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MrL_JaKiri posted:My so far only playthrough used EDI and Liara pretty much exclusively, as they synergised well with my Vanguard. It generally went fine, aside from a few hiccups that were more about encounter design than squadmates being fragile. That was my go-to team for my soldier run. EDI takes down defenses, and Liara does crowd control. I was kinda bummed that I couldn't have a synthetic bro squad, though.
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# ? Apr 2, 2012 23:57 |
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# ? May 2, 2024 23:38 |
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Finished the First level and Mars mission and just finished talking to people on the Citadel I like it so far. Being able to jump in any direction is pretty useful. I was still in Me2 mode at the start and kept getting hurt by grenades but once I started getting used to the movement I'd just dodge out of the way of the grenades pretty quick. Meleeing owns in this. Also Biotics are completely ridiculous again, just like Me1. At least so far. Liara's singularity + me spamming warp on held enemies is responsible for a lot of my kills. I do miss my Assault Armor. I don't think I've even bothered detonating my armor yet. It seems sorta pointless to do, because then you lose the damage reduction from having it up and it also puts all your other powers on cooldown and I like to have warp handy for spamming on enemies held by singularity. Maybe I just haven't gotten the hang of it yet.
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# ? Apr 3, 2012 00:29 |
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I'm now on a Shep that got everyone through the suicide mission okay, so it's almost like playing the game as it was meant to be played now. Mordin's new actor is noticeable for some of his lines, but his storyline is so well done that you don't notice after a while. "Would've liked to study seashells." What a fantastic character arc. Also did the indoctrinated hanar quest this time around, simply because I finally was able to find the Salarian guy in the hallway where the map said he wouldn't be. Still no sign of Zaeed, though.
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# ? Apr 3, 2012 01:49 |
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Gordon Shumway posted:
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# ? Apr 3, 2012 01:58 |
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I'm playing through with a NG+ Insanity sentinel and having a hilarious time detonating absolutely every enemy in the game with biotic explosions. Most of the time I'm just spamming Double Throw while my allies set up for explosions with Singularity, Warp, Reave, Dark Channel, or Slam (which is the best setup power ever, because if you use Throw on someone at the apex, they explode, go flying 400 feet, and are suddenly yanked back down to the ground from a dozen stories up).
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# ? Apr 3, 2012 02:24 |
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Hahaha I just got a Javik line I'd never heard before. Something like "The Turian would be an even better marksman if he had four eyes" after I walked in on a conversation with Garrus. I would kill to have been able to see Garrus's outraged reaction to that.
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# ? Apr 3, 2012 04:09 |
Zoran posted:(which is the best setup power ever, because if you use Throw on someone at the apex, they explode, go flying 400 feet, and are suddenly yanked back down to the ground from a dozen stories up). This is awesome. I must try this.
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# ? Apr 3, 2012 04:47 |
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So, um, I just finished Priority: Citadel II and my Reputation bar is nearly maxed (at about 97% it looks like). I imported an ME2 save so I started with maybe 17-18% but still, drat, already full.
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# ? Apr 3, 2012 05:06 |
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Entire Blasto run. This is amazing. http://www.youtube.com/watch?v=nXf7HC7iYEY&feature=player_embedded
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# ? Apr 3, 2012 05:21 |
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twistedmentat posted:Entire Blasto run. I want DLC that's nothing but 2 hours of you playing Blasto 6 The Game.
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# ? Apr 3, 2012 05:23 |
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twistedmentat posted:Entire Blasto run. This is amazing.
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# ? Apr 3, 2012 05:54 |
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twistedmentat posted:Entire Blasto run. I stood there and stared at that poster for the entire 11 minutes. Good times.
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# ? Apr 3, 2012 05:57 |
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Holy crap, the MP soldiers and soldier-Shep are like, a galaxy apart in terms of power. It is not ME1 level of "ha ha I kill thresher maws with my bare hands" but it's drat nice to shoot a river of lead and shrug off punishment (some at least) for a while. Will be testing the Adept soon. Space witch femshep is always a favourite.
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# ? Apr 3, 2012 06:35 |
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It looks like the advanced upgrades in the datapad app got their prices reduced. The first one used to be 500k, now they are 10, 25 and 40k respectively.
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# ? Apr 3, 2012 06:35 |
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twistedmentat posted:Entire Blasto run. Vorcha are natural actors
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# ? Apr 3, 2012 06:38 |
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Liara is definitely a pretty squishy squad mate, but she makes up for it by generally having really short cooldowns on a bunch of her powers. I could use her warp twice for every one time I used EDI's overload or incinerate, and her singularity is even faster.
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# ? Apr 3, 2012 08:45 |
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dwazegek posted:Liara is definitely a pretty squishy squad mate, but she makes up for it by generally having really short cooldowns on a bunch of her powers. I could use her warp twice for every one time I used EDI's overload or incinerate, and her singularity is even faster. Yeah, she has been part of my 'go to' squad for my Insanity Engineer, because the combination just works so well. Throw in Kaidan, and you have a very arse-kicking shore-party indeed. I haven't had any notable durability issues with them. It occurs to me that I don't think I've yet given a 'go to location' order to any of my squad-mates in either of my playthroughs so far - thats a hell of a departure from ME2.
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# ? Apr 3, 2012 08:59 |
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magimix posted:Yeah, she has been part of my 'go to' squad for my Insanity Engineer, because the combination just works so well. Throw in Kaidan, and you have a very arse-kicking shore-party indeed. I haven't had any notable durability issues with them.
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# ? Apr 3, 2012 09:19 |
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Banjodark posted:you can even spec kaidan to be a tank, almost as durable as vega can get. I forget the specifics of how I've built Kaidan; I probably focused on talent effectiveness for the most part, but yes, he is certainly still capable of holding his own in gunplay (especially with the L5 AR and decent mods he is using), and taking hits. A very solid Sentinel.
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# ? Apr 3, 2012 09:25 |
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I was planning on using Kaidan/Vega on my next (engineer) playthrough. But I just realized that both of them have defensive powers, which means that my entire squad will be affected by that annoying cooldown bug.
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# ? Apr 3, 2012 09:32 |
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dwazegek posted:I was planning on using Kaidan/Vega on my next (engineer) playthrough. But I just realized that both of them have defensive powers, which means that my entire squad will be affected by that annoying cooldown bug. Remind me about that one again... Is that the one where the cooldown kicks in on load, so you take the hit no matter what? For me at least, nothing beats the squad-ammo issue from ME2. Man, that one was a loving pain in the arse.
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# ? Apr 3, 2012 09:43 |
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magimix posted:Remind me about that one again... Is that the one where the cooldown kicks in on load, so you take the hit no matter what? For me at least, nothing beats the squad-ammo issue from ME2. Man, that one was a loving pain in the arse. Yeah, any character (Shep or squad) with a defensive power (even at rank 0), will automatically get a super long cooldown [1] every time you load (though, oddly enough, not on level transitions). I'm not sure if anyone else suffers from this issue, but it's 100% reproducible for me. [1] I think it's just a "normal" length cooldown, but it doesn't account for any of the (massive) cooldown bonuses you probably have.
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# ? Apr 3, 2012 09:55 |
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dwazegek posted:Yeah, any character (Shep or squad) with a defensive power (even at rank 0), will automatically get a super long cooldown [1] every time you load (though, oddly enough, not on level transitions). I'm not sure if anyone else suffers from this issue, but it's 100% reproducible for me. Ew, but I'll be honest - I've never noticed it before and it hasn't impacted on me on insanity difficulty with characters who use defensive powers. is it that bad?
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# ? Apr 3, 2012 10:00 |
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dwazegek posted:Yeah, any character (Shep or squad) with a defensive power (even at rank 0), will automatically get a super long cooldown [1] every time you load (though, oddly enough, not on level transitions). I'm not sure if anyone else suffers from this issue, but it's 100% reproducible for me. I've definitely seen it, to be sure. I don't think it happens constantly for me - not that I can recall at any rate. Similar to the 'lose all your medi-gels' thing, which happened a few times during my first run, but way less frequently during my second.
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# ? Apr 3, 2012 10:05 |
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Banjodark posted:Ew, but I'll be honest - I've never noticed it before and it hasn't impacted on me on insanity difficulty with characters who use defensive powers. It depends, it's mostly an annoyance to me, but I have been screwed over by it as well. Outside of combat it's obviously not an issue. In combat it mostly just means that you have to wait a few seconds until you can use powers. Most of the time this is no big deal, merely annoying, but sometimes it means that enemies can advance on your position sooner, or that that shield pylon/barrier engine you'd quickly take out with a single overload can buff a few extra guys. The main annoyance, I guess, is that you enter a fight, die, reload and now start that same fight again, but only with an extra disadvantage. It's easy enough to test if you have it. Just take any class (except sentinel, since they always have a defensive power), go to the med-bay, give yourself a defensive power, save and reload, notice the cooldown icon in the center of the screen (yes it's there, even aboard the Normandy), now swap out the defensive power for any other bonus power, save and load again, and now you don't have the cooldown icon. edit: magimix posted:I've definitely seen it, to be sure. I don't think it happens constantly for me - not that I can recall at any rate. Similar to the 'lose all your medi-gels' thing, which happened a few times during my first run, but way less frequently during my second. The cooldown thing *always* happens for me, maybe I'm just unlucky I've had the "lose all XP/credits/medigel/fuel" bug too, and while it's worse, it's also so rare that I'm not too bothered about it (and easy to guard against by saving frequently and never overwriting old saves). dwazegek fucked around with this message at 10:17 on Apr 3, 2012 |
# ? Apr 3, 2012 10:13 |
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Something I've been wondering. I was able to purchase all the ME2 DLC armors in ME3, is that because: a) I imported a save that has all those armors b) All DLC armors are tied to my bioware/origin account c) They're always available, to anyone
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# ? Apr 3, 2012 10:35 |
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dwazegek posted:It depends, it's mostly an annoyance to me, but I have been screwed over by it as well. Outside of combat it's obviously not an issue. In combat it mostly just means that you have to wait a few seconds until you can use powers. Most of the time this is no big deal, merely annoying, but sometimes it means that enemies can advance on your position sooner, or that that shield pylon/barrier engine you'd quickly take out with a single overload can buff a few extra guys. Like how in ME2 squad-member ammo-talent and active-weapon states don't save. Man, that one always bugged the hell out of me, especially as saves would often trigger *right* as enemies entered the fields at the start of a fight. dwazegek posted:The cooldown thing *always* happens for me, maybe I'm just unlucky You can lose credits, XP and fuel as well? Haven't had that, thankfully. Fortunately between quicksave, autosave, mission-start-save, and my 4 rolling save slots (that span the last few hours), I ought to be covered...
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# ? Apr 3, 2012 10:37 |
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dwazegek posted:Something I've been wondering. I was able to purchase all the ME2 DLC armors in ME3, is that because: Well, I don't have all the ME2 armours but I seem to be able to buy them in ME3, so I'd guess they're just available to everyone.
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# ? Apr 3, 2012 10:44 |
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edit: ^^ oh, hey ^^magimix posted:You can lose credits, XP and fuel as well? I think it's the same bug. I've only had it happen once but then I lost my money, XP and fuel (not sure about medi-gel) all in one go. In other news, I just discovered skoolmunkee's Javik comics, looks like I won't get any work done today
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# ? Apr 3, 2012 10:47 |
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Belan posted:It looks like the advanced upgrades in the datapad app got their prices reduced. The first one used to be 500k, now they are 10, 25 and 40k respectively.
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# ? Apr 3, 2012 14:24 |
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Tibeerius posted:Thanks for the heads up. I stop bothering with the app once I did the math and realized that it would take me at least 30 days of thrice-a-day checkups to reach 500k credits. Is it bad I'd built up enough credits to take the level 1 & 2 upgrades as soon as I found this out just now?
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# ? Apr 3, 2012 14:35 |
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I just discovered something that might interest image-quality fetishists: ENB Cinema Mod.MrChowderClam posted:What Does The Cinema Mod Do? Installing and uninstalling is a matter of copying/deteling the mod's files, and you can toggle the basic things on and off in-game. If you can be bothered to do so, it seems fairly easy to tweak this mod to your liking as well. There are two minor caveats, though: 1. This mod will make the game prone to crashing - or even prevent you from starting it in the first place - if you do not disable Origin's in-game overlay. Apparently, other overlays can be trouble as well. 2. The film grain is apparently a work-in-progress, and it shows. Right now, it's little more than a static noise filter that covers the entire screen. It's okay for screenshots, but not for gameplay, in my opinion. EDIT: UPDATE: Here's two more caveats: 3. Enabling Cinema Mod may come at a fairly significant performance cost, so beware. Turning off its AA will help, however. 4. This may be different if you're using FXAA (nVidia cards only, as far as I understand), but if you use the SMAA config, the performance hit probably isn't worth the locally better AA. What's more, using your videocard's AA in conjunction with the standard in-game AA actually appears to produce slightly better results than using it in conjunction with CM's AA, while requiring noticeably less processing power. Also, one thing I neglected to mention earlier is that the mod comes with a customised Coalesced.bin that enables the following: quote:- Normal Speed : Numpad 1 Sombrerotron fucked around with this message at 16:35 on Apr 3, 2012 |
# ? Apr 3, 2012 15:36 |
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^^ awesome, definitely going to use this as I'm nearing the end of the game. Unless it's horribly unstable on my machine, doubt my 2600k + GTX680 will have much trouble though.
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# ? Apr 3, 2012 15:42 |
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Wow, tempted to try that graphics mod, I wonder if my piece of poo poo computer can hack it. Thinking about starting a second career. No import, to see what
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# ? Apr 3, 2012 19:49 |
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WarLocke posted:Wow, tempted to try that graphics mod, I wonder if my piece of poo poo computer can hack it. Well, if you are going that route, by not trust to a dice roll for class, and a coin-toss for gender? Edit: And lo, I am at the point of no return for my Insanity Engineer. Right now, I have enough EMS (just) for the ending I'm shooting for, but that'd mean playing through the rest of the game right now. Bit too late in the day for that, so multiplayer beckons instead!
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# ? Apr 3, 2012 19:51 |
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You also start at level 1 and only get 2 skill points per level instead of 4. Which could be interesting to do, come to think of it. You'd have to either focus on a few talents (no more than 3 or 4), or deal with low ranking talents.
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# ? Apr 3, 2012 20:02 |
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dwazegek posted:You also start at level 1 and only get 2 skill points per level instead of 4. Which could be interesting to do, come to think of it. You'd have to either focus on a few talents (no more than 3 or 4), or deal with low ranking talents. Part of me thinks that'd be a really interesting constraint to work with. Another part of me thinks, 'start an ME3 run without importing a character?! gently caress that!'. Same as for ME2
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# ? Apr 3, 2012 20:05 |
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I have a question regarding the PC->360 save utility. Just about every FAQ linked in the OP and relevant threads all seem to be pretty self-explanatory except they all basically begin with "Put Shepard Career Save on USB from Xbox". I never played ME1 or 2 on the 360 so I have no such career or anything. Is there any way to import my ME2 PC save without it or am I poo poo out of luck without an original ME2 career/save on the 360?
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# ? Apr 3, 2012 21:11 |
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twistedmentat posted:Entire Blasto run. Hahaha "Has a prothean descended from heaven, because this one would like to enkindle that." "Badassfully: Hey, that's my sister!"
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# ? Apr 3, 2012 21:13 |
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# ? May 2, 2024 23:38 |
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I'm still playing through 3, I just finished Priority: Rannoch so I am pretty close to the end, but in general I haven't seen anything too too tough, playing on Insanity. Hardest thing so far is 4 brutes on Tuchanka but painting the reaper gets honorable mention. I'm playing as an infiltrator and trying not to overly stack the time dilation abilities because I'd rather try and pull off the shots in real time. I can't tell if the Black Widow actually does more damage than the Mantis though. I love the Mantis because to me that is what rifles in Mass Effect sound like. Overall I think the game is probably flatter in terms of difficulty. Since more of the challenge comes from better AI and more shock troops, there's not really as much changing when you dial it up. I had to double-check that I was on insanity when I saw units with no defenses.
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# ? Apr 3, 2012 21:49 |