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I threw $50 at it when it came up and didn't mention it.
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# ? Apr 16, 2012 18:12 |
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# ? May 9, 2024 06:03 |
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So at this rate it looks like it's just going to miss the 3 million mark (ending around 2.95 million). Unless things pick up.
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# ? Apr 16, 2012 18:17 |
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Put in $30. As much as I like Fallout 1+2 I was hesitant about offering funding because I never played Wasteland and I'm not expecting this to fill that void. If it were a kickstarter for some kind of Van Buren revival then I would have thrown money at it, but with this I would have rather waited a while, see how the project is shaping up and then donate if it appeals to me. But there's a deadline and that $30 bracket is hard to resist.
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# ? Apr 16, 2012 18:17 |
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As someone who missed out on Wasteland in the first place but was introduced to it late and liked it (once I got in the right headspace for playing an ancient RPG with all the bullshit that implies) I put in $50. Because feelies are great and it seems the only way to get them nowadays is to buy the Ultra Limited Collectors Edition.
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# ? Apr 16, 2012 18:20 |
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So I'm assuming that the $50 and over tiers include all the rewards found in the $30 tier, even though it doesn't say so. Is that correct? Because I don't want to pledge $50 and miss out on the Chris Avellone Novella. And I'm confused. Chris Avellone and Michael Stackpole are BOTH doing Novellas? theblackw0lf fucked around with this message at 18:25 on Apr 16, 2012 |
# ? Apr 16, 2012 18:21 |
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theblackw0lf posted:So I'm assuming that the $50 and over tiers include all the rewards found in the $30 tier, even though it doesn't say so. Is that correct? Yep! And if I wasn't counted by RagingBoner, I'm in for $250.
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# ? Apr 16, 2012 18:25 |
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theblackw0lf posted:So I'm assuming that the $50 and over tiers include all the rewards found in the $30 tier, even though it doesn't say so. Is that correct? quote:Project Update #13: Less than 40 hours left... Emphasis mine.
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# ? Apr 16, 2012 18:26 |
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theblackw0lf posted:So I'm assuming that the $50 and over tiers include all the rewards found in the $30 tier, even though it doesn't say so. Is that correct? Everything trickles down, unless specifically mentioned. If you get the $50 level, you'll get the stuff at each level lower than yours, too. Oh hey, Grim Dawn, the new videogame made by the Titan Quest guys, has been preparing to release a kickstarter to help finish the last leg of their game. One of the few projects where much of the project is completed already. It looks neat.
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# ? Apr 16, 2012 18:28 |
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fookolt posted:Yep! Ok, pledged $55.
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# ? Apr 16, 2012 18:28 |
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We're at $2.8M now and the amount has grown by $130k during the last 20 hours. 18 hours to go but $3M is definitely doable. E: And I'll raise my pledge to $165 if Quarex promises to do an LP. Smol fucked around with this message at 18:34 on Apr 16, 2012 |
# ? Apr 16, 2012 18:31 |
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In the $100. Can't wait for this game! But in the meantime... yes please on the LP, Quarex.
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# ? Apr 16, 2012 18:31 |
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theblackw0lf posted:So at this rate it looks like it's just going to miss the 3 million mark (ending around 2.95 million). Unless things pick up. I really like having modding tools available. Badguy posted:Put in $30. For me it was a no-brainer even not having played Wasteland: all of the Fallout and Wasteland devs, working together on a sequel to the game that inspired the creation of Fallout in the first place? gently caress yes, sign me up. Also, I wouldn't be surprised to see at least some of the ideas from Van Buren in there; ISTR Avellone or Fargo saying something to that effect. We probably won't see Van Buren as originally envisioned at any point, but between Wasteland 2 and New Vegas, I think most of it will get used somehow.
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# ? Apr 16, 2012 18:32 |
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ToxicFrog posted:Wait, what? How? If you play it with a mouse, it basically treats it as if you're pressing a key every time it polls the mouse and realises that you're clicking (or holding) the mouse button down. If it polls often, that translates into a whole lot of mouse clicks translated into a whole bunch of key presses… so a single careless click-and-hold can easily send you half-way across the map, through eight land mines, a few cacti, and some radiation just for good measure. …and then we come to the state mechanics. Every time you leave one area for another (and what counts as an “area”, and what is simply a sub-area of the place you're in, is at times less than intuitive), it saves the state of the world for when you come back. Since the entire world and its entire state is saved in the data files for the game, this means there are no undo:s if you do something wrong and leave. Most of the time, you get a warning prompt that you're about to leave an area, but that's easily dismissed with a single keypress. Now combine the two: “doing something wrong and leaving” can be as simple as hold on to your mouse for too long, rack up an entire party of mortally or critically wounded and radiated characters, in a new area (because that last polling of the mouse also counted as accepting the area transfer... oops) with the only one still left alive being the one character without First Aid or Medic. Good night, and good luck. Even within areas, where you can always quit without saving (but you have to be careful about it), you can screw yourself over in a similar way. Clicking your mouse cursor on the party counts as holding the ESC key down, which just passes time. Normally, this is used to have people heal up (or, probably even more commonly, to make a “heal for 24h” macro), but it works the other way around as well: leaving a seriously wounded without care will over time have him turn worse and worse and finally die. Now imagine what happens if you click your half-dead party and the game decides to count that as roughly 10^48 key presses on the ESC key. So yes. Leave the mouse drivers unloaded — they're far more trouble than they're worth. It's a keyboard game with mouse support hacked in largely “just because”. Tippis fucked around with this message at 18:43 on Apr 16, 2012 |
# ? Apr 16, 2012 18:41 |
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edit ≠ quote… dunce >_<
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# ? Apr 16, 2012 18:41 |
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Threw in $50 at the start of this madness, may or may not upgrade depending on how crazy I'm feeling.
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# ? Apr 16, 2012 18:43 |
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ToxicFrog posted:I really like having modding tools available. The kickstarter counter doesn't include the paypal pledges on their website.
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# ? Apr 16, 2012 18:43 |
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Kaboobi posted:Threw in $50 at the start of this madness, may or may not upgrade depending on how crazy I'm feeling. Let the planets guide you.
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# ? Apr 16, 2012 18:48 |
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ToxicFrog posted:Wait, what? How? Right, so miss-click might be the wrong term to use. More like "miss-press-some-buttons-on-the-Keyboard". Let's say the two doctors on my team gets irradiated. If I then proceed out of my current location to a new one, the game auto saves and my guys condition gets worse and worse which could mean that my two dudes die outright and that the game saves that progress. This might not be a problem for a patient player, but for a player with ADD like myself (not really) ,who just runs all over the place without really knowing what's going on, it might pose a problem... Actually, I just realized that what I'm trying to say is "Please Quarex play this game for me because I'm too lazy". (Accidentally selling your best weapon without being prompted "Are you SURE you want to sell this gun" IS frustrating though, please give me that!) Edit: Basically what Tippis said waqii fucked around with this message at 18:51 on Apr 16, 2012 |
# ? Apr 16, 2012 18:48 |
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Tippis posted:So yes. Leave the mouse drivers unloaded — they're far more trouble than they're worth. It's a keyboard game with mouse support hacked in largely “just because”. This, or play the Apple II version, which does not have mouse support Edit: I neglected this thread for a while (despite being a big Wasteland fan) and got back to it yesterday and I regret not being able to help with the paragraphs app HiriseSoftware fucked around with this message at 18:58 on Apr 16, 2012 |
# ? Apr 16, 2012 18:50 |
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They'd hardly dismiss the idea of building mod tools if they fall short of the $3 million mark, right? Dev costs are met so, as long are there aren't any major setbacks, I can't imagine there'd be many expenses to cover once it's released. Wouldn't be too crazy to project a few thousand more sales from people who didn't like the idea of contributing to a funding model, didn't hear about the kickstarter or would only take an interest once they've seen a solid build of the game. They should be able to cover the costs somewhere down the line.
Tokyo Incident fucked around with this message at 18:56 on Apr 16, 2012 |
# ? Apr 16, 2012 18:54 |
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I just dropped $100 dollars on this bad boy.
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# ? Apr 16, 2012 18:54 |
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Badguy posted:They'd hardly dismiss the idea of building mod tools if they fall short of the $3 million mark, right? Dev costs are met so, as long are there aren't any major setbacks, I can't imagine there'd be many expenses to cover once it's released. Wouldn't be too crazy to project a few thousand more sales from people who didn't like the idea of contributing to a funding model, didn't hear about the kickstarter or would only take an interest once they've seen a solid build of the game. They should be able to cover the costs somewhere down the line. Brian Fargo should pony up that 100k he promised initially. Fargo fund those mods!
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# ? Apr 16, 2012 18:58 |
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I don't want mod tools I want a bigger game with more poo poo in it.
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# ? Apr 16, 2012 19:00 |
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Well it pulled in $11,500 last hour, so the three million is still possible.
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# ? Apr 16, 2012 19:01 |
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Peas and Rice posted:I don't want mod tools I want a bigger game with more poo poo in it. Just imagine some deranged fans happily recreating Wasteland 1 with the Wasteland 2 mods.
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# ? Apr 16, 2012 19:02 |
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HiriseSoftware posted:This, or play the Apple II version, which does not have mouse support DOS version looks better. Or so I'm told. quote:Edit: I neglected this thread for a while (despite being a big Wasteland fan) and got back to it yesterday and I regret not being able to help with the paragraphs app Even with it done now, knowing that so many people are willing to help with it gives me the warm fuzzies.
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# ? Apr 16, 2012 19:03 |
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signalnoise posted:Just imagine some deranged fans happily recreating Wasteland 1 with the Wasteland 2 mods. Even better, if you're on the fence about just how awesome mod tools would make this game, just look into the Skyrim Nexus thread. Just imagine the possibilities for WastelandNexus
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# ? Apr 16, 2012 19:03 |
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ToxicFrog posted:DOS version looks better. They do look a lot better. The Apple II box had the PC screenshots on the back, so I was kinda disappointed that the game didn't look exactly like that. But the Apple II graphics still had their charm and back then that's all I knew.
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# ? Apr 16, 2012 19:08 |
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fookolt posted:Even better, if you're on the fence about just how awesome mod tools would make this game, just look into the Skyrim Nexus thread. Gonna get some boobs on that Scorpitron 2.0. Also there will be a sidequest where you can seduce it.
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# ? Apr 16, 2012 19:08 |
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fookolt posted:Even better, if you're on the fence about just how awesome mod tools would make this game, just look into the Skyrim Nexus thread. Oh, the panties we could mod...
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# ? Apr 16, 2012 19:10 |
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I think I remember reading in one of the interviews that it wasn't a binary decision so I'm assuming they're not going to go "Oh drat... $2,999,999. Guess you guys don't want mod tools!" More importantly it sounded like priority number one is world size and content. The mod tools are a small team over and above the main team if and only if they had the resources to spare. Also to Peas and Rice, there's probably an upper limit to what they can reasonably accomplish in the 16-18ish months anyway. 3 million sounds like quite a lot but that's a pretty lean development budget these days, especially for how many folks it sounds like are already on the team and I'm only thinking of those named so far.
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# ? Apr 16, 2012 19:11 |
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Blooshoo posted:Gonna get some boobs on that Scorpitron 2.0. Also there will be a sidequest where you can seduce it. You need to spend more time in Nexus: it's Scorpidong or the highway
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# ? Apr 16, 2012 19:13 |
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signalnoise posted:Just imagine some deranged fans happily recreating Wasteland 1 with the Wasteland 2 mods. Isn't that what this kickstarter was all about?
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# ? Apr 16, 2012 19:23 |
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Another lurker de-cloaking here to chime in. I donated $250. I never played Wasteland, but Fallout 1/2 are some of my favorite games of all time. Quarex - I was in for $100 on day 2, but started worrying about if that much was a good idea. Your enthusiasm not only erased my doubts, but convinced me to go up to $150, and then $250 level a day or two later. Thanks, man! e: Also, if we get to name our player characters, I shall name one of them Quarex. Azathoth Prime fucked around with this message at 19:49 on Apr 16, 2012 |
# ? Apr 16, 2012 19:27 |
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Azathoth LCA posted:Another lurker de-cloaking here to chime in. I donated $250. I never played Wasteland, but Fallout 1/2 are some of my favorite games of all time. Heh, I was in at $150 initially and then bumped up to $250. All I know is that when I release my indie game, I'm going to have Quarex be the hypeman. Quarex, are you a fan of Battlefield or Tribes?
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# ? Apr 16, 2012 19:30 |
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I'm in for 115 of your American dollars.
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# ? Apr 16, 2012 19:30 |
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theblackw0lf posted:So I'm assuming that the $50 and over tiers include all the rewards found in the $30 tier, even though it doesn't say so. Is that correct? Oh jesus, what happened to this post. Chris is doing a comic book/novel style thing. Stackapole is writing a treasure map/guide as if it was written by a Wastelander. So Chris will have something similar to the comics for New Vegas, while Stackapole will have something more like "left a bag of grenades under the bus on the way to Vegas, hope nobody steals them."
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# ? Apr 16, 2012 19:32 |
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Rookersh posted:Oh jesus, what happened to this post. There were comics for New Vegas?
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# ? Apr 16, 2012 19:34 |
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Thinking of upping from $50 to $10. How to choose which reward, poster or t-shirt?
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# ? Apr 16, 2012 19:38 |
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# ? May 9, 2024 06:03 |
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$15 in from me; would've liked the paper manual/physical copy, but money is tight.
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# ? Apr 16, 2012 19:41 |