cocoavalley posted:If modding makes you squeamish you can use InvEdit, it runs independently of minecraft. Awesome, thanks!
|
|
# ? Jun 3, 2012 23:19 |
|
|
# ? Apr 18, 2024 14:59 |
|
Decided to try out the most recent snapshot and I found out that I'm getting almost triple the fps in that instead of the latest stable release (with optifine). Not one crash and just fluent gameplay altogether. Anybody experience the same thing?
|
# ? Jun 3, 2012 23:36 |
|
My Long delayed minecraft excelsior is available for download. https://www.youtube.com/watch?v=BkTftBlwxmk http://www.planetminecraft.com/project/uss-excelsior-uss-reliant-abandoned/ quote:The USS Enterprise in the center is the "legacy edition" upgrade I was planning, using new blocks and modernizing it for the latest version. Be sure to shutdown the piston drives at the base of the warp core if your computer can't handle the piston massacre. I'd love to make a video tour but my crummy mac can't handle recording minecraft videos (as demonstrated by the youtube one's framerate) Mozzie fucked around with this message at 00:31 on Jun 4, 2012 |
# ? Jun 4, 2012 00:29 |
|
Mozzie posted:I'd love to make a video tour but my crummy mac can't handle recording minecraft videos (as demonstrated by the youtube one's framerate) There are mods for this issue: http://www.minecraftforum.net/topic/926293-minema-132-the-recorder-for-jerk-free-movies-now-with-sound/ or http://www.minecraftforum.net/topic/938825-125-camera-studio-updated-on-mar-25/ etc Never tried any of them, but maybe you can find something that works for you? A tour video of these would be incredible.
|
# ? Jun 4, 2012 00:50 |
|
Macaluso posted:All I really wanna say is that today's Yogscast episode made me cry laughing cause I'm five. It was truly amazing . For all that haven't seen it: https://www.youtube.com/watch?v=ZGYaQPIiq84
|
# ? Jun 4, 2012 07:44 |
|
Hells yeah, that is the crazy japanese mod shown in the mod thread a week or two ago. I'm with the yogscast guys, that poo poo is better than pistons. I'd like to see the rotater and sliders added to the base game, that could be really awesome. That giant door they showed It's still really buggy, but hell, I want to make giant doors like those. That mod is now the only other mod I truly want to see in the base game, along with my old favorite, the hacksaw mod. Hacksaws from redpower (I think they were their own mod first) are easy to use, the blocks have a really intuitive placement interface, they allow for really aesthetically pleasing structures, all without adding any actual new blocks or graphics. It seems like it would fit in perfectly with ~*Notch's Vision*~. Why hasn't jeb looked at it yet? Seriously, almost every day I try to do something until I realize that it's not possible with the current stairs and half slabs system, but would be trivial with the hacksaw. edit: While I'm on a tangent about how minecraft should REALLY be god dangit, anyone disappointed by the initial Ender Chest implementation? Is Jeb still standing firm on how it works? It's bumming me out that such a cool feature is going to be completely useless in multiplayer. Dr. Video Games 0031 fucked around with this message at 08:41 on Jun 4, 2012 |
# ? Jun 4, 2012 08:24 |
|
Temaukel posted:Amazing video. I actually squealed when that gate opened. Holy gently caress, that's amazing and I need this now.
|
# ? Jun 4, 2012 08:47 |
|
That mod looks great. Things like this just make the options available in the game better. It does not mess with the balance. Lets hope this gets added.
|
# ? Jun 4, 2012 11:14 |
|
What I think is even better about that mod is, it doesn't look like it requires a mountain of redstone out back to drive. Hell, you could probably make elevators without too much hassle. This needs to be implemented post haste!
|
# ? Jun 4, 2012 11:26 |
|
Arkitektbmw posted:See but the difference is...does your company's main purpose rely on that Single printer? Would all outgoing communication and interaction halt if that one printer went down? You seem upset. What I was trying to say was that no matter what the company is, how much money it makes or how many customers it has there are things that will break and break often. Is either example acceptable? No, not really, especially when you end up not being able to serve customers/get work done. That said I built my first XP farm after two years playing this the other day and let it run as I went to dinner at my girlfriend's parents house. Came back to three frames per second as the spawn drop area was filled with enough skeletons to overfill my inventory with arrows and bones and get me to level 29.
|
# ? Jun 4, 2012 11:28 |
|
Lazyfire posted:You seem upset. What I was trying to say was that no matter what the company is, how much money it makes or how many customers it has there are things that will break and break often. Is either example acceptable? No, not really, especially when you end up not being able to serve customers/get work done. Yes, but you can take steps to mitigate the effect, and when it's something that basically services the entire client base of the company, the fact that last time this happened it took an extra few hours because nobody could go in to hit the reset button is really not a good sign.
|
# ? Jun 4, 2012 12:17 |
|
Dr. Video Games 0031 posted:Hacksaws from redpower (I think they were their own mod first) are easy to use, the blocks have a really intuitive placement interface, they allow for really aesthetically pleasing structures, all without adding any actual new blocks or graphics. It seems like it would fit in perfectly with ~*Notch's Vision*~. He considers halfblocks to be the worst thing he ever added to the game, so it will be a long time before anyone adds other small decorative blocks.
|
# ? Jun 4, 2012 13:16 |
|
tinaun posted:He considers halfblocks to be the worst thing he ever added to the game, so it will be a long time before anyone adds other small decorative blocks. Except we're already getting new stuff, though mostly functional, since he isn't in charge of Minecraft anymore. It's likely with Jeb in charge that we'll see new poo poo.
|
# ? Jun 4, 2012 13:17 |
|
tinaun posted:He considers halfblocks to be the worst thing he ever added to the game, so it will be a long time before anyone adds other small decorative blocks. This is not because of the decorative nature, it's because of how badly he programmed them. He had to make halfblocks and double halfblocks seperate blocks for reasons unknown and etc
|
# ? Jun 4, 2012 13:18 |
|
D34THROW posted:I actually squealed when that gate opened. Holy gently caress, that's amazing and I need this now. The portcullis is what got me. I'll finally be able to realize my dream of building cofferdams in a game. Love. Jewel posted:This is not because of the decorative nature, it's because of how badly he programmed them. He had to make halfblocks and double halfblocks seperate blocks for reasons unknown and etc It always comes back to this, doesn't it. TyroneGoldstein fucked around with this message at 14:30 on Jun 4, 2012 |
# ? Jun 4, 2012 14:28 |
|
TyroneGoldstein posted:It always comes back to this, doesn't it. Yes, it does. And the worst part of it is there we're not being just assholes.
|
# ? Jun 4, 2012 14:50 |
|
Jewel posted:This is not because of the decorative nature, it's because of how badly he programmed them. He had to make halfblocks and double halfblocks seperate blocks for reasons unknown and etc Partial blocks really don't work well with the lighting model, which is why half-blocks have to be transparent otherwise the sides of blocks they touch would be unlit.
|
# ? Jun 4, 2012 18:28 |
|
pseudorandom name posted:Partial blocks really don't work well with the lighting model, which is why half-blocks have to be transparent otherwise the sides of blocks they touch would be unlit. They really need to straight up rewrite the
|
# ? Jun 4, 2012 19:48 |
|
Ixjuvin posted:They really need to straight up rewrite the If mods didn't rely on it so much, it'd be nice to have it not be in Java.
|
# ? Jun 4, 2012 20:13 |
|
Jewel posted:This is not because of the decorative nature, it's because of how badly he programmed them. He had to make halfblocks and double halfblocks seperate blocks for reasons unknown and etc In the snapshot aren't the slab/stair materials no longer just coded as damage values of the same block id? When the woods got added in I predicted it would be months before there were slabs/stairs in different colors because they would have to redo the whole silly system but it looks like Jeb has already done this. The thing I would like the most that will never happen even if the whole game is rewritten from scratch would be a different system for water that's perhaps independent of blocks (not a whole crazy Dwarf Fortress model, I don't want to melt my computer, but still).
|
# ? Jun 4, 2012 20:47 |
|
pseudorandom name posted:Partial blocks really don't work well with the lighting model, which is why half-blocks have to be transparent otherwise the sides of blocks they touch would be unlit. Christ, that reminds me of when stone brick first came around and the stair blocks for it were solid instead of transparent and a stone brick staircase had nice ugly black squares next to it all the way up. The lighting system DOES need an overhaul, if only because it wasn't originally made to be able to handle all the special cases that are coming out of the woodwork.
|
# ? Jun 4, 2012 21:26 |
|
eSports Chaebol posted:The thing I would like the most that will never happen even if the whole game is rewritten from scratch would be a different system for water that's perhaps independent of blocks (not a whole crazy Dwarf Fortress model, I don't want to melt my computer, but still). Sadly, accurately simulating water would require finite worlds. And depending on how powerful your computer is, very small finite worlds.
|
# ? Jun 4, 2012 21:32 |
|
pseudorandom name posted:Sadly, accurately simulating water would require finite worlds. And depending on how powerful your computer is, very small finite worlds. Can you explain why this is the case? I believe you, I'm just curious. Is there perhaps a middle road between "lol minecraft water" and what you're thinking of as "accurate"?
|
# ? Jun 4, 2012 21:43 |
|
XboxPants posted:Can you explain why this is the case? I believe you, I'm just curious. Is there perhaps a middle road between "lol minecraft water" and what you're thinking of as "accurate"? Truly accurate fluids are very expensive. Each block has to be able to track how much water is entering and leaving itself on each of its six sides, and this all needs to be propagated outwards. A chunk is 16 x 16 x 256 (or more, depending on your height setting), which amounts to over sixty-five thousand blocks that could need fluids processing in a single chunk, and thousands of chunks could be loaded on a server, depending on how many players are connected and where they are. There's a lot of optimizations that could be done to decrease the amount of processing, such as skipping computation for blocks that are in equilibrium, but all it would take is some jerk hollowing out an enormous cavern and digging upwards into an ocean to bring the server to its knees.
|
# ? Jun 4, 2012 22:08 |
|
blastron posted:Truly accurate fluids are very expensive. Each block has to be able to track how much water is entering and leaving itself on each of its six sides, and this all needs to be propagated outwards. A chunk is 16 x 16 x 256 (or more, depending on your height setting), which amounts to over sixty-five thousand blocks that could need fluids processing in a single chunk, and thousands of chunks could be loaded on a server, depending on how many players are connected and where they are. There's a lot of optimizations that could be done to decrease the amount of processing, such as skipping computation for blocks that are in equilibrium, but all it would take is some jerk hollowing out an enormous cavern and digging upwards into an ocean to bring the server to its knees. Even just having water be a block property instead of a block id without having any more fluid "dynamics" than right now would be a step up though, so for example the top portion of a slab block could be immersed in water instead of having air built into it.
|
# ? Jun 4, 2012 22:18 |
|
eSports Chaebol posted:Even just having water be a block property instead of a block id without having any more fluid "dynamics" than right now would be a step up though, so for example the top portion of a slab block could be immersed in water instead of having air built into it.
|
# ? Jun 4, 2012 23:58 |
|
Curious if anyone with some photoshop skills can make me a high res creeper poster in this art style, with "SSSssss" as the text. That'd be awesome. Also, you'd have my thanks.
|
# ? Jun 5, 2012 01:07 |
|
So I just finished fixing the paths and putting a fence around the town in "Fiery Death" creative And went for a very brief explore and found a pit to hell, or something. It's huge and dark. I'll see what's there later. It seems like my current hobby in both CSP and SSP is finding and renovating villages. Why I have no idea. It's just kind of therapeutic.
|
# ? Jun 5, 2012 01:54 |
|
blastron posted:Truly accurate fluids are very expensive. Each block has to be able to track how much water is entering and leaving itself on each of its six sides, and this all needs to be propagated outwards. A chunk is 16 x 16 x 256 (or more, depending on your height setting), which amounts to over sixty-five thousand blocks that could need fluids processing in a single chunk, and thousands of chunks could be loaded on a server, depending on how many players are connected and where they are. There's a lot of optimizations that could be done to decrease the amount of processing, such as skipping computation for blocks that are in equilibrium, but all it would take is some jerk hollowing out an enormous cavern and digging upwards into an ocean to bring the server to its knees. And there's also the fact that the source body of water could potentially span so many chunks that it would be too large to ever fit into memory (or even be infinitely large, depending on the world generator), and you need to know how big it is in order to decide how much water will flow into the new area, and then go through the process of actually moving the water blocks around (and if you want to be more realistic, you'd need to allow partial blocks of water so that single one meter cube could flatten out to form a puddle on the surface of multiple blocks).
|
# ? Jun 5, 2012 02:06 |
|
DominusDeus posted:Curious if anyone with some photoshop skills can make me a high res creeper poster in this art style, with "SSSssss" as the text. Half-assed google search pulled a couple half-assed efforts: Perhaps one of those you will like!
|
# ? Jun 5, 2012 03:27 |
|
Trip report on the cave of mystery. It's a honeycomb down there with heaps of really nice looking streams flowing down and through. Mentally I dubbed it the River Rapid (oh god why). It's a really short trip to bedrock and the river of lava. If this were an SSP game I'd be super happy. But it's not. Instead I'm going to do something silly like establish a village down there and call it "Bedrock". Yabba Dabba Doo!
|
# ? Jun 5, 2012 05:48 |
|
This is the one included in PureBDCraft, all the art in that pack is pretty great.
|
# ? Jun 5, 2012 14:34 |
|
General_Failure posted:So I just finished fixing the paths and putting a fence around the town in "Fiery Death" creative Mind if I ask what is making that swamp look completely black? What texture pack is this?
|
# ? Jun 5, 2012 14:35 |
|
It looks like the sun is setting.
|
# ? Jun 5, 2012 14:39 |
|
SetPhazers2Funk posted:It looks like the sun is setting. It's one of the Doku HD variants. I don't remember it being on sunset when I took that but it must have been. The swamps are pretty dark though with the pack. edit: I've spent a few hours just wandering in the caves near the village. It's utterly ridiculous. There's a couple of ravines, a couple of abandoned mines, one of which is huge, a water slide which goes from the surface to just shy of bedrock, a natural mob grinder, and every cave that is on the surface all seems to be connected to this hollow core. I really do think the map gen is a bit glitched by the seed. At least it explains why chunk generation is slower than normal. General_Failure fucked around with this message at 22:52 on Jun 5, 2012 |
# ? Jun 5, 2012 21:55 |
|
So it turns out ocelots aren't persistent mobs. There go my dreams of having a Babou of my own wandering my castle.
|
# ? Jun 5, 2012 23:47 |
|
wyoming posted:So it turns out ocelots aren't persistent mobs. There go my dreams of having a Babou of my own wandering my castle. Did you tame it?
|
# ? Jun 5, 2012 23:57 |
|
Reinstalled Minecraft after a long while, having a problem with it. After about 2-3 minutes the game becomes unbearably laggy and unplayable, then boots me to the main menu claiming there is no more memory to allocate. I tried again with the task manager open, it runs up to about 1.1gb of memory used and then that happens. I've got 8gb of memory in the machine, so not sure what the problem is.
|
# ? Jun 6, 2012 02:05 |
|
If you've got a 64 bit os, make sure you're using a 64 bit java, I had similar problems before I figured out that the java download had autodetected as 32bit because I was using a 32 bit browser.
|
# ? Jun 6, 2012 02:10 |
|
|
# ? Apr 18, 2024 14:59 |
|
chrisf posted:If you've got a 64 bit os, make sure you're using a 64 bit java, I had similar problems before I figured out that the java download had autodetected as 32bit because I was using a 32 bit browser. Egads, you're right. I had to reinstall Java as this is a fresh-ish windows install and it gave me 32 bit. Thanks a ton.
|
# ? Jun 6, 2012 02:17 |