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MiltonSlavemasta posted:I just got and patched Front Mission 5 - Scars of War. Hey there Front Mission 5 buddy. Infinity Gaia answered my FM5 questions earlier in the thread and was spot on. Scan and talk to everyone, multiple times even. It's tedious but it's the only way to unlock most things outside of the simulators. Basic FM advice works well for this game: Wanzer weight is everything, so when you start the game pick a weapon skill of choice, one for each pilot, and a sub weapon, shoulder weapon, dual wield, a shield or nothing. Flamethrowers, Grenade & Rocket Launchers/AP, and Bazookas still range from crap to situational. Shotguns and Machine guns are still fantastic but take some time before they come into their own. Sniper rifles are always ridiculous in the series. Closerange units (Melee, Shotguns, Flamethrowers) should focus on high damage mitigation armor, or armor with high hp. These tend to be the heaviest armor and melee weapons are typically light so it works well. These units are your damage sponges and can act as a wall for your softer units. Rocket skates make these units a hell of lot better, so pop those on these slow guys. Closerange units are beasts when they go toe-toe with any of the Mid-to-Longranged units, and they can keep heavier armored Wanzers busy. Midrange units (Machine guns, Shotguns, x Launchers, Bazookas) should be balanced with a focus on a high mov stat. You can have more flexibility in their payloads such as shoulder mounted weapons or heavier off-hand weapons. These are typically your backpack support units, too. Midrange units are great for jumping into the fray and taking out highrisk targets. Longrange units (Rifle, Missile Launchers) should be as lightweight as possible with a decent "mov" stat. You want to keep these guys far away from combat as possible while they tear units apart. Accuracy is everything for Rifles and Bazookas. Especially for the latter. Equip parts that boost the stat for those units. Hopefully that helps. Have fun with it. Edit: Oh and feel free to mix things up. A heavy Rifle unit for example can still work. Experiment a bit. Mayor McCheese fucked around with this message at 23:42 on Jun 22, 2012 |
# ? Jun 22, 2012 23:02 |
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# ? Apr 18, 2024 21:10 |
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C-Euro posted:That being said, go into the Options menu and switch to Surround Sound. For whatever reason that cancels out the infamous "tin can effect" that the voice tracks have for whatever reason. The other advice was good and appreciated but this, you have done me a favor.
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# ? Jun 22, 2012 23:27 |
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C-Euro posted:That being said, go into the Options menu and switch to Surround Sound. For whatever reason that cancels out the infamous "tin can effect" that the voice tracks have for whatever reason. The tin can sound actually has a plot justification. You're a guardian spirit watching the heroes from a higher level of existence, and sound quality kinda sucks going across the divide I guess.
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# ? Jun 22, 2012 23:28 |
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I can't find anything on the wiki for Dead Island. I just put it in my Xbox for the first time, updated and now it's asking me if I want to turn some sort of level scaling on. Should I? Any other general tips? EDIT: also, digital fight? Analog fight? Which is better to use? Blast Fantasto fucked around with this message at 23:45 on Jun 22, 2012 |
# ? Jun 22, 2012 23:42 |
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Rocketlex posted:The tin can sound actually has a plot justification. You're a guardian spirit watching the heroes from a higher level of existence, and sound quality kinda sucks going across the divide I guess. Well yeah, but that doesn't mean it's not extremely grating nor that it's needed for the game to function
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# ? Jun 22, 2012 23:49 |
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Rocketlex posted:The tin can sound actually has a plot justification. You're a guardian spirit watching the heroes from a higher level of existence, and sound quality kinda sucks going across the divide I guess. Yeah, I can appreciate that. So far I've been talked to a lot by the characters so I'll let that be my reminder of the plot while my sound quality is slightly better.
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# ? Jun 23, 2012 00:02 |
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Fun Times! posted:Just got Baten Kaitos: Eternal Wings and the Lost Ocean from a guy on Craigslist and would appreciate any spoiler-free advice. I have no experience with this game or its prequel and the only thing I know is it's an RPG with a card-based battle system. On disc 1 you go to Mintaka (The imperial capital) and then on to a battleship called Goldoba. This is a point of no return (I think the game sign-posts it quite well) - at the end of the battleship you'll fight a difficult boss, and there's no way to level up on the battleship. Make sure to keep a save before getting on the ship.
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# ? Jun 23, 2012 00:49 |
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I'm thinking of picking up Disgaea 3 soon, is there anything new I should know? I've played 2 and 1.
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# ? Jun 23, 2012 01:05 |
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Fun Times! posted:Just got Baten Kaitos: Eternal Wings and the Lost Ocean from a guy on Craigslist and would appreciate any spoiler-free advice. I have no experience with this game or its prequel and the only thing I know is it's an RPG with a card-based battle system. One thing I haven't seen mentioned yet: - Occasionally Kalas will ask you questions about what to do or how you feel. Do not answer these honestly, answer them as Kalas would. Occasionally the game will turn one of the cards in your hand into an elemental super attack to finish a combo, and the more in-sync you are with Kalas, the more likely it is to happen.
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# ? Jun 23, 2012 02:47 |
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I'm about to start Eschalon Book 1. Any essential/useless/broken skills I should take/avoid? I'm think of going as a roguish character.
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# ? Jun 24, 2012 22:51 |
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A Fancy 400 lbs posted:I'm about to start Eschalon Book 1. Any essential/useless/broken skills I should take/avoid? I'm think of going as a roguish character. Life regeneration is tied to your hitpoint total. Pump the constitution stat (or whatever its actually called) and steamroll your way through the game. I had a ton of trouble playing anything in Book 1 besides Wolverines bastard son. I heard Book 2 is a lot better balanced but you pretty much have to cheese your way through 1
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# ? Jun 25, 2012 00:49 |
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CowboyKid posted:Any tips for Napoleon: Total War? Didn't see it in the wiki. Couple of tips. Have a few cannons in your front line, and use Canister-shot when enemy infantry gets within range. Canister-shot absolutely rapes line infantry, and will greatly drop their morale. Spread your infantry wide when placing them, 2 lines of men. The guys in back don't move up and fire enough so having half of your unit firing at once is more efficient. Grenadiers are good for a quick morale hit. Hiding them in trees in a flanking position is a good way to instantly send an enemy unit running. You can opt in for drop-in battles where AI is replaced by another online player. Alternatively, you will be prompted to fight for someone else's AI. Your game will pause. You cannot use the drop-in feature if the fight is greatly unbalanced. I will argue that N:TW™ is the best of the series. Way improved AI, great fighting, and Drop-in battles. Oh and turn off SSAO or whatever it's called in the video settings to get better performance. -e sp Remote User fucked around with this message at 19:50 on Jun 26, 2012 |
# ? Jun 26, 2012 15:13 |
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I'm about to start up Assassin's Creed: Brotherhood. Any missable things I should know about? I also just finished AC1 and played through AC2 about a year or two ago - should I play AC2 again to remember the controls or is Brotherhood good at reteaching them? e: oh, and before I forget - is it true that there are finally in-game maps showing where all the collectables are? It sounds too good to be true; do they only cover a small portion? flatluigi fucked around with this message at 19:39 on Jun 26, 2012 |
# ? Jun 26, 2012 18:41 |
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Crosspost from the general Xbox games thread, I think my question got lost in the Spelunky discussion shuffle: Do I need to keep smashing the gently caress out of the scenery in Bayonetta? I notice I'm picking up halos and reagents for...something. I don't mind exploring for hidden things but are the items I get from benches and flower pots useful in the quantities I'm likely to pick up over the course of the game? Someone explained what the reagents are for but didn't say anything about whether or not I need to demolish every little thing I come across...
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# ? Jun 26, 2012 22:02 |
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owl_pellet posted:Crosspost from the general Xbox games thread, I think my question got lost in the Spelunky discussion shuffle: The only reason to completely level the scenery around you is if you're low on health and want to find a health pickup. The halos aren't worth it and you're going to be absolutely swimming in reagents anyway. Besides, reagents are only good for making lollipops, and that's a bad habit to get into because each lollipop you use lowers your end-of-level score. That said, you absolutely should be hunting down and breaking open any chests. Break them all. Even if you've already broken it in a past run, break it again, because it will have a ton of halos inside.
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# ? Jun 26, 2012 22:09 |
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Vadun posted:Life regeneration is tied to your hitpoint total. Pump the constitution stat (or whatever its actually called) and steamroll your way through the game.
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# ? Jun 26, 2012 22:16 |
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Rocketlex posted:The only reason to completely level the scenery around you is if you're low on health and want to find a health pickup. The halos aren't worth it and you're going to be absolutely swimming in reagents anyway. Besides, reagents are only good for making lollipops, and that's a bad habit to get into because each lollipop you use lowers your end-of-level score. Great, thanks a bunch.
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# ? Jun 26, 2012 22:51 |
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I am terrible at Civ 4, help. Specifically I'd like to know how the hell to conquer cities and win wars and stuff.
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# ? Jun 27, 2012 02:35 |
Dr Snofeld posted:I am terrible at Civ 4, help. Specifically I'd like to know how the hell to conquer cities and win wars and stuff. I'd suggest heading over to here. That guide helps tremendously when you're starting out.
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# ? Jun 27, 2012 02:51 |
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Mr E posted:I'd suggest heading over to here. That guide helps tremendously when you're starting out. When in doubt, build cottages. The game's 'suggestions' often have you building way too many farms compared to other things, and you end up sinking under building upkeep costs of your giant cities full of miserable people. Keep your military size up, no matter your strategy. The modernity of it doesn't matter so much, as just the number of units. If that number is low, other civs will start to bully you. If it's high, you may find them bending over backwards to keep you happy. Montezuma WILL start a war with you at the most inopportune moment possible, no matter your relationship with him, or what's going on. Ditto Isabella, if you don't share her religion. Depending on your strategy, the best newbie leader is either Huayna Capac or Gandhi. The former gets his unique military unit right at the start, which means you can immediately begin trampling your neighbors, while the latter's, the Fast Workers, move quicker, which is surprisingly useful. girl dick energy fucked around with this message at 05:39 on Jun 27, 2012 |
# ? Jun 27, 2012 05:34 |
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While I'm thinking about it, here are a few more tips for Bayonetta. -Pretty much every move in your arsenal is useful depending on the situation, so experiment! Don't write off a move just because it seems awkward at first. Breakdance, for example, seems pointless but can stunlock the hell out of groups of weak enemies. -Don't worry about end-of-stage rankings while playing through the story. They're more or less balanced around how a fully-upgraded Bayonetta would perform. -You can jump to cancel out of pretty much any move. Some strong and flashy moves lock you in a long winding-down animation that leaves you vulnerable, but you can jump to get out of it early. -Even though the game trains you to "use" Bat Within, it's more of a safety net for if you screw up and dodge an attack a split-second too late. You won't be triggering it much on purpose unless you have completely insane reflexes. -With the whip, you can hold down the attack button to make it snag enemies and pull them to you. The game never tells you this, and the whip is pretty useless without that move.
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# ? Jun 27, 2012 07:25 |
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Vita posted:I'm thinking of picking up Disgaea 3 soon, is there anything new I should know? I've played 2 and 1. It's pretty easy to get into initially, though it's probably worth just heading to gamefaqs and reading up on the more complicated systems of play. Most of it is the same as 1 and 2 with the exception of weapon skill levels being replaced by just buying skills with mana. For the main story it's better to roll out with a smaller bunch of characters so that they collectively level up faster. Some might even suggest just using Mao exclusively, though that will end up making the game a bit tedius Item world runs are still useful mid game to bolster your attack levels and pick up some specialists, but the best specialists are only available through reverse pirating. When you face a pirate in the item world and defeat him you unlock his craft, which allows you to go back into items and plunder them further for levels, items and specialists. This is the only way to get statisticians (which by the way now stack, giving you up to a 9600% exp bonus, making levelling a doddle), as well as weapon specialists that, at max level, increase your attack stats sixfold There is a dupe trick that cuts down massively the amount of grinding for item world residents you need to do. Basically, you need the puppy paw stick which you get from the end game questline, and the classworld unlocked. Equip a character with only an item you want duped and go into their class world. Occasionally a clone of them will pop up. Attack and kill with the PPS and you have a 1 in 5 chance of duplicating said item, specialists and all. This still takes a lot of time and some class world runs can come up empty, so you'll need to reset as the class world is finite per incarnation of each character. D3 is a crazy complex game when you get into the endgame content but it is oh so glorious for it
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# ? Jun 27, 2012 10:28 |
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Regarding Assassin's Creed: Brotherhood, some annoyances I've come across that are worth knowing about :
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# ? Jun 29, 2012 17:36 |
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flatluigi posted:Regarding Assassin's Creed: Brotherhood, some annoyances I've come across that are worth knowing about
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# ? Jun 29, 2012 17:53 |
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Doctor Spaceman posted:Was literally just about to ask about the game, thanks! There's some more tips on the wiki. In general, though:
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# ? Jun 29, 2012 18:12 |
So I've got a potential wiki point for The Elder Scrolls IV: Oblivion. Not sure if this qualifies as a "dang, I wish I'd known that" or a more out-and-out cheat. -In order to join the Dark Brotherhood and gain access to the associated quest, you have to kill an innocent (i.e. someone not already attacking you). One of the easiest consequence-free kills that qualifies is early in the main quest-- When you enter the first oblivion gate in the game, a soldier will accompany you. You can kill him once you're in the gate to join the Brotherhood, without risk of getting jailed for it. He's easy to take down if you attack him while he's fighting scamps (or whatever they are, depending on your level) and tends to die pretty quickly anyway.
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# ? Jun 29, 2012 20:50 |
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LA Noire Is there ANY way whatsoever to speed up the game launch? Skip at least parts of the credits / "searching for blah" stuff? Also, any PC mod that make ALL cutscenes skippable would be incredibly welcome.
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# ? Jun 29, 2012 21:23 |
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Just started up Keitai Denjuu Telefang with the translation patch, still feeling lost and would like some advice. What are some good Denjuu and how/where do I get them, how important are types, what's a balanced team that I can use, what are the best moves, what items should I get, is there anything else I should look out for, etc.
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# ? Jul 1, 2012 12:18 |
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MockingQuantum posted:So I've got a potential wiki point for The Elder Scrolls IV: Oblivion. Not sure if this qualifies as a "dang, I wish I'd known that" or a more out-and-out cheat. Added this to the wiki page.
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# ? Jul 1, 2012 13:31 |
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Two minor but interesting things to note about Assassin's Creed: Brotherhood:
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# ? Jul 1, 2012 17:01 |
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A weird question but I'll ask it anyway. I'm just starting Mass Effect 3. Without giving anything away, did the extended cut DLC help the ending at all?
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# ? Jul 1, 2012 17:31 |
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OilSlick posted:A weird question but I'll ask it anyway. I'm just starting Mass Effect 3. Without giving anything away, did the extended cut DLC help the ending at all? It goes from "This is kinda a lot of bullshit" to "This isn't good but not offensive either" for most people.
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# ? Jul 1, 2012 17:37 |
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OilSlick posted:A weird question but I'll ask it anyway. I'm just starting Mass Effect 3. Without giving anything away, did the extended cut DLC help the ending at all? It will all depend on what your problems with the endings were. It basically adds a few more scenes to make the choices feel more defined and different and changes some of the dialog and scenes in order to make the ending feel slightly more integrated with the rest of the universe. It's not going to take the ending to amazing greatest of all time but had it launched this way far less people would have complained. That said, the ending is basically totally irrelevant to the game and your enjoyment of it. The thematic conceit of Mass Effect and its trilogy is fulfilled in simply making it to the ending and honestly I think the game would have been fine without what are the endings proper.
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# ? Jul 1, 2012 17:38 |
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Anyone got anything for Dawn of War: Dark Crusade? I've played the tutorial and very beginning and it seems straightforward enough(I've played a few hundred hours of Starcraft so I'm familiar with the style of game) but if anyone has warnings about any newbie traps or anything like that I'd be happy to hear it.
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# ? Jul 1, 2012 18:57 |
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Fergus Mac Roich posted:Anyone got anything for Dawn of War: Dark Crusade? I've played the tutorial and very beginning and it seems straightforward enough(I've played a few hundred hours of Starcraft so I'm familiar with the style of game) but if anyone has warnings about any newbie traps or anything like that I'd be happy to hear it. The big one I remember is that the generic battles are a bit of a race against time since the cpu teams aren't limited by unit caps. If you give them time they will build poo poo loads of their top tier units that you can only build a few of and steamroll you. Use your honor guard and commander to rush as much as possible. Specialize your commander in whatever your race does best, close combat for orks etc.
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# ? Jul 1, 2012 19:28 |
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Yeah I seem to recall the AI territories building up over time until you'd have 3 on a 4 player map all starting with a decent base all coming for you straight away. To deal with that you'll have to have your honour guard and hero ready. Otherwise the best way to stop that from happening is to knock out each faction at their base asap rather than capturing their territories piecemeal and then doing it.
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# ? Jul 1, 2012 19:31 |
Fergus Mac Roich posted:Anyone got anything for Dawn of War: Dark Crusade? I've played the tutorial and very beginning and it seems straightforward enough(I've played a few hundred hours of Starcraft so I'm familiar with the style of game) but if anyone has warnings about any newbie traps or anything like that I'd be happy to hear it. - Keep an eye on unit types. What armor a unit has determines which weapons will knock its head in. Vehicles are nearly invulnerable to anything that's not melta bombs, lascannons or AT missiles, but those three are useless against anything else. Heavy infantry melts to plasma. Non-heavy flamethrowers and sniper rifles knock down morale, but don't hit all that hard otherwise. Only Space Marine Force Commanders and Grey Knights get a bonus against Daemons. - You can't shoot when you're getting stabbed in melee, take advantage of it. Use melee attack orders to tie up hard-hitting ranged units with shock troops (Assault Marines, Slugga Boyz, Kroot Warriors) or even an expendable ranged squad. The Imperial Guard's cheap, populous and lightly armored infantry stock is especially great for this. Bayonet rush those Shoota Boyz while your three other 10-man squads pew-pew them into dust. - Space Marine landspeeders are surprisingly powerful. They cut down light infantry like wheat. - Don't dally in the campaign. If you let it, the computer will eventually pull impossibly powerful honor guards (e.g. initial rush squads) out of its rear end. Keep the pressure up and don't let it stew in its home province. - Imperial Guard units can garrison their unit production buildings. Without an honor guard, the only thing they have that can put a dent in early Necron rushes are 2+ unit garrisons. They shoot lasers with one unit, more lasers and plasma fire with two and add heavy bolters with three.
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# ? Jul 1, 2012 20:32 |
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Speaking of AC, I'd like to add this to the wiki because it would have saved 30 minutes of my life. Assassin's Creed II: -You can't reach the central tower of Venice until certain story mission.
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# ? Jul 1, 2012 20:37 |
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Doubt they'll be much but you never know with older games so what should I know before starting the Ratchet and Clank series.
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# ? Jul 2, 2012 10:47 |
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# ? Apr 18, 2024 21:10 |
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Ramagamma posted:Doubt they'll be much but you never know with older games so what should I know before starting the Ratchet and Clank series. Assuming you mean the HD Collection: - Finish the trilogy in order, you get bonuses for having completed save files from previous games. Also, you'll miss all the improvements (strafing!) that R&C2 adds if you try to go back to R&C1. - In R&C1, most weapons stay fairly useful for the entire game, but in R&C2 and R&C3 they start to get outclassed as you progress, so buy new ones when you can. - In R&C2 and R&C3, which have weapon upgrades and XP, avoid using your wrench as much as possible, use your guns so you can build them up to better versions. - There's a New Game+ (Challenge Mode) where you keep your bolts and earn even more with a multiplier, so don't sweat it if you can't pick up the RYNO first time around. - The upgraded Lava Gun in R&C2 is garbage, but in R&C3 it's changed into something good.
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# ? Jul 2, 2012 12:32 |