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Kharmakazy posted:It was a design decision to have a bunch of tribals try and murder you then immediately send another tribal to try and talk to you. Even if you can't kill him it's confusing if you don't know it's supposed to happen. I dunno, it's a pretty cool scene. He sneaks up behind the guy and whacks him with one of those clubs. It's really a shame whatever happened to make him not invincible anymore - sure, it's a bit confusing, but if you're paying attention you see something cool, and if you're not you're not losing out by shooting him because he's invincible. Except he's not
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# ? Jul 20, 2012 16:59 |
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# ? Apr 25, 2024 03:22 |
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Kharmakazy posted:Because tribals shot at me, he looks like a tribal, and I didn't see him kill anyone. Then you murdered a man because he vaguely looked like someone else. Regardless of friendly actions on his part. That's pretty awful.
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# ? Jul 20, 2012 17:03 |
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Merry Magpie posted:Then you murdered a man because he vaguely looked like someone else. Regardless of friendly actions on his part. No dude, they all look the same until you know otherwise. Unless you actually see him killing the other guys you have no way of knowing that he's on your side. I didn't see any friendly actions. I saw a guy who looked like the other guys who were trying to kill me.
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# ? Jul 20, 2012 17:08 |
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Merry Magpie posted:Then you murdered a man because he vaguely looked like someone else. Regardless of friendly actions on his part. Not that I've ever shot Follows-Chalk because I'm smart and junk, but the entire game has trained you that pretty much anything that has a weapon wants to use it on your face and you should kill them. Furthermore, you're on a bridge with no cover being shot at by enemies, who not to shoot is likely a very low priority.
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# ? Jul 20, 2012 17:10 |
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Not only that but it's further simplified by the fact that so far in the DLC... all the dudes wearing pants have been shot at by all the dudes not wearing pants. Here comes another dude not wearing pants.
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# ? Jul 20, 2012 17:13 |
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What happened for me when I played HH is that I was shooting the White Leg tribal, accidentally hit Follows-Chalk (without knowing he was friendly, I completely missed that entire scene of him killing the White Leg. I was probably running for cover somewhere), and then he attacked me, so I killed him. Then I reloaded because I had an inkling that wasn't supposed to happen.
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# ? Jul 20, 2012 17:34 |
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Kharmakazy posted:It was a design decision to have a bunch of tribals try and murder you then immediately send another tribal to try and talk to you. Even if you can't kill him it's confusing if you don't know it's supposed to happen. If you're confused by this then you'd be confused by anything.
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# ? Jul 20, 2012 17:41 |
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MrL_JaKiri posted:If you're confused by this then you'd be confused by anything. Lots of people made similar mistakes or we wouldn't even be talking about it. Hell, they wouldn't have bothered trying to make him invulnerable in the first place. Thanks for the personal insult though.
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# ? Jul 20, 2012 17:56 |
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Jerusalem posted:he looks just like all the others Oh, I see how it is.
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# ? Jul 20, 2012 18:04 |
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So is there any way, mod or otherwise, to remap the keys in the PC version on things like the barter menu or VATS? It feels a little weird to use A to accept a barter when it's my "strafe left" key.
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# ? Jul 20, 2012 18:08 |
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Kharmakazy posted:Lots of people made similar mistakes or we wouldn't even be talking about it. Hell, they wouldn't have bothered trying to make him invulnerable in the first place. Thanks for the personal insult though. Once he starts talking to you perhaps you'd become less confused?
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# ? Jul 20, 2012 18:22 |
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MrL_JaKiri posted:Once he starts talking to you perhaps you'd become less confused? Yes... once he actually starts talking to you it's pretty clear that he intends to talk to you and not murder you like everyone else without pants.
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# ? Jul 20, 2012 18:25 |
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Does karma in NV have any effects a la FO3, such as with endings or companion interaction? I've always played as a good guy but perhaps this time I'll descend into pickpocketing and such.
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# ? Jul 20, 2012 18:29 |
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Haeleus posted:Does karma in NV have any effects a la FO3, such as with endings or companion interaction? I've always played as a good guy but perhaps this time I'll descend into pickpocketing and such. Cass won't join you with low karma/will leave if you do bad things/use drugs constantly, but otherwise, no, not really. I think there are like, two Karma dialogue checks at some point.
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# ? Jul 20, 2012 18:37 |
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Kharmakazy posted:Unless you actually see him killing the other guys you have no way of knowing that he's on your side. VATS showed him as neutral, having a specific name, and having different equipment than the people ambushing the caravan when I played HH for the first time
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# ? Jul 20, 2012 18:40 |
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Feed Me A Cat posted:VATS showed him as neutral, having a specific name, and having different equipment than the people ambushing the caravan when I played HH for the first time I wasn't using vats.
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# ? Jul 20, 2012 19:04 |
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The first time I went through HH I drilled a bullet right into his stupid skull and I was using a scope. After getting out of that fish-in-barrel shooting gallery, I was slowly creeping across the bridge, and I saw the hostile tribal that he is supposed to kill pop into the scene. I blew his head apart before Follows Chalk even spawned into the game, so when FC finally popped into existence and rushed me I naturally shot him as quickly as possible. What I don't get is, the game has demonstrated that they can have an NPC start a conversation with you from a long distance away, so why not have FC not spawn until all hostile White Legs are dead, and then immediate engage the Courier in conversation regardless of how far away you are?
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# ? Jul 20, 2012 19:38 |
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I shot round after round after round at him and nothing happened. The best part of Honest Hearts is "going native" and stripping off all of your high tech armor and weapons and using tribal armor instead for the length of the DLC.
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# ? Jul 20, 2012 19:45 |
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homeless poster posted:The first time I went through HH I drilled a bullet right into his stupid skull and I was using a scope. After getting out of that fish-in-barrel shooting gallery, I was slowly creeping across the bridge, and I saw the hostile tribal that he is supposed to kill pop into the scene. I blew his head apart before Follows Chalk even spawned into the game, so when FC finally popped into existence and rushed me I naturally shot him as quickly as possible. What I don't get is, the game has demonstrated that they can have an NPC start a conversation with you from a long distance away, so why not have FC not spawn until all hostile White Legs are dead, and then immediate engage the Courier in conversation regardless of how far away you are? Because he's intended to show up and kill the last enemy that's shooting at you, then come down and talk. I don't know how its possible to spray bullets in his direction unless you're trying to snipe with a pistol. Also his compass marker isn't even red
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# ? Jul 20, 2012 20:00 |
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It's pretty pointless to argue over how easy or not easy it is to shoot him - the fact that it can happen at all is Not A Good Thing. And it clearly happened to plenty of people or it wouldn't even be a discussion :P
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# ? Jul 20, 2012 20:07 |
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Maybe this was changed in the complete edition? I tried to snipe him without him reacting in any way and then he started a conversation with me from the rock when I was about halfway across the bridge.
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# ? Jul 20, 2012 20:09 |
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homeless poster posted:The first time I went through HH I drilled a bullet right into his stupid skull and I was using a scope. After getting out of that fish-in-barrel shooting gallery, I was slowly creeping across the bridge, and I saw the hostile tribal that he is supposed to kill pop into the scene. I blew his head apart before Follows Chalk even spawned into the game, so when FC finally popped into existence and rushed me I naturally shot him as quickly as possible. What I don't get is, the game has demonstrated that they can have an NPC start a conversation with you from a long distance away, so why not have FC not spawn until all hostile White Legs are dead, and then immediate engage the Courier in conversation regardless of how far away you are?
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# ? Jul 20, 2012 20:33 |
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rope kid posted:That is the way it originally worked. He appeared, unarmed, on the rock, waving at you and initiated conversation when you were halfway across the bridge. Someone suggested the version that eventually shipped (minus the bugs). It's ultimately my responsibility, but I wish we had left it the way it was. Hey let me just say thanks for the jsawyer mod. It serious kicks so much rear end it's not even funny. You have made an awesome product that has given me hundreds of hours of entertainment, and then released a free patch that cranked the fun up to 11. Nice work.
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# ? Jul 20, 2012 20:38 |
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Bilal posted:I shot round after round after round at him and nothing happened. Last of the Mojavecans. Dances With White-Legs.
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# ? Jul 20, 2012 20:42 |
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Kharmakazy posted:I wasn't using vats. Seriously though, VATS at range has saved me from blasting quest NPCs so many times it's just what I do now when I see a big group. It's not the game's fault that the player doesn't slow down and exercise some caution.
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# ? Jul 20, 2012 21:05 |
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With a melee character, the War Club from Honest Hearts is awesome. Fastest melee in the game and its damage is pretty good (though suffers against poo poo with actual DT), but fighting off hordes of animal monsters come to eat your face? Perfect weapon. Plus it gets a special attack in VATS. loving Nightstalkers in Old World Blues, for instance...
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# ? Jul 20, 2012 21:23 |
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erazure posted:loving Nightstalkers in Old World Blues, for instance... I went in with Animal Friend 2.
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# ? Jul 20, 2012 21:52 |
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D34THROW posted:I went in with Animal Friend 2. I do that, then kill them anyway for the blood sausage. They never see it coming.
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# ? Jul 20, 2012 21:56 |
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erazure posted:With a melee character, the War Club from Honest Hearts is awesome. Fastest melee in the game and its damage is pretty good (though suffers against poo poo with actual DT), but fighting off hordes of animal monsters come to eat your face? Perfect weapon. Plus it gets a special attack in VATS.
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# ? Jul 20, 2012 22:01 |
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TheOneAndOnlyT posted:I just picked up the Ultimate Edition. Is there any way to not be given all the stuff from the Gun Runners' Pack, etc. when I start a new game? I unchecked the boxes in Data Files but I still get them added to my inventory when I start, and I don't feel like being cheaty. The JSawyer mod moves all the Courier Stash items out of your starting inventory to *~Secret Locations~*.
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# ? Jul 20, 2012 22:13 |
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I played the hell out of FO3 and just now finally purchased the FNV Ultimate edition from the steam summer sale. For the longest time I never felt motivated to buy FNV for some reason but seeing it on sale with all DLC for $10 I had to grab it, and memories of wandering around the capital wasteland came flooding back and I'm looking forward to exploring the Mojave. Any mods worth getting for a first time play through of FNV other than maybe the graphics oriented mods?
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# ? Jul 20, 2012 22:23 |
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Mustang posted:I played the hell out of FO3 and just now finally purchased the FNV Ultimate edition from the steam summer sale. For the longest time I never felt motivated to buy FNV for some reason but seeing it on sale with all DLC for $10 I had to grab it, and memories of wandering around the capital wasteland came flooding back and I'm looking forward to exploring the Mojave. Well definitely get DarnUI. You wont be able to play without it after trying it for 5 minutes.
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# ? Jul 20, 2012 22:25 |
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I'd get a UI mod, the sprint mod if you're an impatient fucker like me, and nothing else aside from texture improvement stuff. Play and then mod later. It's also loving amazing, you're in for a treat. I liked it so much more than FO3.
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# ? Jul 20, 2012 22:27 |
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People who have the problem of killing Follows-Chalk on the first time meeting him; are you using sniper builds and just trying to cap everything from 1000+ yards away? I've played through Honest Hearts at least three times but never entered there with a scoped weapon, so by the time I see Follows-Chalk he's close enough to start talking.
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# ? Jul 20, 2012 22:31 |
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Crazy Joe Wilson posted:People who have the problem of killing Follows-Chalk on the first time meeting him; are you using sniper builds and just trying to cap everything from 1000+ yards away? I've played through Honest Hearts at least three times but never entered there with a scoped weapon, so by the time I see Follows-Chalk he's close enough to start talking. There are people that don't use stealth-critical gun builds?
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# ? Jul 20, 2012 22:51 |
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Dan Didio posted:The package contained launch/detonation codes for the missiles in the pre-war Hopeville missile silo beneath the Hopevill community. Actually, it was ED-E.
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# ? Jul 20, 2012 22:51 |
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I can understand why people shot Follows-Chalk. Hell, I tried my first time through and my only saving grace was that I have a terrible aim and missed. What I don't understand is how you could do it, get like half a dozen quest failure notices, loot the named body and retrieve the unique headgear, find that everyone and everything (including every other named character with unique gear) is hostile and not realize you hosed up.
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# ? Jul 20, 2012 23:03 |
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Mustang posted:Any mods worth getting for a first time play through of FNV other than maybe the graphics oriented mods? What the others said, and CASM. I'd also recommend Project Nevada, but you might want to save that for the next playthrough. Check the mod thread.
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# ? Jul 20, 2012 23:41 |
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suuma posted:I don't know how its possible to spray bullets in his direction unless you're trying to snipe with a pistol. The first time I played Honest Hearts, my primary weapon was a grenade rifle.
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# ? Jul 20, 2012 23:42 |
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# ? Apr 25, 2024 03:22 |
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Coughing Hobo posted:Not that I've ever shot Follows-Chalk because I'm smart and junk, but the entire game has trained you that pretty much anything that has a weapon wants to use it on your face and you should kill them. Haha, I had an encounter like this the other night with NCRs. I did a Lv1 New Vegas run so I could pick up the +int implant, but decided that since I was already there and almost at 3, I should get to Lv3 before going back to finish up the Goodsprings stuff and go through the story. I peeked around a corner, saw some dudes with guns, thought they were Fiends... and then as I crouched, I noticed that I was just [detected]. Lucky them, probably lucky me too since I was just Lv2 and there were two of them.
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# ? Jul 20, 2012 23:53 |