|
Thanks game for sending Legionary assassins with high end equipment after my level 7 character. I really enjoyed having to use the console to get out of that situation. That didn't happen last time I played. What the hell?
|
# ? Jul 21, 2012 00:18 |
|
|
# ? Apr 25, 2024 03:02 |
|
Wolfsheim posted:What I don't understand is how you could do it, get like half a dozen quest failure notices, loot the named body and retrieve the unique headgear, find that everyone and everything (including every other named character with unique gear) is hostile and not realize you hosed up. Yes this was the problem. I saw those warning messages and was completely unable to tell if I had made a mistake or not!
|
# ? Jul 21, 2012 01:42 |
|
.
Ohio State BOOniversity fucked around with this message at 19:57 on Jan 5, 2017 |
# ? Jul 21, 2012 01:50 |
|
Angry Boat posted:Some would call this a feature! They definitely all had Centurion armor. My pathetic cowboy repeater couldn't penetrate their DT. EDIT: And super sledges. Seriously. level 7! Ogmius815 fucked around with this message at 02:16 on Jul 21, 2012 |
# ? Jul 21, 2012 01:55 |
|
Angry Boat posted:Some would call this a feature! The most annoying feature in the game, my .45-70 ain't cheap
|
# ? Jul 21, 2012 02:10 |
|
computer parts posted:Actually, it was ED-E. Not at that time it wasn't, not exactly. Avellone said, I think, ED-E was cobbled together out of what was left of the package.
|
# ? Jul 21, 2012 02:38 |
|
Dan Didio posted:Not at that time it wasn't, not exactly. Avellone said, I think, ED-E was cobbled together out of what was left of the package. Oh! So, that's why ED-E is needed to shut down the launch. Which also explains why Ulysses took him.
|
# ? Jul 21, 2012 02:57 |
|
Ogmius815 posted:Thanks game for sending Legionary assassins with high end equipment after my level 7 character. I really enjoyed having to use the console to get out of that situation. That didn't happen last time I played. What the hell? Yeah, if you come around the bend after Nipton and either slayed the Legion there, or bother to immediately do the Booted quest and free the Powder Gang slaves from the Legion camp, you get just enough Legion infamy to start drawing assassin squads and they don't gently caress around. There's always one centurian with a gently caress-off melee weapon and a guy with a dog hat and a powerful rifle. The other two schmucks are basically fodder, but the sniper and the centurian will rock your world.
|
# ? Jul 21, 2012 05:28 |
|
What happens if you don't go to nipton until after you've wiped out the legion camp? Are they just hanging out there forever?
|
# ? Jul 21, 2012 05:32 |
|
Man, I just started this game, and ghouls freak me out. They're fast and growling and ugh. At least they go down easy.
|
# ? Jul 21, 2012 06:37 |
|
Kharmakazy posted:What happens if you don't go to nipton until after you've wiped out the legion camp? Are they just hanging out there forever? I have gotten to Vegas before and still been greeted by Vulpes, so yeah, there is a long fuse on starting that mission.
|
# ? Jul 21, 2012 06:42 |
|
Well according to the wiki the high end armor is actually a bug. They scale to your level and shouldn't have that stuff until you are at least level 15.
|
# ? Jul 21, 2012 08:49 |
|
Think of the assassins as Caesar's gift to you: a care package of XP, armor, and weapons!
|
# ? Jul 21, 2012 08:55 |
|
Pope Guilty posted:Think of the assassins as Caesar's gift to you: a care package of XP, armor, and weapons!
|
# ? Jul 21, 2012 09:27 |
|
I picked this up during the Steam sale like everyone else posting in the thread now probably. I'm curious, is there any not-too-difficult fix for the annoying stuttering that tends to happen when you're running around in the wasteland and (presumably) loading new cells? I seem to remember it being an issue with all the Oblivion-engine games until Skyrim un-hosed the engine, but I don't remember if there was an easy way around it.
|
# ? Jul 21, 2012 09:39 |
|
Is there a way to reinitialize Dead Money in my save game? Or, a way to reset and reinitialize the last quest (From around taking the elevator down to meet Elijah in the vault? Mine glitched up and I killed Elijah but needed to use console commands to escape, and apart from screwing up my precious 'cheevs, is what made my collar impossible to remove, as well as loving up Veronica's dialogue.
|
# ? Jul 21, 2012 09:42 |
|
Ogmius815 posted:Thanks game for sending Legionary assassins with high end equipment after my level 7 character. I really enjoyed having to use the console to get out of that situation. That didn't happen last time I played. What the hell? If you did the quest to Ranger Jackson in the Mojave Outpost, those assassin squads make a good use case for your 5.56mm armor piercing ammunition. Even better if you can get That Gun from Novac. AceSnyp3r posted:I picked this up during the Steam sale like everyone else posting in the thread now probably. I'm curious, is there any not-too-difficult fix for the annoying stuttering that tends to happen when you're running around in the wasteland and (presumably) loading new cells? I seem to remember it being an issue with all the Oblivion-engine games until Skyrim un-hosed the engine, but I don't remember if there was an easy way around it. The only thing that more or less fixed this for me, was an SSD. VVV I thought the exact opposite when I was playing Skyrim. Smol fucked around with this message at 10:03 on Jul 21, 2012 |
# ? Jul 21, 2012 09:48 |
|
Smol posted:The only thing that more or less fixed this for me, was an SSD.
|
# ? Jul 21, 2012 09:54 |
|
Synonymous posted:Is there a way to reinitialize Dead Money in my save game? Or, a way to reset and reinitialize the last quest (From around taking the elevator down to meet Elijah in the vault? Mine glitched up and I killed Elijah but needed to use console commands to escape, and apart from screwing up my precious 'cheevs, is what made my collar impossible to remove, as well as loving up Veronica's dialogue. Get back to the Mojave, fast travel somewhere else, save, turn off the game, disable DeadMoney.esm on you files list, load your save and bypass the warning that pops up, make another save, quit, reenable DeadMoney.esm and load the newer save and it should all be completely reset.
|
# ? Jul 21, 2012 10:34 |
Are the ironsights misaligned in this? If you look at the crosshairs then switch to the sights they always seem to be pointing somewhere to the left or up. Does the line of the shot change when sighted? Or should I be shooting to the left of targets etc?
|
|
# ? Jul 21, 2012 15:37 |
|
Captain Diarrhoea posted:Are the ironsights misaligned in this? If you look at the crosshairs then switch to the sights they always seem to be pointing somewhere to the left or up. Does the line of the shot change when sighted? Or should I be shooting to the left of targets etc? They are on some weapons, like on the cowboy repeater or the hunting rifle. E: Aim down your sights while in third person mode and switch to first person mode and you can see where the weapons actually point to. Smol fucked around with this message at 15:48 on Jul 21, 2012 |
# ? Jul 21, 2012 15:46 |
|
Captain Diarrhoea posted:Are the ironsights misaligned in this? If you look at the crosshairs then switch to the sights they always seem to be pointing somewhere to the left or up. Does the line of the shot change when sighted? Or should I be shooting to the left of targets etc? I played a guns courier for hundreds of hours and never really noticed outside of a few special cases where they're supposed to be misaligned (like the Survivalist's Rifle). Keep in mind that every weapon has a "spread" value that actually determines how far bullets deviate from their intended target relative to distance and your related skill. The in-game HUD doesn't show this, but the vault wiki has all of the spread values for all of the guns, and just like real life, your most accurate weapons at a distance are going to be rifles and a few pistols.
|
# ? Jul 21, 2012 16:54 |
|
I just bought the Bethesda pack on the steam sale and started playing this game. I just helped the powder gangs take over Goodsprings. I noticed there are a ton of mods out for this game. Which ones are the best to install now? Should I wait until I have finished the game first?
|
# ? Jul 21, 2012 17:22 |
|
The game doesn't need any mods. It's not a Bethesda game.
|
# ? Jul 21, 2012 17:48 |
|
How does one go about temporarily disabling DLC content? From the splash screen, I checked under "data files" that only the default game (FalloutNV.esm) is supposed to load, but then all the DLC gets enabled once the main menu comes up. I'd like to start off with none of them enabled, then load them individually at certain plot points.
|
# ? Jul 21, 2012 18:19 |
Meaty Ore posted:How does one go about temporarily disabling DLC content? From the splash screen, I checked under "data files" that only the default game (FalloutNV.esm) is supposed to load, but then all the DLC gets enabled once the main menu comes up. I'd like to start off with none of them enabled, then load them individually at certain plot points. Launch your FalloutNVLauncher.exe, select "Data Files", and disable the other .esm files. Enable them the same way. Alternatively, you'll probably want something like the Fallout Mod Manager (FOMM) somewhere down the line, which does the same thing but can also auto-sort your plugins and allows you to manually change load orders. Probably not very necessary unless you start playing around with mods.
|
|
# ? Jul 21, 2012 18:30 |
|
nohopeindope posted:I just bought the Bethesda pack on the steam sale and started playing this game. I just helped the powder gangs take over Goodsprings. I recommend Project Nevada with the minimal install (maybe with its Implants package). It adds a lot of immersion tweaks, like slower backpedaling, sprinting (with AP cost), bullet time (with AP cost), and a grenade hotkey. Overall it makes the game's rote actions far more satisfying and is minimally intrusive if you don't use the rebalance or equipment packages. Either way the game is still very good on its own and doesn't suffer from typical Bethesda "4 kinds of quest" syndrome, largely due to Obsidian's excellent design work. Content mods are nice when you've literally done everything, but there's certainly no need for one on the first playthrough.
|
# ? Jul 21, 2012 18:33 |
|
Yeah, I mainly like PN for giving alternate uses for AP, because I really hate VATS. I also like Nevada Skies, though, like way too many otherwise-great mods, it feels the need to add some horribly written perks to the perk list. Feels Villeneuve fucked around with this message at 18:38 on Jul 21, 2012 |
# ? Jul 21, 2012 18:35 |
|
MrL_JaKiri posted:The game doesn't need any mods. It's not a Bethesda game. quote:How does one go about temporarily disabling DLC content? From the splash screen, I checked under "data files" that only the default game (FalloutNV.esm) is supposed to load, but then all the DLC gets enabled once the main menu comes up. I'd like to start off with none of them enabled, then load them individually at certain plot points.
|
# ? Jul 21, 2012 18:36 |
|
doggiebiscuit posted:I recommend Project Nevada with the minimal install (maybe with its Implants package). It adds a lot of immersion tweaks, like slower backpedaling, sprinting (with AP cost), bullet time (with AP cost), and a grenade hotkey. Overall it makes the game's rote actions far more satisfying and is minimally intrusive if you don't use the rebalance or equipment packages. Project Nevada really made me question how shallow I am... I can deal with the finding most implants, I can deal with bullet time, but I just can't abide by the sprint looking so silly. It's just the running animation but sped up. Man, I suck. Anyway get Project Nevada, if only for the grenade hotkey which makes placing mines less tedious.
|
# ? Jul 21, 2012 18:45 |
I wouldn't recommend an overhaul like JSawyer or PN for a first-time player. At most, the PN "Core" module is fine because it just makes a couple of small (in)convenience changes (backpedaling, sprinting, grenade hotkey.) nohopeindope, install DarnUI so that you can actually take advantage of your (I assume) PC's higher resolution. It will allow you to see more dialogue options, and you'll be able to navigate your Pipboy a lot more easily because it won't be stuck displaying 5 items a page or whatever it was.
|
|
# ? Jul 21, 2012 18:47 |
|
If you install DarN UI, be sure to replace the hideous fonts with something readable. Like this.
|
# ? Jul 21, 2012 18:51 |
|
Does DarnUI allow me to craft more than 100 units of something at once?
|
# ? Jul 21, 2012 18:54 |
|
Increased Wasteland Spawns should be okay for a first time play through. The number of enemies in the game was tragically cut down in some of the patches due to console limitations, making the game feel noticeably empty. IWS makes stuff like making your way to the casino in Primm exciting again.
|
# ? Jul 21, 2012 18:56 |
Thompsons posted:Does DarnUI allow me to craft more than 100 units of something at once? Nope. J-Spot posted:Increased Wasteland Spawns should be okay for a first time play through. The number of enemies in the game was tragically cut down in some of the patches due to console limitations, making the game feel noticeably empty. IWS makes stuff like making your way to the casino in Primm exciting again. An infamous patch reduced the number of escaped convicts roaming Primm from like 5 to 2, but that's all. It didn't do a wholesale reduction of NPCs; the game was always that empty. IWS is fine and dandy, but it can seriously cheese certain areas like the Repconn test site, and it has the secondary effect of skewing XP gain.
|
|
# ? Jul 21, 2012 19:08 |
|
Thompsons posted:Does DarnUI allow me to craft more than 100 units of something at once? Nup.
|
# ? Jul 21, 2012 19:08 |
|
Cream-of-Plenty posted:Launch your FalloutNVLauncher.exe, select "Data Files", and disable the other .esm files. Enable them the same way. That's what I've tried doing. I disable all .esm files except for the default game (FalloutNV.esm), then as soon as I launch the game, it enables all the other files anyways.
|
# ? Jul 21, 2012 20:17 |
|
Dan Didio posted:Nup. Cream-of-Plenty posted:Nope. Well as far as I'm concerned what the gently caress's the point then
|
# ? Jul 21, 2012 20:31 |
Thompsons posted:Well as far as I'm concerned what the gently caress's the point then Of what? Of DarnUI? Is that a serious question? It's difficult to decipher that smiley.
|
|
# ? Jul 21, 2012 20:40 |
|
|
# ? Apr 25, 2024 03:02 |
|
Davos posted:DS3 is indeed a great example of what you can do when not working with another developer's half-assed and buggy engine. Unfortunately it was also kind of mediocre so nobody really cares when you cite it as an example of when Obsidian didn't release a buggy game. It's not really mediocre. It takes the dungeon crawler clickfest of Diablo/Torchlight and introduces more "twitch" elements of gameplay. Wherein Diablo survival is determined through attrition, Dungeon Siege 3 eliminated healing potions and escape items in favor of more frenetic gameplay. At the highest difficulty, effective dodging and blocking were absolutely necessary to survive. It bears more in common with Ninja Gaiden than Diablo. Considering it neatly integrated two disparate gameplay types, Dungeon Siege 3 should not be so easily dismissed. On the other hand, I was disappointed with the rather limited quest design and evidence of a short development cycle.
|
# ? Jul 22, 2012 00:39 |