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zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
For Dark Souls, if you decide to tank, a note about shields: Shields have two main stats, their resist % and their stability. Resist % is the percent of an attack that's blocked, and stability then reduces how much stamina blocking eats up. You want physical resist to be 100, and stability as high as possible. I'd also suggest keeping an eye out for a shield with high magic resist.
One of the first merchants is kind of hidden. As you're going along early on, the path splits, with what looks like a dead end guarded by two spear guys to the right, and a guy with a crossbow up to the left. Go right and kill the spear guys, and then roll through some boxes to the left to find a stairway going down, which leads you to a merchant that sells mundane items, and also the repair box, which lets you repair your stuff. It's pretty important to get this.
Don't hoard trash, it'll just clutter up your inventory. You can't sell items until kinda late in the game, and even when you can they don't get you much at all.

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Cirofren
Jun 13, 2005


Pillbug

Orvin posted:

Some things I learned from the 3 (Twilight Imperium games) I have played so far. I have only played with at least the first expansion, so these may not apply to the base version only.

1. Turtling will not win you the game. You need to go out and take over planets to either directly achieve victory conditions, or to get the resources to do it.

2. Try for an early alliance with one of your neighbors. Bonus points if you can get a 2 or 3 good trade card out of them. While you don't want to be trade partners with both neighbors, this doesn't mean mindlessly attack the other neighbor. Poke at them where they are weak to grab a planet.

3. Don't leave your border with your ally exposed. They will betray you at the worst point. Do pick a good time to make a strike at the ally. The trade goods are nice, but losing them for a turn can be made up for with the right planets or some VP.

4. Metacol Rex is important to have, but it can be really hard to hold. Lots of the secret objectives revolve around having a large force there. Sometimes it can be worth it to take the Action that lets you claim objectives in the middle of the turn. Make a suicide push for Metacol and score the VP.

5. The flip side to making Metacol important is that if someone can get a sizable defensive force there, no one wants to be the person to crack the nut. They will be greatly weakened, and leave Metacol for another player to come in and take it with little effort.

6. Don't ever let anyone grab a system directly next to your home system. That is begging for them to make a strike and grab your own home system. Remember, you can not score VP if you do not control your home system, so you can not win if that happens.


Now for some potentially obvious info:

Fighters are your cannon fodder, they are cheap to produce, they just take a lot of production capacity to roll out. You always want to have some with an attack fleet if possible.

You want to try to get 2 space docks in the same system. When you produce in that system, the production capacity from the space docks is added together. This can allow you to produce a good sized fleet in a single turn if you have the Trade Goods or planetary production.

Always try to use all your planets each turn. Unused planets don't do you any good at the end of the turn, with the only exception of "I now spend X influence" VP cards.

These tips were actually fantastic for going in "blind" and, combined with some trade card luck, gave me a fairly solid improved fighter army + dreads early on. I stumbled a little bit in using them but otherwise finished in middle position of a six player game.

Thanks Orvin!

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Dr Snofeld posted:

If the pendant has any purpose in the game, at all, nobody's found it yet.

The patch changed a few things, like making the Hollow Soldier Shield kind of crappy instead of an early game gem, but it also did some player-friendly things like gave arrows to most every merchant, made Homeward Bones drop after boss fights, and nearly doubled the rate of soul gain.

The pendant can be traded for a souvenir of reprisal, but other than that it's useless.

And the hollow soldier shield is still really solid, it just won't last you the whole game like before the patch.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Anything for Castlevania: Lords of Shadow?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Beyond Good and Evil

The wiki tells you to share PA1's (health increases) with your partner, but that's actually a fairly bad idea. Jade will be handling 95% of the fighting, and I've never seen the partner character knocked out in my game. If you're really concerned about your partners, share all you Starkos with them, healing Jade with full-heal K-Bups instead.

And here's something the "things dragging this game down" thread in pyf reminded me:

Before you use your final vehicle upgrade to travel elsewhere, use all your money to buy healing items. It would be a shame to fail the final stretch of the game just because you ran out of healing.

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

Cbouncerrun posted:

Anything for Castlevania: Lords of Shadow?

The wiki has a few entries but there's not really too much more that you'll need. I will say that I did not enjoy the parry/dodge system in this game as I didn't find it to be as responsive, but that's a personal complaint. If I remember correctly you also do not gain any invisibility frames while dodging, so you'll really have to be on your toes. Anyhow:


There's a few unreachable areas that will unlock later in the story with upgrades. Keep note of crumbly walls, or chests slightly out of reach.

If you're into floating damage numbers, you can enable them in your options screen.

Your whip never gets stronger as far as raw damage.

You lose out of xp rewards if you auto-solve puzzles.

Bosses will have QTEs. Don't put your controller down when you finish them off.

Burn through all your sub weapons. The game gives you plenty.

Unlock whatever skills look good or cool to you. The earlier stuff tends to be the more important and new skills that are unlocked with story progression. Regardless you'll have them all by the end of the game.

Dr Snofeld
Apr 30, 2009
The entry for Civ 4: Colonisation is a bit spartan. Anything important for that?

Sundance Shot
Oct 24, 2010
So I bought Indiana Jones and the Fate of Atlantis the other day despite never really playing many point and click adventure games before. Any advice?

Also which path is good to start off with: team, wits or fists?

Red Robin Hood
Jun 24, 2008


Buglord
Because of the Humble Bundle V, I'm finally going to play Pyschonauts. What should I know before playing, goons?

Red Robin Hood fucked around with this message at 06:48 on Jun 4, 2012

A Fancy 400 lbs
Jul 24, 2008

Red Robin Hood posted:

The because of the Humble Bundle V, I'm finally going to play Pyschonauts. What should I know before playing, goons?

I haven't rebeaten it since it was patched, so apparently it's better now, but don't feel bad if you give up at the Meat Circus. God knows everyone else did when it first came out.

Red Robin Hood
Jun 24, 2008


Buglord

A Fancy 400 lbs posted:

I haven't rebeaten it since it was patched, so apparently it's better now, but don't feel bad if you give up at the Meat Circus. God knows everyone else did when it first came out.

I'll keep that in mind. I haven't been finishing many games, lately.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Capitalism Bro! posted:

So I bought Indiana Jones and the Fate of Atlantis the other day despite never really playing many point and click adventure games before. Any advice?

Also which path is good to start off with: team, wits or fists?

Personally I thought Team was the most Indy-like, since it had more banter. They have slightly different storylines too, so it's fun for replay value.

E: As a general rule, in Lucasarts adventure games you won't die 5 hours in because of something you did (or didn't) do in the first 10 minutes. They're pretty forgiving, but you should still save regularly.

flatluigi
Apr 23, 2008

here come the planes

A Fancy 400 lbs posted:

I haven't rebeaten it since it was patched, so apparently it's better now, but don't feel bad if you give up at the Meat Circus. God knows everyone else did when it first came out.

From Double Fine's FAQ:

quote:

What’s up with Meat Circus?

What’s up with Meat Circus is that you’re a sissy. Sure, sure, invisibility is very important when Raz’s dad is trying to knock you off those tight ropes. And your shield will bounce the knife thrower’s blades right into those spinning target wheels. And also you can throw a confusion grenade at that bunny and then just go pick it up, instead of trying to grab it with Telekinesis. Those things are also true. But the main point I’m trying to make here is that first one, about you being a sissy.

A Fancy 400 lbs
Jul 24, 2008
I think that FAQ answer is post patch. From looking at news articles, they changed where falling would make you lose a life instead of taking damage, which while it doesn't make any specific section easier to do, it makes it so you don't have to repeat the whole level over and over for one part.

SolidRed
Jan 23, 2008
and if you didn't know.... NOW YOU KNOW - Christian Cage

A Fancy 400 lbs posted:

I haven't rebeaten it since it was patched, so apparently it's better now, but don't feel bad if you give up at the Meat Circus. God knows everyone else did when it first came out.

I wouldn't worry about it. I beat it prepatch on PC and while more difficult than the rest of the game it isn't that hard at all. I found the stage play level to be much more difficult.

Kennel
May 1, 2008

BAWWW-UNH!

Capitalism Bro! posted:

So I bought Indiana Jones and the Fate of Atlantis the other day despite never really playing many point and click adventure games before. Any advice?

Also which path is good to start off with: team, wits or fists?

-You need the game manual in several puzzles (it's an old school copy protection). You can read the pdf by right clicking the game icon in Steam.
-There's few slightly different endings but only one of them is really the good ending. To get that you need to do a couple of missable things during the last act.
-It might be a good idea to play all of the paths at the same time and switch whenever you get stuck with one.

-Universal Hint System is pretty good for adventure games. It gives you small hints instead of telling exactly what you should do.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


Does anyone have any tips for Revenant? I remember playing it for a bit long time ago, but I can't really remember much about it.

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'

Cbouncerrun posted:

It's only been out for a day, but anything for Dragon's Dogma?

If you want to do everything humanely possible in the game, don't be in a hurry to progress the storyline, as completing certain quests will cancel others. Easiest thing to do is to do as much as possible in the starting town before you get to Gran Soren.

As for classes, it's fairly well balanced. Warriors can block attacks, have good damage but aren't amazingly agile; Striders fight both up close and from afar and eventually get a really good skillset for disabling enemies which is great for bandits, Granys' premier dickheads, and they have great stamina and can climb poo poo forever, but aren't particularly resiliant against attacks; Mages can heal scratch damage, can buff the party and gently caress poo poo up magick style but are very much glass cannons.

Your Pawn's learn enemy weaknesses after fighting a few of them, as well as exploring areas and doing quests, which is why the online function is pretty useful.

Finally, big things hurt you

Pierzak
Oct 30, 2010

Capitalism Bro! posted:

So I bought Indiana Jones and the Fate of Atlantis the other day despite never really playing many point and click adventure games before. Any advice?

Also which path is good to start off with: team, wits or fists?
In Last Crusade there was a secret punch that KOs the enemy instantly (Ins key or something like that), but won't get you Indy Points for that fight. I don't remember if it made it to Fate of Atlantis.

And don't rely on your experience in subsequent paths, most puzzles have very different solutions.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Yeah, the uppercut is in Fate of Atlantis, but it doesn't work on at least one fight in the Fists route.

AzureEdge
Mar 14, 2011

Cbouncerrun posted:

Anything for Castlevania: Lords of Shadow?

Typically if a move makes you stand still it's not very good, mobility is one of the most key aspects in a fight, particularly later in the game as you need to keep a combo going to get those increasing gains on mana orbs. So stuff like the Holy Cross I never found particularly useful, because while you're standing there shooting out light a guy could run behind you and smack you and you won't be able to dodge or block/parry in time. The Dark Explosions one is pretty good because it fires off fast and hits everything. Chainsaw is awesome looking but not particularly damaging, and again it holds you in place, so not very good. The Air Smash combo into Rip is amazing, heavy combo is a bread and butter. You want a wide variety of comboing moves so you can switch up your moves, gets you more orbs back.

Also every boss can be beaten without taking damage if you learn the patterns. Often you'll run into a boss fight with low health, keep up combos to heal with magic and learn the tells and such. Light fast moves are the safest.

Also the game is very slow at the beginning, it really picks up a couple hours in.

im cute
Sep 21, 2009

Cbouncerrun posted:

It's only been out for a day, but anything for Dragon's Dogma?

Advancing the story another step will cancel any non-Notice Board quests you are working on. They don't warn you the first time this happens, so make sure to wrap up any personally-given quests before you commit to the first Pawn Guild quest.

Sour meat > fresh meat > rotten meat. Sour meat heals more stamina, sells for more gold, and is more useful alchemically.

Many of the class skills and core skills bleed over to adjacent classes. Try out related classes for a while to pick up unique augments and skills you wouldn't otherwise see but could still use.

"Yellow" classes can double jump. "Blue" classes can levitate (so long as you equip a staff). This is extremely handy most of the time and practically necessary for some treasure chests and DLC token fetch quests.

Pay close attention to inclinations when hiring pawns for specific roles. A burly fighter is a better candidate for the Guardian inclination than a squishy mage, while that mage is probably a better Medicant than the utterly spell-less fighter. The Pioneer and Aqcuisitor inclinations are pretty useless.

Hiring pawns a few levels above yours is a good investment. They'll typically have more beast/quest lore than you and can carry their weight in combat a bit better.

Avoid lolita pawns. They're a dime-a-dozen, generally under-equipped, get knocked around easily and can't carry a thing.

Pretty much every creature in Gransys reacts poorly to being set on fire, save Hellhounds and Drakes who obviously couldn't care less.

Despite appearing to take damage from enchanted weapons, it is much, much easier to kill ghosts with straight magic. Consider taking some Dragon Spit with you if you know you'll be venturing through ghost territory.

And a personal suggestion: do the escort quest from Gran Soren to Granwall as soon as you're able. Despite it being available at a low level, it is a LONG haul rife with goblins, hobgoblins, sulfur saurians, bandits high and low level, cyclops, chimeras, undead of all stripes, harpies, some ghosts and maybe some ogres a bunch of angry monsters that you'll be encountering for the rest of the game. It's a great way of throwing yourself into the mouth of danger and, provided you do a healthy amount of running away, you'll come out the other side a much improved Arisen.

im cute fucked around with this message at 04:50 on Jun 12, 2012

Prions!
Jun 30, 2010
I don't even know if I need any tips for what is basically an arsehole simulator, but is there any thing I should know about Saint's Row 3?

Lamacq
Jun 15, 2001

Breezeblock RIP
Anything in particular for Lone Survivor?

bbcisdabomb
Jan 15, 2008

SHEESH

Prions! posted:

I don't even know if I need any tips for what is basically an arsehole simulator, but is there any thing I should know about Saint's Row 3?

Don't worry about doing the Assassination or Carjacking missions, there's nothing special to be gained there.

A bunch of missions have the titles of side activities - they're actually missions to go play the easy stage of the side activities. Hold off doing any activities you haven't gotten a mission for until you finish Angel's training, otherwise you'll miss out on the best Boss reaction.

Play Take on Me in Winamp when you go do stunt jumps. The game doesn't include it for some stupid reason.

Having trouble with a mission? Steal a tank, park it in front of your base, and start the mission. Presto, difficult mission. . . IN A TANK.

Play co-op.

massive spider
Dec 6, 2006

Ok so, super mario galaxy

From the zero punctuation review:

quote:

And some moments are appealingly hosed up when taken out of context, like force-feeding a guy sweeties so that he explodes and turns into a planet or crawling around on the exterior of a giant woman, picking debris out of her rampant pubic hair.

What the gently caress level was he talking about here? There's an LP of it in the forum but I just want to know if this is true rather than watch the whole thing.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Prions! posted:

I don't even know if I need any tips for what is basically an arsehole simulator, but is there any thing I should know about Saint's Row 3?

There is a mission where you can accept someone's surrender or humiliate them. Humiliate them. The bribe they're offering is not worth it. :colbert:

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
I just got Fallout 3 Game of the Year. What do I need to know?

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Count Chocula posted:

I just got Fallout 3 Game of the Year. What do I need to know?

- Doing Operation Anchorage early makes you very overpowered and lets you wear power armor very early on.
- You can steal everything you want and buy back karma at the church of the atom (It's kinda silly broken)

Anonononomous
Jul 1, 2007

massive spider posted:

Ok so, super mario galaxy

From the zero punctuation review:


What the gently caress level was he talking about here? There's an LP of it in the forum but I just want to know if this is true rather than watch the whole thing.

Queen bee.

SiKboy
Oct 28, 2007

Oh no!😱

Count Chocula posted:

I just got Fallout 3 Game of the Year. What do I need to know?

I have a massive post on this from way back in the thread, gimme a sec to find it

SiKboy posted:

Okay, this is gonna be a wall 'o text, which I will try to keep spoiler free.

First up, things that are in the manual, but you would be amazed how many people dont know about. Your pip-boy has a built in torch. On the Xbox you turn it on and off by holding down B. When you are hacking computers, move the cursor around and if it highlights a matching open and closed bracket select that, it will either eliminate a wrong answer or replenish your guesses. If you are drinking from a water source you can hold down the button to keep drinking instead of repeatedly pressing the button. You can fast travel to locations you have already discovered through the pip-boy map. VATS exists. That last one is because a couple of people in the "times you missed a vital game mechanic" thread somehow missed it, despite it being part of the manditory tutorial section.

Oh, and if you get a book that goes to your inventory, you can read it to gain a skill point. I was an idiot and didnt figure that out for like 5 hours playtime.

Secondly, general hints about the game.

1) Dont try to be a jack of all-trades. If you try to do melee AND energy weapons AND big guns AND small guns you will spread yourself too thin. Pick maybe 2 combat skills to specialise in. Small guns are the most powerful/plentiful near the begining of the game, energy weapons take over around the two thirds mark.

2) I would NOT recommend either unarmed or melee for your first play through. If you want to give either of them a go, you NEED to also boost stealth to get close enough to enemies, and you NEED a back-up combat skill (most people go explosives) because there are the occasional enemies that you just cant reach.

3) The tutorial starts with you as a baby, but you dont need to worry about any decisions you make until Amata wakes you up with news about your dad. At that point, if you want to have all options open to you, try to get out of the vault WITHOUT killing the overseer, and looting everything you can carry on the way. If you do kill him its not a huge deal, but a later quest has fewer possible outcomes.

4) On your way out of the vault, you may want to grab the medicine bobblehead from your dads desk . If you dont, you only get one other chance to get it in the game. If you are wanting to get all the bobbleheads, you NEED to get that one either during the initial escape or the trouble on the home front quest. The only other permanently missable one is in raven rock . You only get one chance to get that one.

5) The game autosaves just before you leave the vault, and lets you change all your skills and stats, how you look, everything. If you want another playthrough, just load that save and make changes and off you go.

6) Lockpicking and Science are both important if you want all the loot. Speech lets you bypass a few minor bumps, and get better rewards, but isnt vital. Similarly Barter. Repair is important, unless you are running an unarmed character.

7) It is possible to sequence-break the main quest. If you want to see all of it, there are a couple of places you do not want to go into if you find them through randomly exploring, before a quest directs you to them. DO NOT go into; the rivet city science lab (okay, you can go there, but dont talk to anyone inside it), Caseys garage or Galaxy News Radio . Obviously once a quest tells you to go there, you can.

8) If you are thinking about getting the DLC for it, the general consensus in the Fallout 3 thread boils down to: Broken Steel is great (and extends the main storyline, without this the end of the story is game over, with this you can get back to the wasteland after completing the story). Point lookout is also great for high-level characters. The Pitt is decent. Operation anchorage is linear and pretty much just combat, but with fantastic rewards. Mothership Zeta is frankly missable.

9) Dont bother taking the perks that give you +10% experience (swift learner). There is more than enough content in the game to have you hitting the level 20 (30 with broken steel) level caps without them. Similarly, I personally find the perks that give you +5 to 2 skills to be a waste of time. On the other hand, the perks that give extra skill points every level or everytime you read a book (Educated and Comprehension) are well worth taking as soon as possible.

10) You can stash things in containers and come back for them later, however most containers arent secure and the stuff you put in them may vanish. The only secure containers are in your house. There are only 2 houses in the game you can obtain, and you can only get one or the other, not both. Which one you get depends on your resolution of the "Power of the Atom" quest. Personally for a first playthrough I would recommend saving the town to get a house there, but whatever floats your boat. If you decide to go the other way, remember to loot the place before you do it. Including the strength bobblehead in Lucas Simms house. If you blow it up, its gone. You can get his key by pickpocketing him or by killing him and looting the corpse

Lastly, if you are wanting to break the game over your knee and make it your bitch:
Get the Operation Anchorage expansion. It scales to your level, I've run a level 5 character through it before without significant problems. The rewards for this mission include a laser sniper rifle, power armour training, power armour that doesnt degrade and the chinese stealth suit, otherwise known as the easy mode armour. You can also do the quest in rivet city to find the runaway robot ridiculously early, get his gun (the best energy weapon for about 75% of the game) and then the reward for turning him in.

If you come across frosted sugar bombs, pre-war books or scrap metal, stockpile them until you find the characters who will buy each off you for signicant amounts of caps.

If you have a lot of patience you can leave the vault, go up the hill to the barn behind the vault enterance which is a random encounter spot. Reload until you get a good random encounter (either the one where you find a wounded deathclaw and a wastelander with the dart gun schematics, or the crashing alien ship).


SiKboy fucked around with this message at 18:40 on Jun 6, 2012

A Fancy 400 lbs
Jul 24, 2008
Any tips for Cursed Mountain on PC, Need For Speed: The Run or Driver San Francisco?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Count Chocula posted:

I just got Fallout 3 Game of the Year. What do I need to know?

Casual gamer? Leave the difficulty at medium, then build whatever character tickles your fancy. Want to be a womanizing, two-fisted bounty hunter who befriends animals and children? Go nuts.

Serious gamer? Set the difficulty to max. INT 9, STR 6, CHA 1, tag Small Guns, Repair, and Speech. Take Educated at level 4 and Comprehension at 5. Perks that deal with money, radiation, experience, or that only give you dialog options are poo poo.

The game mostly scales to your level, but you should still stay away from the D.C. ruins until level 8 or so. Also the extreme western part of the map contains Deathclaws, who will facerape you until you figure out how to deal with them. Rhymes with 'Fart Bun'.

Until the game tells you to, don't talk to Madison Li in Rivet City, and don't enter Smith Casey's garage.

Unless you are determined to roleplay a douchebag, don't blow up Megaton.

The loot from the Operation Anchorage DLC totally breaks the game. Don't do Point Lookout until you are level 15 or so, and have power armor and a high DPS weapon like the Gatling Laser. And, don't do Mothership Zeta at all, it's boring.

When you're done, pick up New Vegas, it's even better.


EDIT: poo poo, I almost forgot the most important thing of all; if you're playing on PC, there are a million billion zillion user-made mods for FO3. Granted, 99% of them are nude anime yaoi horsecock, but quite a few are actually good. At the very least, pick up the 'unofficial patch', and a UI overhaul.

Gynovore fucked around with this message at 19:07 on Jun 6, 2012

Thewittyname
May 9, 2010

It's time to...
PRESS! YOUR! LUCK!

Gynovore posted:

EDIT: poo poo, I almost forgot the most important thing of all; if you're playing on PC, there are a million billion zillion user-made mods for FO3. Granted, 99% of them are nude anime yaoi horsecock, but quite a few are actually good. At the very least, pick up the 'unofficial patch', and a UI overhaul.

For the love of all things holy, and your own sanity, also get the GNR Radio Extended mod with all of the song packs. You'll go crazy listening to the same 10 songs over and over again otherwise.

Convex
Aug 19, 2010
Here's the main GNR Enhanced download you'll need to plug into it as well.

e: oops, spelling

Convex fucked around with this message at 00:03 on Jun 7, 2012

Combat-Jack
Jul 16, 2009

Less yap, more ZAP
I loved the hell out of Valkyria Chronicles, and I'm just starting up the second one. Is there a particular unit I should focus on leveling, or is there a unit that if I underlevel I'll be screwed in some point in the story later on? Any other general tips would be appreciated.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

Thewittyname posted:

For the love of all things holy, and your own sanity, also get the GNR Radio Extended mod with all of the song packs. You'll go crazy listening to the same 10 songs over and over again otherwise.

I'm on XBox, so no mods. Otherwise, thanks for all the tips. I want to avoid making the game too easy.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

Cbouncerrun posted:

The pendant can be traded for a souvenir of reprisal, but other than that it's useless.

And the hollow soldier shield is still really solid, it just won't last you the whole game like before the patch.

Pick up the Eagle Shield in Blighttown. It's light but has high stability. Keep a fire resistant shield for backup and you're set.

Sentient Toaster
May 7, 2007
Not the fork, Master!
I too would like some tips for Valkyria Chronicles 2. I have no idea how much benefit I'm getting from leveling up classes, but I've noticed the APC is an amazingly easy way to end a lot of missions on the first turn.

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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Picked up Bastion from the incredibly awesome Humble Bundle. Anything I should know going in?

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