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Fuego Fish posted:I think the term is "trunk nuts" There's your next thread title. Is there any proven way of finding abandoned mine shafts easily? I was playing a new world and realized that I've never really seen one.
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# ? May 9, 2012 02:41 |
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# ? Apr 28, 2024 06:27 |
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I run into abandoned mine shafts all the time just digging around and exploring. They seem pretty common. I suppose the easiest way to find one though would be to look for surface ravines. Mineshafts cut through them pretty often, leading to some pretty weird but cool terrain. I've never actually seen an entrance to a mineshaft on the surface though, which is odd since you'd think they all start there.
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# ? May 9, 2012 02:44 |
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Internet Kraken posted:Is there any point to cookies now? Has there ever been a point to cookies?
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# ? May 9, 2012 03:04 |
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Schwarzwald posted:Has there ever been a point to cookies? Leave them in a chest with a bucket of milk by a chimney and go to sleep. When you wake up they'll be gone and be replaced with either diamonds or coal. Only works in snow biomes. Also isn't real, but should be.
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# ? May 9, 2012 03:09 |
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I know it's been a while since I've played but when did clay become so common? It's literally all over the ocean floor, just ripe for the picking.
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# ? May 9, 2012 03:32 |
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Jamesman posted:Cocoa-nuts. It looks like they're going to be on jungle trees. Right now, if you grow a jungle tree outside of the jungle, their leaf blocks will sort of look like they have the bean pods on them.
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# ? May 9, 2012 03:42 |
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change my name posted:I know it's been a while since I've played but when did clay become so common? It's literally all over the ocean floor, just ripe for the picking. Sure, there's clay at the bottom of the ocean, but it's still hard to find clay where you can reasonably obtain it. For me, at least. Which sucks because I wanted to make a brick lighthouse. Well, scratch that. I wanted to make a lighthouse out a hard material besides boring grey stone.
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# ? May 9, 2012 03:55 |
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drat, I was all set to starve for a week so I could buy Minecraft 360 until I read about the map size. That's really disappointing. Hopefully there'll be a demo to try out to see if it's as bad as it sounds.
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# ? May 9, 2012 03:55 |
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Jamesman posted:Sure, there's clay at the bottom of the ocean, but it's still hard to find clay where you can reasonably obtain it. For me, at least. Swamp biomes are filthy with clay
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# ? May 9, 2012 04:06 |
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Jamesman posted:Sure, there's clay at the bottom of the ocean, but it's still hard to find clay where you can reasonably obtain it. For me, at least.
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# ? May 9, 2012 04:08 |
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Hey hey I just started playing vanilla last night, and I was wondering if anybody else can confirm something I'm seeing performance-wise. I'm a real stickler for smooth framerate and scrolling and I was getting all sorts of little hitches while running full screen 1080 even though my framerate was locked at my screen's refresh, 60. I experimented with my GPU's vsync settings a bit but it didn't help. I was strafing back and forth around a marker obelisk I had built on a hilltop, with far off vistas in every direction. I then noticed the block culling in effect on a very distant chunk as I made it pass behind the obelisk and into sight again. It gave me an idea, so I turned Advanced OpenGL off and it cleared my framerate hitches right up. The OP said the option would boost performance, and maybe it does on older machines, but my system can draw out to the far limit without dropping below refresh so it had the opposite effect on me. Has anybody else noticed this? I don't mean any e-dickery, but if it's relevant, I'm using a GTX680, I'm running the game off a fresh SSD, and I'm certain I'm using 64-bit JAVA because that was the only version that I installed. Also what does the fpsLimit option in options.txt actually do? I set it to 60 and then ran the game with vsync off and it went triple digits all the same. Maybe setting vsync to off in nvidia control panel is a Force_Off parameter instead of simply Not_Forced_On, I dunno. But I assumed the game would limit it's own rendering based on that option. Thank you.
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# ? May 9, 2012 06:46 |
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Jamesman posted:Sure, there's clay at the bottom of the ocean, but it's still hard to find clay where you can reasonably obtain it. For me, at least. This is pretty big actually. I'm surprised they haven't added a way to color stone or something, because you're pretty much stuck using wool, which doesn't have a decent texture to it. I always use nether brick for roofing because it's the only thing that looks like shingles besides stone brick and stone slabs.
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# ? May 9, 2012 06:47 |
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BlueBayou posted:Swamp biomes are filthy with clay Pretty much, yeah. There's a swamp biome across the way from my base I'm busy raping for clay. It's all 1 or 2 blocks below the surface of the water and I've gotten half a dozen stacks of brick and barely scratched the supply.
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# ? May 9, 2012 10:47 |
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Schwarzwald posted:Has there ever been a point to cookies? I think for a while cookies were the only food that would stack.
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# ? May 9, 2012 11:43 |
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CaptainCaveman posted:I think for a while cookies were the only food that would stack. I would say a good balance would be that they're everywhere, but only fill up one hunger slot. Easy to make, but you have to make a lot in order for anything to really happen. EDIT: vvvv Good to hear. Rupert Buttermilk fucked around with this message at 13:20 on May 9, 2012 |
# ? May 9, 2012 12:32 |
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Quick trip report on Xbox Minecraft. I've only played through the tutorial so far (but already got half the game's achievements), but it feels very solid. Graphically it's very glossy. Still the same crappy textures we know and love, but low resolution art assets have never looked so high res. Menu text is a bit small and scratchy though. The controller works really well, and there are 3 default layouts but no option to remap the buttons as yet, and no option to turn off the context sensitive button prompts. Feels really nice wandering around with twin sticks though, and it's really much more comfortable than keyboard and mouse. Even in the tutorial the world size already looks pretty small. I took a quick walk through a village, then a short mine cart ride, and already I'm halfway towards the edge of the map. Even just saving out of the tutorial took a good 30 - 60 seconds though, and I barely moved a few blocks around. I guess they'd need to sort out a bunch of stuff under the hood before boosting world size. Anyway, I'm going to go and sperg out digging holes for a few hours. First impressions of the port, world size notwithstanding, are good. Rock solid, buttery smooth, very pretty (well, you know, for what it is), and decent controls.
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# ? May 9, 2012 13:17 |
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Copper Vein posted:performance stuff If you haven't already, look into the mod called OptiFine, gives you much more control over your video settings, you'll probably be able to tweak things to take advantage of your 680 that way.
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# ? May 9, 2012 14:49 |
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I wouldn't mind the world size so much if, instead of a giant invisible wall, it teleported you to the other side of the map.
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# ? May 9, 2012 14:54 |
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NINbuntu 64 posted:I wouldn't mind the world size so much if, instead of a giant invisible wall, it teleported you to the other side of the map. Notch is a flat earther.
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# ? May 9, 2012 14:56 |
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The Nether is in the 360 version, right? What happens if you build a portal, go out a fair distance, and build another portal inside the Nether? Will it take you back to the overworld beyond the invisible walls? Comedy option: The Nether also has invisible walls that restrict it to 1/8 the size of the overworld.
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# ? May 9, 2012 15:01 |
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Laser Spider posted:The Nether is in the 360 version, right? What happens if you build a portal, go out a fair distance, and build another portal inside the Nether? Will it take you back to the overworld beyond the invisible walls? The "comedy option" is probably what happens, yes. What are the world sizes on the other Minecraft clones (those that are on the XBox marketplace), anyway? Space Kablooey fucked around with this message at 15:09 on May 9, 2012 |
# ? May 9, 2012 15:07 |
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HardDisk posted:What are the world sizes on the other Minecraft clones (those that are on the XBox marketplace), anyway? I haven't messed around with them too much, but I think FortressCraft(?) has invisible walls. However, it's a lot deeper. I saw someone digging down 4000 blocks deep or something like that. They had dug a pit all the way down, and it literally took a full minute or so to fall from ground level to the bottom.
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# ? May 9, 2012 15:21 |
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Shnakepup posted:I haven't messed around with them too much, but I think FortressCraft(?) has invisible walls. However, it's a lot deeper. I saw someone digging down 4000 blocks deep or something like that. They had dug a pit all the way down, and it literally took a full minute or so to fall from ground level to the bottom. Well, that's hopefully good news if they ever get around to updating the XBLA version with the new world height.
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# ? May 9, 2012 15:36 |
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Parkingtigers posted:Even in the tutorial the world size already looks pretty small. I took a quick walk through a village, then a short mine cart ride, and already I'm halfway towards the edge of the map. Even just saving out of the tutorial took a good 30 - 60 seconds though, and I barely moved a few blocks around. I guess they'd need to sort out a bunch of stuff under the hood before boosting world size. Increasing the world size may not be possible due to limitations imposed on game save files by the Xbox 360 security model. If I understand it correctly, you cannot randomly access partial fragments of a game save, you can only load the entire save into memory or save a chunk of memory to disk.
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# ? May 9, 2012 21:00 |
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Laser Spider posted:The Nether is in the 360 version, right? What happens if you build a portal, go out a fair distance, and build another portal inside the Nether? Will it take you back to the overworld beyond the invisible walls? Maybe the Nether is 1:1 in the 360 version?
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# ? May 9, 2012 21:04 |
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I'm gonna wait for the first two updates before buying Minecraft 360. I'd like to be sure that they will indeed update for free and update often. The reviews coming out are promising though.
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# ? May 9, 2012 21:56 |
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Latest snapshot is out, going to try the 'large biomes' world type. This should be fun. http://www.mojang.com/2012/05/minecraft-snapshot-12w19a/
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# ? May 10, 2012 13:12 |
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quote:
What the hell did I miss? There are different sandstone and smoothstone blocks now?
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# ? May 10, 2012 13:30 |
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Rupert Buttermilk posted:Latest snapshot is out, going to try the 'large biomes' world type. This should be fun. When did the starter chests become an option? They're awesome!
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# ? May 10, 2012 13:33 |
D34THROW posted:What the hell did I miss? There are different sandstone and smoothstone blocks now? As of the last few patches there are three variations of the sandstone and the mossy/cracked/"circle/craved" stone bricks did not have their own name to differentiate themselves from stone brick.
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# ? May 10, 2012 14:58 |
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Monster w21 Faces posted:When did the starter chests become an option? They're awesome! I think they were in the snapshot a couple weeks ago but I don't know if they ever made it into the game. edit: Holy gently caress, "huge biomes" is not a misnomer at all. It took me from the start of day to nightfall to get out of the desert I spawned in. NINbuntu 64 fucked around with this message at 15:14 on May 10, 2012 |
# ? May 10, 2012 15:03 |
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That's really cool, should be nice for really big worlds where the map looks kinda patchy with all the small biomes.
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# ? May 10, 2012 15:28 |
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The best part about the end of UHC is no more having to look at Aussie Dingbats horrible avatar. Hoorah!
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# ? May 10, 2012 15:45 |
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I wouldn't mind if he popped back in with a playlist of ALL the videos, like that playlist for season 3(?). That made it much easier to watch.
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# ? May 10, 2012 15:49 |
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Holy poo poo... hitting ESC doesn't pause your singleplayer game anymore I know that this is because they're trying to get this to be sort of like an 'always available for multiplayer' setup, but there should be some sort of way to pause it if you're the only one there. EDIT: vvv That's what I meant. Still, wish there was an option. Rupert Buttermilk fucked around with this message at 16:17 on May 10, 2012 |
# ? May 10, 2012 16:12 |
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Rupert Buttermilk posted:Holy poo poo... hitting ESC doesn't pause your singleplayer game anymore I know that this is because they're trying to get this to be sort of like an 'always available for multiplayer' setup, but there should be some sort of way to pause it if you're the only one there. Single player maps are now local servers.
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# ? May 10, 2012 16:16 |
If anyone was curious about how large "large biomes" are... I followed a river from spawn in creative. It took minutes of flying to see anything different. The start of the forest is roughly -1000, -2000 from spawn.
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# ? May 10, 2012 16:19 |
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I tweeted Jeb asking for an option for medium biomes as well. Current "large" ones are massive. That's actually really cool, but I'd like an option for something in the middle.
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# ? May 10, 2012 16:32 |
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Daedalus1134 posted:If anyone was curious about how large "large biomes" are... I think that size is great, it's weird when you can stand on a hill and see rainforest, ice fields and desert, each within a minute of walking.
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# ? May 10, 2012 16:39 |
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# ? Apr 28, 2024 06:27 |
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Daedalus1134 posted:If anyone was curious about how large "large biomes" are... Jesus. How do you feasibly travel that distance in vanilla MC?
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# ? May 10, 2012 16:48 |