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Another Person posted:It sounds like he was supposed to be a quest companion at some point maybe, possibly on the Dam (it makes sense to me, there IS a Securitron that follows you on that mission) . I couldn't buy the idea of having a plot character as a permanent companion in a real Fallout game being a design decision. But that is just speculation. And victor has a surprisingly limited role considering his appearance and then reappearance/s. It seems like he was originally intended to do more.
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# ? Jul 15, 2012 23:11 |
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# ? Apr 24, 2024 05:00 |
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Kharmakazy posted:And victor has a surprisingly limited role considering his appearance and then reappearance/s. It seems like he was originally intended to do more. Really, Victor's main purpose is to make House a presence while you spend much of the game never actually meeting him. Once you meet House, that purpose is gone.
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# ? Jul 16, 2012 00:23 |
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Richard M Nixon posted:I've become enraged about an hour in to the game. I've completed the starter quest and have reached the city of Primm or something and I am was told to look for a seargent by a campfire. All I've found is a hotel occupied by hostile NPCs that have made me repeat the same levelup sequence a dozen times. I'm not certain if the game wants me to charge balls in or dance past every enemy I see or what. Death comes in 2-3 hits and enemies seem quite heavily armed. As a first time player, I'm overwhelmed and frustrated. Put the game down for a couple of days, then come back to it. The Pip-Boy is your go-to source of info, the quest should have marked his location on the world map, which led you to Primm, and then you can check the local map for a more detailed location. You may not have had the quest active; when you make a quest active, there will be a large arrow on the in-game compass that points you to where you need to go. As hard as it may be, you don't have to break into every hotel you come across
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# ? Jul 16, 2012 00:36 |
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Kharmakazy posted:And victor has a surprisingly limited role considering his appearance and then reappearance/s. It seems like he was originally intended to do more. Am I the only one that was really paranoid about Victor? He really creeped me out, and that may have been intentional. He's just so overly chipper and helpful, you know he's up to something (and to be honest, he is). But I was also very paranoid about the Companion Cube, and ditched it as soon as I could, so maybe it's just me.
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# ? Jul 16, 2012 00:37 |
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Simon Draskovic posted:Am I the only one that was really paranoid about Victor? He really creeped me out, and that may have been intentional. He's just so overly chipper and helpful, you know he's up to something (and to be honest, he is). But I was also very paranoid about the Companion Cube, and ditched it as soon as I could, so maybe it's just me. No, I hated him from the start. There is just something untrustworthy about him. (as silly as that sounds talking about a fictional robot) I usually kill him repeatedly and right from the start of the game. I'll just run over and punch his rear end to death.
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# ? Jul 16, 2012 00:40 |
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Timeless Appeal posted:Really, Victor's main purpose is to make House a presence while you spend much of the game never actually meeting him. Once you meet House, that purpose is gone. I'm disappointed there hasn't been a Victor companion mod. I figure that could be one of the most seamlessly integrated companions possible. I just want to see more of him.
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# ? Jul 16, 2012 00:45 |
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Why does victor have his own shack? He doesn't need a shack. I'm guessing getting your own shack is as simple as shooting people who try to go into your shack since there aren't exactly realtors.
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# ? Jul 16, 2012 01:18 |
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I didn't mind Victor until he decided to sneak up on me while I was hunting lakelurks. Of course, by that point, it didn't matter, because he ended our conversation by deciding to go swimming in Lake Mead. (I was surprised when he showed up again in Vegas.)
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# ? Jul 16, 2012 01:21 |
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Kharmakazy posted:Why does victor have his own shack? He doesn't need a shack. I'm guessing getting your own shack is as simple as shooting people who try to go into your shack since there aren't exactly realtors. Someone in the town says that his owner used to live there.
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# ? Jul 16, 2012 01:25 |
Can anybody recommend a big mod for a new playthrough? I've played two characters and explored a lot of the content. Ideally I'd want something that just added loads of new items and poo poo that didn't make the game incredibly hard. I wouldn't really be interested in one of the survival realism mods unless it's really well done. It's daunting to scroll through hundreds of terrible romance and black deagle mods.
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# ? Jul 16, 2012 01:32 |
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Kharmakazy posted:Why does victor have his own shack? He doesn't need a shack. I'm guessing getting your own shack is as simple as shooting people who try to go into your shack since there aren't exactly realtors. Well, if he were ever intended to have a greater meaning, like a companion, he would need somewhere to be found, so a shack would make sense.
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# ? Jul 16, 2012 01:33 |
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Captain Diarrhoea posted:Can anybody recommend a big mod for a new playthrough? I've played two characters and explored a lot of the content. Ideally I'd want something that just added loads of new items and poo poo that didn't make the game incredibly hard. I wouldn't really be interested in one of the survival realism mods unless it's really well done. Rope Kid's mod (http://twofoldsilence.diogenes-lamp.info/2012/05/jsawyeresp-v4.html) is a very nice balance mod, and has a semi-official status, being by one of the game's developers Project Nevada is another good mod that adds game features, though I tend to stick with the base module; the other modules seem to add a ton of stuff, which it seems like you might like (if you want Rope Kid's balances, make sure to put his mod after PNV in the load order)
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# ? Jul 16, 2012 01:35 |
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Fag Boy Jim posted:Rope Kid's mod (http://twofoldsilence.diogenes-lamp.info/2012/05/jsawyeresp-v4.html) is a very nice balance mod, and has a semi-official status, being by one of the game's developers In fairness, rope kids mod is almost entirely a difficulty increase mod.
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# ? Jul 16, 2012 01:47 |
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Here is a video that adds a lot to Victors character. Which may make him more or less creepy in your eyes. I imagine a lot of people had seen this when it came out but it kind of got lost in the flurry as the game got closer to release. https://www.youtube.com/watch?v=v7xME0aFbC4 They must have started work on this far ahead of time because it looks very little like the Goodspings we have come to know.
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# ? Jul 16, 2012 02:30 |
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Get increased wasteland spawns to add more dudes and critters to the world. It makes a huge difference. Then get classic fallout weapons and GRA the right to bear arms, which gives GRA weapons to NPCs. It's like playing some kind of awesome director's cut of New Vegas.
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# ? Jul 16, 2012 02:30 |
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VocalizePlayerDeath posted:Here is a video that adds a lot to Victors character. Which may make him more or less creepy in your eyes. Yeah, it's not on a hill, there is no town, and the grave if facing the wrong way. How long was I buried? How dumb is he to try and dig me up 4 particles at a time? Get a shovel you ignorant slut! I think this is decidedly in the "more creepy" column.
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# ? Jul 16, 2012 02:37 |
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I love that just going by the trailer it's implied that the NCR are the villains. Which is true, if you're playing the game the proper way Wolfsheim fucked around with this message at 03:38 on Jul 16, 2012 |
# ? Jul 16, 2012 03:13 |
Captain Diarrhoea posted:Can anybody recommend a big mod for a new playthrough? I've played two characters and explored a lot of the content. Ideally I'd want something that just added loads of new items and poo poo that didn't make the game incredibly hard. I wouldn't really be interested in one of the survival realism mods unless it's really well done. If ever there was a time to recommend FOOK, this would be it.
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# ? Jul 16, 2012 03:17 |
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Richard M Nixon posted:I've become enraged about an hour in to the game. I've completed the starter quest and have reached the city of Primm or something and I am was told to look for a seargent by a campfire. All I've found is a hotel occupied by hostile NPCs that have made me repeat the same levelup sequence a dozen times. I'm not certain if the game wants me to charge balls in or dance past every enemy I see or what. Death comes in 2-3 hits and enemies seem quite heavily armed. As a first time player, I'm overwhelmed and frustrated. I had this problem, too. What is your build, and what difficulty is the game on? There's a few ways to approach the situation. The sergeant just tells you "Man we suck at defending this town, sorry bro" so you can basically ignore him anyway and focus on your target for both the main quest and the Primm sidequest, which is the Vikki&Vance. Since they patched out all the enemies in the street, the only real problem is the casino proper, which can be kind of a clusterfuck at low levels. But really, all you really need to manage to do is kill the three guys hanging near the entrance. Sneak attacks to pick off one work pretty well here, as does waiting around a corner then attacking with a melee or unarmed weapon (the Bison Steve casino across the street has both a combat knife and spiked knuckles depending on your preference, either should work fairly well even with low combat skills). After you kill those three, you should be able to take the little side door on the left (which I think needs to be lockpicked) which leads to a hallway that leads to the kitchen. There may or may not be a singular dude guarding this hallway that the aforementioned popping around the corner and punching/stabbing to death should fix, and silently too, so as not to rouse everyone else in the building. In the kitchen you'll find the deputy, an idiot, and you can either goad him to fight alongside you, kill him, or allow him to flee in terror. This will typically catch the attention of the rest of the guards nearby, but it doesn't matter because you can just hightail it out of there with the deputy in tow. If you do want to kill them for XP and loot having the deputy fight alongside you should tip the odds a bit. Once outside the building, he'll tell you what you need to know to continue the main quest, and he also starts the Primm sidequest if you want to do that. If he dies, just grab the notes off his body to continue the same way. Or if you want to just say gently caress it, the main quest will eventually continue by following the road to Vegas anyway, and you can come back to Primm later to do whatever. There's also a follower waiting for you in Primm that can even the odds on early-game combat in general, if you poke around the other buildings a bit.
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# ? Jul 16, 2012 03:39 |
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Kharmakazy posted:Yeah, it's not on a hill, there is no town, and the grave if facing the wrong way. I always wondered how exactly Victor dug the Courier out of their grave since he can't actually hold a shovel
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# ? Jul 16, 2012 03:46 |
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Thompsons posted:I always wondered how exactly Victor dug the Courier out of their grave since he can't actually hold a shovel Sure he can hold a shovel. His grippers there would hold a shovel just fine. Not sure how much actual arm strength he has though. They don't look great at lifting.
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# ? Jul 16, 2012 04:03 |
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Victor simply shot the dirt until it moved out of the way, revealing the Courier.
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# ? Jul 16, 2012 04:04 |
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Okimin posted:Someone in the town says that his owner used to live there. But if House programmed Victor, how does that work? The Old World flag could imply that Ulysses lived there, but he's already got Wolfhorn Ranch as his abandoned home. I guess sitting on a cliff moping about philosophy is more fun. I actually kinda like Victor. He's a bit creepy with his overly friendly manner, but it is nice to see a friendly face as you make the journey to the strip for first time. And he implies that House does have a sense of humour. He might be to the point and business-like, but to me, the snowglobes, his creation of the Mr. New Vegas AI, and the unique Securitrons hints that he has a more creative side. That, and he seems to warm to the Courier, and treat them with more respect as the game progresses - I do like House's character, and it dissapoints me a little to blow him up if I need to progress the other plots. Yes Man, on the other hand, creeps me out somethig fierce.
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# ? Jul 16, 2012 04:13 |
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Question; just beat Lonesome Road for the first time: If I understood Ulysses correctly he was only going to bomb the Long 15 if I had let him attack the NCR. Bad, but not as bad as bombing the civilian towns and stuff back West. Now I sent bombs to attack Legion territory and I'm wondering if it's a similar story, that the bombs only hit Dry Well, or did I just commit a terrible terrible war crime? I can live with cutting Legion supply lines, but if I just bombed a bunch of tribal who had no choice but to join the Legion or all the slaves who were having really lovely lives to begin with, I might reload and do the "stop the launch" option.
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# ? Jul 16, 2012 04:24 |
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Epi Lepi posted:Question; just beat Lonesome Road for the first time: You just bombed the poo poo out of a lot of people. Don't worry though, some of them are "alive" and eager to meet you.
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# ? Jul 16, 2012 04:26 |
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Kharmakazy posted:You just bombed the poo poo out of a lot of people. Don't worry though, some of them are "alive" and eager to meet you. Go check out the new location that shows up on your Pip-Boy. And make sure to bring a LOT of Rad-X. OldMemes posted:I actually kinda like Victor. He's a bit creepy with his overly friendly manner, but it is nice to see a friendly face as you make the journey to the strip for first time. After having the Star Cap Guy interrupt me in the middle of Nipton, only a gut feeling that Victor would rip me in half kept me from attacking him when he popped up in Novac. Supposedly 'helpful' NPCs who keep showing up to give me advice just makes me go all Beef Hardcheese fucked around with this message at 04:35 on Jul 16, 2012 |
# ? Jul 16, 2012 04:32 |
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Every single conversation with Yes Man is hilarious and all of his missions are the most fun in the game in my opinion. Finding out that there may have been additional Yes Man dialogue, missions, and companion that was eventually cut is saddening. Here's waiting for Fallout 4.
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# ? Jul 16, 2012 05:08 |
cuntrageous posted:Here's waiting for Fixed that for you!
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# ? Jul 16, 2012 05:13 |
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Cream-of-Plenty posted:Fixed that for you! Really? They're not going to do the next one?
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# ? Jul 16, 2012 05:30 |
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cuntrageous posted:Really? They're not going to do the next one? It's Bethesda's ball, they just let Obsidian play with it.
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# ? Jul 16, 2012 05:33 |
And honestly, Obsidian only made the script, level design, tweaked the gameplay, and came up with some new assets for New Vegas. Bethesda made the foundation of the game- the engine itself and most of the art assets. Obsidian may have made the game great, but Bethesda still basically made the game when they made Fallout 3.
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# ? Jul 16, 2012 05:49 |
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Eiba posted:And honestly, Obsidian only made the script, level design, tweaked the gameplay, and came up with some new assets for New Vegas. Bethesda made the foundation of the game- the engine itself and most of the art assets. Yes, blame Bethesda whenever the game suffers a random CTD. Ladle blame with credit.
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# ? Jul 16, 2012 05:53 |
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Eiba posted:And honestly, Obsidian only made the script, level design, tweaked the gameplay, and came up with some new assets for New Vegas. Bethesda made the foundation of the game- the engine itself and most of the art assets. Ah yes so Obsidian did everything that made the game good, Bethesda did everything that made the game bad.I accept your position.
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# ? Jul 16, 2012 06:07 |
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Bethesda notably did the QA, and then reviewers complained endlessly about crashes and instability.
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# ? Jul 16, 2012 06:09 |
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Eiba posted:And honestly, Obsidian only made the script, level design, tweaked the gameplay, and came up with some new assets for New Vegas. Bethesda made the foundation of the game- the engine itself and most of the art assets. Yeah, I mean.. shakespear wrote some good stuff, but he got all those words from the dictionary so webster's basically wrote the plays.
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# ? Jul 16, 2012 06:14 |
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OldMemes posted:But if House programmed Victor, how does that work? The Old World flag could imply that Ulysses lived there, but he's already got Wolfhorn Ranch as his abandoned home. I guess sitting on a cliff moping about philosophy is more fun. I took it as some mechanic guy just sorta adopted this oddball wayward securitron and then passed away or skipped town. But again, everyone in that town seems unsure of him and only has rumor or speculation when you ask.
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# ? Jul 16, 2012 06:24 |
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Where do people keep getting dogs from? There are only a handful in the world so breeding them must be pretty hard. You could probably make a fortune selling dogs to wastelanders.
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# ? Jul 16, 2012 06:29 |
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Okimin posted:I took it as some mechanic guy just sorta adopted this oddball wayward securitron and then passed away or skipped town. But again, everyone in that town seems unsure of him and only has rumor or speculation when you ask. Trudy claims he just 'rolled into town' one day, I'm pretty sure. EDIT: No, she doesn't, what am I thinking of?
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# ? Jul 16, 2012 06:56 |
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Dan Didio posted:Trudy claims he just 'rolled into town' one day, I'm pretty sure. I think Victor says that he rolled in about 10-15 years ago when you first meet him.
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# ? Jul 16, 2012 06:58 |
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# ? Apr 24, 2024 05:00 |
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Kharmakazy posted:Where do people keep getting dogs from? There are only a handful in the world so breeding them must be pretty hard. You could probably make a fortune selling dogs to wastelanders. Like squirrels, iguana, and other small animals I think they're supposed to be one of the many "they're just everywhere you don't look" things. I don't know if it ever gets mentioned in the main games, but in the original unrleased Fallout 3 Denver was supposed to be a city completely overrun with wild dogs. Salvagers there would maintain a series of bridges between rooftops and upper floors. So clearly dogs are doing just fine after the apocalypse.
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# ? Jul 16, 2012 07:49 |