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For some reason when I played the first game I assumed Trish was a love interest, and now I think back on it I realise how creepy that would've been At this point this game is so far removed from the original DMC and character of Dante that it's probably a good thing. Now I'm just sad that new Dante seems like the kind of person who would write edgy poems about their inner pain and post it to their Tumblr
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# ? Jun 14, 2012 16:22 |
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# ? Apr 20, 2024 03:20 |
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Prism_Pink posted:For some reason when I played the first game I assumed Trish was a love interest, and now I think back on it I realise how creepy that would've been I'm pretty sure she still was. Which is horrifyingly creepy if you do stop to think of it.
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# ? Jun 14, 2012 16:30 |
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Surely wanting a character to be gay purely for the sake of pissing off homophobes is an incredibly infantile thing to do, doesn't really have anything to do with anything. Slightly confused by the start of that article, to be honest.quote:After a brief humourous exchange that ends with both characters yelling, "f**k you" back and forth, she vomits acid all over the platform. The pinnacle of comedy, right there. quote:What Ninja Theory hasn't changed is the series' penchant for enormous, challenging and grotesque boss battles. I'm fairly convinced that grotesque boss battles was never really a penchant for the series. Sure some were fairly large, but very, very few were particularly gruesome. I'm just generally confused by half of what I'm reading, it's like nobody outside of the series' fans actually know why the current fans aren't happy with the direction the games taking. It's all about the combat, with Dante's original devil may care attitude just being a nice little aspect of the game. But no, everyone seems to think the reason everyone's pissed off is because Dante has different hair now and the bosses weren't going to be disgusting. It looks quite pretty, though.
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# ? Jun 14, 2012 16:48 |
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notZaar posted:Dante has never had a love interest so it wouldn't really matter if he was gay or not. As we learned from DMC3 and 4, Dante's only real love interest is himself. And after the Lucifer scene, who could blame him?
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# ? Jun 14, 2012 16:58 |
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Funny that they mention Post Punk. When I first saw the new design for Dante I thought he looked like he could be in a post punk band. Of course the game won't actually match that period in intellectual content with its "deep satire".
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# ? Jun 14, 2012 17:16 |
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quote:"Dante's not gay, but I wish he was" says Ninja Theory creative director Tameem Antoniades. "That would teach all those homophobes out there." What kind of mentality has this man got? And besides, what's stopping them? It's their reboot. Though I'm sure they'd handle that as about tactfully as they have the social commentary. Seriously though, has Tameem Antoniades got chronic foot-in-mouth syndrome? The adaptive difficulty seems like a good idea though, how well it works remains to be seen. quote:While this all seems ridiculous Antoniades insists that this new version of Devil May Cry is a more sincere approach to the series. "It's more grounded in some ways," he says. "You could say it's more serious." The individual elements are still ludicrous, but it deals with more real world themes like media and government control. We don't want sincerity. We don't want it to become more grounded and we certainly don't want it to become serious. You can't have wacky antics with Dante and try to balance that out with serious social commentary. It's tonally inconsistant. [e]: That's true VVV Pesky Splinter fucked around with this message at 18:18 on Jun 14, 2012 |
# ? Jun 14, 2012 17:54 |
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DMC had adaptive difficulty. If you died a lot they'd put you on easy
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# ? Jun 14, 2012 18:10 |
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notZaar posted:Dante has never had a love interest so it wouldn't really matter if he was gay or not. Jukebox. It's been with him the whole time. Balobam posted:I'm fairly convinced that grotesque boss battles was never really a penchant for the series. Sure some were fairly large, but very, very few were particularly gruesome. Most of the best fights in the series were smaller scale like Vergil, Nelo Angelo or Credo. But no, NT thinks we want more of DMC2's Jokatgulm (big stationary snake thing). wildzero fucked around with this message at 01:07 on Jun 15, 2012 |
# ? Jun 15, 2012 01:01 |
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Pesky Splinter posted:What kind of mentality has this man got? And besides, what's stopping them? It's their reboot. because someone higher up (Capcom) probably didn't/wouldn't like the idea when/if it was suggested
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# ? Jun 15, 2012 01:11 |
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GUI posted:because someone higher up (Capcom) probably didn't/wouldn't like the idea when/if it was suggested That's true, yeah. It's still got to get Capcom's seal of approval after all. wildzero posted:Most of the best fights in the series were smaller scale like Vergil, Nelo Angelo or Credo. But no, NT thinks we want more of DMC2's Jokatgulm (big stationary snake thing). I wonder what other bosses they'll put in this. Mundus? This Lillith character? Vergil, if he's in it? Not-Glenn Beck? I'm still disappointed that the first boss is 1/3 of the way through the game and all it is, is that gross bug. And the fight itself manages to look so boring. It's basically a simplified version of the Savior fight, but with a gross bug and bad music. Pesky Splinter fucked around with this message at 04:54 on Jun 15, 2012 |
# ? Jun 15, 2012 04:36 |
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Everyone knows Dante's real love interest has always been pizza and strawberry sundaes, come on guys.
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# ? Jun 15, 2012 16:19 |
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Dante does not like ice cream. That godawful anime is simply not canon.
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# ? Jun 15, 2012 16:25 |
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I am intrigued by the live difficulty-scaling mechanic supposedly a-la Godhand. Ya know, even if the game isn't up to snuff as a member of the DMC series maybe it'll turn out at least passable. I mean, it can't be worse than 2, can it? I just...want...a demo... Also maaaaaybe there will be an alternate control scheme that lets you switch styles/weapons with the dpad/shoulder buttons instead of the retarded Heavenly Sword-style trigger-holding? Trying to be optimistic here. \/\/
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# ? Jun 15, 2012 18:27 |
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notZaar posted:Dante does not like ice cream. That godawful anime is simply not canon. Naked Dante losing to Enzo at strip poker in the Gates of Hell, begs to differ. Though gently caress the anime. How people can miss the point so much, I just don't know. Expecting it to be Hellsing but with demons, and we got "Dante stands around with limited animation and does cool stuff offscreen because our budget ran out". And add a little girl as well, because no-one will be able to watch a show about Dante kicking rear end for 30 mins. Cool theme song though. Pesky Splinter fucked around with this message at 19:13 on Jun 15, 2012 |
# ? Jun 15, 2012 19:02 |
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Interview with that guy from Capcom who also keeps making dumb inflammatory comments: https://www.youtube.com/watch?v=ykYaNIqhXwk Just him sayin how he feels that Ninja Theory are on the right track and the usual soundclips they've been saying for ages. Oh, and dismissing dissenters as children: quote:"Kids are reactionary - everything's a knee-jerk reaction." Note on that video how the most effective way to do damage the bug is to spam the heavy attack - for all the piddling damage the guns, Rebellion and the sycthe seem to do, they might as well not bother. It's DMC2 all over again! Pesky Splinter fucked around with this message at 11:30 on Jun 16, 2012 |
# ? Jun 16, 2012 11:03 |
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Pesky Splinter posted:Interview with that guy from Capcom who also keeps making dumb inflammatory comments: I'll never figure out Capcom. They are so drat eccentric they border in downright insane at times. Not just with DMC either. Breath of Fire and even their Street Fighter series has had some pretty drat crazy changes over the years. I guess this is just one of the most outlandish considering what they are doing for fans of the series. The interview is just another example of such. Ignoring what the customer want and screaming back at them what they SHOULD want to the point of cramming it down their throats. It sounds like some sort of radical marketing gimmick but I cannot for the life of me work out the point of it. Every time I see the argument flare up I cannot help but wonder why didn't they just name the character ANYTHING ELSE and likely avoided this whole drama. You can argue they are trying to cause a ruckus to increase the game's publicity but we are talking about a video game, not a new soda drink. The majority of the game's potential customers will be fans of the DMC series and Capcom/NT seem to be doing their level best at pissing them off. The sad thing is I guess it is lose-lose for the fans. If the game does well we will see more of Mk II Dante in all his pre-pubescent, Dennis the Menace-style glory. If it does bad, Capcom will likely just shelve the series like they did BoF and never make mention of it again. Not the end the series deserves but I guess few video game series do have a happy ending. I guess it is just the nature of the industry.
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# ? Jun 16, 2012 13:52 |
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The weird thing about this game (okay, one of the many weird things) is that it feels like it's made for an entirely different audience. A DMC game made for non-DMC fans. I guess that's the point of a reboot, but a good reboot doesn't throw the old fans out the window, while still appealing to people new to the franchise. I've seen plenty of people comment, "Screw the whiners, I don't even like Devil May Cry but I'm gonna buy this game cause it looks awesome." Meanwhile the game seems to be doing all it can to repel DMC fans. I wish this game wasn't so far away still. I want it to just come out so we can see if it's good or bad, and then hopefully move on to anticipating DMC5.
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# ? Jun 16, 2012 16:02 |
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I plan to play this game and enjoy it, and also simultaneously enjoy the original Devil May Cry Series, and Bayonetta. Eat it, nerds
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# ? Jun 16, 2012 16:08 |
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Calihan posted:You can argue they are trying to cause a ruckus to increase the game's publicity but we are talking about a video game, not a new soda drink. The majority of the game's potential customers will be fans of the DMC series and Capcom/NT seem to be doing their level best at pissing them off. Funny enough, they've manufactured that Virility stuff as part of their marketing. I'm not sure if they're being ironic or not. AccountingNightmare posted:I guess that's the point of a reboot, but a good reboot doesn't throw the old fans out the window, while still appealing to people new to the franchise. This is what annoys me, it's the attitude of "Pft! We don't need you people who bought the other DMCs, see how wrong you are for liking old Dante? Get with the program! Want you want is story. And a new younger, hipper, cooler Dante." AccountingNightmare posted:I've seen plenty of people comment, "Screw the whiners, I don't even like Devil May Cry but I'm gonna buy this game cause it looks awesome." Meanwhile the game seems to be doing all it can to repel DMC fans. I wish this game wasn't so far away still. I want it to just come out so we can see if it's good or bad, and then hopefully move on to anticipating DMC5. Well, they've got 30 weeks from this date, to finish polishing up the combat. My prediction is that it will be playable, but nothing spectacular. Good for an action game, but subpar for a DMC. And their much vaunted story will be absolute shite. If I'm wrong about it, then I'll happily admit it. Though from what we've seen so far, I doubt it. Fonzarelli posted:I plan to play this game and enjoy it, and also simultaneously enjoy the original Devil May Cry Series, and Bayonetta. How dare you take a completely acceptable viewpoint!
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# ? Jun 16, 2012 16:31 |
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I like the contrast between this guy and the guys involved with Dragon's Dogma's pre-release interviews and streams.
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# ? Jun 16, 2012 16:37 |
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How so? Sorry, I don't know a great deal about Dragon's Dogma
Pesky Splinter fucked around with this message at 16:44 on Jun 16, 2012 |
# ? Jun 16, 2012 16:38 |
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Is the Dragon's Dogma guy the one who called Monster Hunter "button mashing"? I know someone at Capcom said something like that.
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# ? Jun 16, 2012 16:58 |
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This guy calling DmC's dissenters children and the general tone about criticism, mostly. Dragon's Dogma had a lot of streams with actual developers on hand to answer commenters' questions, on the Capcom Unity site. They took everything in stride and didn't start talking down to us or going into damage control whenever something was criticized. They even used one of the DMC guys (the combat designer, I think) being on the team as a selling point. The important part is that they didn't portray themselves as douchebags who missed the point in interviews.
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# ? Jun 16, 2012 17:00 |
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Wonder if its the same shithead that ran the Capcom euro twitter, the one that blamed the fans for Legends 3 cancellation. And honestly, Capcom's been like this for awhile, it has nothing to do with dissenters, simply put their old audience just doesn't matter anymore, they are a company obsessed with Call of Duty numbers but have no clue how to achieve them.
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# ? Jun 16, 2012 17:25 |
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The only thing I really know about how lovely Capcom can be is about their lovely on-disc DLC practices.Schubalts posted:Dragon's Dogma had a lot of streams with actual developers on hand to answer commenters' questions, on the Capcom Unity site. They took everything in stride and didn't start talking down to us or going into damage control whenever something was criticized. They even used one of the DMC guys (the combat designer, I think) being on the team as a selling point. This is the biggest problem with NT and Capcom in how they've presented DMC. I mean it started off bad with that very first trailer, and the massive, massive negative response, which they then subsequently tried to downplay. Then all the digs at Dante, Bayonetta, etc, and their really lovely attitudes in general. And the smug "well we know what we're talking about, we're an auteur game developer" type attitude. The subtle implication that we aren't smart enough to see their grand vision, and appreciate the effect they think it'll have on the way video game stories are played and told. [e]: It'll probably be even more of a footnote in the DMC series than DMC2. At least DMC2 had some innovative combat stuff they could use later - this one doesn't. VVV Pesky Splinter fucked around with this message at 19:36 on Jun 16, 2012 |
# ? Jun 16, 2012 18:50 |
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I'm gonna be honest, maybe the gameplay will be good as a "on its own" action game. Apart from NG3, which was lackluster, there hasn't been a whole lot of good action-hack'n'slash games lately (I also don't really consider Dragon Dogma in this) I just know that I prefer the style DmC4 had, and I don't see where and why this reboot was necessary, I spent 3 games with the same character that I enjoy seeing despite the obvious cornyness at times. I'm not saying the story of DmC 1 to 4 is absolutely amazing, I just like the original Dante's attitude and style, and I don't understand where it was required to make a totally new "universe". Heck this one just smells like one of those spin-offs everyone will forget about and never mention again as the serie will begin anew with DmC 5 for the next-generation. I won't lie I'll probably rent it to see the combat in action, but I don't have high hopes for this. Bonby fucked around with this message at 02:47 on Jun 17, 2012 |
# ? Jun 16, 2012 19:25 |
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BobbyBaudoin posted:I won't lie I'll probably rent it to see the combat in action, but I don't have high hopes for this. I completely forgot you could rent games. I was trying to figure out some way to play it without buying it so I could see if it had anything innovative in it. Seriously, how did I forget you could rent games.
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# ? Jun 16, 2012 21:24 |
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I never realized that Nero didn't stop playing air guitar when doing his S rank taunt unless you make him stop. My hatred for this reboot has now been magnified a thousand fold.
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# ? Jun 17, 2012 01:45 |
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DMC: Dante Haters Have Nothing To Fear - Ninja Theory posted:Ninja Theory dismiss Devil May Cry fans' fears over changes to Dante, claiming DMC is a 'worthy entry into the world'. Source: http://www.nowgamer.com/news/1442948/dmc_dante_haters_have_nothing_to_fear_ninja_theory.html Pesky Splinter fucked around with this message at 22:12 on Jun 21, 2012 |
# ? Jun 21, 2012 18:10 |
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And another interview:quote:After being well and truly impressed by DmC during my hands-on time with Capcom and Ninja’s Theory’s high action title, I was fortunate enough to be able to absorb some additional Devil May Cry information and get even more impressions of the game at a presentation hosted by none other than studio head Tameem Antoniades. More guff: quote:With that, the floor was opened to questions and I got right down to it: Source: http://www.el33tonline.com/past/2012/6/20/e3_2012_devil_may_cry/ And this is the previous hands-on the guy was writing about : quote:“So this is the fifth iteration of DmC in the franchise history,” the Capcom representative began while introducing the latest Devil May Cry game to me ahead of my hands-on time with the title at E3 2012. Ignore the Capcom rep, a reboot and reimagining are basically the same thing. Similar characters in a similar situation. No-one in their right mind would say that The Dark Knight is a "reimagining" of the 1960s Batman, it's a reboot. Plain and simple. quote:“OK” I said, satisfied with this answer. Source: http://www.el33tonline.com/past_article/2012/6/20/devil_may_cry_handson_preview/
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# ? Jun 21, 2012 22:12 |
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Ugh, I hate how gushy previews always are. Its hard to take seriously. I guess they have to be gushy because who's going to invite the one guy who trashed the game he was previewing. Its just such bullshit, though. Previewers always acknowledge and agree with whatever decisions the developers made because they loving have to. If I read one more article about a previewer who "Was never into Devil May Cry but the new DmC has him interested so they must be doing something right!!!" I'm going to throw up. The best example I can think of was when they changed the multiplayer mode in Splinter Cell in... Double Agent I think from the super awesome and popular Mercs versus Spies to the generic bullshit they added, every single loving preview for it was like "Yeah, you know what maybe the multiplayer was too complicated in the previous games!" even though practically no one thought that. But the previewers just have to say that because they have to agree with everything the developers say about their dumb game. Its just hard to take video game previews seriously when I've not seen a single negative preview for a game.
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# ? Jun 21, 2012 22:21 |
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Calihan posted:The interview is just another example of such. Ignoring what the customer want and screaming back at them what they SHOULD want to the point of cramming it down their throats. It sounds like some sort of radical marketing gimmick but I cannot for the life of me work out the point of it. Simpsons had a good name for it in that boy band parody episode. "Extra-liminal advertising" is what it was called. Also, that picture showing how the original character design matched the lead dev of Ninja Theory's face almost par for par needs to be posted on every page. It's seriously the most hilarious thing about this "reboot". Well, that, and Ninja Theory came out a few months ago with an ashamed comment about how apparently their game is liable to not effect the real Dante and DMC games coming back, and there's talk at Capcom already of their reboot being shoved into a quiet corner. Apparently it's already been relegated to the status of "alternate continuity" according to comments at Capcom. Which says to me that Capcom and especially Ninja Theory know this is going to be a stinker, and are desperately trying to get people to pick it up on day one, what with all the "YOU CAN'T UNDERSTAND MY VISION" crap they've pulled. Archonex fucked around with this message at 22:33 on Jun 21, 2012 |
# ? Jun 21, 2012 22:29 |
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ChewyLSB posted:Its just such bullshit, though. Previewers always acknowledge and agree with whatever decisions the developers made because they loving have to. If I read one more article about a previewer who "Was never into Devil May Cry but the new DmC has him interested so they must be doing something right!!!" I'm going to throw up. The good side (and what Capcom is hoping) is that it'll encourage people to try out the series (and thus give them more money in sales of both this and the HD collection). And that is good because hopefully it'll make some more people try out DMC. The flip-side of the coin is that they try out the other DMCs and are put off by the difficulty (let's face it, some of the moves they've revealed have broken any sense of difficulty for DmC) or character, and the design. Pesky Splinter fucked around with this message at 23:04 on Jun 21, 2012 |
# ? Jun 21, 2012 22:33 |
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The way that Capcom keep hand waving the term "reboot" away is irritating to me. It's so wishy-washy and stinks of a bitter backpedaling campaign for years to come.
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# ? Jun 21, 2012 23:03 |
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notZaar posted:The way that Capcom keep hand waving the term "reboot" away is irritating to me. It's so wishy-washy and stinks of a bitter backpedaling campaign for years to come. I suppose because "reboot" implies that they would no longer wish to continue with the regular series. It's annoying that they've been so vague on something so simple. I mean, some people are still convinced this is a prequel to the regular series. And Capcom have got a brilliant scape-goat in Ninja Theory if it turns out to be a disaster. Pesky Splinter fucked around with this message at 23:27 on Jun 21, 2012 |
# ? Jun 21, 2012 23:17 |
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wildzero posted:Most of the best fights in the series were smaller scale like Vergil, Nelo Angelo or Credo. But no, NT thinks we want more of DMC2's Jokatgulm (big stationary snake thing). I maintain the worst single decision in DMC4 is that Credo isn't included in the Boss Rush for some stupid reason, so you have to play through his dumb level to fight him. Or go through 60 (?) levels of the Bloody Palace. Which is really a shame, since my reason for putting in the game the last couple times has been to do the Boss Rush. They're just so much fun!
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# ? Jun 21, 2012 23:18 |
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The farthest I've gotten with Dante in Bloody Palace Mode is the fight against Credo. You don't fight him in the main game as Dante, and there's no easy way to get to him apart from the 60+ level grind in BP, so by the time I reach him, I've forgotten his attack patterns and how to counter them
toasterwarrior fucked around with this message at 08:06 on Jun 22, 2012 |
# ? Jun 22, 2012 07:44 |
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Only a minor thing I found at the bottom of an article:quote:[In the disco] Dante runs across certain floor panels that will damage him. The player must hold RT while walking across "angel" platforms and LT across "demon" ones. At first it looks easy, but then the demo requires Dante to combine these actions with combat simultaneously, resulting in an obvious technical challenge. Source: http://www.nowgamer.com/news/1417587/dmc_combat_limbo_with_ninja_theorys_devil_may_cry_e3.html So yeah, it seems like secret missions will make a reappearance. And there was an interview with Tameem Antonides where he stated that gold orbs would be in the game.
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# ? Jun 24, 2012 20:18 |
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Good news guys, some news that will save the game and make you like it, a soundtrack sample. http://soundcloud.com/noisia/noisia-devil-may-cry-soundtrack-sample Dubstep and weak industrial/ebm. AWESOME.
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# ? Jun 27, 2012 17:27 |
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# ? Apr 20, 2024 03:20 |
Alteisen posted:Good news guys, some news that will save the game and make you like it, a soundtrack sample. "You don't gently caress with a god". So edgy, can't wait to play grimdark: the game. I'm usually okay with dubstep in small amounts, but can't say I would ever want it in a game, especially DmC.
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# ? Jun 27, 2012 17:38 |