|
That sometimes happened to me and I believe it was because the game couldn't connect to the EA servers or some nonsense. Even if you don't do multiplayer you should have 50% at least, but for some reason they decided that if you've not checked in you get zero. I don't even understand why they did that, it's so ridiculous that you can't even play single player without going through EA. Anyway, try doing the usual. restarting the game and whatnot.
|
# ? Apr 22, 2012 09:20 |
|
|
# ? Jun 3, 2024 08:32 |
|
skoolmunkee posted:That sometimes happened to me and I believe it was because the game couldn't connect to the EA servers or some nonsense. Even if you don't do multiplayer you should have 50% at least, but for some reason they decided that if you've not checked in you get zero. I don't even understand why they did that, it's so ridiculous that you can't even play single player without going through EA. Got it working. All I did was go to the multiplayer menu, create a character, download a few of the free character "packs", and back out. I'm on a free account so there's no way it will let me play any matches anyways. In-game it's back to 50% with a green bar instead of the blue one on the galactic readiness menu. Must be some weird bug, or EA are being assholes
|
# ? Apr 22, 2012 10:08 |
|
HoveringCheesecake posted:For all of the poo poo ME1 gets in these threads it is still a great game. If you people hate the gunplay so loving much, just play as a biotic on casual. Did you stop reading my post 4 words in?
|
# ? Apr 22, 2012 14:10 |
|
Man you get an absurd amount of carry weight in singleplayer. I can carry a Valiant V around as an Adept and still get 184% power recharge. That said, sniper rifles seem terrible on insanity. It takes two headshots to take down a Cerberus trooper with a Valiant V. At least it helped me get the Atlas hijack achievement.
|
# ? Apr 22, 2012 14:18 |
|
Cbouncerrun posted:That said, sniper rifles seem terrible on insanity. It takes two headshots to take down a Cerberus trooper with a Valiant V.
|
# ? Apr 22, 2012 14:48 |
|
That DICK! posted:Did you stop reading my post 4 words in? I didn't mean you, I meant some of the 360 and PC users who poo poo all over it at every opportunity. Good luck ever playing it on PS3! My copy still says "ONLY FOR XBOX 360" and of course it is published by Microsoft. Just get it for PC. Cbouncerrun posted:Man you get an absurd amount of carry weight in singleplayer. I can carry a Valiant V around as an Adept and still get 184% power recharge. The most fun I had with ME2 was an Infiltrator on Insanity, and I'm sure ME3 will be the same whenever I decide to play it again. Maybe in 6 months. I need to bring my femshep through the rest of ME1 and all of ME2 first.
|
# ? Apr 22, 2012 16:02 |
|
Cbouncerrun posted:Man you get an absurd amount of carry weight in singleplayer. I can carry a Valiant V around as an Adept and still get 184% power recharge. YEah you're not going to get the oomph out of a sniper rifle that an infiltrator or soldier would simply because you've probably built yourself around increasing biotic power damage, are wearing biotic focused armor and dont have access to soldier and infiltrator abilities and passives that massively boost weapon damage. My adept ended up using a valiant x in my ng+ and only really pulled it out to shoot armored enemies while biotics were on their 1-3 second cooldowns. Edit - replaying me1 has reminded me just how much I love this series (despite the ending). That first time when you arrive at the citadel is fantastic and seeing kaidan and Ashley awestruck at the scope of the place while checking out the scenic view near the med clinic just helps set the tone for the entire game. Running around, meeting the alien races for the first time, exploring uncharted worlds and landing on them - just so cool. It's the sense of wonder and exploration that the later games sadly began to shift away from that I love the most about me1 Banjodark fucked around with this message at 17:12 on Apr 22, 2012 |
# ? Apr 22, 2012 17:05 |
|
Banjodark posted:Edit - replaying me1 has reminded me just how much I love this series (despite the ending). That first time when you arrive at the citadel is fantastic and seeing kaidan and Ashley awestruck at the scope of the place while checking out the scenic view near the med clinic just helps set the tone for the entire game. Running around, meeting the alien races for the first time, exploring uncharted worlds and landing on them - just so cool. I'm just running through Virmire at the moment, with Ryan Shepard, Infiltrator Extraordinaire. The scene with Sovereign never stops being awesome Edit: Man, ME1 must have the most powerful pistols in any videogame ever. magimix fucked around with this message at 19:27 on Apr 22, 2012 |
# ? Apr 22, 2012 19:23 |
|
Banjodark posted:It's the sense of wonder and exploration that the later games sadly began to shift away from that I love the most about me1 Seriously, at some point they decided it HAD to be Super loving Gritty, and they never went back. If they make another game in the Mass Effect universe, regardless of what it is, I hope they try to get that sense of wonder back.
|
# ? Apr 22, 2012 21:09 |
|
I never got a sense of wonder from exploring the same pallet swap planets. Exploration could be nice, but the planets need to have more variety to make it worthwhile.
|
# ? Apr 22, 2012 21:22 |
|
gently caress yeah! Regardless of how janky its gameplay design might be, ME1's endgame remains loving awesome. And now its time to break the seal on another ME2 run
|
# ? Apr 22, 2012 21:27 |
|
I do have a sense of wonder from the fact that the game with one of the worst combat systems I've ever seen somehow became incredibly popular.
|
# ? Apr 22, 2012 21:28 |
|
Internet Kraken posted:I never got a sense of wonder from exploring the same pallet swap planets. Exploration could be nice, but the planets need to have more variety to make it worthwhile. It was entirely in the skyboxes and the music setting the tone. The actual land was really boring and needed more to see or do. Randomly generated heightmaps offers nothing interesting.
|
# ? Apr 22, 2012 21:30 |
|
Every now and then there would be obviously constructed pathways for the Mako in the middle of some mountains and stuff, but they were always positioned in a way that you wouldn't ever see them from the right angle. I always found that really odd, like the map was flipped backward or something.
|
# ? Apr 22, 2012 21:33 |
|
Doctor Reynolds posted:Every now and then there would be obviously constructed pathways for the Mako in the middle of some mountains and stuff, but they were always positioned in a way that you wouldn't ever see them from the right angle. I always found that really odd, like the map was flipped backward or something. Nodacrux is a 'good' planet for that sort of thing. Even after so many playthroughs, its not unheard of to reach the top of something and be all, 'Huh... So there is a smoother route just here, eh?'. Aristobulus posted:It was entirely in the skyboxes and the music setting the tone. Its a weirdly specific talent for a studio; like Bioware cornered the market on skybox artists. You see it across all three games.
|
# ? Apr 22, 2012 21:37 |
|
Aristobulus posted:It was entirely in the skyboxes and the music setting the tone. I was thinking more of the way the Citadel's presented in the first game, anyway. That's where the wonder came in for me. I dunno, at the time the game was just a bit magical, before it got all shitted up with grimdark and comical cleavage and gratuitous rear end shots. People think the game plays like poo poo now, but back in 2007 we took our awkward gunplay with a side of big open spaceworld and we liked it
|
# ? Apr 22, 2012 21:40 |
|
I seriously just want to play in the universe of Mass Effect, I don't want to do this whole retarded "The universe is entirely hinging upon you!" schtick all the time. Having the whole planet Earth be burning while I'm trying to gallivant around the universe is distracting. I want to go to Palaven, not during wartime. I wanna go to Thessia and see what a Thessian beach resort is like. I wanna go to Sur'Kesh and hang with the peeps there. The only planet I feel like I "get" is Tuchanka.
|
# ? Apr 22, 2012 21:58 |
|
Fag Boy Jim posted:I do have a sense of wonder from the fact that the game with one of the worst combat systems I've ever seen somehow became incredibly popular. I actually really liked the combat in ME1, for the most part.
|
# ? Apr 22, 2012 22:05 |
|
BAH! For the life of me I cannot decide on a bonus talent for my ME2 Infiltrator. I'm considering keeping AI Hack and Cryo Ammo down, so I have points spare to max out my bonus talent. But what bonus talent to take? I'm not big on defensive talents in ME2, and for this particular Shepard I want to opreserve class verisimilitude to some extent by not taking a Biotic bonus. I fancy sticking with my base ammo talents (or at least, the one I'll put points into); this isn't optimal in gameplay terms, but I do it here for roleplaying reasons, and to encourage a particular approach to shore party composition. So far as the remaining talents go... I like the idea of Neural Shock, but it doesn't penetrate defenses. I'm kinda of flip-flopping between Energy Drain and Flashbang Grenade. ED would be undeniably useful, and also would fee right for the class. On the other hand, Flashbang Grenade would make a change of pace, also feels like a git for the class, and it isn't a talent I've used a great deal (be it with Shepard or Kasumi). Well how about that - I *can* for the life of me decide Edit; That said, NS can stagger defended enemies, and has a faster base cooldown also, and is direct to target... (And is a talent I've *never* taken as a bonus, so it'd be something new in those terms) *sigh* Okay, lets re-start this sucker. Edit: Of course, FG has the further advantage of working on synthetics too. Ah well, I fancied watching the opening cinematics again anyway magimix fucked around with this message at 22:24 on Apr 22, 2012 |
# ? Apr 22, 2012 22:16 |
|
I went with armor piercing ammo on my last Infiltrator run and never regretted it. Really came in handy taking on the big targets. Maybe not as flashy as taking a biotic power but I wanted my Shep to be a "normal" dude and the damage bonus was a big help.
|
# ? Apr 22, 2012 22:32 |
|
I hated Shepard's use of the grenade abilities in ME2. I went with AP Ammo too for my Infiltrator, mainly for Widowing away Scions and the Reaper Baby faster.
|
# ? Apr 22, 2012 22:39 |
|
Piedmon Sama posted:I went with armor piercing ammo on my last Infiltrator run and never regretted it. Really came in handy taking on the big targets. Maybe not as flashy as taking a biotic power but I wanted my Shep to be a "normal" dude and the damage bonus was a big help. AP is an excellent bonus, to be sure, but I've used that on a fair few playthroughs already. Also, I want to stick with core ammo talents (well, talent, at any rate) for this one. I think I'll get on okay with Flashbangs; I'm way better at throwing grenades than I was last time I tried FBs as a bonus.
|
# ? Apr 22, 2012 22:40 |
|
magimix posted:AP is an excellent bonus, to be sure, but I've used that on a fair few playthroughs already. Also, I want to stick with core ammo talents (well, talent, at any rate) for this one. I always end backup at reave for stripping defenses as a bonus power.
|
# ? Apr 22, 2012 22:42 |
magimix posted:Edit: Of course, FG has the further advantage of working on synthetics too. Ah well, I fancied watching the opening cinematics again anyway If you haven't done so ever, you can try out Inferno Grenade and tap points from Incinerate to max it out as they preform similar roles. Inferno Grenade, aimed properly with a certain evolution, can do crazy damage to single targets OR down whole husk mobs depending on the toss. The trick is making sure the shrapnel detonate close together so its damage can stack multiple times in a small area. Usually this means lobbing it against a wall or exploding it at someone's feet.
|
|
# ? Apr 22, 2012 22:43 |
|
HenessyHero posted:If you haven't done so ever, you can try out Inferno Grenade and tap points from Incinerate to max it out as they preform similar roles. Inferno Grenade, aimed properly with a certain evolution, can do crazy damage to single targets OR down whole husk mobs depending on the toss. The trick is making sure the shrapnel detonate close together so its damage can stack multiple times in a small area. Usually this means lobbing it against a wall or exploding it at someone's feet. Sounds neat. Tell you what - I'll pencil that in for my 30th ME2 run Edit: I shouldn't have started a new ME2 run so late in the day. The coming working week beckons, and all I want to do is kick arse with my grenade-lobbing Infiltrator magimix fucked around with this message at 23:04 on Apr 22, 2012 |
# ? Apr 22, 2012 22:47 |
|
rotinaj posted:I seriously just want to play in the universe of Mass Effect, I don't want to do this whole retarded "The universe is entirely hinging upon you!" schtick all the time. Having the whole planet Earth be burning while I'm trying to gallivant around the universe is distracting. Again, this speaks to why the ME trilogy was so engrossing and got people so invested. How many games do you play that invoke that feeling in you? How many is it where the conflict could just stop entirely and you'd still be interested? As I've said before, the Reapers could've all just fallen into a black hole and I really wouldn't have cared. I just wanted to explore the galaxy and the planets and learn more about the alien races and their cultures and do more cool poo poo with Shep's squad. Getting a chance to do that by visiting the homeworlds outside of wartime, as you say, could be really interesting. It's what I always hoped might happen in future games after Shepard's story, since clearly Shepard is never going to get away from the huge galaxy spanning threat.
|
# ? Apr 22, 2012 23:36 |
|
magimix posted:Edit: Man, ME1 must have the most powerful pistols in any videogame ever. Alpha Protocol?
|
# ? Apr 23, 2012 01:59 |
MrL_JaKiri posted:Alpha Protocol? Tick...tick...tick...tick...tick... BLAOW 5 enemies down
|
|
# ? Apr 23, 2012 02:20 |
|
If only Mass Effect has a "suave" dialogue option.
|
# ? Apr 23, 2012 02:26 |
|
Speaking of Alpha Protocol, GameStop has it for 12 bucks. Is it worth tearing myself away from Arkham City to get it?
|
# ? Apr 23, 2012 02:33 |
|
Emphatically yes.
|
# ? Apr 23, 2012 02:38 |
|
First ME2 insanity playthrough is going well I've only died a few times, this isn't bad... *Dies 5 times in a row to Geth Colossus fight* Why the gently caress does it have to have infinite reinforcements, that's the only thing that fucks me over
|
# ? Apr 23, 2012 03:27 |
|
Zikan posted:First ME2 insanity playthrough is going well I've only died a few times, this isn't bad...
|
# ? Apr 23, 2012 03:31 |
|
Zikan posted:First ME2 insanity playthrough is going well I've only died a few times, this isn't bad... That's definitely a fight where it pays to be aggressive. Fortune favors the bold If you're a vanguard, you can even charge the colossus from across the map and [RIGHT HOOK] it to death.
|
# ? Apr 23, 2012 03:32 |
|
I really wish the ME games had more than 2 voice actors for Shepard. Yeah, it's totally beyond the scope of the games to do that, but it would be awesome. Saints Row did that. Sure, the game didn't have nearly as much dialogue and it would cost more time and money that it's worth, but I'd love to have a English Shepard, crazy redneck Shepard, Samuel L. Jackson Shepard, Macho Man Randy Savage Shepard... Also, character creation seems to be sorely lacking in the sunglasses department.
|
# ? Apr 23, 2012 03:38 |
|
I started a new ME1 game and I talked to the requisitions officer right after the first mission. He's offering some VII Spectre gear. I'm not even a Spectre yet. Is this normal? It...doesn't seem normal.
|
# ? Apr 23, 2012 03:50 |
|
Having the Rich achievement unlocks Spectre weapons for every career you have. That was one of the nice things ME1 did, just about every non-DLC achievement included a bonus in-game past gamerscore points.
|
# ? Apr 23, 2012 03:54 |
|
BrokenKnees posted:Having the Rich achievement unlocks Spectre weapons for every career you have. That was one of the nice things ME1 did, just about every non-DLC achievement included a bonus in-game past gamerscore points. I scrimped and saved up to one million credits and finished my first playthrough with seven million in the bank. Guess I didn't need to worry.
|
# ? Apr 23, 2012 04:02 |
|
I just got ME2 and started a playthrough and , the FemShep is ugly compared to ME3's FemShep. Is there anything to tick off when you are importing the save in ME3 to use at least the default ME3 FemShep face? Also, I feel that the missions in general are better in ME2 than in ME3.
|
# ? Apr 23, 2012 04:17 |
|
|
# ? Jun 3, 2024 08:32 |
|
skoolmunkee posted:That sometimes happened to me and I believe it was because the game couldn't connect to the EA servers or some nonsense. Even if you don't do multiplayer you should have 50% at least, but for some reason they decided that if you've not checked in you get zero. I don't even understand why they did that, it's so ridiculous that you can't even play single player without going through EA. The simple explanation is they want to know what you are doing with the game and when and on what. The amount of data being mined by every company out there in the world is mind boggling. NPR was running a story this weekend how within the next five years companies that handle "big data" are going to become a vital part of every day business due to client companies having more data than they know what to do with. HardDisk posted:I just got ME2 and started a playthrough and , the FemShep is ugly compared to ME3's FemShep. I wish you could use the ME3 Femshep face in the previous games. But from what I've read she's a unique texture or overlay that can't be duplicated. Instead you have to make close approximations.
|
# ? Apr 23, 2012 04:24 |