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diospadre posted:Steam AND lack of GFWL? This is more than I dared to dream of.
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# ? May 2, 2012 23:42 |
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# ? May 12, 2024 17:38 |
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The only way it could be better is a Cerebella hat in TF2.
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# ? May 3, 2012 00:17 |
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Man I think I'm going to buy it again when it hits PC. Just because there would be so many more people to play against unlike the 360 version.
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# ? May 3, 2012 00:38 |
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PalmTreeFun posted:The only way it could be better is a Cerebella hat in TF2. All-Class Sampson
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# ? May 3, 2012 00:42 |
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Mega Comrade posted:Steam and cross-platform play? Oh Mike Z, you spoil us.
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# ? May 3, 2012 00:45 |
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I've been really hoping for a PC release of Skullgirls. I don't actually play fighting games, I have no experience whatsoever, but the amount of charm and character this game has makes me want to play it and learn to play the genre (at least casually). Plus, from what I've read the tutorials are designed for completely new players. A distant friend of mine has been playing non-stop with his wife since release and has been having a blast. It'll be nice to have a sparing partner. Just out of curiosity, the only controller I have is a Logitech gamepad. Will I be fine playing against the AI with this or should I try to invest in an arcade stick from the get go, and if so, which brand?
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# ? May 3, 2012 00:47 |
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Cicero posted:It makes me sad that we can't get cross-platform play on the 360, but at least I can use my 360 sticks on the PC. I'm fine with giving another $15 to Reverge. Is it possible to release a GFWL version that cross platforms with the Xbox? Not saying they should, just wondering if it's even possible to interface a PC title with an Xbox title. Never heard/read anything about something like this happening.
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# ? May 3, 2012 01:02 |
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It happened before with Shadowrun, I think, then was soon shoved aside.
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# ? May 3, 2012 01:08 |
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a cock shaped fruit posted:Is it possible to release a GFWL version that cross platforms with the Xbox? Not saying they should, just wondering if it's even possible to interface a PC title with an Xbox title. Never heard/read anything about something like this happening. It's possible, Shadowrun did it. And then flopped horribly because as an FPS it's not possible to have cross-platform play without mouse users being unstoppable gods, which probably tainted the whole idea for a long time. EDIT: Well, not possible unless you gimp mouse controls horribly. Got my games mixed up there, but this isn't fg related anyways. Also the 360 has really strict rules about how often you're allowed to update, what kind of matchmaking you use, etc, all of which sabotage the advantages of playing on a PC if you're trying to make the two compatible. Tuxedo Catfish fucked around with this message at 01:24 on May 3, 2012 |
# ? May 3, 2012 01:10 |
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Tuxedo Catfish posted:It's possible, Shadowrun did it. And then flopped horribly because as an FPS it's not possible to have cross-platform play without mouse users being unstoppable gods, which probably tainted the whole idea for a long time. Yeah but if it was GFWL it would basically be in the same stranglehold as the Xbox version anyway. I'm not saying it's an ideal solution, but it would theoretically allow someone on PC to game with an Xbox friend.
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# ? May 3, 2012 01:19 |
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misterdoo01 posted:Just out of curiosity, the only controller I have is a Logitech gamepad. Will I be fine playing against the AI with this or should I try to invest in an arcade stick from the get go, and if so, which brand? You'll be fine. If you end up getting serious about it and want a stick, you can't go wrong with MadCatz, but I know several people who do fine with pad at high level (also I can body my friends with pad) so I wouldn't worry about it too much especially if you're not trying to go to tournaments or anything. E: this is assuming your pad has 8 buttons (4 face + 2 shoulder + 2 trigger or 6 face + 2 shoulder) because if not you might have a hard time. Jmcrofts fucked around with this message at 01:26 on May 3, 2012 |
# ? May 3, 2012 01:22 |
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Jmcrofts posted:You'll be fine. If you end up getting serious about it and want a stick, you can't go wrong with MadCatz, but I know several people who do fine with pad at high level (also I can body my friends with pad) so I wouldn't worry about it too much especially if you're not trying to go to tournaments or anything. It's got that exact configuration: http://www.logitech.com/en-us/gaming/controllers/devices/7360 Except the face buttons aren't colored and are numbered instead of lettered. I'm surprised to hear "MadCatz" and "you can't go wrong with" in the same sentence, however. I always thought the company had a negative reputation overall.
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# ? May 3, 2012 01:47 |
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misterdoo01 posted:I'm surprised to hear "MadCatz" and "you can't go wrong with" in the same sentence, however. I always thought the company had a negative reputation overall. Basically, a Smart Dude joined up with Mad Catz in 2008 and designed their new arcade sticks which are modular, good-looking, well-priced, and use the best parts available. See the Fighting Game Thread OP for details.
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# ? May 3, 2012 01:50 |
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misterdoo01 posted:It's got that exact configuration: Edit: but it's possible you might find not having six face buttons annoying, since Skullgirls has six attack buttons. Cicero fucked around with this message at 02:05 on May 3, 2012 |
# ? May 3, 2012 02:01 |
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Well, it's good to hear the MadCatz stepped it's game up. I still have nightmares about my old N64 controller from them. And yeah, the D-Pad on this Logitech is pretty good. Great for emulated games.
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# ? May 3, 2012 02:07 |
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misterdoo01 posted:Well, it's good to hear the MadCatz stepped it's game up. I still have nightmares about my old N64 controller from them. And yeah, the D-Pad on this Logitech is pretty good. Great for emulated games. I wouldn't necessarily use that as an endorsement of non-arcade stick Madcatz products, but their TE sticks are definitely top notch.
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# ? May 3, 2012 02:38 |
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Heeeey PS3 Users. Europe messes everything up AGAIN! Probably because their health bars are in meters or hectagrams or something weird. A Notice to PSN Players May 3rd, 2012 Written By: Peter Bartholow We have received a handful of reports that the PSN version of Skullgirls crashes when a player using the European version tries to play against someone using the North American version. We are currently investigating the issue, and will begin work on a fix as soon as the problem is identified. In the meantime, the best way for PS3 users to minimize the potential for crashes when playing online is to limit your online play to players in the region from which you purchased the game. This means that… If you live in North America and purchased the game from the North American store, you should limit your online play to North American players If you live in Europe and purchased the game from the European store, you should limit your online play to European players If you live in Europe and purchased the game from the North American store, you should limit your online play to North American players Know that everyone at Reverge Labs and Autumn Games will do everything in our power to address this problem as quickly as possible. We apologize for the inconvenience, and appreciate your patience.
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# ? May 3, 2012 02:43 |
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Cicero posted:It makes me sad that we can't get cross-platform play on the 360, but at least I can use my 360 sticks on the PC. I'm fine with giving another $15 to Reverge. Blame Microsoft for having strict rules on their networks. With the launch of Xbox live on PCs with Windows 8 things might change though.
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# ? May 3, 2012 03:47 |
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Mega Comrade posted:With the launch of Xbox live on PCs with Windows 8 things might change though. Wait what, gently caress. Can't wait to play 50 bucks a month to play PC online.
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# ? May 3, 2012 05:27 |
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PalmTreeFun posted:Wait what, gently caress. Can't wait to play 50 bucks a month to play PC online. There's no way Microsoft could actually charge anyone $50 to play PC games online, unless the game was routed through Windows Live (or in the current case, GFWL). If Microsoft somehow found a way to charge people money to play games online outside their infrastructure and started doing it, I would not at all be surprised if several Microsoft staff member's families started turning up dead.
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# ? May 3, 2012 05:30 |
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PalmTreeFun posted:Wait what, gently caress. Can't wait to play 50 bucks a month to play PC online. What world do you live in where XBL costs $50 a month?
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# ? May 3, 2012 05:38 |
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Tokyo Slutty Gal posted:What world do you live in where XBL costs $50 a month? USA. It was that much when I used to play on XBL, I think the price has actually gone up.
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# ? May 3, 2012 05:54 |
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Gold is $8/mo, under $7/mo if you buy three months and about $4/mo if you buy 12, with deeper discounts fairly frequently. Personally I grabbed about five months when it dropped to $1/mo and picked up a year for $30 ($2.50/mo) later on. I have no idea what you're on about if you think it costs $50/mo.
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# ? May 3, 2012 05:59 |
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flatluigi posted:Gold is $8/mo, under $7/mo if you buy three months and about $4/mo if you buy 12, with deeper discounts fairly frequently. I routinely find 12month XBL gold cards for $15US. I am yet to pay full price for XBL. So, with the announcement of Skullgirls coming to PC, can we then assume that it was moderately successful and therefore the aforementioned 'DLC if we are successful' should be a given? Rapido Edit: Also start an online petition to change 'Panzerfausts' name to 'Panzerfist' - the pun is too good to pass up
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# ? May 3, 2012 06:03 |
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a cock shaped fruit posted:I routinely find 12month XBL gold cards for $15US. I am yet to pay full price for XBL. Dang, where? I'd love to pick up a few and be set for the next few years.
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# ? May 3, 2012 06:05 |
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Yeah, I can not imagine where these numbers are coming from. The most I ever paid for Gold was roughly $50 for an entire year and that's because I didn't wait or hunt around for any specials or discounts.
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# ? May 3, 2012 06:05 |
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a cock shaped fruit posted:I routinely find 12month XBL gold cards for $15US. I am yet to pay full price for XBL. http://www.vg247.com/2012/04/27/skullgirls-sales-top-50000-in-ten-days/ They sold pretty well in the first 10 days.
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# ? May 3, 2012 06:06 |
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a cock shaped fruit posted:Rapido Edit: Also start an online petition to change 'Panzerfausts' name to 'Panzerfist' - the pun is too good to pass up Look up what Panzerfaust means.
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# ? May 3, 2012 06:11 |
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Mr. Fun posted:Look up what Panzerfaust means. Somewhere along the line I thought it meant tank buster. I feel like a loving idiot now.
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# ? May 3, 2012 06:16 |
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PalmTreeFun posted:Wait what, gently caress. Can't wait to play 50 bucks a month to play PC online. They actually tried to charge for Games For Windows Live Gold in its early days, but it bombed so hard they made it free and gave people refunds. Even back then though, you were still able to play online for free. I really doubt theyll try that again, especially with so many free and better options out there. Edit: Plus XBL never cost that much. Maybe youre thinking per YEAR?
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# ? May 3, 2012 07:32 |
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There's a new Skullgirls post. http://revergelabs.com/2012/05/cons...board-wednesday Skullgirls is officially coming to PC within the next few months. I'm so happy Edit: Hahah I'm late, I didn't notice that this newer article from the team cites an article that came out earlier. Disregard me~ Edit2: vvv The main reason why I won't buy Skullgirls on the XBox. Jewel fucked around with this message at 14:43 on May 3, 2012 |
# ? May 3, 2012 07:57 |
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Gutcruncher posted:Edit: Plus XBL never cost that much. Maybe youre thinking per YEAR? Yeah my bad, sorry. Still sucks though. I mean it's not much, but I PalmTreeFun fucked around with this message at 08:46 on May 3, 2012 |
# ? May 3, 2012 08:44 |
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Well it's online features are certainly better than PSN's. Not even going to bother comparing it to Wii.
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# ? May 3, 2012 14:31 |
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I've been hesitant to get into the hornet bomber discussion, because I was hoping that the community would come up with some tech that would serve as a feasible counter, and I felt it was perhaps too early to start considering poo poo broken. Unfortunately, a few people have taken to actively trolling the local weekly tourny with the assist to the point where they have killed the interest in the game, and now Skullgirls is being dropped off the list after just 2 weeks. Now you could argue my local scene is a bunch of fickle bitches who were just waiting to go back to KOF, and I would have to agree, but that doesn't help the fact that now I'm back to playing this online only, and it is literally due to this one damned assist.
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# ? May 3, 2012 19:27 |
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PalmTreeFun posted:Yeah my bad, sorry. Still sucks though. I mean it's not much, but I Its 60 dollars a year, that's one full priced game. It also has better online than either 2 competitors, plus there are XBL sales on amazon all the time where you can get 12 months card for 40 bucks. I don't like the ads on XBL but neither do I find them intrusive.
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# ? May 3, 2012 19:46 |
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Mr Fixit posted:I've been hesitant to get into the hornet bomber discussion, because I was hoping that the community would come up with some tech that would serve as a feasible counter, and I felt it was perhaps too early to start considering poo poo broken. If I had a local scene that played KOF I doubt I'd be playing much of this either since KOF is the only fighting game of this gen (other than MvC3) where moving around actually feels good/not incredibly slow. I really thought Skullgirls was going to be another game on that list but nope! Has the same molasses feeling as SF4, although admittedly not as bad. I still like the game well enough but really the solid online is what's keeping me at it.
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# ? May 3, 2012 20:55 |
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Mr Fixit posted:I've been hesitant to get into the hornet bomber discussion, because I was hoping that the community would come up with some tech that would serve as a feasible counter, and I felt it was perhaps too early to start considering poo poo broken. Why didn't the weekly tourney just ban the assist instead of dropping the game? drat you guys really were looking for an excuse to play KOF.
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# ? May 3, 2012 21:03 |
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PalmTreeFun posted:Wait what, gently caress. Can't wait to play 50 bucks a month to play PC online. I highly doubt they will charge. Its just a re-branding. Microsoft are so far behind Steam in the PC market already they couldn't afford to do this. XBL gets away with its current charge because it offers such a better service compared to its competitors. On PC this isn't true at all (with GFWL at least) it's even behind Origin in terms of quality.
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# ? May 3, 2012 21:13 |
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Rootbeer Baron posted:Why didn't the weekly tourney just ban the assist instead of dropping the game? drat you guys really were looking for an excuse to play KOF. Banning the assist would be really dumb, the whole point is to pick the good assists and use them. If some of them make the game not at all fun (hint: double doesn't) then it is a bad game!
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# ? May 3, 2012 21:13 |
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# ? May 12, 2024 17:38 |
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Jeffrey posted:Banning the assist would be really dumb, the whole point is to pick the good assists and use them. If some of them make the game not at all fun (hint: double doesn't) then it is a bad game! "If there are a few assists in the game that diminish some fun that we can ignore, then the entire game is terrible" is all I got out of that. Just based on my observations over the years, there doesn't exist a fighting game where there aren't some balance issues or characters or moves that hinder the fun of the game, and going off your definition, that means all fighting games are bad. Of course, I might be over analyzing or misinterpreting, and if I am, I apologize.
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# ? May 3, 2012 21:55 |