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Rolling Thunder played it fast and loose. It was in-character for us.
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# ? Jun 24, 2012 01:01 |
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# ? May 10, 2024 00:47 |
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Otter Star communicated all in-thread, which didn't help us much tactically, but at least let everyone else know we were alive.
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# ? Jun 24, 2012 01:59 |
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I ran my tequila soaked plans by the thread. And then justice footed everytime
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# ? Jun 24, 2012 02:09 |
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Us space vikings drank and then asked each other via PMs "Charge?" To which the invariable response was "Charge!"
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# ? Jun 24, 2012 02:47 |
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Thanks to Battered Felt Fedora for taking over for the Cicada on the fly. Update will be as soon as I can manage (so likely sometime after I'm done with work tomorrow).
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# ? Jun 24, 2012 06:15 |
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Caldera: Tactical Update 13 Combat Phase A5 Bobcat - Torso twists to threaten hex 1611! - Fires Snub-Nose PPC at Mj Locust 1 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 12, hit Rear Center Torso (0/1 armor, 0/6 structure remains)! `Mech destroyed! - Fires ER Medium Laser at Mk Locust 2 (4 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 8): rolled 9, hit Left Leg (0/1 armor, 0/4 structure remains)! Leg destroyed! - Fires ER Medium Laser at Mk Locust 2 (4 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 8): rolled 7, miss! - Gains 25 heat, sinks ???! Overheating! M1 Shadow Hawk - Fires Autocannon/5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Left Torso (6/18 armor remains)! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 8, miss! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 5, miss! - Fires SRM-2 at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 12, 1 missile hits Left Torso (4/18 armor remains)! - Gains 8 heat, sinks 12! M2 Hermes II - Fires Autocannon/5 at A5 Bobcat (4 base + 4 range + 0 movement + 3 enemy movement = 511): rolled 9, miss! - Gains 5 heat, sinks 10! M4 Cicada - Torso Twists to threaten hex 1513! - Fires PPC at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss! - Gains 11 heat, sinks 11! M6 Valkyrie - Torso twists to threaten hex 1609! - Fires Medium Laser at A5 Bobcat (4 base + 2 range + 3 movement + 3 enemy movement = 12): rolled 10, miss! - Fires LRM-10 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement + 2 minimum range = 12): rolled 2, miss! - Gains 8 heat, sinks 11! Mj Locust 1 - Torso Twists to threaten hex 1811! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 0 movement + 3 enemy movement + 3 minimum range = 10): rolled 12, 2 missiles hit Left Torso (2/18 armor remains)! - Gains 9 heat, sinks 10! Mk Locust 2 - Torso Twists to threaten hex 1809! - Fires LRM-5 at A5 Bobcat (4 base + 0 range + 0 movement + 3 enemy movement + 6 minimum range = 13): automatic miss! - Gains 2 heat, sinks 10! End Phase: Mk Locust - Leg destroyed, Automatic Fall! - Must pass a piloting test to avoid pilot damage (5 base + 5 leg destroyed + 1 avoiding pilot damage = 11): rolled 11, succeeds! - Suffers 2 damage to the Left Torso (0/2 armor remains) in the fall! Blackened and blistered by a hail of fire, its armor pitted and scored by shells twice the width of a man’s finger and high-explosive missiles, the enemy medium’s torso spun back and forth as the pilot took stock of his surroundings in spite of an immobile cockpit. “You’re surrounded,” Private Patil Jackson murmured under her breath. “Surrounded, outgunned—I hope—and outnumbered. C’mon, you bastard. Run.” The sharply angular medium feathered its jets almost experimentally, as if uncertain where to go. Patil’s Locust slowed to a halt as she waited for the tortuously slow ammo feed to reload her launchers. Behind her, King brought his own Locust to a halt. The enemy would run now, she was certain—and they’d pepper it with missiles as it did, to discourage it from changing its mind; and then they’d go back and save the Lieutenant—“Patil,” her radio crackled, “get your rear end in gear!” The enemy’s jets fired, sending it sailing through the air—right towards the vulnerable Locusts. With legs built directly into the torso, the Locust’s ability to come about quickly was limited. Patil spun her `Mech about, and loosed a flight of missiles even as the remains of One and Two Lance opened fire on the jumper. Her Locust staggered as though struck from behind by a charging Hunchback, her secondary monitors dying in an instant as her DI computer lost power and the actinic flash of a PPC burst through her `Mech’s center chest as it the armor was eaten away from behind. King’s Locust lurched behind her as a shot from one of the enemy’s medium lasers sliced off its leg like a Civil War surgeon. The enemy medium towered over Patil’s crippled Locust; its cockpit lit a baleful red with heat warnings like the eye of an ancient monster; daring the rest of the Lance to cut their losses and run. Mission Objective: Drive Off the 17th Arcturan Guards (5/6) Secondary Objective: Destroy or Disable the 17th Arcturan Guards (Failed!) Evade the enemy Heavy `Mech (Succeeded!) Enemy Movement Modifiers: A5) B0C-13T Bobcat (ACE) – [+3 jumped] M1) SHD-2H Shadow Hawk Weight: 55 tons (Medium) HD A(S): 4/9 (3/3) LT A(S): 0/18 (10/13) LT R A(S): 1/6 CT A(S): 17/23 (18/18) CT R A(S): 8/8 RT A(S): 2/18 (13/13) RT R A(S): 6/6 LA A(S): 0/16 (9/9) RA A(S): 16/16 (9/9) LL A(S): 1/16 (13/13) RL A(S): 14/16 (13/13) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 5/8/3 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi Mechwarrior Player: Sair Mechwarrior Status: OK! Armament: Autocannon/5 – LT (Heat: 1, Ammo: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) SRM-2 – HD (Heat: 2, Ammo: 41, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands M2) HER-2S Hermes II Weight: 40 tons (Medium) HD A(S): 5/9 (3/3) LT A(S): 7/14 (10/10) LT R A(S): 5/5 CT A(S): 8/17 (12/12) CT R A(S): 6/6 RT A(S): 0/14 (10/10) RT R A(S): 5/5 LA A(S): 0/11 (2/6) RA A(S): 1/11 (6/6) LL A(S): 12/14 (10/10) RL A(S): 0/14 (0/10) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 0/0/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: Sergeant Damaris Golde Mechwarrior Player: Pinguliten Mechwarrior Status: Broken back, Broken skull (7+)! Armament: Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!) Autocannon/5 – RT (Heat: 1, Ammo: 13, Range: (L:18 M:12 S:6 Min:3), Status: OK!) Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off! Notes: 1 hand M3) HMR-2M Hammer 1 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 0/10 (0/7) LT R A(S): 4/4 CT A(S): 0/15 (6/10) CT R A(S): 4/4 RT A(S): 0/10 (7/7) RT R A(S): 4/4 LA A(S): 0/10 (0/5) RA A(S): 10/10 (5/5) LL A(S): 9/14 (7/7) RL A(S): 14/14 (7/7) Heat: 4/30 Overheat Penalty: Movement reduced to 4/6/0! Heat Sinks: 12 Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Karan Stephanopoulos Mechwarrior Player: BatteredFeltFedora Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Engine hit! Gyro hit! Destroyed! Notes: 2 hands M4) CDA-3C (field refit) Cicada Weight: 40 tons (Class) HD A(S): 4/9 (3/3) LT A(S): 6/6 (10/10) LT R A(S): 3/3 CT A(S): 11/11 (12/12) CT R A(S): 6/6 RT A(S): 6/6 (10/10) RT R A(S): 3/3 LA A(S): 4/4 (6/6) RA A(S): 4/4 (6/6) LL A(S): 6/6 (10/10) RL A(S): 6/6 (10/10) Heat: 6/30 Overheat Penalty: Movement reduced to 6/9/0! Heat Sinks: 11 Movement: 7/11/0 Mechwarrior: Pilot 4, Gunnery 4 Mechwarrior Name: PFC Stavros Andreou Mechwarrior Player: Mechwarrior Status: Caught in a cloud of transplex vapor (3+)! Armament: PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: no arm actuators M5) HER-1S Hermes Weight: 30 tons (Light) Mechwarrior Name: Lieutenant J.G. Lycoris Asker Mechwarrior Player: LeschNyhan Mechwarrior Status: Flash burns (3+), Killed in Action! Notes: Destroyed! M6) VAL-QA Valkyrie Weight: 30 tons (Light) HD A(S): 8/8 (3/3) LT A(S): 7/12 (7/7) LT R A(S): 2/2 CT A(S): 14/14 (10/10) CT R A(S): 4/4 RT A(S): 2/12 (7/7) RT R A(S): 2/2 LA A(S): 9/9 (5/5) RA A(S): 4/9 (5/5) LL A(S): 3/12 (7/7) RL A(S): 12/12 (7/7) Heat: 0/30 Overheat Penalty: None Heat Sinks: 11 Movement: 5/8/5 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Corporal Hector Halas Mechwarrior Player: GreyjoyBastard Mechwarrior Status: OK! Armament: Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: 1 hand M7) SDR-5V Spider Weight: 30 tons (Light) Mechwarrior Name: PFC Flavian Gryphon Mechwarrior Player: cafel Mechwarrior Status: 2nd degree burns (3+), Killed! Notes: Destroyed! M8) HMR-2M Hammer 2 Weight: 30 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 0/10 (0/7) LT R A(S): 4/4 CT A(S): 0/15 (0/10) CT R A(S): 0/4 RT A(S): 2/10 (7/7) RT R A(S): 4/4 LA A(S): 10/10 (5/5) RA A(S): 10/10 (5/5) LL A(S): 14/14 (7/7) RL A(S): 14/14 (7/7) Heat: 3/30 Overheat Penalty: Heat Sinks: Movement: 5/8/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Vernados Zane Mechwarrior Player: Slaan Mechwarrior Status: OK! Armament: LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: Gyro hit! Left arm blown off! Destroyed! Notes: 2 hands M9) Catapult Status: Unknown M10) Stalker Status: Unknown Mj) LCT-1M Locust 1 Weight: 20 tons (Light) HD A(S): 3/3 (3/3) LT A(S): 0/2 (5/5) LT R A(S): 1/1 CT A(S): 2/2 (0/6) CT R A(S): 0/1 RT A(S): 2/2 (5/5) RT R A(S): 1/1 LA A(S): 1/1 (3/3) RA A(S): 1/1 (3/3) LL A(S): 1/1 (4/4) RL A(S): 1/1 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 8/12/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Patil Jackson Mechwarrior Player: LeschNyhan Mechwarrior Status: OK! Armament: Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: None! Notes: Destroyed! Mk) LCT-1M Locust 2 Weight: 20 tons (Light) HD A(S): 3/3 (3/3) LT A(S): 2/2 (5/5) LT R A(S): 1/1 CT A(S): 2/2 (6/6) CT R A(S): 1/1 RT A(S): 2/2 (5/5) RT R A(S): 1/1 LA A(S): 1/1 (3/3) RA A(S): 1/1 (3/3) LL A(S): 0/1 (0/4) RL A(S): 1/1 (4/4) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 8/12/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Private Norman King Mechwarrior Player: Cafel Mechwarrior Status: OK! Armament: Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Critical Damage: Left Leg blown off! Notes: no hands or arm actuators 17th Arcturan Guards A1) WLF-1 Wolfhound Weight: 35 tons (Light) Notes: Fled! A2) COM-2D Commando Weight: 25 tons (Light) Notes: Fled! A3) CLNT-2-3T Clint Weight: 40 tons (Medium) Notes: Fled! A4) BZK-F2 Hollander Weight: 35 tons (Light) Mechwarrior Status: KIA! Notes: 2 hands A5) B0C-13T Bobcat Weight: 45 tons (Medium) Overheat Penalty: None Movement: 6/9/6 Mechwarrior Status: OK! Armament: PPC, 2x Medium Laser, Retractable Blade Critical Damage: None! Notes: 1 hand, ACE A6) GRF-1S Griffin Weight: 55 tons (Medium) Mechwarrior Status: KIA! Notes: 2 hands S1) WIL-3C Coyote Weight: 65 tons (Heavy) Mechwarrior Status: KIA! Notes: 1 hand S2) JKR-10R Jackrabbit Weight: 25 tons (Light) Mechwarrior Status: KIA! Notes: 1 hand PoptartsNinja fucked around with this message at 23:22 on Jun 24, 2012 |
# ? Jun 24, 2012 23:03 |
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So, he's escaping at the end of this turn, yes? FIRE EVERYTHING.
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# ? Jun 24, 2012 23:08 |
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Defiance Industries posted:So, he's escaping at the end of this turn, yes? He's not running
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# ? Jun 24, 2012 23:15 |
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^^^ EDIT: I suspect he's trying to lure us within range of a suicide bomb explosion.PoptartsNinja posted:S1 Coyote Those dang ACME brand ammo explosions never seem to perma-kill anybody. Lemniscate Blue fucked around with this message at 23:36 on Jun 24, 2012 |
# ? Jun 24, 2012 23:21 |
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The players will still probably win this, but they are absolutely paying a butcher's bill.
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# ? Jun 24, 2012 23:37 |
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BatteredFeltFedora posted:Those dang ACME brand ammo explosions never seem to perma-kill anybody. Copypasta error, it's fixed.
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# ? Jun 25, 2012 00:01 |
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Wow, completely right about them being made of tissue paper and dreams. Maybe him being at the margin of the map will cut down on mobility options. I'm guessing permanent ace means he's not getting shoved off the map?
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# ? Jun 25, 2012 03:28 |
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I expected the Locusts to go down rather quickly without having accomplished much, and was not disappointed. Still, two in one turn is par for the course for a monster like the Bobcat, I guess. And you guys still haven't broken through it's armor to get those crits yet. Sure, the torsos are a little empty of armor, but nothing's penetrated yet and it's still standing and dangerous. FIRE EVERYTHING! It really is your only chance at this, I think.
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# ? Jun 25, 2012 03:35 |
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So is there any chance the Valkyrie could charge the Bobcat and knock it out of bounds for the win?
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# ? Jun 25, 2012 04:22 |
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Unfortunately not. The Bobcat is an Ace and you can only declare a charge/DFA on a target that has already made a move. In theory though that would be a really good way to end him nice and quick.
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# ? Jun 25, 2012 04:24 |
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W.T. Fits posted:So is there any chance the Valkyrie could charge the Bobcat and knock it out of bounds for the win? The Bobcat has Ace. He wouldn't be there by the time the Valk charged. EDIT: Beaten.
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# ? Jun 25, 2012 04:28 |
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Ah. I was working under the impression that with just the Bobcat remaining, the current update showed the current turn with the Bobcat having already taken his Ace move.
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# ? Jun 25, 2012 04:37 |
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LRM ammo status: possibly slightly too much. If he runs over to give me a hug this next turn I'm going to be very upset. On the other hand, that might let the Hermes actually land a hit.
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# ? Jun 25, 2012 07:02 |
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That description of the Bobcat's face laser is real mean and sinister. I like it.
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# ? Jun 25, 2012 07:58 |
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Everyone loves a facelaser!
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# ? Jun 25, 2012 21:59 |
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It's almost as good as a cigarlaser. ALMOST.
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# ? Jun 25, 2012 22:04 |
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As long as it isn't a cigarmachinegun. Photons are one thing, but even Freud would balk at sucking on a gun that shoots hot, gooey lead.
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# ? Jun 25, 2012 22:23 |
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Defiance Industries posted:It's almost as good as a cigarlaser. ALMOST. The Hauptmann loves it when a plan comes together. Which it always does, because there's a loving Hauptmann carrying it out.
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# ? Jun 26, 2012 00:59 |
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Well, it's taken them quite a while; but my short story Swords and Plowshares will be published to BattleCorps sometime between the third and the fifth of July. I am now officially a BattleTech author.
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# ? Jun 26, 2012 03:54 |
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PoptartsNinja posted:Well, it's taken them quite a while; but my short story Swords and Plowshares will be published to BattleCorps sometime between the third and the fifth of July. I am now officially a BattleTech author. Congratulations, you can join the famed ranks of such glorious authors as Stackpole! But seriously, congratulations.
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# ? Jun 26, 2012 03:58 |
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PoptartsNinja posted:Well, it's taken them quite a while; but my short story Swords and Plowshares will be published to BattleCorps sometime between the third and the fifth of July. I am now officially a BattleTech author. Congratulations, PoptartsNinja, you crazy awesome bastard!
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# ? Jun 26, 2012 03:59 |
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Congrats, now I can actually use that battlecorp account I got for its intended purpose.
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# ? Jun 26, 2012 04:00 |
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Well poo poo. I should renew my sub.
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# ? Jun 26, 2012 04:01 |
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Can't wait to read it PTN! (And to shake my fist at CGL when I get to the ammo explosion)T.G. Xarbala posted:That description of the Bobcat's face laser is real mean and sinister. I like it. That just makes me think Celestial type 'Mech even more. Almost all of those designs are built around having some kind of face laser - or more often face LPPC/SNPPC.
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# ? Jun 26, 2012 04:23 |
PoptartsNinja posted:Well, it's taken them quite a while; but my short story Swords and Plowshares will be published to BattleCorps sometime between the third and the fifth of July. I am now officially a BattleTech author. When do you get the millions of dollars?
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# ? Jun 26, 2012 04:28 |
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Picard Day posted:That just makes me think Celestial type 'Mech even more. Almost all of those designs are built around having some kind of face laser - or more often face LPPC/SNPPC. Oh I'm well aware of this.
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# ? Jun 26, 2012 04:47 |
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GruntyThrst posted:When do you get the millions of dollars? I'm pretty sure it makes him a co-owner of the Battletech IP actually. I hope PTN remembered to include a furry self-insert character, that is pretty a important part of locking that down.
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# ? Jun 26, 2012 05:17 |
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Lilli posted:Congratulations, you can join the famed ranks of such glorious authors as Stackpole! But seriously, congratulations. I'm sure PTN would like some Stackpole levels of money, exploding mechs be damned.
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# ? Jun 26, 2012 22:04 |
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Lilli posted:Congratulations, you can join the famed ranks of such glorious authors as Stackpole! But seriously, congratulations. I genuinely like Stackpole. He's the perfect author for fifteen year old boys, because everything's flashy and exciting and you don't have to think too hard about anyone's motivations since the main character will tell you; and be wrong just often enough that it feels organic. He is a master of his craft; which is writing serial fiction. In the art world, I'm sure that's the equivalent of being the master of the sprite comic; but I really do attribute a some of BattleTech's success and perseverance to Stackpole's writing (but mostly I attribute it to Mechwarrior 2).
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# ? Jun 26, 2012 22:14 |
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I'm not entirely sure, but I think the Bobcat hasn't taken any hits to the arms yet.
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# ? Jun 26, 2012 23:00 |
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Taerkar posted:I'm not entirely sure, but I think the Bobcat hasn't taken any hits to the arms yet. We've been keeping track. As far as Goonlance can determine, this is correct.
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# ? Jun 26, 2012 23:09 |
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BatteredFeltFedora posted:We've been keeping track. As far as Goonlance can determine, this is correct. How many tons of armor have you blown off of it yet? You should do some messing in SSW to see what it's likely still got left, and where.
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# ? Jun 26, 2012 23:11 |
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Far as I can tell based upon what we've seen so far(18 on the legs/torsos, 22 on the Center, 6 on the center rear, and likely 4 on the side torso rears) I'm guessing that it has a light fusion engine too. There may be something else there, but with 6/9/6 movement and the weapons it carries I don't think it has more than 12 doubles. Otherwise it wouldn't be overheating.
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# ? Jun 26, 2012 23:15 |
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Looking at our estimates a hit to the rear torsos or the left and right front torso will open some nice holes while a hit to the right leg will blow it off. The front center, arms and left leg can still take a bit of punishment. I have my fingers crossed.
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# ? Jun 26, 2012 23:31 |
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# ? May 10, 2024 00:47 |
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cafel posted:Looking at our estimates a hit to the rear torsos or the left and right front torso will open some nice holes while a hit to the right leg will blow it off. The front center, arms and left leg can still take a bit of punishment. I have my fingers crossed. A hit to the right leg will open it up to mobility crits, you mean. There's still a bit of armour on there.
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# ? Jun 26, 2012 23:41 |