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bgreman posted:
Yes that is what I would like to do, in keeping with the percentages assigned earlier. So by next year, we should be able to bring our construction time for the conversions down by a couple of years Jimmy4400nav fucked around with this message at 09:04 on Apr 3, 2012 |
# ? Apr 3, 2012 09:01 |
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# ? May 4, 2024 21:36 |
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FROM: Resource Acquisition TO: R&D I want Geological Survey Sensors researched as fast as possible, the available TNE minerals on Earth are going to run out soon, especially Neutronium since the commies are also mining it, and we need to win the race for extra-terrestial sources. After that, we should focus on new engine technologies and possibly spare couple labs for Dr. Donnie to research new armors/shield systems. Someone who does these things, draft a theoretical survey probe that we can launch around our solar system. And yes, I'm aware, and slightly worried, of Dr. Slaan's obsession with lasers but those don't really do much if we can't get anything into orbit and can't afford to actually build those things.
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# ? Apr 3, 2012 09:13 |
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Puistokemisti posted:FROM: Resource Acquisition FROM: The Desk of Lord Windy, Director of Defence and Procurement TO: R&D CC: UNEC I like Geological Survey Sensors, but I think we should research Pressurised Water Reactors at the same time. Like a 50/50 split, and onto Thermal Nuclear Missiles and Thermal Nuclear Engines after it is done. And if at all possible, can we grab Duranium Armour with it all? FROM: The Desk of Lord Windy, Director of Defence and Procurement TO: UNEC Voting will begin on Proposal: Mandate for the Department of Defence and Procurement to act upon the newly devised Heavy Fire Doctrine of the UN Interplanetary Navy I vote Yes Special consideration: Focus will be given to Carriers over Battleships while we construct the fleet
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# ? Apr 3, 2012 11:05 |
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Jimmy4400nav posted:Yes that is what I would like to do, in keeping with the percentages assigned earlier. It might have changed, but those construction times will be going down exponentially as you're converting to TNE industry. Since the new industry is ten times as fast as the old one, the actual point value of construction should be accelerating upwards, because you're also increasing the amount of industry that's creating faster industry itself. In total we might very well shave off a decade from that conversion end date.
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# ? Apr 3, 2012 11:25 |
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I would like to request that I be assigned to a Civilian Administrator post. In addition, I would like to request that we focus on getting our colonization operations going as soon as we have rudimentary defenses active. I'd hate to be the SECOND Governor of Mars. Also, great thread so far. I literally loaded up this game for the first time today and it just blew me away with complexity. I mean, it only took me a few hours with Dwarf Fort to figure out how to power waterwheels with blood, but I barely got this game off the ground. With your informative style, I may just give this game a chance.
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# ? Apr 3, 2012 13:02 |
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Puistokemisti posted:And yes, I'm aware, and slightly worried, of Dr. Slaan's obsession with lasers but those don't really do much if we can't get anything into orbit and can't afford to actually build those things. Gauss Weaponry uses magnets, which are like lasers. They would also be worthwhile research goals, and fit on fighters perfectly.
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# ? Apr 3, 2012 16:53 |
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Lord Windy posted:FROM: The Desk of Lord Windy, Director of Defence and Procurement I like the research goals, we need to get out there and grab the resources before the commies take them, we will also be able to build TN missiles which we really need to keep up MAD. However I do not like the idea of a gun/laser based fleet, unless we research some stealth or shield tech. Without that we have to hope that we can shoot down the enemy missiles or die and I don't really think that giving the enemy the initiative is a good idea. Once we have the engines we'll be ready to build missiles boats, which we should do so, instead of waiting for lasers or other advanced tech that we have no idea how will work on the battlefield.
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# ? Apr 3, 2012 17:24 |
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SPERMCUBE.ORG posted:Enlist me in the ground forces, please. Done, and added to Current Leaders, much as it pains me to put someone named "SpermCube" in the game. Lord Windy posted:FROM: The Desk of Lord Windy, Director of Defence and Procurement Like this? I can juggle those around if you like. Red Mike posted:It might have changed, but those construction times will be going down exponentially as you're converting to TNE industry. Since the new industry is ten times as fast as the old one, the actual point value of construction should be accelerating upwards, because you're also increasing the amount of industry that's creating faster industry itself. This is a very good point as well. The formulas for estimated completion date only take into account your construction capacity at this instant, and assume it will stay constant. Those dates will definitely start ticking down. PokeWarVeteran posted:I would like to request that I be assigned to a Civilian Administrator post. Sadly, we only started with three civ admins, but you're first in line for the next one to show up. Thanks for the kind words, I'm trying to be both informative and entertaining. In the research posts, (almost) everything in italics is my own spin on how Trans-Newtonian technology is incorporated into those areas. TNEs are Steve's handwavium plot device that allows the game to do things the way it does, but I'm trying to provide a narrative more grounded in reality and science, and its been fun to write those things. Also, and I'm half-surprised no one brought this up, but as far as me controlling the Federation, I put my orders for the next time advancement in before I start posting updates for you guys, to avoid being influenced by your decisions. Obviously I want to maintain the challenge and an interesting narrative for you guys, so I won't hesitate to grease the wheels a little if necessary, but I won't be out-and-out cheating, have no fear. bgreman fucked around with this message at 18:24 on Apr 3, 2012 |
# ? Apr 3, 2012 18:21 |
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Eurasian Federation Flag I have no photoshop skills, so I had to trace the outline of that drat bird with a pixel brush.
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# ? Apr 3, 2012 18:45 |
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Firstly, i'd like to say thank you, bgreman, for taking the time to explain this sprawling... thing. Secondly, the game's obsession with putting TNE's into absolutely everything amuses me in the same way that Space Pirates phazon obsession does, even if Aurora's magic space rocks usually do improve things. "Yeah, when we put duranium into the railgun rounds, it really brought down performance." "So, why not just make the bullets without any TNEs?" "I don't understand the question."
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# ? Apr 3, 2012 18:57 |
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bgreman posted:Also, and I'm half-surprised no one brought this up, but as far as me controlling the Federation, I put my orders for the next time advancement in before I start posting updates for you guys, to avoid being influenced by your decisions. Obviously I want to maintain the challenge and an interesting narrative for you guys, so I won't hesitate to grease the wheels a little if necessary, but I won't be out-and-out cheating, have no fear. Everyone probably realised that you aren't playing to win. Even if you put your turn in before asking for ours, you still know everything we do while we kinda have no idea what Federation is doing, we are five people trying democratically design space ships with five different ideas about what we should be doing next, have very little idea of what ship builds/weapons are actually good and as we keep appointing goons as colonial admins, we will probably need to glass couple of them in the future to keep the rest in line. So we have slight disadvantage here. And yeah, thanks for doing this.
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# ? Apr 3, 2012 19:00 |
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Enlist me in the Naval Forces!
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# ? Apr 3, 2012 19:04 |
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Ceebees posted:Firstly, i'd like to say thank you, bgreman, for taking the time to explain this sprawling... thing. Haha, the game doesn't give any explanation for any of this stuff. All of the italic flavor text in the tech descriptions is my interpretation of why, all of a sudden, having TNEs allows people to build weaponized lasers and railguns when they couldn't before, and why certain techs work the (counterintuitive) way they do. I'm proud of the ICEF concept though. Vander posted:I want to fly a ships. Done. Zyrden posted:Eurasian Federation Flag I really like this one. bgreman fucked around with this message at 19:33 on Apr 3, 2012 |
# ? Apr 3, 2012 19:19 |
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Ceebees posted:Oh, simple, the TNE coating is needed to cloak the slug's presence from sensors, otherwise the target ship's computers could detect it far away enough that they could shape the ICEF shields to deflect incoming slugs instead of having to try to absorb the energy from the impact. At least, that's my excuse.
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# ? Apr 3, 2012 19:35 |
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bgreman posted:In the research posts, (almost) everything in italics is my own spin on how Trans-Newtonian technology is incorporated into those areas. TNEs are Steve's handwavium plot device that allows the game to do things the way it does, but I'm trying to provide a narrative more grounded in reality and science, and its been fun to write those things. Unless I'm mistaken, jump theory was already in canon as lagrange points having some interaction with TNEs or something, rather than wormholes of some sort. I don't mind this theory at all, it even doesn't make sense the other way in most cases. Something I like to do in my games, and would like to bring to light towards the people handling the decision-making, is having one or two constant research projects in my list. Basically, I'll generally appoint a scientist focused on Construction and Production to work on Research Rate, with only 5 labs or less, and use the rest for whatever I'm doing. This doesn't generally happen until I've got all the tech I need to make the first barebones ships and geological sensors (since that's an actual emergency sometimes), but I find that the steady, slow increase in annual RP is incredibly useful even in the early game. Even the first step might not finish for a decade, depending on the bonus, but it's worth it sometimes. I also occasionally do this with Construction Rate, depending on what I'm planning. It's a useful technique, and you all might want to consider it, depending on your intentions. Keep in mind it'll mean slower research for the short term, since 1-5 labs would be gone.
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# ? Apr 3, 2012 19:45 |
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Woah, hold on, im in charge of naming things? Its like X3 all over again! Anyways, I think we should use Eurasian cities as reporting names for various Eurasian ships, with the history of the city representing the type of ship. Example: The Beijing, being the old chinese capital, would be suited for a large capital ship, possibly a battleship due to its large population. Whereas the St. Petersburg (Or Leningrad ) would be more suited to a carrier due to it having a major port.
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# ? Apr 3, 2012 19:47 |
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bgreman posted:Haha, the game doesn't give any explanation for any of this stuff. All of the italic flavor text in the tech descriptions is my interpretation of why, all of a sudden, having TNEs allows people to build weaponized lasers and railguns when they couldn't before, and why certain techs work the (counterintuitive) way they do. Oh, well, then consider it a compliment that i assumed your tech fluff was official? As long as i'm occupying space in the thread, i might as well apply for a naval position so i can occupy space in the game. (ha ha, space puns) Jaramr posted:Woah, hold on, im in charge of naming things? Its like X3 all over again! If i remember how Reporting Names work, i'm pretty sure that you're in charge of naming classes of enemy machines, not individual vehicles?
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# ? Apr 3, 2012 20:11 |
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Red Mike posted:Unless I'm mistaken, jump theory was already in canon as lagrange points having some interaction with TNEs or something, rather than wormholes of some sort. I don't mind this theory at all, it even doesn't make sense the other way in most cases. Actually, the one I used for Jump Point Theory and the one I used for Trans-Newtonian Technology are the only non-original ones. It's a slightly modified version of the official story of Trans-Newtonian element discovery and jump point theory discovery from one of Steve's own AARs, copied almost verbatim from the Aurora wiki. Definitely wormholes. Jump gates are wormhole stabilization devices. What you're thinking of is Lagrange points trailing superjovian planets, which allow jumping to other similar points in the same system without a jump engine. (Which is something I probably should have added to that tech entry). Ceebees posted:As long as i'm occupying space in the thread, i might as well apply for a naval position so i can occupy space in the game. (ha ha, space puns) You're in (I've been just going down the seniority list for commanders, and it happens that you're the Public Affairs Officer for Fleet Headquarters, you lucky dog you), and yes, reporting names are assigned to classes. So the Beijing-class cruiser, and the St. Petersburg-class carrier. Individual instances would be Beijing-class 001, etc. bgreman fucked around with this message at 20:24 on Apr 3, 2012 |
# ? Apr 3, 2012 20:21 |
Lord Windy posted:FROM: The Desk of Lord Windy, Director of Defence and Procurement TO: Director of Defense and Procurement FROM: Director of Commercial Shipping, Design, and Transport Not sure if I fully understand this Heavy Fire Doctrine. A tentative yes from me, but a brief explanation would be appreciated.
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# ? Apr 3, 2012 20:45 |
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Lord Windy posted:FROM: The Desk of Lord Windy, Director of Defence and Procurement There has been no major issues raised about this and I cannot myself think any better solutions so I am approving this, Yes. The carrier question can be postponed until construction of capital class becomes viable and we know more about the needs of our fleets.
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# ? Apr 3, 2012 21:07 |
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FROM: Dept. of RE: Heavy Fire Doctrine Yes. FROM: Dept. of TO: UNSAAB CC: UNEC bgreman posted:Can we juggle PP and SF around so that they complete at around the same time?
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# ? Apr 3, 2012 21:47 |
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Puistokemisti posted:There has been no major issues raised about this and I cannot myself think any better solutions so I am approving this, Yes. Yeah you guys are forgetting something:
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# ? Apr 3, 2012 21:51 |
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bgreman posted:Yeah you guys are forgetting something: The plan calls for starting the fleet construction with <1000 ton ships, so wouldn't those fit in the slipway. I have no idea what I'm missing here. Unless those amounts are in kgs instead of tons, in which case why do we have a shipyard that couldn't fit even a car.
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# ? Apr 3, 2012 22:00 |
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bgreman posted:Yeah you guys are forgetting something: How the heck did the I.S.S's slipway get to be so huge?
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# ? Apr 3, 2012 22:02 |
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Puistokemisti posted:The plan calls for starting the fleet construction with <1000 ton ships, so wouldn't those fit in the slipway. I have no idea what I'm missing here. 1000 tons is extremely small for a ship in Aurora, for reference my standard Geosurvey scout is 1,850 tons, my standard Missile Frigate is ~10 000 tons and my standard cargo ship is 28,550 tons. Also, can I be a scientist, preferably in Missile and Kinetic weapons? (someone needs to counter this rampant laser obsession!)
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# ? Apr 3, 2012 22:06 |
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Space me! Also, I think ISS builds non-military ships only.
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# ? Apr 3, 2012 22:18 |
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MagicBoots posted:1000 tons is extremely small for a ship in Aurora, for reference my standard Geosurvey scout is 1,850 tons, my standard Missile Frigate is ~10 000 tons and my standard cargo ship is 28,550 tons. I agree! Let's get Robotech all up in here and spam missiles. Honestly, I think we should have long-term plans for both a large missile boat (if we can devise fast enough missiles that don't require us to be point-blank with the enemy) and also a kind of missile fighter to act as a bomber. Of course, I'm just a government type, not a soldier... and I haven't even graduated from the Academy yet.
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# ? Apr 3, 2012 22:20 |
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Puistokemisti posted:The plan calls for starting the fleet construction with <1000 ton ships, so wouldn't those fit in the slipway. I have no idea what I'm missing here. I was just noting that grandiose dreams of "battleship" vs. "carrier" doctrine are probably rather a far way out when the biggest thing you can build right now is just over 1000 tons. I'll probably write a shipyard update tomorrow, which will complete the bottom row of tabs on the Population and Production Screen. Jimmy4400nav posted:How the heck did the I.S.S's slipway get to be so huge? I noted in a prior update that since the base capacity for a commercial shipyard is 10,000 tonnes, I'd update your shipyard to that base value to avoid having to build a new shipyard to get the free capacity. MagicBoots posted:Also, can I be a scientist, preferably in Missile and Kinetic weapons? (someone needs to counter this rampant laser obsession!) You don't get to pick your specialty, but you're our fifth and final starting scientist. Further scientist requests will go in the queue. There are still 9 naval officers and 3 ground force officer slots open. PokeWarVeteran posted:... and I haven't even graduated from the Academy yet. This is an excellent rationalization of the waiting lists and I thank you for it. bgreman fucked around with this message at 22:26 on Apr 3, 2012 |
# ? Apr 3, 2012 22:20 |
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I'd like to sign up as a naval officer, then. Also, I agree that Kinetic weapons are cooler than lasers. As proof, have a video of bullets in slow motion.
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# ? Apr 3, 2012 22:24 |
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From U.N Industrial Command RE: Heavy Fire Doctrine Yes vote.
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# ? Apr 3, 2012 22:37 |
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Morrow posted:Space me! I'm assuming this means you want to be a naval commander. In which case: done.
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# ? Apr 3, 2012 22:45 |
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bgreman posted:You don't get to pick your specialty, but you're our fifth and final starting scientist.. Thanks! From: UN R&D Re: Missile Shield All this bullheaded talk of carriers and death rays is ignoring the threat at hand. We can only assume that the commies have a comparable nuclear capability to us and while there has been plenty of discussion over offensive systems there has been nothing on their defensive counterparts! I propose that once the first generation of TNE missile engines and sensors has left R&D we immediately begin research into a missile defense shield (AMMs) and heavier armor. We can then refit our conventional missile bases to include these systems. Let's end this MAD stalemate!
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# ? Apr 3, 2012 22:48 |
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From U.N Industrial Command To: UNEC Industrial Command would like inquire into the feasibility of using unmanned drone to scout the solar system for resources. While we will need a manned presence in space, sooner as preferred to later, given that we already have a missile firing system in place, would it be possible to retrofit some missiles to launch unmanned drones into space and have them scan for our needed TNEs? If it is possible it may alleviate some of the burden for scanning the various asteroids and gas giant moons in our solar system.
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# ? Apr 3, 2012 22:57 |
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Jimmy4400nav posted:From U.N Industrial Command From: UNSAAB To: UN Department of Industry CC: UNEC RE: Survey drone feasibility This should be a rather easy task to accomplish, although we'd need the following, at bare minimum:
For this task, we'd ideally design the buoy first, then the drone bus. Once we had a completed missile, we could simultaneously develop the launcher and fire control that would be used to launch. It is also possible that we may be able to co-opt one of the ICBM complexes and use its launcher and fire control, but we'd be forced to align with its launcher configuration. We recommend waiting for the reactor and geological sensor technology, as they are prerequisites for this plan anyway. The only other prerequisite for the standalone complex would be the active grav sensor tech. bgreman fucked around with this message at 23:59 on Apr 3, 2012 |
# ? Apr 3, 2012 23:57 |
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So wait... can you slap whatever you want to together and hope it works, no matter how useless it may be? Like... making missiles with crew quarters or a "siege fleet" basically composed of terraformer ships designed to pollute the air until the population dies out? I think my inner dorf is starting to run wild with ideas. Wish I was here to run for a Council spot.
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# ? Apr 4, 2012 00:05 |
PokeWarVeteran posted:I think my inner dorf is starting to run wild with ideas. Wish I was here to run for a Council spot. Keep following the thread then! We're open to suggestions, and policymakers may have to step down in the future. Plus, you could always sign up for a spot as a colony governor. I may be wrong, but I think it's up to them to implement the policies we put forward.
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# ? Apr 4, 2012 00:33 |
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Triskelli posted:Keep following the thread then! We're open to suggestions, and policymakers may have to step down in the future. Plus, you could always sign up for a spot as a colony governor. I may be wrong, but I think it's up to them to implement the policies we put forward. Already applied and added to the waiting list. So you CAN do stuff like I suggested? How hard would it be to alter the tolerances of the drat commies to make living on Earth difficult? How hard in comparison would it be to alter US and simultaneously terraform Earth to our new tolerance, leaving the commies out in the (proverbial and literal) cold?
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# ? Apr 4, 2012 00:46 |
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Is there any chance we could get a flowchart of the UN offices? I'm a bit confused about who's who and what's what.
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# ? Apr 4, 2012 00:55 |
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PokeWarVeteran posted:So wait... can you slap whatever you want to together and hope it works, no matter how useless it may be? Missiles aren't designed the same way as ships, and you can't put crew quarters on them, but other than that you can do pretty much anything you want with the designer. One of the wackier missile examples I've seen was a 750 ton, 5 stage missile that had a 5 ton last stage; it was capable of hitting Pluto from Earth. Offensive terraforming is a real tactic in this game.
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# ? Apr 4, 2012 01:13 |
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# ? May 4, 2024 21:36 |
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Bremen posted:Missiles aren't designed the same way as ships, Awwwww. I wanted to suggest making meat bombs with captured commies/evil races/anything that pisses us off. Ah well, can't have everything, I guess. quote:Offensive terraforming is a real tactic in this game. Awesome. I figured I wasn't the first to envision this tactic.
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# ? Apr 4, 2012 01:20 |