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girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Internet Friend posted:

I would change your second tip to "You can't solve every puzzle until New Game +" because the way it's worded now gives away the solution.
That is not helpful in the least. "Can I solve this puzzle? Do I have to wait? Is it required? HOW DO I KNOW!? :psyboom:"

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Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Colon V posted:

That is not helpful in the least. "Can I solve this puzzle? Do I have to wait? Is it required? HOW DO I KNOW!? :psyboom:"
You just made a huge post that consists off "to defeat the bunny boss, shoot it until it dies. Also, don't get hit". You may not be the best authority on writing advice.

Xander77 fucked around with this message at 11:12 on Apr 17, 2012

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

Xander77 posted:

You just made a huge post that consists off "to defeat the bunny boss, shoot it until it dies. Also, don't get hit". You may not be the best authority on writing advice.

He has a point, though. When you tell someone they can't complete some puzzles until they beat the game, they'll end up just skipping random hard puzzles because they think they're impossible (at that time).

VodeAndreas
Apr 30, 2009

Any tips for Total War: Shogun 2, haven't really played any Total War games before and while it seems fun I seem to be getting my rear end kicked and everyone else has a massively larger force than me.

Pretty much just some newbie starting out compaign tips and if any units are definitively awful.

Internet Friend
Jan 1, 2001

TheRagamuffin posted:

He has a point, though. When you tell someone they can't complete some puzzles until they beat the game, they'll end up just skipping random hard puzzles because they think they're impossible (at that time).

That's my point; the puzzles are the meat of the game, but the game doesn't give you a necessary tool to solve some of them until NG+. You can beat the first playthrough without worrying about the hard stuff. There's no reason not to go through it as fast as possible.

Internet Friend fucked around with this message at 15:45 on Apr 17, 2012

Wrist Watch
Apr 19, 2011

What?

Vizrt posted:

Anything for Chantelise: A Tale of Two Sisters? There's nothing in the thread or wiki. The game looks pretty straightforward, but I figured I may as well check if there is any easily missed content or any obtuse game mechanics.

- Use a controller because trying to play with the keyboard will make you hate the game. Use your 360/ps3 controller or go get a cheap $10 usb one from the store if you have to.

Morpheus
Apr 18, 2008

My favourite little monsters

Wrist Watch posted:

- Use a controller because trying to play with the keyboard will make you hate the game. Use your 360/ps3 controller or go get a cheap $10 usb one from the store if you have to.

Yes, listen to this. The control scheme is convoluted otherwise.

Each area has a special objective for you to do which nets you an item. You can pay the priest to get a hint at these objectives, but don't waste your cash, just look them up online. The hints are usually pretty terrible anyway.

bbcisdabomb
Jan 15, 2008

SHEESH

Wrist Watch posted:

- Use a controller because trying to play with the keyboard will make you hate the game. Use your 360/ps3 controller or go get a cheap $10 usb one from the store if you have to.

Can you post your control scheme? I've been trying to get a good one for a while now.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Xander77 posted:

You just made a huge post that consists off "to defeat the bunny boss, shoot it until it dies. Also, don't get hit". You may not be the best authority on writing advice.
...point taken, I'll go slim that poo poo down.

Sentient Toaster
May 7, 2007
Not the fork, Master!

bbcisdabomb posted:

Can you post your control scheme? I've been trying to get a good one for a while now.
I actually use a PS1 controller for this. Attack on square, jump on X, magic on circle, lock on triangle. Then menu on start and L1/R1 for the camera. I haven't even tried finishing the game yet because holy poo poo, some of those rooms. Enemies will shoot at you before you can even see them. Still...

Chantelise
-When an area is giving you trouble, you can practice it in time trial mode from the world map without having to run through all the rooms before it. This includes bosses!

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I also started Mount and Blade recently....I have the right to rule and I'm working on becoming famous......but it seems like every town/elder I go to doesn't have anything to do, most lords don't have anything to do, the ones that do are often giving me quests that are above my level (Hey go meet a spy in the capital city of the place we're warring with). The guildmasters give me piddly 300 dollar quests that won't cover a week of my army's expenses.

What's a guy to do other than sacking the poo poo out of towns when we're at war?



Is there a better thread for this?

Cirofren
Jun 13, 2005


Pillbug

Intel&Sebastian posted:

What's a guy to do other than sacking the poo poo out of towns when we're at war?

This is pretty much what you want to be doing. Questing will not give you enough money to maintain an army + garrison once you get a castle. At this point war is your most profitable activity and if burning enemy towns to the ground isn't your cup of tea you should be capturing every enemy lord you can get your hands on like you're a French noble at the battle of Agincourt (you want ransoms).

If you're looting towns train a party member in looting, if you're taking prisoners take a few points in prisoner management yourself. If you (rebel and) become King you can always just award yourself the most prosperous towns/castles/cities but until then you're in the most economically unforgiving part of the game and extended peace can bankrupt you or force you to disband much of your strength.

Cirofren fucked around with this message at 04:30 on Apr 19, 2012

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood

VodeAndreas posted:

Any tips for Total War: Shogun 2, haven't really played any Total War games before and while it seems fun I seem to be getting my rear end kicked and everyone else has a massively larger force than me.

Pretty much just some newbie starting out compaign tips and if any units are definitively awful.

I asked the same question a few months ago, and got few responses. Your best bet is to play a few skirmishes to try all the units out, and what works. Keep in mind this is mostly for campaign, multiplayer is a whole other story.

A all types of units generally have the same "damage", as in a bow ashigaru will often do the same damage as the elite bow warrior monk unit, because of the numbers advantage.

The game is very "rock, scissors, paper". For example, spears (Yari) will tear through cavalry, but won't stand a chance against swords. Naginatas are somewhere inbetween yari and swords, they'll put up a fight against anything. Bows units aren't ultimate killing machines like in most other games, you need many bow units to do any significant damage. Matchlocks are situational but can be completely devastating. A small change in elevation can mean that your whole volley misses their target, and usually you only have one shot with the matchlocks. If you hit head-on, the enemy will most likely shatter.

Generally, Ashigaru is pure numbers, low armor and morale. Samurai is medium numbers, good armor, good accuracy, and good melee even if they're archers. Monks are few, with very low armor but they completely tear apart units and with pretty much unbreakable morale.

Larger force does not equal better force. The enemy can try to swarm you with Ashigaru which feels overwhelming, and in direct combat they will eventually grind you down with numbers. To deal with massive ashigaru armies, you must chain rout them with morale shocks. If you for example clash with an ashigaru army head on, have your archers fire at them, and have some unit flank. Even if the enemy unit is at nearly full force, it's often enough for them to shatter. This starts a chain reaction, and all you have to do now is run them down with cavalry until they rout.

Archer armies are pretty amazing for loving with the AI, even if you're the attacking side. My campaign force is usually at least 50% foot archers and a few units of horse archers, the rest being various melee. Send your archers in for skirmishing, protect the sides with spears and harass with the horse archers. Eventually he'll go for the attack and you can just pincer him with spears / swords, continue shooting important targets with arrows and run down / shock charge with the bow or light cavalry.

Melee armies can also work very well, but they can be very costly at times. You just clash with the enemy in the middle, and maneuver your horses around to cause a chain rout. I still take bow cavalry just so I have something to do while my army marches across the field. It's usually a good idea to bring in at least one good archer unit, to snipe the enemy general or deny area.

Remember to run down everyone, even if the battle is finished. Free experience, and your enemy will have to recover longer.

Also some overhead map tips:

Basically, don't gently caress around. It's a lot like Civ 5 - don't get into stupid wars, and don't expect your allies to stay friendly for long. Don't gently caress or please the Shogunate, they'll attack you anyway and you have to be prepared for it. Have a clear goal what territories to take over and why.

Sometimes your attacks will fail and you'll have to escape to replenish your forces, and the quickest way to do escape is by sea. Always have a naval fleet near your sieges if possible.

Plan your cities to serve different purposes, you need recruitment towns and economy towns. I usually have recruitment towns on the front where I'm currently at war, and economy towns further inland. Coastal towns would be somewhere inbetween, because they need to organize a defense quick, but are otherwise useless as recruitment towns because of the distance.

VodeAndreas
Apr 30, 2009

Thanks!

I've played a bit more and am making slow progress.

With regards to specialising town - can you destroy buildings/change what you've got in a slot?

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood
Yes there's a button to dismantle a building, next to the repair button

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Intel&Sebastian posted:

I also started Mount and Blade recently....I have the right to rule and I'm working on becoming famous......but it seems like every town/elder I go to doesn't have anything to do, most lords don't have anything to do, the ones that do are often giving me quests that are above my level (Hey go meet a spy in the capital city of the place we're warring with). The guildmasters give me piddly 300 dollar quests that won't cover a week of my army's expenses.

What's a guy to do other than sacking the poo poo out of towns when we're at war?



Is there a better thread for this?

Tournaments and trade can provide income when at peace. You also can invest in businesses in towns and get some passive income.
At war you should be plundering villages and selling the armor and weapons you get in loot from enemy armies.

Scalding Coffee
Jun 26, 2006

You're already dead

VodeAndreas posted:

Any tips for Total War: Shogun 2, haven't really played any Total War games before and while it seems fun I seem to be getting my rear end kicked and everyone else has a massively larger force than me.

Pretty much just some newbie starting out compaign tips and if any units are definitively awful.
You need to develop the harbor to build boats. Take a province with one as soon as possible and upgrade it so it builds a trade ship. Build a bunch and sail them to those icons in the water on the edges of Japan. Five ships per trade node is preferred.

If your income is low because you have too many troops, you should invade right now.

Build better farms to improve income and keep a positive food storage.

You can move entire armies on any ship, including bow kobaya.

Pressing spacebar increases movement on the map of Japan.

Always try to keep a general in the fighting stacks to get levels.

AI tends to leave provinces behind the front lines unguarded. Land your troops on beaches and always expect to hold off a large counter force in any landing.

AI don't care for horses and I don't remember ever fighting cavalry.

Spear beats horse and expect lots of them.

Defended siege battles are a pain and so is the tutorial. Basically bow every unit in the castle and invade when they are crippled. Defenders have a big advantage and you need a bunch of units climbing the walls at once if you don't destroy the gate.

Destroying the walls/gate will cause you to waste money and a turn on repairs, and slows down building infrastructure. Guess what auto-battle always does.

Have agents attack buildings outside the castle. Farms, harbors, and tiny wandering units are where you train agents.

Metsuke > Ninja > Missionary > Metsuke

Missionary incitements work best in infidel lands. Someone with 0% of your religion is a stack of doom-sized rebellion waiting to happen.

Market (metsuke), Chapel (missionary), Sake Den (ninja), are your general buildings for money, happiness, and agents.

Upgrading Markets and Castles consume food. Chapels expand religion and improves civil research. Sake Dens give rise to ninja and stealth bombers. Castles and generals improve military research.

Converting to Christianity is a huge pain in the rear end and you get happiness and loyalty penalties. Prepare to kill your Daimyo soon after converting.

Build at least Mission level buildings in most provinces and have multiple missionaries in single provinces. You can get -6 happiness if you take too long converting.

Having any unhappiness for even one turn will hurt income or create large stacks of rebellions. Tax exempt if you have to.

Recruit, expand, tax exempt, expand, make peace/victory, consolidate.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I have never played Mount and Blade before and I see they are on sale on Steam right now, so it seems like a good time to try it. However I'm under the impression that it's not really necessary to own the first one. From what I understand the meat of the game is in Warband. Is With Fire and Sword worth getting as well?

Dongattack
Dec 20, 2006

by Cyrano4747
If you get Warband there is no reason to get the first one, Warband is just better with updated graphics, updated gameplay and the ability to fund your own kingdom. Fire and Sword is generally considered to be not as good, but someone else has to chime in with why.

Some general tips for the early game:
Do quests for villages to make them like you more, the more they like you the more recruits you get from them. Sometimes you even get upgraded troops.

Recruit every companion you can find/afford and send them out to spread word about you aiming to become the king. This gives you right to rule and unless its about say 30 when/if you create your own kingdom, factions are gonna declare war on you as gently caress. You can just dismiss the companions you dont want when they come back tho.

Keep a few companions with you that have skills you dont have, worth planning ahead for this.

Also i would reccomend you dip into the mods pretty early, thats where the real fun is at.
Native Expansion is a good one to start with, and Prophecies of Pendor is a really fun one for when you get more experienced.

Edit: Oh and if you can avoid it, try not to fight the Khergiit to much. The units they have are ALL mounted and battles can be really frustrating, usually my main reason to play mods instead.

Dongattack fucked around with this message at 15:10 on Apr 21, 2012

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Dongattack posted:

Also i would reccomend you dip into the mods pretty early, thats where the real fun is at.
Native Expansion is a good one to start with, and Prophecies of Pendor is a really fun one for when you get more experienced.

Edit: Oh and if you can avoid it, try not to fight the Khergiit to much. The units they have are ALL mounted and battles can be really frustrating, usually my main reason to play mods instead.

I've done some poking around for info on mods and most people said Diplomacy was the general improvement mod to get. Would you recommend Native Expansion over that?

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

Dongattack posted:

If you get Warband there is no reason to get the first one, Warband is just better with updated graphics, updated gameplay and the ability to fund your own kingdom. Fire and Sword is generally considered to be not as good, but someone else has to chime in with why.

Some general tips for the early game:
Do quests for villages to make them like you more, the more they like you the more recruits you get from them. Sometimes you even get upgraded troops.

Recruit every companion you can find/afford and send them out to spread word about you aiming to become the king. This gives you right to rule and unless its about say 30 when/if you create your own kingdom, factions are gonna declare war on you as gently caress. You can just dismiss the companions you dont want when they come back tho.

Keep a few companions with you that have skills you dont have, worth planning ahead for this.

Also i would reccomend you dip into the mods pretty early, thats where the real fun is at.
Native Expansion is a good one to start with, and Prophecies of Pendor is a really fun one for when you get more experienced.

Edit: Oh and if you can avoid it, try not to fight the Khergiit to much. The units they have are ALL mounted and battles can be really frustrating, usually my main reason to play mods instead.

How about Fire and Swords?

Dongattack
Dec 20, 2006

by Cyrano4747

SolidSnakesBandana posted:

I've done some poking around for info on mods and most people said Diplomacy was the general improvement mod to get. Would you recommend Native Expansion over that?

The thing about M&B mods is that they dont really work together like say Bethesda games mods, so its usually either or. Diplomacy sounds really REALLY cool on paper, but it also means that unless that mod is packaged with another one you only get those changes. On that basis i would recommend Native Expansion over that, but having said that i also have never tried Diplomacy.

The only thing i can say about Fire & Swords is that i didnt like it, the core musket combat is just boring to me. Hopefully someone that has acutally spendt more time with that game is willing to swoop in and throw their cents worth on the subject.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
I had a lot of fun with Fire & Sword but only because I was rampantly cheating. It regresses from Warband in a number of ways. And the musket combat sucks because unless you are playing on easy and willing to Ctrl-H a lot, you're going to get blown off your horse by a musket a lot, which is really annoying. In Warband you get the poo poo kicked out of you pretty much only if you are stuck in a really bad battle or you're not paying attention. But in F&S even mopping up rebels and patrols can get you killed. They took out a number of features like the forming your own kingdom stuff. There is a bit of a novelty aspect to it but Warband is going to be the one that you will play consistently for a long time.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
How is the Blood and Steel Mod? I've heard some good things but you never know.

Slavik
May 10, 2009

Galaga Galaxian posted:

Ok, any advice for Theme Hospital? GoG.com just got it and I heard it was a classic so I grabbed it. The ingame tutorial didn't cover much and I feel in over my head!

The tutorial is rubbish and without the manual there is a lot of trial an error. Some additional things I always do:

At the beginning of every level, press 1 to slow the game speed down, plonk a reception desk & receptionist down. You only need 1 very good receptionist usually in a level. Then click on the hand above the timer to get your hospital going straight away. Continue in the slow speed till you have a GP office and you have hired every competent doctor possible. Note always hire 2 surgeons when you can even if they are rubbish. Sometimes I find it take months till another pops in the hire pool for some reason. 3 returns to normal game speed.

Layout is very, very important. Clicking on the map button at the bottom of the screen shows other areas on the ground you can buy (as well as change heating level for radiators btw) Look and plan areas to use for specific needs. Like one area just for diagnostic areas, another for GP offices, treatments, cures. Build your pharmacy close to your GP office. Build a ward next to operating theatre. And don't make the smallest sized rooms possible, open them up a bit on each axis with windows everywhere as it makes doctors happier and always plonk an extinguisher, radiator, plant and bin in a room. Have 2-4 GP offices after level 3/4 and keep the area outside spacious but with a good amount of benches. This is the busiest area and it’s easy to get a vomiting epidemic going if it is messy or too cluttered for patients.

Don't do emergencies where there are more than 6 people, generally very hard to cure that many in time. Especially as your helipad could be a long way from the treatment room. Send them home if need be, if you cure enough you get some of the cash reward. Just don't let them die in your hospital!

You won't need more than 2-3 nurses in the game. Always have one in the pharmacy and ward.

If you want staff out of the staff room quickly. Just build sofas, no pool tables etc. Check their moral regularly and give them a bonus as there wage increases can be huge.

If someone is dying in the hospital (skull icon above their head) and you can't cure them in time click on the door of wherever they are queuing, find them in the queue and left or right click on them and you can send them to another hospital! I do think it hurts your competition. If that’s difficult to understand just send them home.

Having no one die in a year nets you an extra $10K, the game boos you when someone dies, find who it is quickly (usually pharmacy) note the game date and maybe reload an earlier save (it does autosave now and then) and send them home near that date.

You can't do much about rats but placing a corridor item over the hole removes it for a while. If there is a hole under a corridor item already then pick it up and put it back to get the same result.

Earthquakes come up after level 6 or 7 so keep the machines repaired or they blow. Every time it is repaired it loses one off its maximum health so replace them now and then completely. A large, large earthquake takes about 5/6 units of health off all machines so watch out for the cure machines they generally start off with low maximum health. The research department gives them a better maximum health level but you need to replace the machine to get it.

Training rooms (from level 5) are great but slow, only a consultant can teach and one with a skill teaches it to other doctors. Try to aim teaching one useless doctor in all the skills for being a consultant psych/surgeon/researcher and then fill it with more rubbish doctors. They will learn all 3 skills before becoming consultants so you can remove them at that time as consultants are expensive to employ.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Slavik posted:

Have 2-4 GP offices after level 3/4 and keep the area outside spacious but with a good amount of benches. This is the busiest area and it’s easy to get a vomiting epidemic going if it is messy or too cluttered for patients.

Also assign your best skilled doctors to GP office, consultant level if you have them. The benefit of it is getting right diagnosis immediately on first visit for most patients and sending patient to treatment right after. Less skilled doctor in GP would send patient to diagnostic machines and waste a lot more time.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Crusader Kings 2.

Lay it on me.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug

Fergus Mac Roich posted:

Crusader Kings 2.

Lay it on me.

For a starting country, I would suggest the County of Dublin. You start out with no vassals, you are heir to the County of Leinster under yours, and it is a good powerbase that can easily lead to forming the entire Kingdom of Ireland. It's far removed from any real threat so its a good place to learn. There's a lot to learn, and I suggest you visit this thread for specific questions. If you have played EU3 or another Paradox game, you should find the UI familiar. Otherwise take some time to familiarize yourself with each menu in the upper right. There's a good amount of tooltips that explain what each value and option mean.

The game has a goal. Your primary goal is to promote and preserve your dynasty. If you do not have an heir of your dynasty, the game is over. The game will warn you if this is the case so don't freak out about it. The main thing to look out for on that count is to make sure that if you have a female ruler, she is married matrilineally to somebody. Matrilineal marriages make children of the mother's dynasty. Don't marry a male ruler matrilineally and don't marry a female ruler regularly.

Your power comes from income and levies. Income comes from vassal taxes (which can be set in the Laws tab) and your own holdings. Levies come from vassal levies (also set in the Laws tab) and your own holdings. Each holding, whether yours or a vassal's, contributes income and levies based on what buildings it has in it. When on a province screen, click a holding to see what buildings are available. I highly recommend investing extra money into income and then troop buildings in your castles, unless you need to keep a warchest to hire mercenaries. Your laws create a maximum tax/levy level, a percentage of which is given to you based on your vassal's opinion of you. -100 means you get nothing, 100 means you get everything, 0 means you get half.

Succession laws are important as well. Lots of realms start with Gavelkind, which split up all of your realms among your sons. Primogeniture gives everything to the first-born son. Seniority gives everything to the oldest member of the dynasty. Elective allows the vassals to elect a new King. For the sake of your dynasty's staying power, Primogeniture is the simplest for a new player. The others can be used effectively but I wouldn't recommend them for a new player. You can change succession laws in the Laws tab.

Alliances are procured by marrying yourself or a close relative to a close relative of another ruler. People outside your realm who are of your dynasty are automatically your allies.

Everything else you can probably learn on your own. If you have any questions (you will), go the thread I linked or try out #paradox on synirc.

DeathBySpoon
Dec 17, 2007

I got myself a paper clip!
How about Hitman: Blood Money? It's my first Hitman game and I'm absolutely awful at it. I'm on the second mission with the drug lords and I can't seem to do anything right. How should I be going about scoping the place out / figuring out what I can do? Also, the map is kind of confusing- is there a key?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


DeathBySpoon posted:

How about Hitman: Blood Money? It's my first Hitman game and I'm absolutely awful at it. I'm on the second mission with the drug lords and I can't seem to do anything right. How should I be going about scoping the place out / figuring out what I can do? Also, the map is kind of confusing- is there a key?

The signature Hitman series move is to strangle a lone guard from behind with the fibre wire, stash his body somewhere safe and take his clothes/gun as disguise. If I remember right, it won't be suspicious until you try to overstep your clearance, draw undue attention to yourself or let a fellow guard take a good long look at you up close.

Silent Assassin ratings demand you pull off the mission with no casualties other than the targets, but you can go back for those later.

Kennel
May 1, 2008

BAWWW-UNH!

DeathBySpoon posted:

How about Hitman: Blood Money? It's my first Hitman game and I'm absolutely awful at it. I'm on the second mission with the drug lords and I can't seem to do anything right. How should I be going about scoping the place out / figuring out what I can do? Also, the map is kind of confusing- is there a key?

The game is all about trial & error. It can be frustrating sometimes but finding good or perfect solutions by yourself is a major part of the charm.

If I remember correctly, the lower difficulty levels let you save more often so they are more suitable for the first run.

Don't mind if you can't get the best (or even good) ranks. Play the next level and try to improve earlier ones later.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

scamtank posted:

The signature Hitman series move is to strangle a lone guard from behind with the fibre wire, stash his body somewhere safe and take his clothes/gun as disguise. If I remember right, it won't be suspicious until you try to overstep your clearance, draw undue attention to yourself or let a fellow guard take a good long look at you up close.

Silent Assassin ratings demand you pull off the mission with no casualties other than the targets, but you can go back for those later.

In general every map has a publicly accessible part where you can snoop around and observe, then pick someone who has clearance for restricted area, usually guards or
service workers. You have a syringe of tranquilizer, so sneak up, drug them, take their outfit and drag their body someplace hidden/stash it in container. Blood Money is a bit easier at disguises than series in general, you cover won't be blown just from guard staring at you.
Syringes, both poison and sedative can be used on food, anyone eating that will receive the effect.
With that you can proceed into restricted area and observe your target's routine to strangle them when they are alone, arrange a nasty accident or shoot them.
For best rating you should do the following:
1)kill only the target(s)
2)don't be caught on CCTV(your view briefly switches to camera perspective if that happens) or steal the CCTV tape
3)don't blow your disguise, or there will be witnesses(you can kill them but that goes against point 1)
4)get dressed back in your suit before leaving mission

Pyromancer fucked around with this message at 13:40 on Apr 25, 2012

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Anything for Legend of Grimrock? Specifically, assuming I'm making my own characters, and playing Old School (draw-your-own-maps)?

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

Colon V posted:

Anything for Legend of Grimrock? Specifically, assuming I'm making my own characters, and playing Old School (draw-your-own-maps)?
- Don't underestimate unarmed as a combat skill. Weapons other than swords can be a little tough to come by (and its not like swords are everywhere either), and some of the stats/skills in the unarmed tree are really handy
- If you make a minotaur, look at the Head Hunter trait. There are five skulls in the game, and each one will make the attack harder.
- Keep rocks around. They come in handy with some puzzles, even later in the game.
- It might sound a bit min-max-y, but you're probably better off focusing on a few skills for each character rather than spreading over numerous skills.
- You have to learn spells before you can use them. First, you need to unlock them (add skills in the magic type of choice and get 'Spell: ???'), then either find a scroll that shows the spell, or mess around with the runes until you get it at random. (Or look them up online.)
- You can't melee from the back row unless you use a long range weapon (i.e. spear), or you level up a rogue's Assassination skill enough.
- Bows/crossbows take both hands -- one for the bow, the other for the arrows.
- If your torch is running low (you can tell by the icon), you can switch it up with a torch from the wall. Wall torches give the same illumination regardless, and never go out while they are on the wall.
- Don't just sit there are take punishment from enemies. Dodging around and kiting enemies isn't cheesing the combat -- it will become necessary later on.
- Falling down pits will never outright kill you (though you will take some damage) and is in fact usually a pretty good idea.
- You can grab items (as long as they are close to you) and manipulate floor switches (via dropping objects) through wall grates.
- Earth magic is really poison magic. No earthquake spells here. It has its place, but some people feel calling it 'earth' magic is misleading and end up disappointed.

Zorblack
Oct 8, 2008

And with strange aeons, even death may eat a burrito with goons.
Lipstick Apathy
Can anyone give me some non spoilery advice for Heavy Rain and Lord of the Rings:War in the North. Both games are not in the wiki.

Spuzzz
Mar 27, 2005

I have hit my head some many times I am surprised I can remember my own name.

Zorblack posted:

Can anyone give me some non spoilery advice for Heavy Rain and Lord of the Rings:War in the North. Both games are not in the wiki.

All you need to know for Heavy Rain is to never reload, just go with your choices all the way to the end. Anything else would be a spoiler.

Scalding Coffee
Jun 26, 2006

You're already dead

DeathBySpoon posted:

How about Hitman: Blood Money? It's my first Hitman game and I'm absolutely awful at it. I'm on the second mission with the drug lords and I can't seem to do anything right. How should I be going about scoping the place out / figuring out what I can do? Also, the map is kind of confusing- is there a key?
Two tranq shots are fatal.
You are allowed 2 kills/bullets(?) for Silent Assassin, most of the time.
SA allows earlier access to tools and the full cash reward.
Accidents and bombs are great distractions.
If you want to get quick incaps, don't let the target see your face. Keep your back at them.
Difficulty affects the usefulness of the map, saves, and keeping notoriety down.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

ChetReckless posted:

:words:
Thanks a lot. That second-to-last tip, especially, saved me from what I thought was an inescapable trap.

Any good spoiler-free info on what stats are good for what? Or how the basic combat math works?

ViolentQuiche
Jul 17, 2010

Colon V posted:

Thanks a lot. That second-to-last tip, especially, saved me from what I thought was an inescapable trap.

Any good spoiler-free info on what stats are good for what? Or how the basic combat math works?

Probably the biggest difference coming from other RPGs is that dexterity only determines accuracy/evasion and not ranged damage. All damage, including ranged/thrown damage is determined by strength. Oh, and ranged attacks do not miss (both yours and enemy's). Other than that it's pretty straightforward. Vitality gives HP/resists and intelligence is good for spell damage and mana/energy.

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bbcisdabomb
Jan 15, 2008

SHEESH

Zorblack posted:

Heavy Rain

Play it once and shelve it. It does not hold up to repeated playthroughs.

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