as DS2 is showing up on my doorstep any minute. Then I'll pass off the first one and spread the addiction.

ImpAtom
May 24, 2007

Kraven Moorhed posted:

I'm actually kind of surprised how short DS 1 is. According to the FAQ, I'm on the second-to-last day. Of course, my previous experience was with Persona 3 and Strange Journey, which were both longer and I never ended up finishing. Is it a shorter game, or am I just blowing through it?

Devil Survivor has drawn me in a lot more, though. I think the fusion search system helps a lot, as it's a lot easier to plan out how to prioritize training, skill sets, etc. And the whole tactical layout adds a whole 'nother level of strategy, which I really like. gently caress that part on the 5th day, though, when you fight Naoya and have to kill 6 demons within 3 turns. It took me quite a few tries before I could get a strategy down that wouldn't end up in my whole party unable to move more than a space at a time. I was even overleveled for it. loving Legion.

Aaanyways, I can't wait to finish, as DS2 is showing up on my doorstep any minute. Then I'll pass off the first one and spread the addiction.

DS1 is relatively short but they expect you to play it multiple times. I don't really think it's hugely worth it (aside from Overclocked which at least adds substantially different content to the last days) but still.

It's also worth noting that the last two days are a lot longer.

Dehry
Aug 21, 2009

Grimey Drawer
My only complaint so far after the first 30 minutes or so (which I get to replay thanks to an almost copy paste "protect Haru" mission and forgetting to save.) is the re use of many areas from DS 1. I have only been in one new arena so far, but almost everything else is the same.

ImpAtom
May 24, 2007

Dehry posted:

My only complaint so far after the first 30 minutes or so (which I get to replay thanks to an almost copy paste "protect Haru" mission and forgetting to save.) is the re use of many areas from DS 1. I have only been in one new arena so far, but almost everything else is the same.

Yeah, I had the same problem, but that changes once you leave Tokyo.

The Hater
Aug 4, 2007

Friday Friday in the club on Friday, we we we so excited

ImpAtom posted:

I hate to say it, but when it comes to Atlus games, preordering is like the only solution to actually getting it. You should try Amazon or something but I doubt any local places will have spare copies, Gamestop or no.

I've literally never had that happen to me before though. I was able to get Overclocked, Persona 4, FES, Strange Journey and DS1 on release date with no pre-order at Gamestop. It's not like Atlus games are THAT niche that stores wouldn't carry an extra copy or two. Hell, the gamestop near me has used copies of Nocturne and DDS1 and 2, but no Devil Survivor 2

EDIT: It's whatever though, I ordered off of Amazon this morning

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King of Solomon
Oct 23, 2008

S S

The Hater posted:

I've literally never had that happen to me before though. I was able to get Overclocked, Persona 4, FES, Strange Journey and DS1 on release date with no pre-order at Gamestop. It's not like Atlus games are THAT niche that stores wouldn't carry an extra copy or two. Hell, the gamestop near me has used copies of Nocturne and DDS1 and 2, but no Devil Survivor 2

EDIT: It's whatever though, I ordered off of Amazon this morning

Atlus games are often fairly severely limited in their printing. Sometimes, pre-ordering really is the only way to get your hands on it if you're going brick-and-mortar (which is why I throw five dollars down on games I want to pick up unless it's a major release most of the time.) I'm fairly surprised it took this long for you to get hosed by this.

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