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Brown Moses posted:Here's the first Wasteland 2 screenshot You'd think for a game that raised a few million dollars they could afford a senior artist at $70k-$80k a year instead of a junior at $40k a year.
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# ? Jul 20, 2012 20:55 |
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# ? Apr 23, 2024 13:53 |
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Do not even ask posted:Combed over the thread and didn't find this anywhere so... This is pretty neat actually! Better than games like Puzzle Agent or frickin' Lume, that's for sure. I hope they make it! Renoistic fucked around with this message at 21:20 on Jul 20, 2012 |
# ? Jul 20, 2012 21:16 |
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Rebel Blob posted:On the other hand there is Star Command Part 2. They blew the money from their first kickstarter and are trying to raise another $100,000 with the carrot of a PC/Mac version.
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# ? Jul 20, 2012 21:45 |
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Brown Moses posted:Here's the first Wasteland 2 screenshot This absolutely screams "van buren" to me.
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# ? Jul 20, 2012 21:53 |
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the black husserl posted:This absolutely screams "van buren" to me. That's not a good sign is it?
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# ? Jul 20, 2012 21:59 |
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Boiled Water posted:That's not a good sign is it? Good sign to me, I'm all for a Wasteland 2 that's sort of like what would have been Fallout 3. It really doesn't look bad to me, what would it need to look like to justify the investment in you guys' eyes?
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# ? Jul 20, 2012 22:02 |
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Boiled Water posted:That's not a good sign is it? Agreed posted:Good sign to me, I'm all for a Wasteland 2 that's sort of like what would have been Fallout 3. It really doesn't look bad to me, what would it need to look like to justify the investment in you guys' eyes? EDIT: Wait a minute, that says "progress screenshot". If this is just 50% then the game is gonna rule.
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# ? Jul 20, 2012 22:09 |
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The game is still really early in development, so take any screenshot with a grain of salt.
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# ? Jul 20, 2012 22:13 |
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Master_Odin posted:I think this might be Hall of Mockery, just for the fact that their original kickstarter was for $20,000, they got $36,000, and after getting 95% done, they only need another $100,000. This is like the definition of bad kickstarting and writing a proposal. Holy poo poo. Look at the update page, and look at their hostile response to someone who called them on their bullshit. They sound like a bunch of clowns.
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# ? Jul 20, 2012 22:15 |
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Master_Odin posted:I think this might be Hall of Mockery, just for the fact that their original kickstarter was for $20,000, they got $36,000, and after getting 95% done, they only need another $100,000. This is like the definition of bad kickstarting and writing a proposal.
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# ? Jul 20, 2012 22:40 |
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the black husserl posted:EDIT: Wait a minute, that says "progress screenshot". If this is just 50% then the game is gonna rule. (I also do not seem what is wrong with it looking like Van Buren, and this coming from a bigger Wasteland than Fallout fan, though I understand if you think Van Buren looked boring)
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# ? Jul 20, 2012 22:47 |
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Dr. Video Games 0031 posted:The game is still really early in development, so take any screenshot with a grain of salt. Yeah, but this is also a look-development shot, not work in progress gameplay - this is them trying to do art direction and conceptions and it looks very junior to me. It's not something I would have ever released personally. It's ok for a game to look like that suing development, but they're touting it as their visual bar and it's very low.
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# ? Jul 20, 2012 23:41 |
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I think it looks pretty decent for a game that's been in development for all of two months. I'd like to see them tone down the cartoonyness but all things considered it looks way beyond where I thought it'd be this early on.
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# ? Jul 20, 2012 23:50 |
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It looks clean and soft with just enough detail. Reminds me of Starcraft 2. Don't have any complaints about that look.
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# ? Jul 21, 2012 00:08 |
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I very much like the use of vibrant color, it is nice to differentiate it from all the other brown apocalyptic game out there. I think it also fits nicely into the spirit of the original Wasteland.the black husserl posted:This absolutely screams "van buren" to me. https://www.youtube.com/watch?v=1uuDKrY7eW0 Dildo Malone posted:I think it looks pretty decent for a game that's been in development for all of two months. I'd like to see them tone down the cartoonyness but all things considered it looks way beyond where I thought it'd be this early on.
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# ? Jul 21, 2012 00:18 |
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Anaxite posted:I'm not sure what to think; it's as if they're banking on people who liked Shadowrun Returns donating even more. Asking for more funding to develop a free-to-play MMO seems like really bad budgeting on their part. This one loses me on two points: Browser-based MMO. Kickstarter MMO.
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# ? Jul 21, 2012 00:30 |
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Rebel Blob posted:The original was pretty cartoony when it could show off some graphics. Yeah, they've got as valid a reason for going the cartoony route as I've ever seen. The old one was cartoony as hell and the cartoony route is cheap and easy which is good for a game that's got a fairly low budget and only a year and a half til release. It's a pretty big departure from the concept art but lol nobody cares about concept art.
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# ? Jul 21, 2012 00:38 |
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I do not think anyone is upset about this derail or anything, since it is basically on-topic, but there a billion-page long Wasteland 2 Kickstarter thread that is also discussing this screenshot, and the thread writ large also has more information than you can possibly want on the original/sequel: http://forums.somethingawful.com/showthread.php?threadid=3471856 (I am not responsible for the current thread title)
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# ? Jul 21, 2012 00:44 |
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yah keep in mind that for the alpha screenshot they're mostly using prefab art assets poached via the Unity toolset. They haven't created much in the way of unique stuff yet.
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# ? Jul 21, 2012 03:41 |
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redreader posted:Holy poo poo. Uh, that didn't seem that hostile at all.
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# ? Jul 21, 2012 04:51 |
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Hah! Your World posted a new update.quote:Just wanted to give you an update. We have created two avatars. One is an alien and the other is what we are calling Dragon girl. She is an example of an avatar you will be able to create with this game. Go to our twitter page to see them.
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# ? Jul 21, 2012 21:36 |
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This isn't my world at all! gently caress! Christ!
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# ? Jul 21, 2012 21:59 |
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Dragon Girl looks suspiciously like a demoness model that he downloaded off of some site for free poser models.
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# ? Jul 21, 2012 23:31 |
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Speaking of suspicious familiarity, that alien is looking awfully Star Trek. http://www.youtube.com/watch?v=4SK0cUNMnMM
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# ? Jul 21, 2012 23:44 |
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Jefferoo posted:This isn't my world at all! Holy crap, Bestow got a job. Expect art assets on ogres and 'vials of dong slobber' in the near future.
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# ? Jul 22, 2012 00:25 |
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Jefferoo posted:This isn't my world at all! That looks like Poser World to me.
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# ? Jul 22, 2012 00:40 |
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Mordiceius posted:Hah! Your World posted a new update. He expects the entire game to be made in a year. Then it bleeds over into a second year, with 6 months of "balancing testers" and QA... but apparently with no programmers or designers on-staff at that point to implement any of that. It also apparently runs itself from then on, with no need of any technical staff whatsoever. Lots of managers, though - I guess he'll manage his way through any technical hurdles.
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# ? Jul 22, 2012 00:50 |
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I wonder if he's bothered to include the Poser license in that budget. Does anyone still have that picture of that "Hookerbot"?
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# ? Jul 22, 2012 02:30 |
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Achmed Jones posted:Holy crap, Bestow got a job. Expect art assets on ogres and 'vials of dong slobber' in the near future. Who's Bestow again? Sounds familiar.
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# ? Jul 22, 2012 10:12 |
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Mordiceius posted:Hah! Your World posted a new update. 16 loving followers. 16.
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# ? Jul 22, 2012 10:20 |
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CommissarMega posted:Who's Bestow again? Sounds familiar. Bestow was the mastermind "ideas man" behind Crimson Haze, a crowdsourced MMORPG.
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# ? Jul 22, 2012 11:07 |
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This could have potential: http://www.kickstarter.com/projects/iocainestudios/steam-bandits-outpost The project lead describes it as "steampunk fantasy Animal Crossing meets Pokemon with airships and floating islands". It's free-to-play, with various pieces of flair you can buy as the monetization scheme. The developers have some decent history, with a couple ex-Obsidian folks on there. Yeah, the soem of the art style makes it look like loving Farmville but they are pretty adamant that's not the case. They elaborate on that issue here: http://www.reddit.com/r/IAmA/comments/wvzeh/i_was_the_lead_producer_on_the_fallout_new_vegas/c5hl9kp Right now there's only the vaguest gameplay info out, but it looks like they might throw up another video focused on that to clear up the differences between this and a Zynga game. I'm not sure about the tier rewards, either. I guess they're okay, but it really feels like it hurts the project to not be able to include a "pre-order" tier.
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# ? Jul 22, 2012 11:14 |
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XboxPants posted:I'm not sure about the tier rewards, either. I guess they're okay, but it really feels like it hurts the project to not be able to include a "pre-order" tier. The $30 tier seems to be the closest they have- it's F2P, so I guess 'pre-ordering' proper doesn't really apply. That said, it reminds me of Reccettear, and that's always a good thing! Ephphatha posted:Bestow was the mastermind "ideas man" behind Crimson Haze, a crowdsourced MMORPG. Ahah, I remember him now!
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# ? Jul 22, 2012 11:28 |
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XboxPants posted:This could have potential: http://www.kickstarter.com/projects/iocainestudios/steam-bandits-outpost Regardless of the history of these guys, I don't think asking people to crowdfund your steampunk Farmville clone is at all an attractive proposition. And that's definitely what they're positioning it as. Putting up fake Farmville cash as your tier rewards is completely gross to me. If they don't want to be compared to a Zynga game they probably should have thought about making something that doesn't seem completely identical to one of those. gently caress this dumb thing. Everything about the way it's being presented seems like a complete scam. Hakkesshu fucked around with this message at 11:41 on Jul 22, 2012 |
# ? Jul 22, 2012 11:36 |
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With 6 hours, a little over $75K to go, and coming off the wake of PC gamers spending a ton of money on the Steam sale, the chances of Skyjacker meeting its goal feels slim. I went ahead and upped my pledge, but short of it getting a (now late-night) mention on the gaming news sites I don't know how a last wave of backers could suddenly find out about it.
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# ? Jul 23, 2012 01:58 |
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the black husserl posted:It's both. Good because Van Buren would have ruled and bad because the art style we saw was unfinished and bland. Yeah, that was enough to convince me to preorder it. I missed the DoubleFine, Wasteland 2, and Shadowrun kickstarters so that was a good reminder for me to pick it up.
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# ? Jul 23, 2012 02:35 |
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XboxPants posted:The project lead describes it as "steampunk fantasy Animal Crossing meets Pokemon with airships and floating islands". They lost me here. The bit where they say 'it's totally not like Farmville, we swear!' was just the muffled pleading as I walked away from the door.
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# ? Jul 23, 2012 03:12 |
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XboxPants posted:This could have potential: http://www.kickstarter.com/projects/iocainestudios/steam-bandits-outpost This is Farmville with a Steampunk makeover. It is a Zynga game in all but name. Jason Fader posted:Looks at it like this, you'll build up your town by placing buildings, harvest resources (harvesting will take time, but while a building is harvesting, you can do other things like sending your captains out on missions, engage in trade, and visit your friend's outpost to see what cool things they've done), and eventually building more outposts to accrue more wealth. Fader's description could work for virtually any Farmville clone. Simply substitute "outpost" and "captain" with the appropriate nouns. The distinction he drew in his reply to you was that playtime would not be linked to any monetary system. Jason Fader posted:
While my heart goes out to the ex-Obsidian fellows, there is the rather glaring issue that I cannot imagine enjoying their game. Even worse, they apparently misunderstand the genre itself. Time gates in casual games prevent players from burning out too swiftly. This becomes important because the core gameplay is shallow and repetitive. Removing time gates without providing adequate depth/content to compensate is equivalent to getting "involved in a land war in Asia."
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# ? Jul 23, 2012 03:26 |
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Jefferoo posted:This isn't my world at all! From the twitter: quote:Your World Inc @yourworldinc
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# ? Jul 23, 2012 07:39 |
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# ? Apr 23, 2024 13:53 |
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XboxPants posted:This could have potential: http://www.kickstarter.com/projects/iocainestudios/steam-bandits-outpost Steampunk and Pokemon? It's a good thing I'm 12 years old or I might have thought this was a stupid rear end idea
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# ? Jul 23, 2012 07:59 |