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CaptainRat
Apr 18, 2003

It seems the secret to your success is a combination of boundless energy and enthusiastic insolence...

Xander77 posted:

Human Revolution - The Missing Link

The "Factory" achievement requires you not to use guns or Praxis kits.

1. Does picking up guns count as using them, or do you have to shoot?

2. Do praxis kits count just the ones you find/buy, or do the ones you get "naturally" due to xp also count?

Consensus seems to be that picking up weapons won't void the achievement, but equipping them (to reload or just to hold) will, even if you don't shoot them. No praxis means no aug upgrades whatsoever, whether it's through its or experience.

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Nekrews
Sep 14, 2007
Any good beginner tips for Tales of Graces F?

Last tales game I played was Symphonia, and now I have no idea what the gently caress I'm doing. I'm assuming it's better to play combat on Manual? Also, is there anything perma-missible?

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Nekrews posted:

Any good beginner tips for Tales of Graces F?

Last tales game I played was Symphonia, and now I have no idea what the gently caress I'm doing. I'm assuming it's better to play combat on Manual? Also, is there anything perma-missible?

The game actually covers anything you come across after it happens for the first time, but I'll cover some finer points real quick.

There's some free DLC on PSN you can download, go ahead and grab it. It's some better armor for the Child arc and some free cash money.

Manual combat just means you have complete control of your character's movement, Semi-Auto makes them run to get in range of the enemy when you hit the arte button.

There's a few missable sidequests, but most of them can be done up to right before you fight the final boss of the Adult arc. Just use a guide if it's a big deal to you, the story isn't about to win any awards.

They got rid of TP and now use the CC system. Basically you have X amount of points, normal attacks are gone and all your attacks use points. You have a minimum and maximum amount of points on each character depending on the weapon and skills they have. You don't start the battle with the maximum amount of points, but you maximum available increases as you perform combos and avoid attacks. Your available CC recharges when you're not attacking or Free Running (moving outside the straight line towards a monster), so your bigger combos will come from timing your attacks between the lull of your AI teammate's attacks.

Every character has two different fighting styles called A-Artes and B-Artes. A-Artes are done in a consecutive order as a string of attacks, B-Artes are customizable. For example, Asbel's A-Artes are martial arts that do low damage but hit multiple times and cover several attack types, his B-Artes are his sword attacks that do high damage but not as many hits and attack types. Regardless, you can use any of them as long as you have the CC. Most character's B-Artes are just spells they use.

The game automatically displays an enemy's HP and weaknesses when you hold R1. When you target those weaknesses it increases the damage of everyone hitting the enemy. If you hit all their weaknesses in one combo it will restore your CC, and increase the damage even more.

Some of the bosses in this game are utter cocks, as they will spontaneously enter Iron Stance (Extreme defense and immunity to staggering), shrug you off in mid-combo and ruin your day AND/OR they have an "aura" that can damage you and cause you to stagger to keep you from actually attacking.

Towards the end of the game, you'll need to keep Cheria in your party as Sophie won't be able to effectively heal alone. Sophie is still an extremely useful attacker however, so keep her around anyways.

Pascal has devastating B-Artes, but most of them require almost standing on top of the targeted enemy, so be aware of that fact in an area with powerful enemies.

Malik on the other hand has weaker spells, but he likes to keep his distance and has a naturally higher HP total.

Battles have a bar on the left side that fills up blue and down red. When the blue bar fills up: Your CC is unlimited, certain skills activate, and mystic artes become available. When the red bar fills up: The enemies get all that, plus they can't stagger, and bosses can use their mystic artes.

Weapons and armor can be combined with shards that give them a stat boost or ability, along with a small boost to the item's stats itself. After a few battles, those items are "tempered" and can be combined with other weapons and armors to remove the *TOP* effect in the description of the items. This creates an equippable gem with those two effects, and lets you combine the items with shards again for more stat boosts. The gems can also be combined with other gems to possibly upgrade the effects. The resulting gem is usually the two effects that are the top effect of each gem used. It's confusing, but you'll figure out the fundamentals as you go. There's a sidequest you can do as you're supposed to leave Strahta that opens a store that will upgrade your gems for a price and period of time, if you have a combination of effects on a gem that you like and want to keep.

OilSlick
Dec 29, 2005

Population: Buscuit
Figured I'll post a few for Assassin's Creed: Revelations while I'm here.

- Unlike the previous games, to get a hired faction to do their thing (like distract) you must tap (not hold) the left trigger to lock on to an enemy. It will then give you the option to make the faction perform their ability.

- There is a bug or weird programming, depending on who you ask, involving the bank system. You may find yourself not getting any money deposited in your bank. There are a variety of explanations for this of which I won't get in to, but apparently doing various things like aborting memories, or going into any area that's not a part of the main world (like Masyaf key dungeons or Altair memories) will cause the timer for your bank deposit to reset. Google gives a variety of potential fixes.

- Your notoriety must reach a certain threshold before being able to lower it by bribing heralds, and higher still to lower it by killing officials.

- You can tag collectibles on your map by looking at them in Eagle mode. You don't really need to focus on them, so you can reveal collectibles on your map by pretty much running around in Eagle mode.

- You can sell bomb components to Piri Reis, which is good because you'll find yourself overstocked with them as the game desperately tries to get you to use this nearly useless feature.

- Guns and crossbows are no longer instant kills.

Anonononomous
Jul 1, 2007
Anyone have any general advice for the Fallout: New Vegas DLCs? I thought someone posted in the thread already but i so, it hasn't been put in the wiki.

SiKboy
Oct 28, 2007

Oh no!😱

Anonononomous posted:

Anyone have any general advice for the Fallout: New Vegas DLCs? I thought someone posted in the thread already but i so, it hasn't been put in the wiki.

I would play them in release order (Dead Money, Honest Hearts, Old World Blues, Lonesome Road). You dont need to, but there is an interconnected story that builds to Lonesome Road.

They scale to your level, so do them when you want, the rewards are generally pretty decent.

Dont take too much stuff when you are going to Dead Money, you dont get to take your gear in with you (or revisit the dead money area after you are finished) and when you come out you will be loaded down with stuff.

Keep a save before you go in to dead money, it has some bugs that basically leave you unable to continue (characters not going where they are supposed to or not reacting when you talk to them). If need be you can go back to taht save and go back in.

Personally I didnt like Dead Money at all, but enjoyed the rest. Your milage may obviously vary.

Dr Snofeld
Apr 30, 2009
Any advice for Final Fantasy X-2? It's one of the few FF games with nothing on the wiki.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

Dr Snofeld posted:

Any advice for Final Fantasy X-2? It's one of the few FF games with nothing on the wiki.

If you want the best ending, you need to use a walkthrough the entire game, because you have to do a bunch of easily missable things, make a few non-obvious dialogue decisions, and then hit a certain button combination in a cutscene that you will not do by accident.

Best advice is probably not to worry about getting the "best" ending.

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

Alchemists get to be pretty broken heal bots and can make the game pretty easily. I didn't think the game was too difficult, so really just run with classes that you enjoy and try to build grids around why the character. You are gonna get soooo many grids.

Spalec
Apr 16, 2010
Any tips for Dead rising 2: Off the record? There's a few bits on the wiki for vanilla DR2, I guess they all still apply?

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Spalec posted:

Any tips for Dead rising 2: Off the record? There's a few bits on the wiki for vanilla DR2, I guess they all still apply?
General tip, but if you've played any of the DR games before, you owe it to yourself to just go ahead and play the true, finally-and-without-dumb-health-attrition sandbox mode right off the bat.

With one caveat: Some of the challenges (the floating star things) will be near-impossible to Gold ranking the very first time you come across them, and a few may even require item forethought and planning and drink-mixing. However: They are all incredibly fun, except one item-collection one which is wacky-random-monkey-cheese and actually super loving frustrating to Gold without max speed and the fast-movement drink and collecting a bunch of the item in advance.

Also note: It is every person for themselves in Sandbox mode. You see that survivor over there running at you with urgency? He is not going in for a hug.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

SiKboy posted:

Personally I didnt like Dead Money at all, but enjoyed the rest. Your milage may obviously vary.

Oh, don't be a sourpuss. Let's see, you're stripped of all gear, take damage constantly, and spend hours wandering through a maze of streets that all look the same, with bear traps every three steps, scrounging for chips with which to buy Fancy Lads Snack Cakes to get back your health. What's not to like?

Oh, and an instant-death gimmick! Fun!

It gets better inside the casino, with a fairly decent storyline. At the end, after a punishingly hard maze, you get to the vault and the Big Prize is a dozen gold bars worth a zillion caps. Hel-loo? Post-apocalyptic society here! What use is gold? I'd rather find a vault full of ammo and Nuka-Cola.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Palleon posted:

and then hit a certain button combination in a cutscene that you will not do by accident
I was okay with everything up to this point. That's not "hard but doable" any more, it's "haha you have to buy our guide for $19.99". Which is quickly outclassed by a single visit to GameFAQs, but still.

SiKboy
Oct 28, 2007

Oh no!😱

Gynovore posted:

Oh, don't be a sourpuss. Let's see, you're stripped of all gear, take damage constantly, and spend hours wandering through a maze of streets that all look the same, with bear traps every three steps, scrounging for chips with which to buy Fancy Lads Snack Cakes to get back your health. What's not to like?

Oh, and an instant-death gimmick! Fun!

It gets better inside the casino, with a fairly decent storyline. At the end, after a punishingly hard maze, you get to the vault and the Big Prize is a dozen gold bars worth a zillion caps. Hel-loo? Post-apocalyptic society here! What use is gold? I'd rather find a vault full of ammo and Nuka-Cola.

See, you are focusing on the fun parts, its probably only fair to mention that for a fair chunk of the expansion (once you get into the casino) the main enemy you encounter (as there are literally only 3 types of enemy in the expansion, and 2 of them are basically the same but carrying different weapons) are unkillable holograms that you have to sneak past or run away from.

The big prize being essentially useless did kind of fit the story for it, the pointless obsession aspect. Even if you managed to get it all out (difficult but not impossible) no-one has enough caps to buy the bars from you anyway. So from a story point of view, thats fine. From a gameplay point of view the lack of a decent reward for the lovely slog that was dead money was the milky drip at the end of the infected dick.

If I remember right, most of the the New Vegas thread liked Dead Money, so tastes vary, but I dont think that the fallout 3 engine does that pseudo survival horror forced stealth gameplay particularly well.

redmercer
Sep 15, 2011

by Fistgrrl

SiKboy posted:

Keep a save before you go in to dead money, it has some bugs that basically leave you unable to continue (characters not going where they are supposed to or not reacting when you talk to them). If need be you can go back to taht save and go back in.

Personally I didnt like Dead Money at all, but enjoyed the rest. Your milage may obviously vary.

I suggest doing a "coc goodsprings" if you get stuck in Dead Money, particularly if you're specializing in Energy Weapons; because the weapon you get immediately is good enough to carry you through most if not all of the game.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Deus Ex: Human Revolution stuff that should be on the wiki:

- The bosses are bullet sponges. They are not, however, explosive sponges. A bunch of mines/ grenades / gas canisters will ruin a bosses day.

- On the same note, the Typhoon augmentation ruins bosses in 2-3 activations. It's also instantaneous and makes Jansen invulnerable for the duration.

- The non-lethal takedown is the most xp efficient way of dealing with enemies, at 50 xp per downed bad guy (125 for two guys at once with the double takedown upgrade). The next most efficient way is a headshot from the tranquilizer rifle (30 xp for a non-lethal takedown + 10 xp for a headshot). Whether you're going for the pacifist achievement or are trying to maximize your praxis kits, these are your best options.

- Hacking basics: capture the nodes that are unlikely to be detected first, and if you are detected disconnect and try again. Once you have to start hitting nodes with high detection chances, fortify everything you've got as you start the capture process, and try capturing / fortifying several nodes at ones before the trace starts. A good hack is a mixture of planning out your path to have as much stuff in the bag before a trace starts as possible, and frantically juggling your capture and fortify options ones the trace starts.

This one should be spoiled or behind a warning:
The third boss will counter your takedown attempts and do a lot of damage - UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


Xander77 posted:

- Hacking basics: capture the nodes that are unlikely to be detected first, and if you are detected disconnect and try again. Once you have to start hitting nodes with high detection chances, fortify everything you've got as you start the capture process, and try capturing / fortifying several nodes at ones before the trace starts. A good hack is a mixture of planning out your path to have as much stuff in the bag before a trace starts as possible, and frantically juggling your capture and fortify options ones the trace starts.

Fortify is entirely unnecessary. It is a total waste of time.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Xander77 posted:

Deus Ex: Human Revolution stuff that should be on the wiki:
Gonna agree with everything except that last one. Fortify is garbage. Just get the augs that reduce your detection chance if you're that worried.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Scientastic posted:

Fortify is entirely unnecessary.
Not if you're doing level 4-5 hacks and don't have the non-detection augmentation maxed out. Still useful even if you do.

(Particularly if you're trying to get all the rewards rather than just reach the green thingy, which I assume everyone should try due to being as min-max as me)

OneDeadman
Oct 16, 2010

[SUPERBIA]
A thing to note about hacking in Deus Ex is that you can also hack an object by capturing all the security nodes, instead of the green nodes. Doing that gives you all the mystery data as well. You can't do it on some hacks, but it's something to keep in mind.

You can pretty much get through most of the higher level hacks if you make liberal use of Stop Worms and Nukes. You will get roughly at least one each hack if you get the data in each one and each vender has 5 of each for really cheap.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



OneDeadman posted:

You can pretty much get through most of the higher level hacks if you make liberal use of Stop Worms and Nukes. You will get roughly at least one each hack if you get the data in each one and each vender has 5 of each for really cheap.
Yeah, to be fair I ended the game with like 80 of both chilling in my inventory :/

But if you HAVEN'T upgraded all your hacking augs, you probably wouldn't be eager to waste stop and nukes.

...

In other DX:HR news, I'll have to second The Lurkmore assertion that there are next to no problems that can't be solved with the aid of a previously prepared hacked turret.

Except for getting the pacifist achievement. The turret is slightly counter-productive there.

Also, I recommend mines. Not only are they really good for dealing with boss encounters, a carefully prepared gas mine trivializes such sections as the funicular or Zhao's penthouse

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


Xander77 posted:

Not if you're doing level 4-5 hacks and don't have the non-detection augmentation maxed out. Still useful even if you do.

(Particularly if you're trying to get all the rewards rather than just reach the green thingy, which I assume everyone should try due to being as min-max as me)

Nonsense. There is no point in upgrading fortify. I completed every hack wth rewards and I never fortified anything apart from the first time I did it and realised it was a waste of time.

If you are in a situation where you need to use fortify, you're hacking wrong. You can prioritise your targets and work your way around the grids really easily without setting off alarms, especially if you're willing to use the millions of nukes you pick up along the way.

I know that one of the great things about Deus Ex is that it's solvable in many ways, but recommending that players upgraded Fortify is the worst advice. I can't think of a less useful aug.

Dr Snofeld
Apr 30, 2009

Scientastic posted:

I know that one of the great things about Deus Ex is that it's solvable in many ways, but recommending that players upgraded Fortify is the worst advice. I can't think of a less useful aug.

Hacking: Identify, or whatever it's called; does literally nothing.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Xander77 posted:

Not if you're doing level 4-5 hacks and don't have the non-detection augmentation maxed out. Still useful even if you do.

(Particularly if you're trying to get all the rewards rather than just reach the green thingy, which I assume everyone should try due to being as min-max as me)

With a little practice, hacking is trivially easy. Although you need the augs that let you hack higher ranked systems, every other hack upgrade is poo. IMPORTANT: you can take over multiple nodes at once! If two or more nodes are accessible to you, start on one, then start the next right away.

A failed hack usually does nothing, but sometimes it sets off an alarm. There a computer in the pod hotel in Hengsha that does that.

Also, it's a crapshoot as to what onlookers will do if they see you hack. Sometimes they ignore you, sometime they go into panic mode, sometimes they attack.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Gynovore posted:

IMPORTANT: you can take over multiple nodes at once! If two or more nodes are accessible to you, start on one, then start the next right away.

:aaaaa:

I can't believe I never knew this

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Scientastic posted:

I know that one of the great things about Deus Ex is that it's solvable in many ways, but recommending that players upgraded Fortify is the worst advice. I can't think of a less useful aug.
Except I'm not, at all. What are you talking about? I recommend people use the fortify option WHILE THEY HACK, not that they use augmentations on it.

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


Xander77 posted:

Except I'm not, at all. What are you talking about? I recommend people use the fortify option WHILE THEY HACK, not that they use augmentations on it.

Oh, OK. I thought you were advocating wasting praxis on upgrading the fortify ability.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Scientastic posted:

Oh, OK. I thought you were advocating wasting praxis on upgrading the fortify ability.
Could you let me know what made you think so? People misunderstand me often lately, and I should probably do something to fix that.

Mr. Whale
Apr 9, 2009

Polite Tim posted:

I just realised i still have a working DS and Final Fantasy Tactics Advance A2, I'm about halfway through the game on it, just rescued Vaan and Penelo from bangaas, is there any big fuckyou fight coming up that i need to start preparing for?

Also, what's a good team to build up? My current roster is three main characters (Main guy, cit and that girl i can't remember the name of) as fighter turned thief, bishop with fighter skillset and paladin with white magick respectively, then I have a nu mou black mage/time mage, a hume ninja with high magick and a bangaa dragoon with fighter skillset. They seem to be doing alright but battles are frustratingly slow and I heard there were some skillsets that really broke the game

If you can, try to get a summoner with blood price. The summon skillset is very flexible and being able to cast no matter how much mp you have is great. You can also get doublecast from redmage for added brokeness. If you have mastermonk available for bangaa you should also switch to that. For the purposes of hitting stuff really hard, nothing really beats pummel.

eelmonger
Jun 20, 2008

Gynovore posted:

Also, it's a crapshoot as to what onlookers will do if they see you hack. Sometimes they ignore you, sometime they go into panic mode, sometimes they attack.

It does seem to be true that some people will react differently to hacking, but for the people that freak out/go hostile, it seems to be based on line of sight. The good thing is that these same people who flip out if you're standing in front of a computer for too long will have no issues if you surround them with vending machines so they can't see what you're doing.

ToxicFrog
Apr 26, 2008


Gynovore posted:

It gets better inside the casino, with a fairly decent storyline. At the end, after a punishingly hard maze, you get to the vault and the Big Prize is a dozen gold bars worth a zillion caps. Hel-loo? Post-apocalyptic society here! What use is gold? I'd rather find a vault full of ammo and Nuka-Cola.

SiKboy posted:

The big prize being essentially useless did kind of fit the story for it, the pointless obsession aspect. Even if you managed to get it all out (difficult but not impossible) no-one has enough caps to buy the bars from you anyway. So from a story point of view, thats fine. From a gameplay point of view the lack of a decent reward for the lovely slog that was dead money was the milky drip at the end of the infected dick.

It's been a while since I played Dead Money, but I seem to recall the vault also contains a shitload of drugs and ammo, some guns, and a big pile of pre-war money and chips which, while not as valuable as the gold bars, are much easier to turn into useful things. The gold is thematically appropriate, but if you don't fixate on that the vault still contains stuff worth grabbing.

Not to mention, of course, that the Holograph Rifle is one of the best weapons in the game.

All that said, while Dead Money had a few great moments and some good ideas, overall, survival horror and Fallout are two great tastes that don't taste good at all together, and next I play NV I probably won't play through Dead Money again legit.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

ToxicFrog posted:

It's been a while since I played Dead Money, but I seem to recall the vault also contains a shitload of drugs and ammo, some guns, and a big pile of pre-war money and chips which, while not as valuable as the gold bars, are much easier to turn into useful things. The gold is thematically appropriate, but if you don't fixate on that the vault still contains stuff worth grabbing.

I wasn't really bitching about the lack of reward, but rather the fact that the game attaches a zillion cap value to the gold bars, which in a post-apocalyptic society are pretty much just shiny bricks.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Gynovore posted:

I wasn't really bitching about the lack of reward, but rather the fact that the game attaches a zillion cap value to the gold bars, which in a post-apocalyptic society are pretty much just shiny bricks.
?

Gold is exactly as useful in a post-apocalyptic society as it is now (not at all).

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Gold is still a currency in New Vegas (the Legion uses it and the casinos accept it)

Andrast
Apr 21, 2010


Xander77 posted:

?

Gold is exactly as useful in a post-apocalyptic society as it is now (not at all).

Actually, Gold is really useful in electronics thanks to its great conductivity and corrosion resistance.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
My advice for F:NV DLC is to skip Dead Money and Honest Hearts altogether (unless you have the ultimate edition). They are both pretty boring.

Old World Blues is really amazing and Lonesome Road is worth playing. I wish all DLC for all games could be as good as Old World Blues, got drat.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Bigass Moth posted:

My advice for F:NV DLC is to skip Dead Money and Honest Hearts altogether (unless you have the ultimate edition). They are both pretty boring.

Old World Blues is really amazing and Lonesome Road is worth playing. I wish all DLC for all games could be as good as Old World Blues, got drat.

For every person saying DM and HH are bad, you'll get another one claiming the exact opposite. For what it's worth, I think they're the less interesting DLCs out of the four, but they also have some good things going for them and people's tastes are different enough that it's really hard to get a clear consensus on it, so I would absolutely recommend getting all of them and play them yourself, as it's the only way to find out whether you like a given DLC or not.

Anonononomous
Jul 1, 2007
When you say all my stuff gets taken and I can't get back to the area, do you mean that it is put in the storage chest right before you start the DLC and you can't get back to that chest? So should I just put everything I have in a chest somewhere else before starting the DLC?

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Anonononomous posted:

When you say all my stuff gets taken and I can't get back to the area, do you mean that it is put in the storage chest right before you start the DLC and you can't get back to that chest? So should I just put everything I have in a chest somewhere else before starting the DLC?

Yeah, your inventory is cleared out and put in a locker in the building that serves as the transition to the DLC area. You can get back to it within seconds of finishing the DLC, but you'll probably already have your pockets full of amazing unique loot and weapons so you'll probably want to store all your stuff someplace easily accessible if you don't want to have a slow encumbered walk all the way back to the Lucky 38. Personally I loved DM, not only because it was some drat fine character writing and some neat loot, but you also get a pretty dress gown, and I'm a man who loves pretty dresses in games.

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IceG
Feb 7, 2006

Bigger than Hitler - Better than Christ

I got the Mount and Blade collection for cheap yesterday, I saw there are a few tips for Warband on beforeiplay but anyone got advice for the other two?

Are you supposed to play them consecutively for the story or anything like that?

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