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It'll be interesting to see how this distinguishes itself from the Fallout series. I remember buying the original Fallout because it billed itself as a spiritual Wasteland sequel.
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# ? Mar 21, 2012 04:29 |
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# ? Mar 29, 2024 01:31 |
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A smug sociopath posted:http://www.youtube.com/watch?feature=player_detailpage&v=yUEXT0jYqXg#t=5140s I'm not going to lie, I imagine something similar every time I go raid Ugly's Headquarters in that game. Just a bunch of heavily-armed badass rangers mowing down mooks in a warehouse.
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# ? Mar 21, 2012 04:56 |
Is it even tenable that 10 dudes, 18 months and ~$1,500,000 produces something of at least fallout quality?
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# ? Mar 21, 2012 05:32 |
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Ratios and Tendency posted:Is it even tenable that 10 dudes, 18 months and ~$1,500,000 produces something of at least fallout quality? Depends on what you mean by 'Fallout quality' If you mean the writing and atmosphere, absolutely. The graphics and sound in Fallout were never that good.
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# ? Mar 21, 2012 05:38 |
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TOOT BOOT posted:Depends on what you mean by 'Fallout quality' uhhh, I always thought the graphics and sound were pretty darn good considering the limitations of the time.
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# ? Mar 21, 2012 05:41 |
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Ratios and Tendency posted:Is it even tenable that 10 dudes, 18 months and ~$1,500,000 produces something of at least fallout quality? Well it's important to note they have a nearly complete design doc from the earlier attempt at revival, so a substantial amount of the preproduction is already done. Also, Tex Murphy is next Kickstarter contender. (Drive launches May 15). https://www.youtube.com/watch?v=GodOPoyNIYg How is this happening so fast? Double Fine's KS was just over a month ago.
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# ? Mar 21, 2012 05:42 |
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If it's your first time playing Wasteland, I suggest you read the character creation part of this guide. http://user.tninet.se/~jyg699a/wasteland.html Also if you want to restart the game with your characters, you can use this utility. http://wasteland.rockdud.net/wlreset.html
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# ? Mar 21, 2012 05:49 |
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Rinkles posted:Also, Tex Murphy is next Kickstarter contender. (Drive launches May 15). Goddamn it. I might as well just give these guys a direct line to my wallet.
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# ? Mar 21, 2012 06:39 |
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Ratios and Tendency posted:Is it even tenable that 10 dudes, 18 months and ~$1,500,000 produces something of at least fallout quality? Probably not, but considering Fallout is one of the greatest games ever made, we shouldn't expect a game of such extremely high caliber. You act as if that's a low bar.
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# ? Mar 21, 2012 06:42 |
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Casimir Radon posted:I was kind of tempted to throw some money at the Consulting Detective restoration kickstarter. Not because the original was particularly good, it'd just be kind of cool to see what 20 year old FMV footage could look like when it didn't get the everloving gently caress compressed out of it. But between Tim Schafer and Wasteland II I've already got $80 worth of games that haven't been made yet. Even if I did, I don't think they're going to reach their goal. Unfortunately, that does seem to be the most likely outcome. I say unfortunately not because I'm a fan of FMV adventure games (I'm not), but because David Marsh said he's got plans for remaking Shadowgate and Deja Vu and even revisiting "designs for sequels that unfortunately never saw the light of day". For that, I'd gladly donate up to $100. By the way, the Sherlock Holmes Kickstarter page has been updated with a "How to Play the Game" section for those interested. Rinkles posted:Also, Tex Murphy is next Kickstarter contender. (Drive launches May 15). A new era has begun.
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# ? Mar 21, 2012 06:44 |
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I'm extremely skeptical of that Tex Murphy game. The development studio has a rather terrible history.
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# ? Mar 21, 2012 06:45 |
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I just remembered something, Wasteland's copy protection book had a lot of red herrings inserted in it. There were several sections devoted to a Mars base attack that never occurs ingame.
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# ? Mar 21, 2012 06:49 |
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Dr. Video Games 0031 posted:I'm extremely skeptical of that Tex Murphy game. The development studio has a rather terrible history. That studio has made NOTHING I have heard of. Fake edit: That's because they are all crappy "hidden object" "games".
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# ? Mar 21, 2012 06:51 |
Dr. Video Games 0031 posted:Probably not, but considering Fallout is one of the greatest games ever made, we shouldn't expect a game of such extremely high caliber. You act as if that's a low bar. I mean technically. Where does $1,500,000 and 10 guys get us on the continuum between Wasteland and Temple of Elemental Evil? Will the people donating $50+ be ok with something smaller and more simple looking/playing than Fallout?
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# ? Mar 21, 2012 07:26 |
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I don't think they have to compromise on the mechanics. The graphics will probably be simple 3D graphics, but people have come to expect that from indie games. It doesn't have to look amazing. The real compromise will be with world size and content. At $1.5 - 2 million, it will be Fallout 1 sized at best, but probably not even. FO2 had a crazy big game world and it certainly wont compare to that.
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# ? Mar 21, 2012 07:30 |
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Not to mention that they won't be paying for voice actors or cut-scenes.
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# ? Mar 21, 2012 07:33 |
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Seashell Salesman posted:Not to mention that they won't be paying for voice actors or cut-scenes. Which I would be fine with. Either go for great VA work or skip it entirely.
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# ? Mar 21, 2012 07:34 |
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It really depends on whether they do what they planned to do (top-down) or what the community overwhelmingly wants them to do (isometric). Isometric implies a lot more graphics work building each area.
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# ? Mar 21, 2012 07:36 |
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One of the leads guys, I think it was Stackpole, was pretty adamant about the inclusion of VOs in an interview. Fargo has since mentioned noting the opposition from the boards if it meant compromising the writing, but I'd still expect some bits of voice work. And Fargo's also said the camera will be placed somewhere high up, but the angle and details haven't been set in stone yet. TOOT BOOT posted:It really depends on whether they do what they planned to do (top-down) That's not really true. Fargo's used top down and isometric interchangeably in interviews.
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# ? Mar 21, 2012 07:40 |
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I swear that fargo bastard has been working on this poo poo since wasteland came out... In wasteland he has wasteland 2 on an IBM in his office... or rather FARAN BRYGO does...
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# ? Mar 21, 2012 07:41 |
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Rinkles posted:That's not really true. Fargo's used top down and isometric interchangeably in interviews. They're not really the same thing though. It's the difference in perspective between Civilization and Baldur's Gate.
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# ? Mar 21, 2012 07:47 |
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TOOT BOOT posted:They're not really the same thing though. It's the difference in perspective between Civilization and Baldur's Gate. I'm aware, but that doesn't make your assertion correct.
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# ? Mar 21, 2012 07:48 |
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In W2-related news, Duck and Cover, a Fallout-focused website, has put up a thread where you can presumably ask Fargo any question you want, and he's promised to answer them all.Rinkles posted:One of the leads guys, I think it was Stackpole, was pretty adamant about the inclusion of VOs in an interview. True. Here's what he said exactly: "Brian's already noted that audio is going to be a component we'll be exploiting, and I agree strongly with that. Having an actor read text can put so much more nuance into things that it really enriches the experience. I think having text available as a back-up, or as the primary source of information in places where a voice would not be appropriate (like reading a message scratched on a jail cell wall), is a good way to go. ... The trick with text is going to be to make it engaging enough that folks will want to read it."
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# ? Mar 21, 2012 07:49 |
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Rinkles posted:I'm aware, but that doesn't make your assertion correct. Kickstarter page: "We’re going back to the original and building from there. No first person shooter, we’re going top down so you get a tactical feel for the situation."
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# ? Mar 21, 2012 07:56 |
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TOOT BOOT posted:Kickstarter page: Here's a specific quote were he bungles the terms, though to be fair, neither is really technical in the context used. Gamebanshee posted:Clearly we are going top down and that it is likely to be isometric in nature
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# ? Mar 21, 2012 07:59 |
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Given the tremendous reverence many here at Something Awful have for NMA, I'm sure you'll be thrilled to know following Codex's footsteps they've just raised enough to have a bar named after themselves in Wasteland 2.
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# ? Mar 21, 2012 08:00 |
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It actually kinda makes sense to have a bar called No Mutants Allowed in a post-apocalyptic game.
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# ? Mar 21, 2012 08:01 |
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I wish Fargo would be clear about what their intentions are about VO then, he has also said they have noted the community don't want VO so they won't voice all the dialogue. If they are doing more than just an intro catch-phrase for NPCs then I'd rather take my money out and get drunk. Stop wasting everyone's money on VO and cut-scenes when everyone just reads the subtitles and skips your crap anyhow. If I wanted to listen to people read lines I could watch a movie (and they wouldn't be bugging out and lip-synching horribly while delivering the lines either).
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# ? Mar 21, 2012 08:06 |
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Voice acting is so rarely good I'd rather just read text in a lot of cases.
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# ? Mar 21, 2012 08:14 |
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Seashell Salesman posted:I wish Fargo would be clear about what their intentions are about VO then, he has also said they have noted the community don't want VO so they won't voice all the dialogue. If they are doing more than just an intro catch-phrase for NPCs then I'd rather take my money out and get drunk. Stop wasting everyone's money on VO and cut-scenes when everyone just reads the subtitles and skips your crap anyhow. If I wanted to listen to people read lines I could watch a movie (and they wouldn't be bugging out and lip-synching horribly while delivering the lines either). What Fallout and many RPGs of the time did worked great. Dub a few lines of important NPCs to get their voice in your head, and put the rest in as text only. In the case of Fallout they actually went all out with their cast so it was expensive nonetheless, but that's a side note. I think a small taste of voice can add a lot to the experience if used effectively. Which, yeah, is what I'm hoping there gonna do.
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# ? Mar 21, 2012 08:14 |
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Seashell Salesman posted:I wish Fargo would be clear about what their intentions are about VO then, he has also said they have noted the community don't want VO so they won't voice all the dialogue. If they are doing more than just an intro catch-phrase for NPCs then I'd rather take my money out and get drunk. Stop wasting everyone's money on VO and cut-scenes when everyone just reads the subtitles and skips your crap anyhow. If I wanted to listen to people read lines I could watch a movie (and they wouldn't be bugging out and lip-synching horribly while delivering the lines either). I also don't care about VO (and I personally can't stand 99% of it unless it's Liam Neeson and he's my dad ). PS:T for me was all about reading all the wonderfully crafted lines; not having to sit there for an hour hearing a VO actor drone on and on from those lines.
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# ? Mar 21, 2012 08:14 |
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I liked the talking heads from fallout. So long as it's only a handfull of NPC's that have a few lines each it shouldn't be a deal.
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# ? Mar 21, 2012 08:15 |
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Ratios and Tendency posted:Is it even tenable that 10 dudes, 18 months and ~$1,500,000 produces something of at least fallout quality? I'd still expect delays of a few months, but.
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# ? Mar 21, 2012 08:19 |
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Chiming in on my dislike of VO. I read faster than it is spoken, and 90% of the time I play with the volume turned down any way. Also, there is nothing more irritating than the voice actor flubbing a line of dialogue and it staying in anyway (this happened numerous times in FO:NV, especially with the child actors).
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# ? Mar 21, 2012 08:22 |
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A well managed project can do wonders in 18 months. It's more limited in scope but for example Bastion was made in 18 months. The technical side of things shouldn't be a problem with a project like this. The tools available these days are much better than what they were when Wasteland or Fallout were made.
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# ? Mar 21, 2012 08:25 |
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VO is great in cut scenes where the characters are actually doing things but voicing every little line of dialogue slapped over a static character portrait is a total waste. Even if the voice acting is good, no one wants to sit around and wait for Nolan North or whoever to finish spitting out what they finished reading ten seconds ago.
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# ? Mar 21, 2012 08:39 |
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So, I'm off to a rather inauspicious start but episode 1 of my LP is up at: http://youtu.be/TohBYtv3VX0 (may still be processing as of this writing). I don't do much more than go through chargen and head to Highpool, so my apologies if it's boring. I'll try to keep each episode at around 30 min. and release as often as I can. Once I have another (hopefully more interesting) episode, I'll create a thread in the LP forum and link to them as well as future additions. I won't be spamming the thread after the release of the 2nd episode. I'm more than happy to receive any advice or critique either on the thread or via PM. And yes, I realize my mic was capturing my breathing in an annoying fashion at times, I'll work on that.
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# ? Mar 21, 2012 09:05 |
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bonds0097 posted:So, I'm off to a rather inauspicious start but episode 1 of my LP is up at: http://youtu.be/TohBYtv3VX0 (may still be processing as of this writing). "This video has been removed because it is too long."
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# ? Mar 21, 2012 09:26 |
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bonds0097 posted:So, I'm off to a rather inauspicious start but episode 1 of my LP is up at: http://youtu.be/TohBYtv3VX0 (may still be processing as of this writing). Video removed because too long. Try cutting it up for smaller pieces before Youtube auths you to upload longer stuff. e: Or use Vimeo. Just use Vimeo.
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# ? Mar 21, 2012 09:26 |
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# ? Mar 29, 2024 01:31 |
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Looking at current donation trends (which will probably hold true until the last couple days, which will likely see a rush of last minute donators), this will cross 1.5 million around noon eastern on the 22nd, and will end up somewhere around 1.8 million in total.
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# ? Mar 21, 2012 09:43 |