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I just beat the game. Everything up to getting back on the Citadel was great. I chose synthesis. The other endings aren't any better are they. And for gently caress's sake why was it the kid. The games spell out that the geth are nothing like the Reapers, why other than so you don't always choose Kill Reapers is that included in the destroy ending?
RBA Starblade fucked around with this message at 00:47 on Mar 26, 2012 |
# ? Mar 26, 2012 00:42 |
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# ? Apr 25, 2024 08:07 |
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RBA Starblade posted:I just beat the game. Everything up to getting back on the Citadel was great. I chose synthesis. The other endings aren't any better are they. No None of them are any "better" check the spoiler thread if you really want to know more.
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# ? Mar 26, 2012 00:44 |
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RBA Starblade posted:I just beat the game. Everything up to getting back on the Citadel was great. I chose synthesis. The other endings aren't any better are they. Unfortunately not, though Shep can live if you choose Destroy and your Assets are high enough.
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# ? Mar 26, 2012 00:45 |
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Do weapon upgrades affect your squad weapons as well? Should I be buying all of the upgrades for their specific weapons or is there no point?
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# ? Mar 26, 2012 00:55 |
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RBA Starblade posted:I just beat the game. Everything up to getting back on the Citadel was great. I chose synthesis. The other endings aren't any better are they. And for gently caress's sake why was it the kid. The games spell out that the geth are nothing like the Reapers, why other than so you don't always choose Kill Reapers is that included in the destroy ending? End game choice spoilers. The correct option is to Destroy, assuming you have high assets. The point of the collective 3 games is to kill the Reapers because they have commited crimes against the galaxy for untold millions of years. It also the option Anderson wanted to do and they show you a little scene of him doing it if able. Also the kid says the Geth will die as well, but that isn't true, it's only the Reaper upgrade that Legion gives the Geth that dies. The Geth will still be around, just slightly dumber. Control and Synthesis have a host of their own problems that would need more time to get into, but Destroy is pretty much the best ending with high assets.
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# ? Mar 26, 2012 01:00 |
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Cleatcleat posted:End game choice spoilers. No...Destroy is pretty clearly stated to destroy all synthetic life. Including the Geth and EDI. And it doesn't solve the problem of synthetic life eventually killing all organic life.
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# ? Mar 26, 2012 01:02 |
A goon made a program to create a Mass Effect 1 character to import into ME2, selecting the outcomes from ME1. Does anyone know where I can find it? Not this one: http://social.bioware.com/project/4373/ There was a simpler version which let you easily make a save with the major plot flags modified and only them, it was much simpler and easier to use.
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# ? Mar 26, 2012 01:05 |
Cbouncerrun posted:No...Destroy is pretty clearly stated to destroy all synthetic life. Including the Geth and EDI. And it doesn't solve the problem of synthetic life eventually killing all organic life. While I agree with you, I'm not sure if it's a glitch or not, but apparently EDI can emmerge from the crashed Normandy at the end of the Destroy option. With high enough war assets you also get a 5 second clip that implies Shepard survives as well (which I assumed was just an easter egg because you can only get it by grinding both SP war assets and MP readiness). A lot of people have very strongly taken to those two things as proof that Reaper kid was lying off his rear end about the total the destruction of synthetics.
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# ? Mar 26, 2012 01:06 |
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Diogines posted:A goon made a program to create a Mass Effect 1 character to import into ME2, selecting the outcomes from ME1. Does anyone know where I can find it? http://mod.gib.me/masseffect2/saveedit_rev25.zip
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# ? Mar 26, 2012 01:08 |
That is not it, it was graphical and only adjusted the major plot points, origin and gender, that was it. I recall watching the ME2 launch thread when a good made it.
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# ? Mar 26, 2012 01:12 |
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RBA Starblade posted:I just beat the game. Everything up to getting back on the Citadel was great. I chose synthesis. The other endings aren't any better are they. And for gently caress's sake why was it the kid. The games spell out that the geth are nothing like the Reapers, why other than so you don't always choose Kill Reapers is that included in the destroy ending? You should probably take this to the spoiler thread but Control is the "paragon" ending since it's blue colored, and arguably it's the best ending since it doesn't gently caress with people's DNA or kill off an entire sentient species. Shepard's will is just passed into the reapers and they leave. Also, the Citadel doesn't blow up.
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# ? Mar 26, 2012 01:12 |
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Diogines posted:That is not it, it was graphical and only adjusted the major plot points, origin and gender, that was it. I recall watching the ME2 launch thread when a good made it.
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# ? Mar 26, 2012 01:13 |
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messagemode1 posted:You should probably take this to the spoiler thread but Control is the "paragon" ending since it's blue colored, and arguably it's the best ending since it doesn't gently caress with people's DNA or kill off an entire sentient species. Shepard's will is just passed into the reapers and they leave. Also, the Citadel doesn't blow up. I disagree. Anderson is definitely the more Paragon person and is shown doing the "red" ending (Destroy), which makes me feel like it's the Paragon one despite the colors, while Renegade TIM goes with the "blue" Control. A disconnect like that makes me (and I think a lot of people) question if everything the starchild says is true.
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# ? Mar 26, 2012 01:14 |
You may not have been the one to make it, I don't know, but I am certain it was made by a goon, I watched the ME2 launch thread closely and I loved it.
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# ? Mar 26, 2012 01:14 |
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Cbouncerrun posted:No...Destroy is pretty clearly stated to destroy all synthetic life. Including the Geth and EDI. And it doesn't solve the problem of synthetic life eventually killing all organic life. E: Although, what does it mean by synthetics? AI or robotics in general?
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# ? Mar 26, 2012 01:18 |
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Cbouncerrun posted:Hmm, Drone Mastery or Power Mastery for an Engineer? I like the idea of having my drone and turret be more durable and do more damage, but I'm not sure how useful that'll be in the end when they mostly just serve as a distraction and can be recast when they die anyway.
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# ? Mar 26, 2012 01:21 |
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Cbouncerrun posted:No...Destroy is pretty clearly stated to destroy all synthetic life. Including the Geth and EDI. And it doesn't solve the problem of synthetic life eventually killing all organic life. More end game choice spoiler. Not for me. My first time I had pretty average assets, 7100 total but -50% after readiness, the kid said if I remember right Geth, EDI, synthetics blah blah will die and even me as well. On NG+ after I already maxed out readiness from playing multiplayer I went in with 7100 war assets with 96% readiness. The kid told me that the Geth will die and that I might die as well. Except in my endings Shepard woke up in the rubble, EDI stepped out of the Normandy, and when I remember back at the Rannoch missions Legion states the Geth will use/used Reaper codes to upgrade themselves. Considering one of the choices of the Crucible is to re-write all dna of all things in the galaxy to be a perfect mixture of organic and synthetic, I can safely assume that the Destroy ending can purposely target only Reaper aspects and thus let the Geth live but slightly dumber / more robotic without the Reaper upgrades just like in ME2 and ME1. Also Synthesis ending doesn't change that problem either. People build robots to do tasks they don't want to do. This is how the Geth came to be. Quarians kept making Geth more complicated into order to do more tasks better. And we all saw how that worked out. The cycle will always happen unless all people suddenly decide for themselves to always do tasks themselves and not have robots do it for them. As for Control, assuming the Kid is truthful in his statement that "Yes." when asked if the Reapers will obey... Then perhapds Shepard could police the galaxy to make sure no more wars happen while letting all races retain their personal freedoms instead of forced into a hivemind by Synthesis ending. Cleatcleat fucked around with this message at 01:47 on Mar 26, 2012 |
# ? Mar 26, 2012 01:25 |
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Flipswitch posted:Can't they just rebuild synthetic life sraight after? Jeffs cameltoe girlfriend isn't a huge loss for wiping out the robo space lobsters. It doesn't say, nor does it provide a reasonable basis for inference, which is part of the problem.
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# ? Mar 26, 2012 01:41 |
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Bongo Bill posted:It doesn't say, nor does it provide a reasonable basis for inference, which is part of the problem.
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# ? Mar 26, 2012 02:02 |
I'm pretty sure it's just Bioware being dumb and not writing a check to make sure that character doesn't emerge with that ending, not some subtle hint that the starchild was lying. Occam's Razor, people.
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# ? Mar 26, 2012 02:13 |
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GruntyThrst posted:I'm pretty sure it's just Bioware being dumb and not writing a check to make sure that character doesn't emerge with that ending, not some subtle hint that the starchild was lying. Occam's Razor, people.
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# ? Mar 26, 2012 02:17 |
gibbed posted:Correct. The bits I looked at show that it looks for a henchmen with the following preferences: best friend, good friend, sidekick, true love (not necessarily in that order). I enjoy that they label it ~true love~~~~ Also why isn't Best Friend just labeled Garrus?
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# ? Mar 26, 2012 02:22 |
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GruntyThrst posted:I enjoy that they label it ~true love~~~~ You would expect them to have your ME2 love interest that you dumped to be labelled as "occasional gently caress-buddy."
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# ? Mar 26, 2012 02:24 |
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If the check works that way, why did Ashley and James walk out on my first playthrough? I never took Ashley after Mars nor James after Palaven.
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# ? Mar 26, 2012 02:27 |
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It's at least partly based on how many times you interact with them, I think.
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# ? Mar 26, 2012 02:29 |
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GruntyThrst posted:I'm pretty sure it's just Bioware being dumb and not writing a check to make sure that character doesn't emerge with that ending, not some subtle hint that the starchild was lying. Occam's Razor, people. Because I want to insinuate that.
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# ? Mar 26, 2012 02:30 |
Ambiguatron posted:If the check works that way, why did Ashley and James walk out on my first playthrough? I never took Ashley after Mars nor James after Palaven. You probably progressed the most through their conversation lines. Edit: VVVV Maybe it's by alternate costume choice then?? Maybe James has a Robin suit that gets him the sidekick title. HenessyHero fucked around with this message at 02:39 on Mar 26, 2012 |
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# ? Mar 26, 2012 02:30 |
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HenessyHero posted:You probably progressed the most through their conversation lines. I never talked to either of them. When Ashley was in a hangover I left her lame rear end on the floor.
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# ? Mar 26, 2012 02:35 |
Cowcaster posted:Are you insinuating that people latching onto every single minor inconsistency easily explainable by simple reasons as all adding up into an epic conspiracy that Shepard hallucinated the entire ending and that DON'T WORRY PEOPLE EVERYTHING'S GOING TO BE ALL RIGHT are in the throes of insane hysterics? Yeah, pretty much.
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# ? Mar 26, 2012 02:38 |
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Cowcaster posted:Are you insinuating that people latching onto every single minor inconsistency easily explainable by simple reasons as all adding up into an epic conspiracy that Shepard hallucinated the entire ending and that DON'T WORRY PEOPLE EVERYTHING'S GOING TO BE ALL RIGHT are in the throes of insane hysterics?
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# ? Mar 26, 2012 02:40 |
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GruntyThrst posted:I'm pretty sure it's just Bioware being dumb and not writing a check to make sure that character doesn't emerge with that ending, not some subtle hint that the starchild was lying. Occam's Razor, people. It's pretty definitely this, because the people that I took on my run to the beam who should be dead, back in London or both came out in my game.
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# ? Mar 26, 2012 03:26 |
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Scuzzywuffit posted:It's pretty definitely this, because the people that I took on my run to the beam who should be dead, back in London or both came out in my game. Did you have an EMS under ~3000, because that's the threshold where it actually shows your squadmates die en route to the beam. Otherwise it's just Shepard soloing it.
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# ? Mar 26, 2012 04:01 |
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exquisite tea posted:Did you have an EMS under ~3000, because that's the threshold where it actually shows your squadmates die en route to the beam. Otherwise it's just Shepard soloing it. I didn't, but didn't Major Coates say everyone on the ground died? And even if they hung back or something, why would they have just bailed back to the Normandy instead of making another push for the beam since Harbinger floated away after he lased me? That was actually the part of the ending that hit me the hardest, because I was like, "Oh god, oh god, I took Garrus with me for one last mission because we were space bros, did I just get him killed?" and I was stumbling around searching the ground for his body.
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# ? Mar 26, 2012 04:05 |
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Thats the inconsistency about the ending that pisses me off the most.
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# ? Mar 26, 2012 04:08 |
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Snicker-Snack posted:The firing range targets aren't affected by a bunch of stuff (including ammo powers), you should use them to get a feel for the weapons, but precise damage comparisons can't be done there. Are you sure? I tried incendiary, disruptor, and armor-piercing ammo and those all seemed to have the expected effects against the different targets...just not warp ammo.
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# ? Mar 26, 2012 04:18 |
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Morbus posted:Are you sure? I tried incendiary, disruptor, and armor-piercing ammo and those all seemed to have the expected effects against the different targets...just not warp ammo. The ammo powers work on them. I think Snicker means that damage comparisons can't be done with certain weapons because they can one-shot the targets. At that point, all you can really do is count how many targets you dispatch before the clip runs out. You still won't know how much stronger one weapon is compared to another. All you really know is that the weapons can do enough damage to one-shot a target with a single bar of health/armor/shields. Keep in mind most enemies in the game have a combination of both.
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# ? Mar 26, 2012 05:26 |
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Yeah the firing range definitely makes it appear that the incendiary ammo upgrade that adds explosive damage is so much better than the +10% damage boost. I'm not sure if this is true or really noticible outside of the firing range. The tempest x specced with lightweight v and heavy barrel v, takes more than entire clip to kill the armored target even with inferno ammo. But with explosive specced version it kills it in like 7 bullets. However, against real enemies, I don't notice it make a big enough difference. The scorpion is also apparently mega broken. If you blast the center target with the scorpion 7 with the heavy barrel mod it kills ALL 3 targets. So what is the consensus on the best bonus skills to use? Of the 3 shields I think barrier is probably the best. The 30% damage reduction is all too useful in insanity where being out of cover is suicide. Barrier gets +25% to force and damage making it in my mind better than fortification, and the defense matrix only boosts tech powers. Downside the blue aura looks incredibly stupid. The blast is so pathetic you can use it as a last resort if nova doesn't kill everything. However, its best to just keep it on. Specced for 200% cool downs you'll never need anything else. weaaddar fucked around with this message at 05:58 on Mar 26, 2012 |
# ? Mar 26, 2012 05:49 |
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Morbus posted:Are you sure? I tried incendiary, disruptor, and armor-piercing ammo and those all seemed to have the expected effects against the different targets...just not warp ammo. RickDaedalus posted:I think Snicker means that damage... Oops, sorry, my bad. I was just wrong. Other ammo powers do work on them, but Warp Ammo most definitely works on at least some unlifted enemies even though they won't work at all on the targets: to be sure this time I just tested on two Cerberus Assault Troopers on two different N7 missions (the one on Tuchanka and the one where you take the Hanar Medi Gel thing) with two different weapons (The Raptor and the Valiant), on two different saves, there was always a consistent difference in damage dealt with Warp ammo activated and deactivated. So, I dunno if that's an issue with Warp Ammo, or the targets, or both. I did notice that the Geth shotguns "pellets" won't slighly track the targets as they do actual enemies (they usually group up), for whatever it's worth.
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# ? Mar 26, 2012 06:11 |
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exquisite tea posted:Did you have an EMS under ~3000, because that's the threshold where it actually shows your squadmates die en route to the beam. Otherwise it's just Shepard soloing it. Is there video of this somewhere?
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# ? Mar 26, 2012 06:17 |
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# ? Apr 25, 2024 08:07 |
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Has anyone ever seen the poker table get used?
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# ? Mar 26, 2012 06:52 |