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Nebelwerfer posted:Video removed because too long. Try cutting it up for smaller pieces before Youtube auths you to upload longer stuff. They've always been vehemently opposed to gameplay footage, LPs included. So unless something has changed that's not a good idea.
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# ? Mar 21, 2012 09:45 |
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# ? Apr 27, 2024 02:39 |
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re: video removed because it's too long It's probably because you don't have over 1000 (I think?) views on any videos associated with your account. After that you can upload videos virtually unlimited in length.
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# ? Mar 21, 2012 09:46 |
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bonds0097 posted:I'm more than happy to receive any advice or critique either on the thread or via PM. And yes, I realize my mic was capturing my breathing in an annoying fashion at times, I'll work on that.
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# ? Mar 21, 2012 10:09 |
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Statshot for 3/21: Donations are petering out at a logarithmic rate. But don't worry! If this trend holds true, we'll still hit 1.5 million in the next couple of days. Anything after that is just making its own gravy, so yay!
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# ? Mar 21, 2012 13:44 |
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Hey guys, sorry for the failed attempt at video upload. Here is a corrected link: http://www.youtube.com/watch?v=yMHOVlem9Eg I just had to verify my account with a mobile phone and that allows me to upload videos of unlimited? length. And I definitely intend to post in the LP sandcastle once I have a 2nd posting. I'm not sure how much can be gleaned from the first video since it's mostly chargen.
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# ? Mar 21, 2012 14:41 |
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bonds0097 posted:Hey guys, sorry for the failed attempt at video upload. Here is a corrected link: http://www.youtube.com/watch?v=yMHOVlem9Eg No, do it now.
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# ? Mar 21, 2012 15:14 |
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RagingBoner posted:... and 90% of the time I play with the volume turned down any way. As a sound designer, you make me sad. Then again, VO aside, if the sound in a game is good, the player doesn't want it off.
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# ? Mar 21, 2012 15:25 |
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New email update:Brian Fargo posted:I continue to be overwhelmed by the positive feedback and enthusiasm from the support I have gotten from Kickstarter. The groundswell of people cheering us on and the evangelism - people spreading the word - is unlike anything I have experienced. In fact, I would say the last week was the high water mark of my career. No console version. Maybe a tablet version. Maybe.
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# ? Mar 21, 2012 15:38 |
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I really like the Fargo "blogging". While it isn't as funny as what Schafer did in his updates, it gives more insight into what is going on in his mind and company.
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# ? Mar 21, 2012 15:46 |
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Saoshyant posted:New email update: How could you even do a console version, it would requires lots of hoops to jump through plus all the standard licensing feeds?
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# ? Mar 21, 2012 15:48 |
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I'm curious, how much effort is it to port a game from PC to Mac/Linux? Don't want to sound like an rear end in a top hat by asking, I just genuinely have no idea, and both Fargo and Schafer have set price thresholds for ports.
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# ? Mar 21, 2012 15:51 |
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RagingBoner posted:Statshot for 3/21: Where do you find the kickstarter data? That graph looks convincing enough that it would be fun to do a time series regression to predict the final outcome and see how far off the final estimate comes to the prediction.
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# ? Mar 21, 2012 15:53 |
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Rupert Buttermilk posted:As a sound designer, you make me sad. Then again, VO aside, if the sound in a game is good, the player doesn't want it off. I turn off music when it doesn't enhance the game and really is only a distraction. I'll turn sound down so I can hear my friends over voice chat. Some game audio is so good though that I will use it as a replacement for music in other games. I seriously still play the old Fallout 1 and 2 music in the background of other games, most recently Skyrim. It never, ever gets old to me. More game audio should take that kind of direction and be just environmental enough to not just be ambient sounds, but also not actually sound quite like some tune you're going to get tired of.
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# ? Mar 21, 2012 15:56 |
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etalian posted:How could you even do a console version, it would requires lots of hoops to jump through plus all the standard licensing feeds? I don't know, and if you're replying in a way as if I cared then you waste your time preaching to the choir. I just made a summary of the important bits in his update. And there have been people wondering if there would be a console version, which is probably why he's addressing that topic now. A tablet version would probably be nifty, though.
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# ? Mar 21, 2012 15:57 |
CrookedB posted:
Dear Brian Fargo: Kick this guy off the team please, tia.
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# ? Mar 21, 2012 16:09 |
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Saoshyant posted:New email update: That's pretty awesome. Between the heartwarming stories of the neighbor and the former pirate who dontated 10 grand, and his ideas for 'kick it forward' it's like Brian Fargo is trying to make me shed a single manly tear. I wonder if the 'wealthy software industry individual' is Notch again.
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# ? Mar 21, 2012 16:45 |
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The 5% kick it forward is a smart move. It heads off criticism from some people (like that article that was posted a few pages ago) that these companies aren't actually supporting other kickstarters.
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# ? Mar 21, 2012 16:54 |
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Dreylad posted:The 5% kick it forward is a smart move. It heads off criticism from some people (like that article that was posted a few pages ago) that these companies aren't actually supporting other kickstarters. That's debatable. People like that will still complain that these KS's are just funding other dev kickstarters instead of whatever pet projects they actually favor (D&D art or whatever).
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# ? Mar 21, 2012 17:18 |
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The official forums are terrible, I hope the devs mostly ignore it. Seriously, the biggest thread (by dozens of pages) I saw over there was some dumb thread about how important it is to be able to get married and by a house to settle down in and Fuckin' Bioware, you guys ruined everything for everyone.
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# ? Mar 21, 2012 17:31 |
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Azraelle posted:Where do you find the kickstarter data? That graph looks convincing enough that it would be fun to do a time series regression to predict the final outcome and see how far off the final estimate comes to the prediction. Don't know where RagingBoner is getting the data, but I could periodically export mine in CSV/JSON/whatever format if you want to. You should be able to mine the current data from the page source as well. The first column is the combined date & time in ISO 8601 format and the second is the amount pledged. Smol fucked around with this message at 18:24 on Mar 21, 2012 |
# ? Mar 21, 2012 18:17 |
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I visited the Guardian Citadel and Brother Goliath was chilling out the front. First I had my created characters scorch holes in his armor with laser pistols to raise energy weapons up to level 7. Secondly I had all my characters throw dozens of spears at him to get brawling up to level 7. Finally I had my characters punch him in the face many, many times to get level 7 pugilism. Eventually he fell under the barrage of punches.
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# ? Mar 21, 2012 18:38 |
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Megadyptes posted:The official forums are terrible, I hope the devs mostly ignore it. Seriously, the biggest thread (by dozens of pages) I saw over there was some dumb thread about how important it is to be able to get married and by a house to settle down in and The idea was pretty overwhelmingly being shot down in that thread judging by poll results.
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# ? Mar 21, 2012 18:44 |
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Megadyptes posted:The official forums are terrible, I hope the devs mostly ignore it. Seriously, the biggest thread (by dozens of pages) I saw over there was some dumb thread about how important it is to be able to get married and by a house to settle down in and That's mainly Bethesda's shtick though, not Bioware's.
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# ? Mar 21, 2012 18:47 |
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Smol posted:That's mainly Bethesda's shtick though, not Bioware's. Housing is, yes. Marriage is a recent thing.
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# ? Mar 21, 2012 18:50 |
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TOOT BOOT posted:Housing is, yes. Marriage is a recent thing. We used to make fun of people for playing Second Life, then they just put Second Life into all of our games. But still, the shotgun wedding to my gay lover in Fallout was pretty awesome, probably because I walked away and didn't play house the rest of the game.
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# ? Mar 21, 2012 19:00 |
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TOOT BOOT posted:Housing is, yes. Marriage is a recent thing. Of course, but you see neither in Bioware games.
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# ? Mar 21, 2012 19:07 |
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Smol posted:Of course, but you see neither in Bioware games. No, just torrid sex, underwear humping. In Fallout 2 you could marry and get a house, so having that option in W2 wouldn't be that strange a concept. Don't care either way, but it's not like Fargo's short on cash now.
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# ? Mar 21, 2012 19:09 |
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'nother interview with Brian up here. Interesting titbit: quote:Additionally, we will job out much of the art to keep our fixed overhead low. Wasteland 2 will be as big or bigger than Wasteland 1.
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# ? Mar 21, 2012 19:27 |
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I don't really understand the Kick It Forward thing. How are Kickstarter projects obligated to help each other? I thought the point was to let individuals fund things they want to happen. Are people still confusing Kickstarter with a charity?
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# ? Mar 21, 2012 19:44 |
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HondaCivet posted:I don't really understand the Kick It Forward thing. How are Kickstarter projects obligated to help each other?
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# ? Mar 21, 2012 19:45 |
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Oberleutnant posted:They're not? Brian just thinks it'd be a nice way to give something back to the system that's helped him make the game he wants to make? In his email he suggests that anyone using Kickstarter join him in Kicking It Forward. Game studios throwing money at each other just sounds weird to me but I'm probably overthinking it.
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# ? Mar 21, 2012 19:56 |
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HondaCivet posted:In his email he suggests that anyone using Kickstarter join him in Kicking It Forward. Game studios throwing money at each other just sounds weird to me but I'm probably overthinking it. Don't think game studio, think indie developer. He's trying to foster a community for people who want games that mainstream publishers won't fund. Turn based tactical RPG lovers should all support this.
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# ? Mar 21, 2012 20:06 |
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signalnoise posted:Don't think game studio, think indie developer. He's trying to foster a community for people who want games that mainstream publishers won't fund. Turn based tactical RPG lovers should all support this. Yeah, after thinking about it more I think I'm down. The thought of developers and gamers huddling together for warmth around Kickstarter forever is kind of depressing now that the gaming industry is bigger than ever but it's pretty awesome to see the commitment and stuff I guess.
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# ? Mar 21, 2012 20:35 |
I love the idea of cutting out the middle man in regards to production, but I can't help but think that allowing donators to have creative input would be almost as detrimental and antithetical to one of the main selling points of this project for me, i.e. a game completely dictated by the creative team. Is there any mention of the amount of input donators will have?
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# ? Mar 21, 2012 20:40 |
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Made the penny arcade frontpage today. I'm interested if this makes that curve graph more curvy. Graph goons, get on it!
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# ? Mar 21, 2012 23:36 |
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HondaCivet posted:I don't really understand the Kick It Forward thing. How are Kickstarter projects obligated to help each other? I thought the point was to let individuals fund things they want to happen. Are people still confusing Kickstarter with a charity? I think people are thinking kickstarter is some form of socialism/communism. If everyone pays for games, we will all have money to make games and then buy them again?
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# ? Mar 21, 2012 23:45 |
HondaCivet posted:depressing now that the gaming industry is bigger than ever but it's pretty awesome to see the commitment and stuff I guess. Well, this is the happiest some of these people have ever been in the industry. Being allowed to pursue your creative work is an incredible thing. Yeah it would be nice if the publisher system had any integrity in the first place but I see that as about as likely as Michael Bay making a thought-provoking film. Publishers only look for the fastest ways to make money, and those aren't very creative.
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# ? Mar 21, 2012 23:50 |
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Spiky Ooze posted:Well, this is the happiest some of these people have ever been in the industry. Being allowed to pursue your creative work is an incredible thing. It's a very cool arrangement in that it's really win-win for everyone involved, yes. It was just cool when gaming was the new frontier and publishers could be more easily tricked into providing lots of funding for good games instead of games for people that don't like games.
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# ? Mar 21, 2012 23:56 |
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Spiky Ooze posted:Yeah it would be nice if the publisher system had any integrity in the first place but I see that as about as likely as Michael Bay making a thought-provoking film. Publishers only look for the fastest ways to make money, and those aren't very creative. In the beginning, the developers were the publishers. The publishers grew up because of the need for marketing and distribution. Now that the internet has empowered developers to do their own marketing again (and fans to help them - look at this thread), and to distribute their own games without the need to get into every Wal-Mart and Target across America (and for a much better profit), it's great to see the system realigning itself.
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# ? Mar 22, 2012 00:04 |
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# ? Apr 27, 2024 02:39 |
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Peas and Rice posted:The publishers grew up because of the need for marketing and distribution. Publishers were (and still are to a great extent) the only ones who could front multiple millions of dollars to a developer in order to get a new game off the ground. In return the publisher inevitably gouges the gently caress out of those devs when it comes to sharing out the profits. I've heard horror stories of developers recieving no royalties from their games until the publisher gets back 150-200% their original investment, and we've all read recently about Obsidian and that Metacritic score. Now that there's a system like Kickstarter to funnel needed cash directly to developers it's basically kicking another crutch out from under the publishers. I'm not expecting some imminent collapse of the publishing industry, but I am very glad that more and more develoeprs are finding their independence.
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# ? Mar 22, 2012 00:34 |