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Tax Refund
Apr 15, 2011

The IRS gave me a refund. I spent it on this SA account. What was I thinking?!
Extra movement is not something you should pass up. B. It might take a little longer to get Imoen her thief levels back after dualclassing her, but the result will be an amazingly powerful Imoen.

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Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

It was also brought up to me that Imoen would get another weapon proficiency at level 8. What about waiting until then?

uPen
Jan 25, 2010

Zu Rodina!
Would she be able to even raise shortbows with that point?

Fruits of the sea
Dec 1, 2010

Unless a mod changed things, thieves can only put one point in a proficiency.

She'll get -1 THAC0, better saves and a x4 backstab multiplier at level 9...

Longinus00
Dec 29, 2005
Ur-Quan

Serifina posted:

For fun? Seriously, have you not been paying attention to the various kits and items and whatnot we've seen so far? How much of this has been "balanced" or make sense to any particular degree? I'm not the mod creator, so I couldn't tell you precisely what he (or she?) was thinking when they created the Charming Rogue kit. Why even worry about it, honestly?

I was originally just putting out there my opinion of the kit and asked where it was from. Why get so defensive about the kit or the fact that you find thieves weak, honestly?

Fruits of the sea posted:

Unless a mod changed things, thieves can only put one point in a proficiency.

She'll get -1 THAC0, better saves and a x4 backstab multiplier at level 9...

The kit lets her specialise in all thief proficiencies.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Guys I think level seven is enough, wizards are pretty awesome too

(count me in as B by the way)

Fruits of the sea
Dec 1, 2010

Longinus00 posted:

The kit lets her specialise in all thief proficiencies.

Oh cool. Looks like it also gives her a bonus to AC at level 10 :v:

I think level 8 is a good choice. She is going to be using shortbows throughout the entire saga, so the bonuses from an extra proficiency point would be put to good use. Should I edit my previous vote?

Fruits of the sea fucked around with this message at 04:33 on Apr 1, 2012

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





There are tons of mods in this. More than half of them are completely imbalanced and overpowered. It's probably best to just accept it and move on - it's not like this is multiplayer and someone using the mod is getting an "unfair advantage" or anything, so who cares?

Boneless Jogger
Apr 20, 2010

Fruits of the sea posted:

Unless a mod changed things, thieves can only put one point in a proficiency.

She'll get -1 THAC0, better saves and a x4 backstab multiplier at level 9...

Vorgen is using a mod that changes that, yeah. At least, I'm pretty sure he is. I remember one of the earlier updates talking about it, I think.


E:f,b

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

Ok, so going by the voting trend,

code:
How should we level up Imoen?

A. Dual-class now	.........
B. Dual-class lvl 7	.......................
C. Don't dual-class	.
D. Dual-class lvl 10	
E. Dual-class lvl 14	
F. Miscellaneous	.... 
			(kill Imoen and absorb her bhaalspawn essence ASAP; 
			wait until level 8 to get another weapon proficiency; 
			wait until level 9; 
			wait until level 10)
I can deduce that the thread is saying "not now". So I'll just keep going for now and then ask again when Imoen reaches level 7.

I've got some high-quality free time today so I'm going to play another update now :).

Tax Refund
Apr 15, 2011

The IRS gave me a refund. I spent it on this SA account. What was I thinking?!

Vorgen posted:

It was also brought up to me that Imoen would get another weapon proficiency at level 8. What about waiting until then?

Well, as the voting currently stands it looks like "switch after level 7" is a runaway leader. If you really want to make waiting until level 8 a real option, it'd probably be better to hold a second vote after this one is closed, because not enough people will see this option in time to switch their votes to "wait for level 8" otherwise.

It's your LP, ultimately, so you decide how to run the votes, but that's how I would do it. Hold a new vote with the new options of "wait for level 7" and "wait for level 8" both included from the start; otherwise it's a foregone conclusion that the "wait for level 8" option will lose.

Edit: Welp. Should have hit "Preview", then I would have seen your post from three minutes ago saying pretty much the same thing.

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

Tax Refund posted:

If you really want to make waiting until level 8 a real option, it'd probably be better to hold a second vote after this one is closed, because not enough people will see this option in time to switch their votes to "wait for level 8" otherwise.

That's a good idea. Let's go with that :).

Serifina
Oct 30, 2011

So... dizzy...

Longinus00 posted:

I was originally just putting out there my opinion of the kit and asked where it was from. Why get so defensive about the kit or the fact that you find thieves weak, honestly?

Ugh. Where's my faceplaming smilie when I need one? I thought we had one around here somewhere? And why do people always think that saying I'm being defensive about something will make me actually so?

You were being rather vehement about the kit, and I was confused as to why - particularly since no thief kit is gonna make them as powerful as mages in general can be. I do find thieves weak, but I'll freely admit that the one time I've played through ToB and gotten to the point of HLAs, I didn't have any people still raising thief classes - the only one I really used was Imoen, who was, of course, dual-classed mage as per BG2 standard (I was playing vanilla.)

MadJackMcJack
Jun 10, 2009

Vorgen posted:

And if your inner powergamer starts whispering to you about wasted xp and sub-optimal party composition, keep in mind that every single one of those people in the Jovial Juggler will be there at my side to face the Armored Figure in the final showdown. I've decided its not going to be a vote. I WILL bring the full force of my army to exact the vengeance due Gorion. And if that means 30-odd heroes die and only 5 can be resurrected, well, that's just the price we will have to pay. If you don't want to see your favorite NPC die in an epic armageddon then vote for them so they can get training and perhaps survive their fate.

Wait, you can have more then 6 people in your party!?

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Shei-kun posted:

Four or five, I think. I know we've already surpassed BGII's default Imoen in Thief levels.
You might be thinking of Nalia. She only has 4 levels of Thief, which makes her pretty useless in that role.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

MadJackMcJack posted:

Wait, you can have more then 6 people in your party!?

No, not really.

He is going to bring all the characters with him through telling them to wait at the proper site of the battle and either charming them or something like that to make them controllable so he can say "CHARGE!"

Ubern00b
Nov 4, 2009
the final showdown seems like the perfect time then for wildsurge: fireball, roll again: wild surge, fireball.

Longinus00
Dec 29, 2005
Ur-Quan

Serifina posted:

Ugh. Where's my faceplaming smilie when I need one? I thought we had one around here somewhere? And why do people always think that saying I'm being defensive about something will make me actually so?

You were being rather vehement about the kit, and I was confused as to why - particularly since no thief kit is gonna make them as powerful as mages in general can be. I do find thieves weak, but I'll freely admit that the one time I've played through ToB and gotten to the point of HLAs, I didn't have any people still raising thief classes - the only one I really used was Imoen, who was, of course, dual-classed mage as per BG2 standard (I was playing vanilla.)

Again, all I said was that the kit was "BS" because it took a stock kit and eliminated any and all downsides. You're projecting if you think I'm vehemently against the kit, in my first reply I reiterated my comment and responded to some specific comments you made. I didn't get into the other aspects of the kit before but you started defending the kit by calling thieves weak and stating that the powers were in line with how imoen is in 'canon'. You can say you're not defensive but you persist in trying to convince me that my opinion of this kit is wrong. Can we agree to drop this argument? I don't like this kit for my reasons and you don't like thieves for your reasons.

Longinus00 fucked around with this message at 08:13 on Apr 1, 2012

markus_cz
May 10, 2009

Is it just me or is the mod we're currently going through - and by that I mean the island, not the BWP – a little boring when compared to the rest of Baldur's Gate? It seems to be just killing random monsters, fight after fight, with no real storyline, interesting dialogs or choices. Will that come later, or it this basically an Icewind Dale-like experience in BG?

(Oh and by "boring" I'm referring to the mod, not to the LP. Vorgen, you're doing a great job showing us the game and I'm really loving it.)

Elizabeth Cluppins
May 12, 2009

markus_cz posted:

Is it just me or is the mod we're currently going through - and by that I mean the island, not the BWP – a little boring when compared to the rest of Baldur's Gate? It seems to be just killing random monsters, fight after fight, with no real storyline, interesting dialogs or choices. Will that come later, or it this basically an Icewind Dale-like experience in BG?

(Oh and by "boring" I'm referring to the mod, not to the LP. Vorgen, you're doing a great job showing us the game and I'm really loving it.)

It's no better when you're actually playing though it and by far the least interesting bit of mod content I encountered during my Baldur's Gate BWP playthrough. It's just a series of really overpowered/out of place items, oddly balanced encounters and bits of plot that you just stumble upon. The stores, for example, contain items straight out of BG2 and possibly ToB. And I actually really like Icewind Dale.

MadJackMcJack
Jun 10, 2009

Factor_VIII posted:

You might be thinking of Nalia. She only has 4 levels of Thief, which makes her pretty useless in that role.

On the plus side, it gives you a mage who can use a longbow (assuming she has proficiency, which I can't remember) so she can shoot dudes at lower levels before mages gain the ability to kill entire groups with a couple of spells.

Brainamp posted:

No, not really.

:smith:

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

Nice Shirt posted:

It's no better when you're actually playing though it and by far the least interesting bit of mod content I encountered during my Baldur's Gate BWP playthrough. It's just a series of really overpowered/out of place items, oddly balanced encounters and bits of plot that you just stumble upon. The stores, for example, contain items straight out of BG2 and possibly ToB. And I actually really like Icewind Dale.

That's definitely true. The first place I went, Bald Hill, was full of orc and ork spawns that were seriously hard to fight. I had to retreat and rest a lot. The next spot I go to, Thief's Den, is full of wyverns and baby wyverns that are just pushovers. The third spot, Reddy Forest, is full of pushover bandits and hard-mode hobgoblin strike teams backed up by shamans. If bandits spawned it was easy, but if hobgoblins spawned it was almost time to run away.

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.



12 Marpenoth, 1369

We rest the night and wake up in the early morning hours, before even the sun has come up. We talk with each other for a while, and decide that since there are so many bandits and monsters in these woods, Kivan should scout around to see if there's anything interesting. That way we won't have to stumble around blindly killing everything in our path. So the ranger takes off on his own, going north, to see what there is to see.



He eventually finds a strange inscription on the ground, and a wolfwere.



What's a wolfwere? Past that wolfwere, he finds a man named Martin standing in the middle of what may some day be a henge. Kivan decides to approach him.



Yes, Almax sent us.

Almax? Good, then you have come from Restenford. I haven't heard anything from Almax in weeks. I am sorry for my behavior, I am getting jumpy, I guess. I have never been secluded this long before. The peace was nice the first week but afterwards, I really needed to talk to someone.

Almax mentioned that he lost communications with you. He assumed it was because the gnolls have been attacking the town and probably killed any messengers.

Humm, quite possible. We still need someone to find a solution to this problem.

We have already taken care of the gnolls. They shouldn't bother the town or your messengers any more.

That is good news. I need someone to take this message back to Almax.

Sure, no problem. We'll handle it.

I thank you friend.

Martin gives Kivan a scroll of a message.



Kivan reports back to us and tells us everything, so then we decide to go take out the wolfweres for Martin. I'm sure he will sleep easier knowing they are gone.

I start out by trying to cast a Fireball through Nahal's. Instead, I receive a surge of vitality.





Obviously the Weave thinks this is staff work. I obey and get to it. A few seconds later, though, I am bleeding out of too many slashes to count and must heal myself quickly.



Branwen also heals me, and on instinct I wrap myself in Mirror Images.



Safana transforms herself into a werewolf as well, and joins the melee. But she doesn't seem to be able to hurt the wolfweres. Also, Kivan and Imoen's arrows just bounce off.



Fabio's sword seems to be effective, but that only brings the wrath of the wolfweres to bear on him.



Imoen throws him a potion and he drinks it immediately. It isn't a healing potion, though. It's a Potion of Invisibility. We're out of healing potions.



He's smart enough to retreat and wait out the fight. The wolfweres turn on Safana next, ripping her lustrous coat to shreds.



She also retreats, as Kivan uses his spear to kill the first wolfwere.



Kivan and I continue to smash on the other wolfwere. Imoen goes invisible and tries to backstab him, but can't seem to connect. Finally, Kivan gets the killing blow with his Spear of Fire.



Then Branwen heals us all up. As she does so, she begins to question Kivan.



You know my purpose, Branwen. You do not need to know my reasons.

Come now, noble ranger. Lend me your sorrows that we might purge them together in the glory of battle. Would it help if I offered the solace of my bosom?

WHAT THE HELL BRANWEN!? I am shocked to the core of my being. What is she doing??

Your offer is not unkind, but I must decline. Have I mistaken a priestess of Sune for a priestess of Tempus?

*narrows her eyes* This priestess offers her humble apologies if she has offended you. She meant the remark only in jest.

Oh. Only in jest. Yes, jest best test. Jest. Only in jest.

I am unfair to you, m'lady. I do not take jests on the subject lightly, and if you must know why... I seek to avenge my wife, Branwen. We were beset by bandits, and Deheriana was slaughtered.

Say no more, elfling! I understand your meaning well enough, there is no need to recount a memory that obviously pains you so. In pain your beloved was struck down... and for my part, I swear to it that in pain those who struck her down shall pay an equal return.

Tempus always grants his might to those who would seek to avenge the defenseless, and whatever your spear sees fit to pierce in righteousness, my hammers will likewise crash down upon with the fury of all the slain who cry for justice.

Thank you, Branwen. I seek no sympathy, but thank you. There is a simple and unyielding demeanor about you, but your heart is gentler than your looks.

Mayhap you think my heart is as hard as the stone I once was? You yourself are cloaked in less than charitable expressions, Kivan. Let us recognize that all that is without is not all that is within, and be good to one another.

I think I need to talk more about getting revenge on Gorion's killer if I'm going to win back Branwen's affections. I try to talk to her to see if there is some way to bring it up, but it is as if she knows what I am thinking before I even open my mouth.



I see.

Gameplay note: I did some research and we are at the end of normal lovetalks. Branwen's next lovetalk is scheduled to trigger in Chapter 7. She'll also pipe up in Candlekeep, in the Undercity, and again for the "poison quest," whatever that is. But other than those major plot points we aren't gettin' any more blonde warrior woman nookie. I'm getting flashbacks to college :(.

We send Kivan off to scout again. He comes across a lone gibberling, and decides to end its life.



He later finds a pack of bandits and sword spiders together. What kind of unholy alliance do these bandits hold?



Later, Kivan runs across a pack of war dogs.



In his next encounter, Kivan gets sloppy. The bandits see him and attack.



Kivan decides to school them on the art of archery.



Then one...



...two (and the bandits shoot back)...



...three...



...four (and the bandits shoot back)...



...five (and the bandits shoot back)...



...six...



...seven...



...arrows later, and Kivan is done with his lesson. I think we are ready to take out the bandit camp back home now. Kivan goes back to scouting. Around the middle of the area, he sees a man resting in the forest.



Greetings, I am Kivan. We are adventurers.

Ah, adventurers. Out and about, doing tedious quests, saving people too stupid to save themselves. That sort of thing?

There have been days like that, yes.

Well if you want a quest, how about heading southwest of here and clearing out that old ruin.

You mean Bone Hill?

Yes, there is an abandoned castle there, except it isn't abandoned anymore. I passed by and thought I might look around but there are hobgoblins all over the place.

Hmm, I wonder what hobgoblins are doing there?

Exactly my point. They aren't the smartest of creatures, and normally they live in caves and small huts. So why are they housed in a castle?

Interesting. Maybe we will look into it.

You do that.

Kivan has a few more run-ins with bandits that he just basically ignores, and eventually finds another wanderer within the woods. He approaches him cautiously, and the wanderer introduces himself.



I'm a complete failure. Please leave me to my self pity.

But that's when the bandits attack. Kivan begins doing his best to defend the poor lonely mage and calls out for backup.



The battle goes bad for Kivan fast. Can he win against so many, injured as he is?



He shoots and retreats, shoots and retreats. Branwen is the first to find him.



And I am the second. Branwen closes in to heal him, and I smash the head in of a bandit chasing him.



Then I turn around and realize that he has a whole lot of friends.



Gameplay note: Kivan wandering all over the map spawned a ton of bandits, and I guess they call to each other or something? We have a big problem on our hands now.

I open myself to the Weave, hoping for some arcane backup against so many enemies. But backup is not forthcoming.



Arrows from all directions slam into me, and I stagger back. I can't breathe well. What do I do? With no other choices, I reach for my Wand of Fire. "Don't hit the mage!" Kivan shouts at me. I adjust my aim.



Gameplay note: 11 bandits down.

I notice Branwen standing there in the middle of the clearing, hands raised to cast a spell, her crystal blue platemail glittering in the sunlight. When she is done, a strange, intricate rune floats in the air near her.



It floats in the air as insurance, but not something we need to actually cash in on. Fabio's and Imoen's Magic Missiles take care of the half-roasted.



Kivan tells me about Tolvar the depressed mage, and then goes about cleaning up the bandits. He seems to enjoy doing that way too much. I go and talk to the other mage.



Why are you worthless?

What do you care?

I don't know if I do care, yet.

Look. I have been trying to hook up with anyone that needs a wizard. The last group left me here to die.

Looks like they weren't successful. You're still here.

Ha, ha. I'm not good with spells when being attacked. I freeze. No one wants someone like that in their group. I'm worthless.

Sounds like you need some better training.

Training? Who would want me as an apprentice?

Gameplay note: We have the option to send him to Sir BillyBob or to Pelltar.



I think I can divine the will of the thread in this matter.

Down in Restenford there is an old wizard named Pelltar. He has several apprentices working for him. Maybe he has room for one more?

Hmm, I haven't been there yet. Okay, I guess it can't hurt to go find him. Worse that can happen is he laughs at me. Thank you.

And the guy takes off. I wish him the best. I know what its like to be a fledgling mage in a cruel world. I hope none of his mentors get killed off anytime soon!

I consult with Kivan, who has been keeping a detailed map. After looking things over, it looks like we have completely explored this area.



Unless we want to kill increasingly annoying groups of bandits or hobgoblins forever, there is nowhere left to go except for Bone Hill.



So we head out on the journey. Kivan says it will take four hours, and he's right. When we arrive, since we are sore, and tired, and almost out of spells, I decide to camp for the rest of the day. We do, but we are interrupted. Ghouls!



I lead with a random spell, but the Weave is against me. Branwen begins to pray to her god. Imoen and Fabio begin casting as soon as I'm done. Slowpokes.



Imoen throws a Burning Hands, and Fabio throws magic missiles, and the first ghoul falls. I brace for the fight, standing next to my oldest friend.



The ghoul's expression changes from aggression to stark fear, and it turns to run. Fabio stabs it in the back as it does so, and it falls to the ground.



Branwen smiles in beatific purity. She turned a ghoul! Then we re-arrange our campsite to make it a little less obvious, and go back to sleep. This time we can rest the full eight hours, and awake refreshed. I wonder what this old castle looks like. Kivan does too. He goes scouting. But he isn't so great with the stealth and something sees him - a skeleton warrior!



The skeleton warrior seems focused on Branwen, and gives her a nasty slice.



I heal her so that she does not have to be distracted.



But then she is hit again, and she must heal herself.



She can't.



In fury I throw some random missiles at the skeleton warrior. But they just hit, and then... nothing. What?



I am still hurt and confused when Kivan takes it out.



What is wrong with the Weave these days? Half the time it seems to take my enemies' side, and another quarter of the time just doesn't work. Have I done something to anger it? Where is our easy partnership that we have had? I tell everybody to pick up Branwen's stuff, we are going back to town.

When we get there, it costs 800 to resurrect Branwen. After selling what little we have, we end up with a net of 1142 gold. We decide to sleep in the temple for the night. We get comfortable, and then Imoen clears her throat and glances at me. She has found something.



It is some kind of lever. Do we pull it or not? I should realize that the question is moot before even asking it. The girl disappears from sight and, then, the lever gets pulled.



Theft? What? We notice that the altar in front of Almon has moved.



We also notice that there is a stairway underneath it. In spite of a sputtering, protesting Almon, we rush down the stairs as fast as we can go.



We find ourselves in a small but well-stocked study. This reminds me of Candlekeep!



Safana goes to disarm and a trapped safe behind one of the bookshelves that only she can see. Then she shouts out in glee. Jackpot!



She finds 3124 gold, 8 water opals, 4 diamonds, 1 king's tears, two emeralds, and a scroll of Dimension Door!



Gameplay note: Dimension Door works for any place on the area map, I think. In conjunction with Farsight it can easily be used to teleport the mage to any spot on a map, explored or unexplored. We must use it with caution, as it has extreme plot-breaking potential. The spell was taken out of the original BG2 for this reason, although Irenicus and the Cowled Wizards still used it all the freaking time, leading to great player frustration. Now its back in. Suck it cowled fools!

So that is what the priest does with all the money we give him for resurrections! Of course, I immediately copy the spell into my spellbook.

In the next shelf, Imoen finds a scroll of Aganazzar's Scorcher, a bloodstone ring, and a greenstone ring.







Yet another spell that I don't yet have. I copy it into my spellbook as well.

In the third bookcase, Imoen finds a gold necklace, an iol gem, a fire opal ring, and two scrolls of Identify.







I wonder if Sir BillBob would be interested in either of these?

There seems to be only one way out, so we take it. We end up outside of the cliff the temple is on, near the city wall.



I don't think we'll be able to go back to that temple. Good thing we still have Almax!



Imoen and Safana act like they're on some kindof spree, so they run down the path and burst into the only house there is in this area of town.



We find an old man with a shield and a mace or something at the ready. Probably not the best guy to rob. I instead try to go talk to him.



Hello Yalta. We are the party of Syvishtara. We are helping Pelltar with some problems plaguing Restenford.

Ah, yes. We have our share of those. Is there something in particular you are interested in? Perhaps I can help.

I assume you are a priest?

Yes, I am the spiritual advisor of the Baroness, Lady Fairwind.

Advisor?

Have you not met Lady Fairwind yet? She is a priest as well.

Of course, with the duties of being a baroness, she is not always able to continue her spiritual learning. I am her tutor, although lately more of a listener to her troubles.

The baroness is in trouble?

No, no, nothing like that. She feels that the problems of this land are hers (and her husband of course). They do not want their people to suffer.

It is a shame other rulers do not feel the same way.

Hmm? Yes, yes, too true unfortunately. So where was I?

You were going to tell us about some of the problems in the area?

Ah, yes. We have our share of those. Is there something in particular you are interested in? Perhaps I can help.

I understand that bands of gnolls have been attacking the town?

*Sigh.* Yes, this has been an ongoing problem for Restenford. Throughout the hills and wilderness around here, there are several clans of gnolls, orcs, goblins, and so forth.

Most of the time they leave us alone. Only during really cold winters do they make any attempt at attacking the town. It is always because of food shortages during winter. The winters usually reduce their numbers, but they seem to breed like rabbits.

The latest attacks don't follow their normal pattern. It isn't winter, there should be plenty of food out there. So why are they bothering us? I think something or someone is organizing them.

What makes you think that?

The attacks are better planned. Now they are in groups and attack the wall at different spots during raids so our guards are spread out trying to protect several areas. In the past, the gnolls would just throw themselves at the walls. Now they work with wolves to attack travelers or to hit any guards on the outside of the wall. Also, they are attacking during all hours of the day. In the past it was only at night.

Gameplay note: And I see this bug has still not been fixed.



The old man starts to ramble on and on, going into incoherency. I am reminded of Candlekeep lectures and just kinda zone out. Imoen turns to whisper to Safana.



Why, thank you. It's not always easy, but a woman must always think beyond the immediate heat of battle towards long-term gain.

Are you starting to take an interest in such things, dear? It must have been dull and difficult growing up with just a bunch of bookish old men, without a positive female influence.

Nah, it wasn't bad. They let us do whatever we wanted - well, mostly. And, when I was bored enough, there was some interestin' stuff about adventures in a few of those books. *sighs* Wouldn't let me in to see the ones with the good magical stuff, though.

Well, magic can be a dangerous thing, especially for youngsters. But look at you now! You're having your own adventure. It's wonderful, darling, that you're living your dreams - I've seen many a woman who never even knew what it was to dream, let alone seizing a chance to fulfill them the way you have.

When we get outside, Safana slips me another scroll.



We might need this at Bone Hill. And I think I know now why it is called such.

Our next stop is Almax, to deliver Martin's message.



We found Martin. He gave us this message for you.

This is wonderful! Thank you for tracking him down. I will get the supplies ready and send Amos to deliver them. If you see him again, please let him know that Amos should be arriving in a few days.

OK, but we may not get back out that way anytime soon.

We also stop by Sir BillyBob. Unfortunately,



Hrmph. Well, maybe someone else does! I wonder if Tolvar made it back to town, so I check Pelltar's house.



That's great. I'm glad for him. Now. Before the Weave takes it away from me, I'm going to go spend this gold!



There are spells aplenty, and potions, and robes, boots, bracers, but the more I think about what to buy, the more I remember almost getting caught in my own fireballs. And that time the ogre mage cast Aganazzar's Scorcher at me. In the end, I decide to buy a Robe of Fire Resistance, since it costs only 4000 gold, and the Ring of Fire Resistance costs 18,000 gold.



I put my Adventurer's Robe on the mule. No telling when we might need it.

Gameplay note: That's another reason why we are broke all the time. I don't usually sell magical equipment. Because we change party members so much I tend to keep anything magical we find on the mule. As of right now, on the mule, we have 2 Battle Axes +2, the Flame of the North, a Spear +3: Dragon Scepter, Elgenon's Bramble - The Branch of Many Things, 4 sets of Plate Mail, 2 Svirfneblin Pickaxes, a Short Bow +1, a Flail +2, Bracers of Defense, a Knave's Robe, a Cutlass +2: O-Tokne's Fang, Full Plate Armor +1: Ebon Plate, the Ebon Helm, the Helm of Ethical Insight, a Dwarven War Axe +2: Screaming Death, a Helm of Glory, Morridin's Cloak, a Large Shield +1, the Shield of the Falling Stars +1, 2 composite long bows, a heavy crossbow, 2 Short Swords +2, an Adventurer's Robe, Boo, and some quest items.

Then, of course, there's our gem bag in which we keep all the gems we find in case we need to bribe someone. It has a Tiger Cowrie Shell necklace, 9 Waterstar Gems, a Zircon Gem, 4 Iol Gems, 6 Tiger's Eye Gems, a Mithril Ring, 4 Agni Mani Necklaces, 3 Andar Gems, 3 Lynx Eye Gems, 5 Sunstone Gems, 4 Greenstone Rings, a Tchazar Gem, 12 Gold Rings, an Aquamarine Gem, 7 Jasper Gems, 12 Ruby Rings, a Black Opal, 2 Sphene Gems, 1 Star Sapphire, 4 Pearls, 3 Horned Coral Gems, 5 Silver Rings, 1 Moonstone Gem, 2 King's Tears, 12 Water Opals, 4 Moonbar Gems, 3 Topaz Gems, 2 Snowflake Obsidians, 5 Bloodstone Rings, 6 Fire Agate Gems, 4 Bluestone Necklaces, 1 Shandon Gem, 7 Bloodstone Gems, 1 Jade Ring, 1 Rainbow Obsidian Necklace, 2 Star Diopside Gems, 4 Diamonds, 2 Emeralds, 1 Gold Necklace, 1 Fire Opal Ring, and 9 Silver Necklaces. (Anything that is listed twice is not an error, it just doesn't stack for some reason.) The crazy thing is that Sir BillyBob doesn't want any of that!

So those two reasons are big reasons why we don't have cash on hand. In addition to the several wild surges that made us poor.

It seems as though the number of options we have available to us is limited. It is either go to Bone Hill, or go home. We discuss it together and choose to go to Bone Hill. We need to know what lies there.




Gameplay note: And that's a good stopping place I do believe. Next time, the actual Bone Hill castle!

Vorgen fucked around with this message at 03:06 on Apr 2, 2012

vilkacis
Feb 16, 2011

I don't remember if NPCs are generally able to detect items in containers. Could it be that you need to have the items in your party inventory before he'll take it?

e: also:

quote:

Later, Kiavn runs across a pack of war dogs.

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

He's already been taking items from containers, so that's not a problem. And thanks for catching that misspelling.

Serifina
Oct 30, 2011

So... dizzy...
Given how many times now your Wild Surges have obliterated your gold, it's probably best not to sell any of that stuff anyway unless you're planning to spend it immediately. At least in this form, it can't be destroyed so easily.

Viola the Mad
Feb 13, 2010

Serifina posted:

Given how many times now your Wild Surges have obliterated your gold, it's probably best not to sell any of that stuff anyway unless you're planning to spend it immediately. At least in this form, it can't be destroyed so easily.

Good idea, but you should start selling some of that stuff soon.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Vorgen posted:

It was also brought up to me that Imoen would get another weapon proficiency at level 8. What about waiting until then?

We get weapon proficiencies when dual classing anyway. Plus, how much weapon proficiency does a mage/thief really need?

Emanuel Yam
Aug 22, 2004

Take it from our drummer, 'Puff'
Being good it gets you stuff
Have i got this right? we cant swap out dead party members because of this island mod we're running? anyway we need a spring clean, head back to the mainland... advance the main quest and get some fresh characters into the party.

e. oh after Bone Hill i mean

Emanuel Yam fucked around with this message at 19:34 on Apr 1, 2012

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Viola the Mad posted:

Good idea, but you should start selling some of that stuff soon.

Why? What can we buy right now that could benefit us more than our current equipment?

Shei-kun
Dec 2, 2011

Screw you, physics!

Orange Devil posted:

Plus, how much weapon proficiency does a mage/thief really need?
As many as she can get!

Longinus00
Dec 29, 2005
Ur-Quan

Orange Devil posted:

We get weapon proficiencies when dual classing anyway. Plus, how much weapon proficiency does a mage/thief really need?

The jump between proficient and specialised is pretty big. It's typically worth it.

Fruits of the sea
Dec 1, 2010

Viola the Mad posted:

Good idea, but you should start selling some of that stuff soon.

Syvishtar/a should probably be stockpiling weapons for her army's final assault on the Armored Figure.

She's basically a guerilla leader at this point, with 20-odd troops and a supply train.

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

Emanuel Yam posted:

Have i got this right? we cant swap out dead party members because of this island mod we're running? anyway we need a spring clean, head back to the mainland... advance the main quest and get some fresh characters into the party.

e. oh after Bone Hill i mean

Yes, going back to the Jovial Juggler is a one-way trip now. We can't do it until we are finished here.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Vorgen posted:

Yes, going back to the Jovial Juggler is a one-way trip now. We can't do it until we are finished here.

This is the worst part of the Bone Hill mod, especially because it's not even like there's some sort of sense of urgency.

X_ThePerfect
Jul 31, 2010
I spent the past week reading through this LP and it is absolutely fantastic.
Great work, Vorgen!


Although now I have reinstalled the games... I promised myself this wouldn't happen again.

Vorgen
Mar 5, 2006

Party Membership is a Democracy, The Weave is Not.

A fledgling vampire? How about a dragon, or some half-kobold druids? Perhaps a spontaneous sex change? Anything that can happen, will happen the results will be beyond entertaining.

Is anybody else having trouble getting the images to show up right now in the latest update? I think imgur is crapping itself.

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Vorgen posted:

Is anybody else having trouble getting the images to show up right now in the latest update? I think imgur is crapping itself.

They're showing fine to me.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Fine for me as well.

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Mzbundifund
Nov 5, 2011

I'm afraid so.
They work for me. I like how with the dozens of recruitable NPCs added by all these mods, the party has turned into four orignals, and Fabio.

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