|
thehumandignity posted:what I don't know what the gently caress. CommissarMega fucked around with this message at 12:50 on May 20, 2012 |
# ? May 20, 2012 12:47 |
|
|
# ? Apr 25, 2024 18:19 |
|
Radish posted:If you have friends lined up to play with you the co-op for ORC is a good time. I can't guarantee it's $60 of fun but I enjoyed myself. Pretty much this. Also play on any difficulty above normal. It adds a whole new level of fun to the game when it turns on friendly fire. Now you can throw a zombie at a teammate then gun him down just so YOU can get the data first. Then again maybe I'm just an immature man child (but so were the three goons I played with)
|
# ? May 20, 2012 17:10 |
|
The Coop is a blast and I wish it was longer. But the versus mode, which is what I think most people were excited over before release ended up sucking horribly. I mean, they nerfed induce infection? That was one of the things that didn't really need a nerf since if you have a competent team with a medic, it was harmless. Super Soldier and Painkiller are the most overpowered skill in the game. Its pretty much those two classes duking it out using Juggernaut shotguns.
|
# ? May 20, 2012 17:19 |
|
I saw a stream of SP ORC and both AI acted worse than the ones in L4D2. Both of them acted like wandering children, running to the other side regardless of health. It looked like hiding behind a wall would make the AI forget you existed and ignore you while you plug their heads.
|
# ? May 20, 2012 19:34 |
|
Scalding Coffee posted:I saw a stream of SP ORC and both AI acted worse than the ones in L4D2. Both of them acted like wandering children, running to the other side regardless of health. It looked like hiding behind a wall would make the AI forget you existed and ignore you while you plug their heads. Best thing about the retarded A.I is whenever there are tripmines on the walls, they ALWAYS walk into them.
|
# ? May 31, 2012 04:32 |
|
Is ORC split screen coop on the PS3?
|
# ? May 31, 2012 05:07 |
|
Resident Evil 6 E3 stage demo is up: http://www.eurogamer.net/videos/resident-evil-6-live-stage-demo-from-microsoft-conference Holy poo poo at the absurd Michael Bay wave of carsplosions and the resulting helicopter flight. If it's not scary, I hope the rest of the game is that nuts.
|
# ? Jun 4, 2012 19:50 |
|
Agreed. If the game isn't going to be scary then it better be insane and explodey. I'm talking explosions every minute and then Leon says something ~super cool~ and then more explosions.
|
# ? Jun 4, 2012 19:53 |
|
E3 trailer! https://www.youtube.com/watch?v=EJWHN3qWdiw DDT zombies!
|
# ? Jun 4, 2012 20:13 |
|
PunkBoy posted:E3 trailer! Well, that was certainly exciting. Neo-Umbrella?
|
# ? Jun 4, 2012 20:35 |
|
Neo Umbrella sounds like a 1980s Japanese anime villain group. Like Kenshiro will walk out of the demo and there's just a bunch of dudes with umbrella swords he has to fight.
|
# ? Jun 4, 2012 20:37 |
|
Neo Umbrella better be headed by Wesker (who is now part lava monster).
|
# ? Jun 4, 2012 20:38 |
|
Wait, am I seeing that trailer right? Leon is shooting at some sort of bomb (nuke?) with his pistols? Could just be how it's cut, but I hope this is exactly how it plays out. And he manages to hit some non-vital area of the bomb that causes it to harmlessly drop out of the sky, of course. Edit: But if you fail a QTE, you get a game over reel with Tokyo blowing up.
|
# ? Jun 4, 2012 20:48 |
|
I can't believe they called it Neo-Umbrella. Jesus Christ Neo-Umbrella. That is so monumentally dumb and so RE that I love it.
|
# ? Jun 4, 2012 22:13 |
|
Looks like they're going full on CoD mode with this, guess that's not a bad thing, RE hasn't been a horror game since 4, at this point they're just embracing it entirely. Still not gonna give Capcom a single cent but at least it looks solid.
|
# ? Jun 5, 2012 15:53 |
|
So much for the Leon parts being tense and atmospheric and scary. The game is kind of fun to watch (the camera seems really strange though), the graphics are nice and the action set pieces look good, but I have no real desire to play those quicktime events. The ultra ridiculous Neo-Umbrella trailer proves just how far divorced Capcom are from fan/professional criticism and feedback. (Well, I guess Dead Rising 2 proved that. They will never learn a lesson!) Weird how headshots were avoided too.
|
# ? Jun 5, 2012 16:04 |
|
I don`t think that`s a good marketing move from Umbrella, do you think people will buy cream from something called Neo-Umbrella?
|
# ? Jun 5, 2012 16:05 |
In a game that's turning into a who's who of RE characters it's a little sad that Claire isn't anywhere... At least her stupid boyfriend is still MIA I guess.
|
|
# ? Jun 5, 2012 16:13 |
|
VagueRant posted:(Well, I guess Dead Rising 2 proved that. They will never learn a lesson!) What a weird non sequitur.
|
# ? Jun 5, 2012 16:15 |
|
I guess the only gameplay mechanic I hope they keep is 1. aim for specific weak point to stagger 2. run up and press prompt for massive damage That's strangely my favourite part of the new RE games.
|
# ? Jun 5, 2012 16:44 |
|
Trico posted:I guess the only gameplay mechanic I hope they keep is 1. aim for specific weak point to stagger 2. run up and press prompt for massive damage RE5 made that awesome with different prompts having different effects. If that is gone I'll be really sad. The RE:Revelations replacement sucked.
|
# ? Jun 5, 2012 19:01 |
|
Bonaventure posted:What a weird non sequitur. Yeah uh DR2 answered a lot of fan criticism (and wasn't even made by Capcom) and for all the ruckus about Off the Record it wound up being the definitive version.
|
# ? Jun 5, 2012 19:03 |
|
All I care about is if I can move and shoot at the same time. Is that possible? Last I heard it was (finally) being included. I think not being able to move/attack is my biggest gripe with the RE series.
|
# ? Jun 5, 2012 19:12 |
|
Policenaut posted:Yeah uh DR2 answered a lot of fan criticism (and wasn't even made by Capcom) and for all the ruckus about Off the Record it wound up being the definitive version. No it wasn't, Chuck is miles better than Frank. Plus OTR took a bunch of steps back, primarily in survivor A.I and their mechanics. It was perfect in DR2 then they hosed it all up. quote:RE5 made that awesome with different prompts having different effects. If that is gone I'll be really sad. The RE:Revelations replacement sucked. What replacement? It didn't have any, they just dropped their heads and you kicked them, looked especially bad with Jessica.
|
# ? Jun 5, 2012 19:20 |
|
Alteisen posted:No it wasn't, Chuck is miles better than Frank. I seriously didn't notice any difference in the A.I and I have Platinum in both DR2 and OTR. OTR did add those jump scare zombies though. gently caress those!
|
# ? Jun 5, 2012 19:29 |
|
Alteisen posted:No it wasn't, Chuck is miles better than Frank. Lookit this guy. Look at his good taste. Alteisen posted:What replacement? It didn't have any, they just dropped their heads and you kicked them, looked especially bad with Jessica. That is what I mean. Instead of different combos and moves with different effects, everyone just gets a single charge attack.
|
# ? Jun 5, 2012 19:34 |
|
Haven't got sound but that doctor looked like Krieger from Archer which is pretty apt. Game looks fun. Hoping for a return of the merchant though. I don't care if it doesn't make sense. Nothing needs to make sense.
|
# ? Jun 5, 2012 20:01 |
|
Just wanted to point out that they likely demoed an action set piece because that's what's easiest to get audiences in 5 minutes at a big venue like E3. Resident Evil 4 had plenty of nuts QTE and action in between exploration and gothic horror. Also, since it's in China the stage demo is probably from the climax scenario; I'm betting the USA Leon section is the more traditional horror one.
|
# ? Jun 5, 2012 20:47 |
|
Resident Evil 6 live gameplay http://www.twitch.tv/capcomunity Leon is back e: bah it was only a 10 minute demo, over already. Showing Chris and Jake some time tomorrow. Diephoon fucked around with this message at 23:14 on Jun 5, 2012 |
# ? Jun 5, 2012 23:10 |
|
Jake gameplay: https://www.youtube.com/watch?v=tzgV6riVWUE
|
# ? Jun 6, 2012 02:12 |
|
That Jake video confirms info about how the different characters work. For those who don't want to watch and spoiler any gameplay: you play through each character's story in its entirety and then can go on to other scenarios if you want, no Revelations-style switching every 20 minutes. I'm still calling that there'll be a Sonic Adventures style "real true scenario" that unlocks after you beat the others. The game seems like it'll be really big, too. Already we seem to have various locales including -Tall Oaks -Tokyo (with multiple characters) -Eastern Europe (with Jake) -Eastern Europe, possibly before the main game (with Chris) Now hopefully they'll have refined exploration. #5 felt a little too much like a corridor shooter, losing the previous focus on exploration. I mean, if Mass Effect 3 can get away with adding in a lot more RPG elements while maintaining the biggest focus on action and set pieces of the trilogy, surely they can put some of that in Leon or Jake's parts.
|
# ? Jun 6, 2012 04:20 |
|
First time I quickly lost interest in a RE game. I don't care for having a partner, let alone an AI that could be as useless as those in ORC.
|
# ? Jun 6, 2012 05:11 |
|
I'm cautiously optimistic regarding RE6, because if anything, the monster design is pretty solid (and disgusting) which is something I've greatly missed. I'm also not deterred by the co-op announcement at all, since I didn't even realize the potential for fun that RE5 had until I ran through it with my friend. Suddenly, after that, the whole idea made more sense. Also, Mercenaries owns when you play it with friends. (Please let RE6 have Mercenaries, mother of god.)
|
# ? Jun 7, 2012 05:15 |
|
RE6 looks so so far removed from the RE style that I am having trouble giving a gently caress about it or the series anymore. I'll still buy it because I am a consumer whore but there is a good chance it will become my last Resident Evil related purchase.
|
# ? Jun 7, 2012 07:35 |
|
timeandtide posted:That Jake video confirms info about how the different characters work. For those who don't want to watch and spoiler any gameplay: you play through each character's story in its entirety and then can go on to other scenarios if you want, no Revelations-style switching every 20 minutes. I'm still calling that there'll be a Sonic Adventures style "real true scenario" that unlocks after you beat the others. I could have sworn I read the game played out exactly like that. Chris, Leon, and Jake have their own storyline and everyone meets up for a big ol' clusterfuck final chapter.
|
# ? Jun 7, 2012 07:44 |
|
While I like some of the things they're trying to do (like forcing you to use the roll instead of QTEs to dodge attacks), some of the new mechanics seem to hurt the formula more than anything. In RE4 and 5, melee moves rewarded you with i-frames and free damage for aiming well. In this game they don't give you i-frames and you can use them whenever you want. What's the point?
|
# ? Jun 7, 2012 19:49 |
|
I am actually ok with them adding new convenient control options like rolling but the controls looks so...loose I guess? Also, it looks like it still uses QTE's.
|
# ? Jun 7, 2012 21:04 |
|
It uses QTEs when enemies grab you, but there doesn't seem to be any "press X to dodge" prompts. You have to read the enemies' animations and roll at the right time. Also, why the hell is the animation so much worse than RE4's?
|
# ? Jun 7, 2012 21:12 |
|
NESguerilla posted:Also, it looks like it still uses QTE's. I would be very happy if, in future, RE just got rid of any and all QTEs. Something tells me that that is a pipe dream, though
|
# ? Jun 7, 2012 22:53 |
|
|
# ? Apr 25, 2024 18:19 |
|
The Dark Id posted:I could have sworn I read the game played out exactly like that. Chris, Leon, and Jake have their own storyline and everyone meets up for a big ol' clusterfuck final chapter. By that point in the story you'll have all the chaos emeralds, so Chris, Leon, and Jake can all fight the final boss together in their super forms.
|
# ? Jun 7, 2012 23:34 |