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Bussamove posted:Akliz is what I use as well, and for every major update they've had the option to change to the current jar from the control panel. That being said I usually keep mine at the old version for a while until Bukkit updates, but with them joining Mojang I have no idea how I'm going to keep creepers from blowing everything up anymore. Actually, bukkit joining Mojang is good news for 1.2, since they're already working on the update now, so in theory bukkit should update faster then usual. Keep in mind that since this is bukkit we're talking about, they could just as well take a month to get an RB out, so you never know.
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# ? Mar 1, 2012 01:55 |
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# ? May 9, 2024 10:30 |
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Laser Spider posted:Side note here, but this is why I hope Something Awful never has a collapsable spoiler tag like this. No, I don't loving want to have to click a million buttons just to read someone's entire post. I love collapsable spoilers for sperging out about stuff. I can put the stuff most people care about in the post and spoiler out my massive wall of text on how Minecraft is a logical product of Confucianism or whatever. Laser Spider posted:What was so special about this seed in pre-1.8 worlds? Did it start you in a cave or something, or was that glacier? It was pretty much just really hilly with a bunch of box canyons and the like. It got really popular, then sustained itself since people could get on a gargamel server and know roughly where they were.
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# ? Mar 1, 2012 02:05 |
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quote:When crafting slabs, you now get 6 instead of 3 This is fantastic. It's a small thing, but it's just fantastic.
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# ? Mar 1, 2012 02:56 |
Schwarzwald posted:This is fantastic. It's a small thing, but it's just fantastic. I can't speak for the ladders, but it never made sense to me that cutting three blocks in half would give you 3 half-blocks.
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# ? Mar 1, 2012 03:00 |
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MyFaceBeHi posted:Maybe this will mean that desert areas will be swarming with creepers in a future update? I hope not. Ancient ruins in the desert are for skellies. Thick green forests and jungles are clearly where the creeper belongs. Notch, you are going contrary to all fantasy logic here.
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# ? Mar 1, 2012 03:52 |
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Sultan Tarquin posted:So I built a big mansion. What do you think? Nicely done mein friend. Maybe hang your priceless paintings in one of those rooms.
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# ? Mar 1, 2012 04:42 |
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Cream-of-Plenty posted:I can't speak for the ladders, but it never made sense to me that cutting three blocks in half would give you 3 half-blocks. Well, minecraft is a game of rigidly-defined blocks and blocks exactly half their size. But a saw has some width and it removes some material. So if you take a whole block and saw it, you can't end up with two exact halves. The other piece, being slightly smaller than a half-block, must be discarded, for it has no place in a world of blocks and half-blocks.
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# ? Mar 1, 2012 09:26 |
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Bussamove posted:Akliz is what I use as well, and for every major update they've had the option to change to the current jar from the control panel. That being said I usually keep mine at the old version for a while until Bukkit updates, but with them joining Mojang I have no idea how I'm going to keep creepers from blowing everything up anymore. This is the toughest problem with minecraft for me. Its not necesarily Notch's fault or anything but its really tough to get invested in a world when cool new stuff comes out every month or two. I know there are mods to help with this though. Plus all my mods/clients break every time for a few weeks so minecraft updating means I can't play right for two weeks.
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# ? Mar 1, 2012 10:16 |
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Laser Spider posted:Side note here, but this is why I hope Something Awful never has a collapsable spoiler tag like this. No, I don't loving want to have to click a million buttons just to read someone's entire post. Or just include a "Collapse/Expand All" toggle?
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# ? Mar 1, 2012 10:58 |
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Looks like 1.2 is out now. Finally time to get back into MC proper. Edit: Also looks like hatfilms did another trailer or something according to Jebs twitter.
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# ? Mar 1, 2012 14:52 |
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Last Emperor posted:Looks like 1.2 is out now. Time to start the bug counter rolling again, then? E: Looks like tree spawning's the only thing anyone's reported so far. From the wiki: No big trees in Forest, no pines in Taiga, no giant mushrooms in Mushroom Biomes ChibiSoma fucked around with this message at 15:18 on Mar 1, 2012 |
# ? Mar 1, 2012 14:57 |
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ChibiSoma posted:Time to start the bug counter rolling again, then? It didn't crash on start-up so I guess that's a success. I haven't played any of the pre-releases so loading up a new world and starting in a jungle as just happened is going to be...interesting. I guess this is Jeb's first actual release/update since heading development now?
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# ? Mar 1, 2012 15:00 |
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Loaded my 1.2-something snapshot world, the one right before Anvil. Go through conversion. After a few seconds in game it says "saving chunks" then the screen goes black. I downloaded the launcher again but still no dice. I use the 64 bit Java.
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# ? Mar 1, 2012 15:18 |
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Mac users: Part of the release notes mentioned the launcher would now select 64 bit Java. To take advantage of that I actually had to re-download the launcher; just running the update didn't seem to do it. (When you go to the settings in-game and select the "far" view settings, red text will pop up if you are using 32 bit Java)
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# ? Mar 1, 2012 15:36 |
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I like the prospect of sandstone hieroglyphs. There are certain changes to blocks that used to be mimetic throughout texture packs. Lamps and stone bricks are examples of things we used to replace older blocks with, and now we actually have them in the game properly. Hopefully the hieroglyphs are implemented eventually. :o Edit: If anyone wants a seed that spawns you in a jungle, -7513182701230431127. Also, the new debug overlay tells you the biome type. Fancy. moondust fucked around with this message at 17:10 on Mar 1, 2012 |
# ? Mar 1, 2012 15:43 |
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I want every biome to be as cool as jungles.
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# ? Mar 1, 2012 15:56 |
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ManPortable posted:Mac users: Part of the release notes mentioned the launcher would now select 64 bit Java. To take advantage of that I actually had to re-download the launcher; just running the update didn't seem to do it. It would warn you about (not) using 64-bit Java before this, but even if you were on a 64-bit Mac, it wouldn't actually select it automatically. Good to hear that it does now.
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# ? Mar 1, 2012 15:58 |
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Looks like there was another update. I restored a backup, converted again, and it still crashes. I converted a 1.1 world without any difficulty. This loving sucks. I hate you, Minecraft.
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# ? Mar 1, 2012 16:19 |
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What mods / programs do you use to port a 1.1 map over to 1.2? I have a small town that I'd like to transfer into a 1.2 world.
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# ? Mar 1, 2012 16:21 |
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Trees work again. Also snow. Saw this in the changelog:quote:Due to popular demand, Seed info is "0" in SMP, to avoid people to recreate the world in SSP Hell's that mean? Way it's worded, sounds like you can't get a seed from some SMP place you've visited to build on it in single player. That doesn't sound cool. Why would that be added?
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# ? Mar 1, 2012 16:24 |
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ChibiSoma posted:Trees work again. Also snow. Saw this in the changelog: I'd guess it would be the fact that players could circumvent a server's anti-cheat detection by loading up the seed in single player and map out all the dungeons and diamond nodes.
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# ? Mar 1, 2012 16:35 |
Has the new update changed something in relation to the levels? I tried loading my world into MCEdit and I'm just getting empty blue space. Works fine in Minecraft itself but the editor is empty.
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# ? Mar 1, 2012 16:54 |
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entris posted:What mods / programs do you use to port a 1.1 map over to 1.2? I have a small town that I'd like to transfer into a 1.2 world. As I understand it, old maps are perfectly usable in 1.2. If you were asking how to get old maps to generate new terrain, this was linked a few pages back.
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# ? Mar 1, 2012 16:54 |
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Laser Spider posted:It would warn you about (not) using 64-bit Java before this, but even if you were on a 64-bit Mac, it wouldn't actually select it automatically. Good to hear that it does now. Will this cause problems for people like me who have edited their Minecraft files to automatically select 64-bit java on a Mac? Edit: as per this thread: http://www.minecraftforum.net/topic/57538-mac-guide-106-how-to-make-minecraftapp-use-64bit-java/
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# ? Mar 1, 2012 16:56 |
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WMain00 posted:Has the new update changed something in relation to the levels? I tried loading my world into MCEdit and I'm just getting empty blue space. Works fine in Minecraft itself but the editor is empty. New file format, blocks are stored y/z/x instead of x/z/y, weird poo poo happens when you switch variables in relation to each other.
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# ? Mar 1, 2012 17:36 |
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Also how have I only seen this today? http://www.youtube.com/watch?v=iNw2YcAK9Wc I know what I'm doing tonight...
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# ? Mar 1, 2012 17:52 |
thehustler posted:Also how have I only seen this today? Oh my god, it is beautiful.
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# ? Mar 1, 2012 18:06 |
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tinaun posted:New file format, blocks are stored y/z/x instead of x/z/y, weird poo poo happens when you switch variables in relation to each other. I probably missed this over the last few pages, but can you confirm for me, we have to convert worlds in order to use the new double height thing, right? That's a manual thing, the SMP server won't do it automatically or anything like that? What if we want to use it without the double height for now? Is that doable without conversion? Edit: Just to confirm this is SMP, not SSP.
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# ? Mar 1, 2012 18:21 |
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Did cave generation get turned back on for 1.2? I know it was turned off (deliberately or accidentally, I'm not sure) on one of last week's snapshots.
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# ? Mar 1, 2012 18:27 |
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Wasn't the amount of block ids supposed to be expanded?
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# ? Mar 1, 2012 18:33 |
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Is the Nether's height or whatever any bigger? Like, would I be able to make a surface portal, climb up real high in the Nether, make another portal, and pop out in god drat outer space? I want a quick way to a space station here, basically.
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# ? Mar 1, 2012 18:37 |
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Sonance posted:Did cave generation get turned back on for 1.2? I know it was turned off (deliberately or accidentally, I'm not sure) on one of last week's snapshots. Yes it's on. I found an abandoned mine and several ravines as well. The river gen code seems slightly less interested in making continuous rivers now, there are multiple "dry spots" on a river near our new build spot. There's an abundance of trees in snow biomes now, too. ChibiSoma posted:Is the Nether's height or whatever any bigger? Like, would I be able to make a surface portal, climb up real high in the Nether, make another portal, and pop out in god drat outer space? I want a quick way to a space station here, basically. You can build on top of the "ceiling" in the nether now. The ceiling is still at 128 blocks though. Would be interesting to make a fast travel rail system up there, assuming that ghasts, etc and pigmen can't spawn up there. Hadlock fucked around with this message at 18:45 on Mar 1, 2012 |
# ? Mar 1, 2012 18:39 |
ChibiSoma posted:Is the Nether's height or whatever any bigger? Like, would I be able to make a surface portal, climb up real high in the Nether, make another portal, and pop out in god drat outer space? I want a quick way to a space station here, basically. Hadlock has clearer information on this. Sonance posted:Did cave generation get turned back on for 1.2? I know it was turned off (deliberately or accidentally, I'm not sure) on one of last week's snapshots. Again, Hadlock has beaten me to the punch. :P Super Dude posted:Wasn't the amount of block ids supposed to be expanded? Yes, that was added in snapshot 12w07a that came out on Feb 15th. There are now 4,096 block IDs for use of future vanilla blocks and to help prevent block ID errors for modding. This is part of the new Anvil file format. thehustler posted:I probably missed this over the last few pages, but can you confirm for me, we have to convert worlds in order to use the new double height thing, right? That's a manual thing, the SMP server won't do it automatically or anything like that? Changing to 1.2 requires generating a new world or using this or this. Note that I have not tested these methods myself so back up your world. There is no way of using 1.2 without converting because the code now relies on the new Anvil file format, all worlds before 1.2 use MCregion format. You can read about the new file format here. Note that converting an old map to 1.2 will have issues with biomes since biome data is now stored differently instead of relying on a world generation algorithm (this is so that future changes to world generation code will not cause maps to have their biomes be screwed with). So biomes may be redefined randomly. Jeb has placed code in Anvil to allow 3rd party developers to write a tool that can manually redefine a biome, but I do not believe anyone has that tool yet. Sorry that this will probably cause you problems, depending on the size of your world you could probably use a tool like mcEdit once it works with the new world structure and copy important structures and cities over to a new map. It is why on WilsonSMP we used an island for our 1.0 world since we knew that we would need something easily transportable since Jeb has been talking about these changes for a while now. Enzer fucked around with this message at 18:57 on Mar 1, 2012 |
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# ? Mar 1, 2012 18:54 |
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drat. I thought there was going to be a tool to run worlds through to convert them.
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# ? Mar 1, 2012 19:12 |
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Tested it, looks like monsters will not spawn on top of the ceiling bedrock in the nether. This should allow people to make very easy fast travel rail systems, since you won't have to enclose them to protect from Ghasts, wandering zombie pigmen, etc. Also, the pool table flat surface of the neither ceiling makes routing super easy.
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# ? Mar 1, 2012 19:13 |
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But... doesn't that first necessitate a way to get through the bedrock? Seems like it would be a big obstacle for people not playing on Creative mode.
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# ? Mar 1, 2012 19:18 |
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Does anyone have any good seed names that put you next to villages?
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# ? Mar 1, 2012 19:26 |
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Vib Rib posted:But... doesn't that first necessitate a way to get through the bedrock? Seems like it would be a big obstacle for people not playing on Creative mode. I'm assuming it's just like the regular world's bedrock in that you can occasionally just find holes that open up to the void. Only in this case you can hop up top, since you aren't falling into nothingness.
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# ? Mar 1, 2012 19:30 |
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Can I take my SMP world off my server, install it on my machine in a SSP world slot, have my client convert it to a 1.2 world, and then reupload? Would that leave everything intact? And then I can go and walk out into new chunks to try and find a jungle?
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# ? Mar 1, 2012 19:33 |
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# ? May 9, 2024 10:30 |
The official trailer for 1.2 is actually really really cool: http://www.youtube.com/watch?v=iNw2YcAK9Wc It even manages to make the golems not look too silly (in my opinion).
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# ? Mar 1, 2012 19:52 |