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Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
The trick to making Chirico withstand a hit: max upgrade the Scopedog's HP and Armor. Hell, 100% upgrade the whole mess, and watch as he takes one hit and proceeds to do Getter Robo amounts of damage with ammo-based weaponry.

Fun fact: the Scopedog, Mazinger Z, and Getter Robo were the first three units I proceeded to give 100% full upgrade bonuses to. That trifecta rules hard.

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Omnicrom
Aug 3, 2007
Snorlax Afficionado


Mercury Crusader posted:

The trick to making Chirico withstand a hit: max upgrade the Scopedog's HP and Armor. Hell, 100% upgrade the whole mess, and watch as he takes one hit and proceeds to do Getter Robo amounts of damage with ammo-based weaponry.

Fun fact: the Scopedog, Mazinger Z, and Getter Robo were the first three units I proceeded to give 100% full upgrade bonuses to. That trifecta rules hard.

Well key to understanding and using Chirico is that you don't really need to sweat it about getting under 10%. Don't get me wrong, Chirico under 10% is a godly pilot who can cut through armies while his ammo lasts, but Chirico at 100% is still a great pilot well worth using. However the most important thing to realize is that Chirico at 50% or 40% health isn't Abnormal strong but is still amazing, Prevail increases Hit, Evasion, and importantly for Chirico Critical hit rate. Remember that Chirico's Precise Attack skill boosts critical damage to 150% normal which is why he can compete despite the fairly low base power of his Scopedog.

I think one of Chirico's problems is that his Scopedog isn't very good. As I said the reason the Scopedog is usable is because it has an amazing pilot, but the Scopedog still needs upgrades in everything but its EN and an equip part to compensate for its really bad terrain rankings. As it stands the only attack that Chirico has that has an A-rank in the air is his non-Post movement Machinegun, and B-rank attacks take a big penalty. Now fortunately this is eventually fixed, Z2.1 provides a couple upgrades to the Scopedog and Z2.2 furnishes Chirico with a really great AT to call his own, but starting off Z2.1 it can be rough to get Chirico going.

Fred is on
Dec 25, 2007

Riders...
IN SPACE!

Mercury Crusader posted:

The trick to making Chirico withstand a hit: max upgrade the Scopedog's HP and Armor. Hell, 100% upgrade the whole mess

Usually when I do that then even without using Focus all regular enemies have a 0% hit rate on Chirico.

Which led me to using the strategy of having him rush straight for the boss ahead of everyone else, unbuffed, usually leading to the swift destruction of either party.

Caphi
Jan 6, 2012

INCREDIBLE
And we're back.



Karen's Glasgow is an absolutely awful machine. She will be upgrading into a different one :ssh: which will take its upgrades from the Glasgow.



Chirico's Scopedog is an absolutely awful machine. He won't be upgrading for a very long time, and if he does get another AT it'll just be a better version of the Scopedog. Fortunately, Chirico is fantastic, if you didn't notice. (The Scopedog can be enhanced though.)



In terms of PP, Chirico's high Skill makes him a natural fit for Attack Again, which will in turn make me want to continue increasing his Skill later in the game. Until then, he should do well with Ammo Save to keep his longevity up and Ignore Size so he can push more damage.



The Red Devil is playing a very different game. She will be using E Save, and while I'm trying not to abuse Chain Actions this round, the destructive power she promises and the fact that she already starts at the requisite 115 Will makes it hard for me to pass up. Ignore Size is helpful but won't be required, and her Melee stat is very valuable.



There's one Muscle Cylinder to go around. I'll stick it to the Glasgow.



Ohgi's brought his rebels to Gotho's warehouse, now their base. They're talking about all the impressive new help they've gained - two Gundams, an Axion prototype, and an AT veteran, for starters. Mr. Ohgi is worried about his ability to lead the new force...



He's certainly trying to keep up with them, though. Tamaki and Karen are a little suspicious of Crowe for technically being a Britannian, but for Crowe, it's not about patriotism. He argues that he's fundamentally fighting for his own freedom, just like the rebels.



In fact, Tamaki joins Aoyama in Japan and Lockon in Africa as someone who can understand Crowe's constant misfortune. They could form a club at this point. Unfortunately, this line of thought gets him into a fight with Vanilla where he accuses Vanilla of swindling him.



Ohgi is quickly losing his grip on the team, and it's obvious to anyone reading the mood that he isn't up to leading the revolution on his own.



Tamaki thinks they've got enough power to charge Britannia head on right now, but everyone in the room shoots that plan down instantly. Ignoring the obvious problems, taking out Viceroy Clovis la Britannia alone won't free Japan by a long shot when Britannia can just send a new one. On the other hand, if they fail, it's the lives of everyone in the Ghetto on the line.

Crowe's thinking more strategically: spin a story of a liberated and happy Japan and you've got a symbol for people to rally behind, which is important for a rebellion. And without a real vision of Japan's future, you're just a gang of thugs like the WLF. For now, the rebellion will have to move in terms of morale and uniting the Japanese, not through force of arms.

Coconut has what sounds like a helpful tip. Word on the street's that Britannia is transporting some poisonous gas, and her idea is that the Ohgi Group can snag it. Maybe it'll come in handy for the Ohgi group.



It's a meeting of the "student council" at Ashford, but Lelouche has gone off somewhere with Rivalz. The girls are guessing that Rivalz wants Lelouche as his backup at a game over cash, probably chess or poker. Lelouche is brilliant at those games - brilliant in general, really, but Shirley wishes he'd turn his intelligence to something more wholesome. Milly assures her that Lelouche will take care of himself at least for his sister's sake. (Darkly, Milly reflects that while Lelouche would give it all for his sister, his feelings for the rest of his family are not quite so fond.)



The Britannian nobility is still talking about the incident in Shinjuku - Viletta Nu thinks the Enforcers were a bad idea from the start, but Jeremiah Gottwald says "We may as well guard the Elevens with the Astragius dogs." But now that the Gundams have joined the resistance, "we will show the dishonorable terrorists how true knights do battle."

Jeremiah is the best, by the way. As far as I'm concerned, this entire scene is about Viletta setting him up to say ridiculously overblown things.



He gets a call notifying him that the poison gas has been stolen by rebels. That was fast! Prince Clovis himself will be leading the recovery personally, and Jeremiah expects that he and Viletta will be there too. "We must show his Highness our noble loyalty and might."

I'm serious, Jeremiah is awesome.


Chapter 6: A Demon Is Born
(Area 11 route)



In the Ghetto, Lelouche and Rivalz are on their way back to school. Lelouche has just won 50 games of chess in a row (!) against the supposed best Britannian fat cats in the area, though Lulu doesn't think much of their skills. Rivalz suggests trying his hand against Elevens, who should be hungry compared to the Britannians, setting up Lelouch to retort that most of the Elevens are long defanged.



Oh, one more establishing point for Lelouche. Rivalz asks why he led with his king (I'm pretty sure you can't do that in chess but whatever). Lelouche responds: "If I don't move the king, his subjects won't follow."



Suddenly, a truck falls off the highway. Ignoring Rivalz' plea, Lelouche goes down to check it out.





As he does, a fight breaks out between Ohgi's machines and the Enforcers. Thanks to the Enforcers' interference, the truck carrying the gas was thrown off the highway along with Ohgi's collection team. Crowe, Heero, Duo, and Chirico will have to swat away the Enforcers buzzing around to protect Ohgi and Karen as they sort things out.



The stage starts with your average "defeat enemies and don't die" condition.



But we know the Enforcers aren't very tough, or smart.




Let's start it off right.



None of the others can reach an enemy yet, but keeping them bunched up lets them benefit from Deathscythe's Jamming Unit, which increases the accuracy and evasion of units within two tiles by 10%.



Now let's see them start dropping.






Heero knocks several down.



There are three enemies left when the player phase rolls around.





They are quickly dispatched.



But the pilots suspect the Britannian forces are on their way, and there's a real chance they could be taken out in a straight fight with Clovis' army. Better hurry, Karen.



In lower Shinjuku, Lelouche is investigating the crashed truck. He finds a dropped communicator and the payload, some sort of large container, presumably the poison gas.



But as he approaches it, a voice flows into his head. "I found... my..."



He moves to open the box, curious if the source of the voice is inside, but a Britannian soldier stops him.



The soldier accuses him of being the terrorist who wants to abuse that poison gas and starts beating him.



But then the soldier recognizes him and reveals himself to be Lelouche's friend Suzaku Kururugi, one of the "honorary Britannians." But he still thinks Lelouche is part of the resistance despite Lelouche's protests. Just then, the box of poison gas opens, and Suzaku takes off his own gas mask and pushes it onto Lelouche. "Don't worry about me," he says ominously afterwards.



It doesn't matter though, because the box didn't contain poison gas, but a girl!



Suzaku's superior runs in and berates Suzaku for opening the box (calling him a "monkey" while he's at it) while Lelouche thinks frantically about how to handle the situation. The Britannian captain orders Suzaku to shoot the "terrorist" to prove his loyalty to Britannia. When Suzaku refuses, the soldier shoots Suzaku himself. Then he orders his other soldiers to take the girl and shoot Lelouche.

Luckily, the battle up above rocks the area and allows Lelouche and the girl to get away. The captain orders the soldiers to find them and fire at will.



Lelouche and the girl find themselves in an old resistance hideout (the graffiti on the wall reads "Free Japan!"), where Lelouche accuses the girl of being to blame for this whole mess, not to mention Suzaku's death.



The knight captain tracks them down and is still set on shooting Lelouche, but the girl leaps in front of him and takes the bullet.



The knight seems more concerned about the paperwork than all the blood spilled, and as Lelouche panics at the thought of his own demise, the girl's voice comes into his head again. "You don't want this to end right now, do you?"

You don't want this to end right now, do you?
What's going on?
You have a reason to live.
Are you the same girl? How?
Could you live if you had power?
...
Let's make a contract. I will give you power, and in exchange, you will grant me one wish.
If you accept the contract, you will return to live in the world of man, yet you will live a different life than man.
A different fortune, a different timeline, a different existence. The power of the King will isolate you. Are you prepared for that?
I am. Make the contract!



When Lelouche returns to the real world, his demeanor is very different.



With that sick grin on his face, he asks the soldier how he should live as a Britannian who hates Britannia.



Then he asks why he can't shoot a mere student. "Have you realized the truth? Only those should shoot who are prepared to be shot themselves!"



"Lelouche vi Britannia commands you... all of you die!"



And with an insane laugh and a "Yes, Your Highness!" the soldiers do just that, putting their guns to each other's heads.



Lelouche is in wonder, but is it just because of his new power? "I've been living one big lie. The fact that I was alive was a lie. My name, my history, all lies. I lived my life, but I could never forget that it was all false... But now I have power. And power..."



Then he makes this face again.



Viletta arrives to a scene of carnage and wonders what the hell is going on.



Lelouche figures out that his power doesn't work over long distances. He lures Viletta over to him, then orders her to give him her Knightmare. She does so very helpfully. Now that Lelouche has a KMF and a way to talk to the Resistance...



Meanwhile, outside, Britannia's MSs and KMFs have arrived.



Clovis orders them to destroy the entire Ghetto!



They begin to carry it out.



We have to stop them, but the conditions haven't changed.



Duo said they sent out quite a few. Not in my book, but then again, considering our current forces...



Our boss for this stage will be the awesome Sir Jeremiah Gottwald in his custom Southerland.



The only usable pilot is Chirico.



I'll leave him on a building square for a bump to evasion and defense - perhaps simulating the effect of urban AT/KMF fighting, which I'll have to leave to your imagination. (If you haven't seen Code Geass, the early urban KMF warfare was pretty good.)





Two KMF squads advance.



Jeremiah's Flag team is next. One attacks Chirico.



Who isn't Focused because I want him to get hit first.






Oh well.



Another chance?








Nope.



Each Southerland stays put.



At the beginning of the next turn...



Karen returns from the wreck, reporting that she failed to secure the poison gas.



A "mysterious figure" orders her to shoot at 2:00.




She does so, and hits two hidden Glasgows. The team wonders who that mysterious man was.



He orders the rebel "infantry" to jack those Glasgows, since their pilots have fled.




Tamaki reports that his new KMF is equipped with a supply part. Ohgi's has a repair device. Convenient, no?



Unknown Commander orders Wing to shoot the northern building in five seconds.



Heero does so, taking out another KMF team.




Same with Deathscythe.



Finally, he orders the rebels to regroup.



Clovis can't figure out how the enemy knew his plans. It's because Lelouche knows Clovis.



Clovis sends out more reserve KMFs, but the rebels are heartened by their new secret weapon.



The SR Point is now to win within three turns.


Glasgow (Kaname Ohgi)
Skills
Guard
Defensive Support L2
Ammo Save
Spirits
Vigor
Trust
Traits
Repair
Weapons
Slash Harken (6 ammo)
Assault Rifle (24 ammo)
Heavy Cannon (6 ammo)
Ace Bonus: Takes 0.5x damage during Defensive Support.


Glasgow (Shinichiro Tamaki)
Skills
Fortune
Offensive Support L2
Resolve
Spirits
Alert
Vigor
Traits
Supply
Weapons
Slash Harken (4 ammo)
Assault Rifle (16 ammo)
Heavy Cannon (4 ammo)
Ace Bonus: The SP cost of the Spirit command "Luck" becomes 20.

The Code Geass support units arrive! Ohgi is the defensive one, shielding his allies and restoring their HP with not only his Repair command, but his Trust spirit. Tamaki is aggressive, keeping allies rolling in energy and lending a little bit of damage... while making a ton of money, I guess?

(Neither of them are actually very good in a fight, and Glasgows are still absolutely awful.)

Note how the Glasgows actually have the same weapon stats, but Ohgi's ammo clips are increased by his Ammo Save skill.



In addition to being weak, their speed is only average and they're groundbound. Taking advantage of their Support features would mean slowing myself down, and I don't make a habit of that, especially not when the SR Point is one of the ubiquitous "kill the bad guys really fast" types.

(If you didn't notice before, note that Tamaki and Crowe have indicators over their mechs when other mechs are moving to show that they could Support an attack.)

Viceroy Clovis is supposed to be pretty gifted at smarts and art, but they say his tactical skill is something else.
It can't be easy to read his moves. But that guy did it. He's on another level.



Having Duo lead the ground team means we can engage in his Jammer.

We won't bow to Britannia! We'll kick you out and take back our Japan!




Like Setsuna, Karen gets another turn.



Turn enough to charge into the new squad. I wonder if I'll regret that?




With his bigger machine, Crowe will clean up the stragglers down south.



Along with Heero, a mobile cannon, though his distance and the enemies' cover is making it hard to hit.



But when that cannon hits, it hits hard.




With all those Knightmares out of the way, it's time for Suzaku to come to, to the faces of Count Lloyd Asplund and his assistant Cecille. A watch in his pocket took the bullet for him (hooray!). The watch, of course, is a memento of his dead father. The Count fills him in on the situation, then asks an odd question: "Can you pilot a KMF?"



Lloyd informs him that despite being an Eleven, Suzaku is going to be a Britannian Knight - and not just any knight, but the pilot of a one-of-a-kind Knightmare. "If you get on, things will change. You'll change, and your world will change." Cecille adds, "Whether you want it or not."



Meanwhile, Lelouche is gloating about his imminent victory. Clovis wonders if the commander is "Todo the Miracle-Worker," and orders Lloyd to use his new weapon. Lloyd insists it's to be called the Lancelot, but complies.



Lancelot is the world's one and only seventh generation Knightmare Frame. Suzaku immediately takes the thing into the battle.



The new victory condition is an odd one: defeat all enemies except Lancelot. I can take it out if I really want, I suppose, but not necessary to making it out with or without the SR Point.



Suzaku cast Focus. Enemies use Spirits at times, but only as a matter of plot. When they do, those Spirits act just as you'd expect. Suzaku will refresh his Focus at the beginning of each turn, effectively gaining the effect constantly.



I'll move Chirico and the Wonder Twins to finish off my turn. It's about to be a long, dull enemy phase.





Crowe takes out a couple Knightmares.




Karen takes out a weakened one, but her Southerland is too terrible to finish off the other in one hit.







Back to Crowe, who takes out the whole Flag squad.




Chirico finally gets hit.



Jeremiah makes his move.




Karen takes a hit...



But the even more damaged Chirico is drawing some of the enemy heat away from her.



And so it goes on.



But then Karen runs into the zone's third boss, Kewell. I'll switch her to defense, though I wouldn't mind if she dodged.



(Who is this again?)





Oh poo poo.



Oh double poo poo.



Sometimes, you just have to turn on the Evade and pray.

Don't you see? Terrorism is not the way!
That's why I joined the Britannian army! To change Britannia from the inside!





Whew.



After Suzaku's attack, all the pilots are in awe of its specs. Lelouche is worried that it may be a thorn in his side. He orders his forces to ignore the Lancelot for now.



Now that it's my turn again, let's take stock.



Lancelot is not exactly unbeatable, but it can stand a few hits and is extremely quick, especially with Suzaku using Focus every round.



Defeating Suzaku will yield probably a decent sum of experience and cash, as well as a Land Module.




Karen spends her first turn taking out a Knightmare.




Then Ohgi repairs her Glasgow. With that HP and Ohgi's Support, she should be safe for a while.

Come on, Buttannians! We've got Knightmares now, we'll kick your asses!
We're fighting for the Japanese future here! We'll beat you as much as it takes!



Tamaki picks off a weakened grunt.



Now for the matter of Suzaku.



Duo's Hyper Jammer Slash is his most powerful move that just happens to reduce enemy accuracy if it hits, for all the good that will do.



Stacking Focus and Alert means he'll have a reasonable chance to hit and will not be struck by, at least, Suzaku's counterattack against him.







This is why Duo is one of our main hitters.




He dodges from Alert.



Chirico's Sense is an ideal way of taking on enemies like Suzaku. For a low price, it guarantees a hit and dodge for a single fight (and as a bonus, throws in Strike for the whole turn as well).







At just shy of 130 Will, Chirico does all right but not great. Still, Sense is a risk-free attack so no complaints.



Now Karen with Strike should finish him off.






Spinkicking shouldn't work on the spinkick master.



But Karen gained a decent chunk of her next level, plus some nice cash and the drop.



Still, the Lancelot gets right back up.



Lelouche reminds us to ignore it. drat. (This is why you don't have to defeat Suzaku. The game won't let you.)

I cannot allow Prince Clovis to see me fight inelegantly.
Come, you Eleven ruffians! I, Jeremiah Gottwald, will deliver you your punishment!





The Southerlands are not as dangerous as the Lancelot.





Aww, Jeremiah... you blinked!





Heero attacks that other guy.





Seriously, who is this guy? He's sure not important enough to get a cut-in or anything.



It's pretty much the end of the turn, and there's only a handful of enemies left (and Suzaku).





The counterslaughter commences.



Heero takes out Jeremiah!
How could I, Jeremiah Gottwald, be defeated by a terrorist dog?!
My apologies, Prince Clovis! Please forgive my retreat!

(Yes, I'm going to write out everything Jeremiah says and there's nothing you can do about it.)




The slaughter resumes.



Heero wounds Sir No-Name McDontcare,



and the turn turns over.



It's the last turn on the timer, but all that's really at stake is finishing off one random soldier and Sir NPCahad.



Defeating Suzaku again actually gets you the rewards one more time, but the Land Module is a one time deal.



He doesn't die permanently this time, either.



Let's see what Ohgi has to say.

Hearing that confident voice makes me feel like we can win this. No, I think we really can win.
But just who is he?



He hits, but if he hadn't, Crowe would have on the support.




That one guy doesn't even retreat, just explodes. Good stage, everybody.



SR Point.



As his final piece of aid, Lelouche instructs the pilots on what route to take to flee the scene. Tamaki wants to keep pressing, but Lelouche tells him off.



"(And while the army's eyes are focused on the Resistance, I'll take my opportunity...)"



Suzaku wants to pursue the escaping Resistance, but Lloyd tells him to wait for orders.



Those orders are not long coming. Clovis orders all his forces to stand by and wait for the second wave.



In his base, a lone man has - somehow - made it past all his bodyguards and pointed a gun at him. First he made Clovis give that order, and now it seems he wants to talk.



Clovis asks what he's supposed to do now - sing? Game of chess? The figure reminisces about how they used to play chess, and he (the masked man) would always win, though Clovis seems not to remember it.



He unmasks to reveal himself to be Lelouche, who Clovis thought to be dead. The truth is that when Britannia took Area 11, Lelouche and Nunnally were made out to be dead, but actually, their mother was killed (Lelouche suspects because the Emperor's other consorts didn't like her) and her children given to Area 11 as something like hostages to be used as pawns in foreign relations. The trauma of the incident is what caused Nunnally to lose her sight and legs, as well.



Clovis insists that he had nothing to do with it, so Lelouche uses his power to force Clovis to talk. "Who killed her?"



The scariest thing about the Geass is how honestly helpful people become when under its spell. Clovis says that Prince Schneizel and Princess Cornelia know something, but can't tell if they were actually responsible.



With no orders, Clovis goes back to screaming that he had nothing to do with the murder.



And with no more business with his brother, Lelouche pulls the trigger.



The next day, the rebels are debriefing. Despite losing the gas and having to deal with Clovis' forces, it was actually a pretty good job, and they even got two new Knightmares in the bargain.



Karen has gone to school. Crowe correctly pegs her at high school, and wonders about letting a high school girl participate in rebel warfare.



Tamaki's got a new plan though - Operation Kidnap Ambassador Dorian's Daughter. He knows she's studying here in Area 11, and he figures if they snag her, Foreign Minister Dorian will have to listen to their demands. Crowe thinks it's a bad idea, but when Heero recognizes her picture and hears she's going to Ashford, he takes it upon himself to infiltrate the school. Duo's joining him - out of all the rebels, he and Heero are the only ones who can pass for high schoolers.



Heero tells himself that he can't let Relena go now that she's seen his face, but...



Coconut runs in yelling that Viceroy Clovis has been assassinated! Everyone's wondering just who it could be, but one thing's for sure: something big is about to happen.



See you next chapter.

Caphi fucked around with this message at 04:30 on Jul 18, 2012

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
Jeremiah Gottwald!:allears:

drat, I love that son of a gun.

Spiritus Nox
Sep 2, 2011

Forget Jeremiah - Lelouche is one cool motherfucker in my books, even if he isn't quite as hammy. Here's the scene where he brainwashes the soldiers, just for posterity - I really do love it to death: https://www.youtube.com/watch?v=P8g7pQMMniU

His monologue at the end is the best. 'All lies, nothing but lies...and now this power...' :gonk:

'...well, then.' :smug:

KDavisJr
Jul 17, 2010

A real avatar never dies, even when it's replaced!
No one's gonna get on your rear end about typing out Jeremiah's dialogue (and if they do, gently caress 'em). I think it's a requirement to recite or type out hilariously awesome dialogue in videogames.

Also is Clovis, related to Lelouche? I think he is. I don't know since I didn't pay much attention to Code Geass outside the gratuitous fanservice, and the multiple showings of Karen's badassery.

Spiritus Nox
Sep 2, 2011

KDavisJr posted:

No one's gonna get on your rear end about typing out Jeremiah's dialogue (and if they do, gently caress 'em). I think it's a requirement to recite or type out hilariously awesome dialogue in videogames.

Also is Clovis, related to Lelouche? I think he is. I don't know since I didn't pay much attention to Code Geass outside the gratuitous fanservice, and the multiple showings of Karen's badassery.

Yeah - they're both sons of the Brittanian Emperor, though by different mothers. Lelouche and Nunnally are both actually exiled Britannian royalty, gone undercover and believed dead for reasons that will be more thoroughly explained later. Suffice it to say that Lulu has issues with Britannia.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Welcome to Code Geass' plot everyone.

I really like how they do a good job strongly characterizing the cast in Code Geass right from the start. The main cast is firmly established here. R2 had problems with pacing and R1 sort of trailed off after the halfway point but the cast is actually really strong and I enjoy it.

Anyways one of the things I really did enjoy about Z2.1 is that you got to shoot down the Lancelot repeatedly. The Lancelot in Code Geass R1 was the harbinger of death, essentially unbeatable throughout the season. It's nice to thrash the enemy that the heroes run away from again and again.

Kewell from what I've gathered is essentially a named grunt who works for Gottwald. He does nothing important in the story so I feel completely justified in mentioning that Kallen kills him without much fanfare in a big battle. He also has a sister who works with one of the villains in R2 (The guy who calls himself "The Vampire of Brittania" who you might remember if you've watched R2). Kallen kills her too, and she's such a non-character I don't believe she's even named in the stage that re-enacts those events in Z2.2.

Speaking of Jeremiah Gottwald the best thing about him is that they never intended to bring him back. Apparently the writer's original plan was that the "Orange" incident would be his departure from the show, but he was so popular he showed up in the finale of R1 and became a main character in R2. So you aren't alone in loving his unbeatable ham. Z2.2 even has a lot of his most famous lines.

As for Clovis' death it's widely believed that many characters in Code Geass are parodies or take-offs on famous characters from other mecha anime. I'm not going to go into the supposed alter-egos of many of the cast we've met so far but since Clovis is dead and in the ground I can say he's basically Garma Zabi. For those who don't remember from the first Gundam Garma Zabi was killed by Char Aznable as a stab against the Zabi family. Just as Lelouch doesn't have any real ill-will to Clovis neither did Char really dislike Garma. Both Char and Lelouch killed Garma and Clovis because they were related to the family they were fighting, and as we'll shortly see the death of one of their own made the royal family none to happy about things and made them much more serious. Now the difference is that Char was not related to Garma where Lelouch is killing his half-brother, but in both cases it's a crossing the Rubicon moment both for the character and the story.

McTimmy
Feb 29, 2008

Omnicrom posted:

Kallen kills her too, and she's such a non-character I don't believe she's even named in the stage that re-enacts those events in Z2.2.

She isn't named in the series either. If it wasn't for her screaming Kewell's name as her first and last words while exploding people wouldn't even know she was his sister.

ImpAtom
May 24, 2007

Kallen murders a pretty impressive number of people. That's just how she rolls.

Hunter Noventa
Apr 21, 2010

ImpAtom posted:

Kallen murders a pretty impressive number of people. That's just how she rolls.

I think Crowe barely outclasses Kallen in my second run for Kill Count. And that's mostly because I haven't done the Area 11 routes yet.

Oni-Lord
Dec 12, 2011
Since you asked nicely, Kewell is(was?) Jeremiah's associate in the Purist Faction. The Purist Faction are soldiers who aren't very fond of the Honorary Britannian system or half-blooded Britannians. Hes pretty loyal to Jeremiah up until the Orange Incident. Afterwards he gets pretty hostile and even leads a group to attack Jeremiah. Then he gets killed off-hand by Kallen. All in all hes pretty minor. I do wish they did more with the Purist Faction in the show.

Also, Keep typing out Jeremiah's dialogue because hes on the of the best things about Code Geass.

KDavisJr
Jul 17, 2010

A real avatar never dies, even when it's replaced!

Spiritus Nox posted:

Yeah - they're both sons of the Brittanian Emperor, though by different mothers. Lelouche and Nunnally are both actually exiled Britannian royalty, gone undercover and believed dead for reasons that will be more thoroughly explained later. Suffice it to say that Lulu has issues with Britannia.

Well, I know Lulu had issues in general. And Geass makes them even worse. I'm surprised the dude doesn't completely lose his poo poo by the end of the anime.

ImpAtom
May 24, 2007

KDavisJr posted:

Well, I know Lulu had issues in general. And Geass makes them even worse. I'm surprised the dude doesn't completely lose his poo poo by the end of the anime.

He pretty much does. I mean, his entire final plan is committing suicide in an attempt to redeem himself for all the crazy poo poo he did. Suicide by becoming a dictator rear end in a top hat.

Broken Loose
Dec 25, 2002

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Hey, guys! Not cool! At least say which part of the show you're spoiling when you describe the ending to Season 2 behind black bars!

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
By the way, you put 'Schniezel' instead of 'Clovis' at one point near the start of the battle.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Omnicrom posted:

As for Clovis' death it's widely believed that many characters in Code Geass are parodies or take-offs on famous characters from other mecha anime.

A good way to describe Code Geass is Gundam if Char was the protagonist.

Silentman0
Jul 11, 2005

I have a new neighbor. Heard he comes from far away
I don't care what any of you say, Lloyd is the best character in the show.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

Silentman0 posted:

I don't care what any of you say, Lloyd is the best character in the show.

Lloyd and Cecile are the best team.

Argas
Jan 13, 2008
SRW Fanatic




Geass Season 2 spoilers

ImpAtom posted:

He pretty much does. I mean, his entire final plan is committing suicide in an attempt to redeem himself for all the crazy poo poo he did. Suicide by becoming a dictator rear end in a top hat.

It's not really to redeem himself so much as to blot out a certain other character's reputation.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Dr Pepper posted:

A good way to describe Code Geass is Gundam if Char was the protagonist.

I was going to get into that more once Zero joins our merry gang of mercenaries and terrorists. Lelouch has a lot of Char in his character and in one of his big gimmicks, but it doesn't quite fit the mold perfectly in part because Suzaku is less Amuro Ray and more Kira Yamato. Lelouch is a cross between Char Aznable as he is in the original Gundam, Light Yagami from Death Note, and one other famous mecha pilot when it comes to his quite interesting family relations. More on that later.

KDavisJr posted:

Well, I know Lulu had issues in general. And Geass makes them even worse. I'm surprised the dude doesn't completely lose his poo poo by the end of the anime.

Well in the anime they make it clear that gaining the power to mind control people only sped up his plans. Lelouch says he'd been trying to invent a way to topple the Britannian empire for well before the incident in the slums.

Silentman0 posted:

I don't care what any of you say, Lloyd is the best character in the show.

Lloyd is awesome, but his lady rival Rakshata is also awesome. She's just totally chill throughout the entire show even when she's creating mechanical superweapons and I love her for it. I want to imagine what ungodly powerful KMF could be made if the two of them joined forces.

Oblique Angle
Feb 11, 2011

God or the devil? Why not surpass them both?!

Omnicrom posted:

Lloyd is awesome, but his lady rival Rakshata is also awesome. She's just totally chill throughout the entire show even when she's creating mechanical superweapons and I love her for it. I want to imagine what ungodly powerful KMF could be made if the two of them joined forces.

Well, during S2 Lloyd gets his hands on the KMF that the character you mentioned developed and adds his own stuff to it. The result is a ludicrously powerful shitwrecker. More S2 spoilers: Guren SEITEN Eight Elements.

GimmickMan
Dec 27, 2011

Geass is quite famous for all of its mishandled potential so I'm really looking forward to SRW's take on it. A shame that some of the most interesting bits of what made Geass battles stand out in R1 can't be preserved in SRW though, there's only so much the battle animations and map events can show. On the other hand, the Sutherlands don't really stand out much usually, but I really like how SRW Z makes most grunt sprites look that much more menacing.

Spiritus Nox
Sep 2, 2011

TK-31 posted:

Geass is quite famous for all of its mishandled potential so I'm really looking forward to SRW's take on it. A shame that some of the most interesting bits of what made Geass battles stand out in R1 can't be preserved in SRW though, there's only so much the battle animations and map events can show. On the other hand, the Sutherlands don't really stand out much usually, but I really like how SRW Z makes most grunt sprites look that much more menacing.

Indeed, it's a little depressing how most of Lelouche's mad schemes, usually quite spectacular in the show, are mostly reduced to the screen flashing and a bunch of units exploding or being immobilized or something in-game.

Edit: I wouldn't say it's all that mishandled, though. I thought season 1 (which is all this game covers) was pretty good to excellent start to finish. Haven't finished season 2, but while it's not as strong as the first (like Omnicrom said, the pacing is pretty drat wonky) I still feel like it gels pretty well.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Spiritus Nox posted:

Indeed, it's a little depressing how most of Lelouche's mad schemes, usually quite spectacular in the show, are mostly reduced to the screen flashing and a bunch of units exploding or being immobilized or something in-game.

Edit: I wouldn't say it's all that mishandled, though. I thought season 1 (which is all this game covers) was pretty good to excellent start to finish. Haven't finished season 2, but while it's not as strong as the first (like Omnicrom said, the pacing is pretty drat wonky) I still feel like it gels pretty well.

You should go finish Code Geass R2, a lot of people feel that it badly derails after a certain point. I myself think the problem isn't plot but pacing. In my opinion R2's greatest problem is the timeslot change, if you rewatch R2's early episodes you'll see that it spends a lot of time reintroducing the cast and world which viewers of R1 are already acquainted with. Apparently this was done at the behest of the networks, R2 was in a different timeslot than R1 and the story goes they were forced to revise the early episodes to better stand alone for new viewers who were jumping into episode 26 of a series. What truth there is to this story isn't clear, but I really think that the first half of R2 was stretched too much so that when the plot starts to turn up they have to squeeze it down too far. I think Code Geass has a great plot but it needed a little restructuring.

I'll say this: SRW Z2 actually plays Code Geass pretty straight, Z2.2 even has a route that's more or less a straight adaptation of the R2's finale as seen on TV. As is usual Banpresto did some editing and there's one very big difference in the finale as compared to the TV version but Code Geass isn't nearly as heavily edited as what they did with Gundam SEED DESTINY in Z1.

As for Zero in play I'll just say that Banpresto made an effort to reflect his real strengths in gameplay. The choices they made are actually quite good considering the limits of SRW's systems.

Caphi
Jan 6, 2012

INCREDIBLE

Lelouche will be playable in a chapter, I think, and of course I'll have to show off his gameplay. I'll save my commentary until then.

The meme about R2 is that it's a trainwreck watch. I feel like writing too many words about that for a second. Most of Code Geass was (I thought) a reasonable quasi-Gundam politics show, where you have this one genius with five soldiers and one really good weapon playing all these factions against each other against a backdrop of drama on all sides. The fun is the suspense of Lelouche getting into jams followed by the release of him spinning a very clever plot to slip away with victory.

(Yes, the show derails horribly in the last leg, and yes, we will be playing through that incident.)

At risk of vague spoilers, Code Geass R2 is a very different show. There's some stuff about changing the timeslot which altered the beginning of the plot, but even after that, the tone just completely changes from a show where Lelouche has issues and escapes with his wits, into a show where Lelouche has issues and then has even more issues because the world hates him.

Basically, we went from Death Note to Kaiji. The "trainwreck" meme is a way of saying that you can enjoy the show if you're willing to get uninvested in the first season and reinvested in Lelouche's (and Suzaku's) despair spiral.

In the meantime, I'll go ahead and promise that Lelouche's antics play off some other shows in interesting ways throughout both parts of Z2.

ImpAtom
May 24, 2007

Code Geass R2 is a bizarre show. It's bad. It is really really bad. 7/8ths of the show feel like they're making poo poo up, doing completely random things, introducing stupid characters for stupid reasons. The very very last bit of the show feels like it is the intended ending of Season 1, just coming much much later and after a lot more stupid. The best I can say about it is that it is an absolutely terrible show but it has a thematically appropriate ending. In that way it is the reverse of a lot of other good shows which gently caress up their ending. Geass' ending is the only thing in R2 it got close to right.

GimmickMan
Dec 27, 2011

I found R2 really entertaining for how ridiculous it gets, but it lost a lot of what made R1 tick in my opinion. At the very least the battles themselves are only half as interesting as the ones in the first season. Though we really can't go in depth about that without spoiling things that happen aaaaall the way at the end of this game's sequel :v:

wielder
Feb 16, 2008

"You had best not do that, Avatar!"
It's hard to deny that Code Geass R2 was disappointing, but I would say the underlying framework makes sense in retrospect and connects to what S1 was aiming for. They just rushed way too much and made some poor decisions by having the writing take very dumb shortcuts at times. Several events became either inconsistent or just plain silly in practice, even if not all the ideas involved were inherently bad. You can either enjoy most of those at face value by not taking them too seriously, which is good advice, or find them annoying.

As it is, there's still about 33% to 40% or so of R2 that I'd consider at least acceptable, if not great, with the rest varying wildly in quality. Overall, the second season is undeniably flawed, but I remained interested and entertained for the most part. From that point of view, I would rate it as slightly above average rather than as something truly terrible.

I also liked its SRW adaptation, all things considered, even if it's too early to discuss any of the details.

wielder fucked around with this message at 23:36 on Jul 18, 2012

Endorph
Jul 22, 2009

Hey, for the R2 characters, I liked Xingke!

Shame he basically falls off the face of the earth after the events in China are over.

And yeah, I thought it basically exaggerated R1's flaws, weakened some of it's strengths, and introduced a lot of new flaws, but I wouldn't say it was the worst poo poo ever. A lot of the things in it felt like they could have worked, they were just handled really poorly.

Endorph fucked around with this message at 03:31 on Jul 19, 2012

Broken Loose
Dec 25, 2002

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This thread has made me watch R2 for the first time and pretty much all of you are completely blowing it out of proportion. I'm 13 episodes in and it's way better than SEED, 00, Nova, Wing, Dancougar, Gravion, Dai-Guard-- pretty much 85% of the featured shows in this game. Not to mention the fact that most robot shows of the new century have been terrible (I can name like 5 good ones). Nobody even mentions Godannar and New Gaiking because they were barely mediocre when they weren't completely awful.

Geass R2 still manages to be good while having bouts of being a normal loving show. The pacing is stunted and the plot threads are kind of everywhere, but things are being resolved regularly enough that it's not bothering me. The characters are all still well-done and consistent, the mechanical designs are still top-notch, the fights are really good, the animation quality is continually fantastic, and they seriously went all-out on trying to make Kallen into a death machine of terror (seriously? a ranged version of, a MAP weapon version of, AND A BARRIER made out of radiation wave surge? this is more blatant power-grabbing than shin mazinger).

This show has 12 episodes remaining to completely gently caress up the premise, abolish the tone multiple times, make the characters all terrible, ruin the mecha progression, ruin the bad guys, not ever end, and every other mistake Dai-Guard made while somehow still being considered "okay" by the goon populace. I sincerely doubt Brittanians will start respawning every 2 weeks until the end of time while they completely overhaul, upgrade, and redesign the Shinkirou between episodes without so much as announcing it. Or start introducing characters who are literally surprise secret twins of major characters that died in the first half. Or have Kira Yamato show up halfway through and start destroying Knightmare Frames on both sides of every battlefield. Or bring out transforming liquid metal alien butterflies. "Bad" is a relative term.

Spiritus Nox
Sep 2, 2011

Broken Loose posted:

This show has 12 episodes remaining to completely gently caress up the premise, abolish the tone multiple times, make the characters all terrible, ruin the mecha progression, ruin the bad guys, not ever end, and every other mistake Dai-Guard made while somehow still being considered "okay" by the goon populace. I sincerely doubt Brittanians will start respawning every 2 weeks until the end of time while they completely overhaul, upgrade, and redesign the Shinkirou between episodes without so much as announcing it. Or start introducing characters who are literally surprise secret twins of major characters that died in the first half. Or have Kira Yamato show up halfway through and start destroying Knightmare Frames on both sides of every battlefield. Or bring out transforming liquid metal alien butterflies. "Bad" is a relative term.

Now, I'm about as far in and I agree with what you're saying here, but you do realize you're tempting fate like hell, right? :ssh:

Silentman0
Jul 11, 2005

I have a new neighbor. Heard he comes from far away
Shut up, Broken Loose.

Endorph
Jul 22, 2009

Suzaku didn't do as many spinkicks. :colbert:

Spiritus Nox
Sep 2, 2011


I do love how no one ever comments on Suzaku's insane propensity for flying whirlwind roundhouses. It's just a thing. A thing he does.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST

Spiritus Nox posted:

I do love how no one ever comments on Suzaku's insane propensity for flying whirlwind roundhouses. It's just a thing. A thing he does.

What do you mean 'no one ever comments'? Dude is nicknamed Spinzaku for a reason.

Tobias Grant
May 16, 2009

Lucky for you, I'm a dog lover.

Pureauthor posted:

What do you mean 'no one ever comments'? Dude is nicknamed Spinzaku for a reason.

I think he means that no one says anything in the show.

KDavisJr
Jul 17, 2010

A real avatar never dies, even when it's replaced!
Now I'm kinda glad I paid attention to only the fan service and the badassery of Code Geass. Anything more would've made my brain hurt.

In fact it's kinda hurting now...

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Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
While everybody has already complained about the pacing and plot and crap regarding R2, I'll mention my biggest complaint, and that's how KMFs and the mecha battles eventually turn out. Namely (Hey, all my spoilers from here on out are R2 latey, so warning!) everything can fly now, so much for the awesome (urban) ground combat from season one. Also the ridiculous amounts of power creep that makes mech progression look like it jumped from halfway through 0079 straight to Gundam 00 S2.

Might be a bit of hyperbole there, but I stand by my statements. :colbert:

I'm also conflicted by Kallen's characterization. I love that she's basically Super Robot Pilot Incarnate, but hate that she is basically Unrequited Love Personified in regards to her relationship with Lelouche. Probably would have liked her a lot more if she was more of the former and zero of the latter. Though that's mostly me wanting her to be more of a one-dimensional attack-name-yelling badass than anything else.

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