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Most of the cut-content mods I've found are just for more weapons. I'd like to see some of the Benny options and dialogue of other characters too. Can anyone suggest any?
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# ? Jul 24, 2012 02:39 |
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# ? Apr 27, 2024 21:44 |
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QUEEN CAUCUS posted:Most of the cut-content mods I've found are just for more weapons. I'd like to see some of the Benny options and dialogue of other characters too. Can anyone suggest any? Search New Vegas Nexus for the New Vegas Uncut series (by moburma80), it's a bunch of mods that seek to restore cut content. They're incredibly good and restore a ton of cut dialogue and characters.
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# ? Jul 24, 2012 02:42 |
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Tendales posted:The pipboy is basically powered by plot, anyway. It exists as a convenience for the player, not the character. It breaks the gently caress out of the 4th wall. It fucks your verisimilitude directly in the ear for the sake of gameplay. Yeah, pretty heavily this. Why does the courier need the Pip-Boy to tell him when he's thirsty? Tired? Etc? Why does the courier exhaustively catalogue every tin can he picks up? Did the bullet give him some kind of OCD? Did he always have OCD? Is OCD a side effect of Pip Boys in humans the same way schizophrenia is a side effect of Stealth Boys in Nightkin (thus explaining why all the player characters are similarly held to such compulsions)? How exactly does he use a Stealth Boy? How does the Pip Boy keep track of weapon condition? How does it tell him what can repair what? Past a certain point, you need to make certain allowances if you don't want a game (particularly one with fast travel) to be completely unfun or clunky. The Pip Boy only exists for the courier in my mind as a goofy wrist mounted radio/flashlight combo. Synonymous fucked around with this message at 02:50 on Jul 24, 2012 |
# ? Jul 24, 2012 02:47 |
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Pope Guilty posted:Sealing up the Vault also works as part of House's general "okay, folks, War's over, let's get back to being Vegas" push. That and all the other reasons people have been speculating on are pretty good. I always figured the Vault might, might have non-standardized hardware inside it, which could read the Platinum chip or something. Not do anything special, just read it and decipher what was on it.
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# ? Jul 24, 2012 02:47 |
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FauxGateau posted:Search New Vegas Nexus for the New Vegas Uncut series (by moburma80), it's a bunch of mods that seek to restore cut content. They're incredibly good and restore a ton of cut dialogue and characters. I want him to restore the House-BoS alliance dialogue and find a way to not gently caress up the ending slides. Sadly, I think if it were possible it'd have been done by now.
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# ? Jul 24, 2012 02:53 |
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Naky posted:I want him to restore the House-BoS alliance dialogue and find a way to not gently caress up the ending slides. Sadly, I think if it were possible it'd have been done by now. Would he have to make a whole new ending slide for that? Because I could see that being a problem. Also voice acting would definitely be difficult.
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# ? Jul 24, 2012 02:57 |
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Wolfsheim posted:Here's an unanswered mystery for you: what the hell are the kids the Survivalist encounters talking about when they say they escaped from a school and feared the evil principal? At first I thought they might be referencing the school simulator at Big MT, but the idea of a group of kids surviving that death trap seems unlikely at best. I figured it was either the Big MT back before the Brain Trust went batshit insane, or it might also have been another screwed up vault experiment.
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# ? Jul 24, 2012 04:15 |
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Wolfsheim posted:Here's an unanswered mystery for you: what the hell are the kids the Survivalist encounters talking about when they say they escaped from a school and feared the evil principal? At first I thought they might be referencing the school simulator at Big MT, but the idea of a group of kids surviving that death trap seems unlikely at best. I like to think that reference was akin to the multiple comments about the Commonwealth in FO3, in as much as it was a little nugget of setting flavor that left the door open to further explanation, but didn't just shove an answer down your throat. On the whole, I think I like the points in the story where things get left ambiguous more than when the mystery is solved. I know that all of the DLC prior to LR heavily implied things about Ulysses and what he might do to the Courier, but I really enjoyed the idea of what might happen more than the ending that we were actually given. LR was basically a corridor shooter with the standard good/bad/crazy ending choices. EDIT: Come to think of it, how feasible is it to play a courier that absolutely refuses to kill other humans? I'm not just talking plot humans, I mean any humans at all (including raiders/junkies/who ever). Would you just have to run like crazy from hostile human NPCs until you made it back to a town with armed guards? Would intentionally leading these other humans into a situation where you know they're going to be shot on sight invalidate the challenge? Freaking Crumbum fucked around with this message at 04:39 on Jul 24, 2012 |
# ? Jul 24, 2012 04:36 |
homeless poster posted:EDIT: Come to think of it, how feasible is it to play a courier that absolutely refuses to kill other humans? I'm not just talking plot humans, I mean any humans at all (including raiders/junkies/who ever). Would you just have to run like crazy from hostile human NPCs until you made it back to a town with armed guards? Would intentionally leading these other humans into a situation where you know they're going to be shot on sight invalidate the challenge? People have done it, although you might need to cheese a few things. Now, do you also include killings that companions make? That makes the whole thing a lot more feasible. But if you're considering "leading opponents into a situation in which they are killed by somebody else" as a potential disqualifier, I don't think you'd be allowed to have companions.
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# ? Jul 24, 2012 04:48 |
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I just started playing through Lonesome Road, and god drat there's a lot of loot here. 15 minutes in and I've already filled up me and ED-E's inventories. This place must be heaven to Energy Weapons/explosives specialists.
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# ? Jul 24, 2012 04:49 |
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Lonesome Road is great combined with that underground hideout mod. All those guns and armor on display
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# ? Jul 24, 2012 04:56 |
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homeless poster posted:EDIT: Come to think of it, how feasible is it to play a courier that absolutely refuses to kill other humans? I'm not just talking plot humans, I mean any humans at all (including raiders/junkies/who ever). Would you just have to run like crazy from hostile human NPCs until you made it back to a town with armed guards? Would intentionally leading these other humans into a situation where you know they're going to be shot on sight invalidate the challenge? People have beat the game without killing anyone or anything. Mostly through maxing out stealth and speech, and also by using weapons that inflict fatigue damage. Boxing tape/gloves and bean bag shells exist mainly to help out with no kill games.
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# ? Jul 24, 2012 07:47 |
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So people mentioned they designed the game assuming the player had a flamethrower on at all times both in front of him and behind them, making sure they'd still be able to finish the game. Is there a mod that does this?
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# ? Jul 24, 2012 08:39 |
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thrakkorzog posted:People have beat the game without killing anyone or anything. Mostly through maxing out stealth and speech, and also by using weapons that inflict fatigue damage. Boxing tape/gloves and bean bag shells exist mainly to help out with no kill games. No kill should mean no violence
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# ? Jul 24, 2012 10:24 |
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MrL_JaKiri posted:No kill should mean no violence I agree. For a real challenge, try playing a pacifist that inadvertently kills everybody. "Uh Vulpes, watch out for that minefield!"
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# ? Jul 24, 2012 12:06 |
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While Gamebryo leaves a lot to be desired when it comes to majestic, awe-inspiring views, Obsidian's art direction for the game and DLCs inspired me to scour the Internet for wallpapers. Unfortunately, most people focused on up-close shots/art of characters or landmarks. Not objectively bad, of course, but not quite what I was looking for. Fortunately, Obsidian's formerly-own Senior Artist Joe Sanabria had some of his concept art up for public display, and his Honest Hearts piece ended up as my favorite of the bunch:
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# ? Jul 24, 2012 12:25 |
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So I've killed everyone (but the girl with the dog) I met so far after naming my character, am I ruining the main quest? Easy Pete? Sleeping with the nuclear fishes.
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# ? Jul 24, 2012 13:45 |
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Nope, Goodsprings is totally non essential to the plot. They just point you to Primm, essentially. Anyway, to truly 'ruin' the plot (not really possible actually! But to explain would be spoiling) you need to go a lot further. Before you enter Vegas you don't really meet anyone essential to the main plot as such, except maybe Ceasar if you go really out of your way. The main plot is really open ended and can always be finished.
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# ? Jul 24, 2012 14:13 |
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Thank you Samopsa, I think I've helped enough people in Skyrim, now its time to make some people suffer.
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# ? Jul 24, 2012 14:23 |
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(For the record, I don't think the courier has amnesia. I just mentioned it because a previous poster did, so I assumed it was true considering I'm just a few hours into NV)Merry Magpie posted:I apologize. I meant flashforwards rather than flashbacks. The introductory sequence of Fallout 3 is poorly told because the timeskips are jarring and pointless. The game could have started at the disappearance of the player's father and nothing would have been lost. Had that been the case, it would have a start very similar to NV and I wouldn't have this small box to stand on. I'm not trying to argue for arguing's sake here, just merely pointing out the difference in narrative structure. Consensus is NV is a better experience than 3 because it's much more open to interpretation. I totally jive with that. quote:How did the game's mechanics/storytelling succeed at engaging you? quote:...pointless exposition. quote:The clearest example would be James' disappearance. There is no emotional last dinner with family. He is simply gone. There is no sense of loss or abandonment because the storytelling has effectively minimized player involvement through constant timeskips. That's it. Exposition of any kind felt welcome. The birthday party and brief chats with dad gave me enough incentive to chase him across the wasteland for the particular goody-two-shoes playthrough I did. I have several friends who've had a parent just pack up and leave one day -- no tearful goodbyes, no parting monologues, no dinners -- so that's a thing. And the intro was padded enough; without the flashfowards it would've been unbearable. After finishing that, I used a mod to bypass the intro and, in fact, make me not a vault dweller...so I see both sides of it. Anyway, videogames.
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# ? Jul 24, 2012 15:20 |
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If you had amnesia, your brain would probably say something about it.
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# ? Jul 24, 2012 15:40 |
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I think I realized why I was having so many issues. I was playing from a save where I hadn't went to Mojave Outpost and talked to Ranger Jackson and all that yet, so basically I hadn't triggered the things I thought I had. I completed a bunch of quests and leveled up a few times once I realized that. I think I'm getting it figured out now! What should I dump my points into? I've been finding speech very useful, so I've been dumping a lot into that.
Leon Einstein fucked around with this message at 15:46 on Jul 24, 2012 |
# ? Jul 24, 2012 15:44 |
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Everything's useful!
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# ? Jul 24, 2012 16:05 |
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Leon Einstein posted:I think I realized why I was having so many issues. I was playing from a save where I hadn't went to Mojave Outpost and talked to Ranger Jackson and all that yet, so basically I hadn't triggered the things I thought I had. I completed a bunch of quests and leveled up a few times once I realized that. I think I'm getting it figured out now! What should I dump my points into? I've been finding speech very useful, so I've been dumping a lot into that. Speech, small guns and repair are my three essential skills. Lockpick is a very close second, and you can subtititure energy weapons or melee/unarmed for small guns.
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# ? Jul 24, 2012 16:15 |
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That would be an interesting run to do. Kill all the men, leaving only the females in the world. Your own little global harem.
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# ? Jul 24, 2012 16:32 |
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Leon Einstein posted:I think I realized why I was having so many issues. I was playing from a save where I hadn't went to Mojave Outpost and talked to Ranger Jackson and all that yet, so basically I hadn't triggered the things I thought I had. I completed a bunch of quests and leveled up a few times once I realized that. I think I'm getting it figured out now! What should I dump my points into? I've been finding speech very useful, so I've been dumping a lot into that. While all the skills have their uses I would pick only one or two combat skills to level (ie: guns and melee, or energy weapons and explosives, or w/e), medicine doesn't have a whole lot of uses, except in some minor quests, you probably don't need both lockpick and science; one or the other (or neither) can get you through the game. Personally most of my characters that weren't gimmicks focussed on guns, repair, science, and barter primarily - and survival if you want to trivialize hardcore mode.
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# ? Jul 24, 2012 16:43 |
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Personally, I raise both lockpick and science as fast as possible, but then I'm an incorrigible loot hound and hate having to leave safes locked or terminals unhacked.
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# ? Jul 24, 2012 16:50 |
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JawKnee posted:While all the skills have their uses I would pick only one or two combat skills to level (ie: guns and melee, or energy weapons and explosives, or w/e), medicine doesn't have a whole lot of uses, except in some minor quests, you probably don't need both lockpick and science; one or the other (or neither) can get you through the game.
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# ? Jul 24, 2012 16:54 |
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Leon Einstein posted:How tied are you to your original stats? When I created my guy, I had a fair amount of points in unarmed and melee, but as I've been playing I've been dumping stats into guns instead. Am I still going to be able to become god-like with guns if I keep dumping into them? Unless you're playing a low-INT gimmick character, there are enough skill points between level 1 and 50 that you can pretty much max out whatever skills you please and still have plenty left over. Then you factor in skill books (which give a permanent +2-4 to a skill, depending on your perks) and it becomes pretty clear that the designers wanted you to be able to play however you wanted, without screwing you for making sub-optimal build choices in the beginning when you don't really have a handle on how things work. Seriously, any combination of any skills is going to work fine. Are there some that have better synergy or allow you to abuse the game in hilarious ways? Absolutely. In general, just play however feels natural, and you're going to do fine. The first few levels are always a slog because you've got access to the lowest tier of armor and weapons and you don't really have a sense of how to game the system yet (especially for a first time player). Trust me when I say, I wish I could go back into FNV with no memory of the game or how it works, because once you start to figure out how to game the system, some of the magic is gone.
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# ? Jul 24, 2012 17:01 |
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Leon Einstein posted:How tied are you to your original stats? When I created my guy, I had a fair amount of points in unarmed and melee, but as I've been playing I've been dumping stats into guns instead. Am I still going to be able to become god-like with guns if I keep dumping into them? Any skill is worthwhile, though I've never put points into barter. I don't see the point of selling poo poo for more money when I can just find and sell more poo poo. Which is why my science, lockpick, and repair max out very, very quickly.
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# ? Jul 24, 2012 17:12 |
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Barter has great perks
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# ? Jul 24, 2012 17:26 |
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I've never put a single point into survival. I'd rather just dose up on drugs and stimpacks.
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# ? Jul 24, 2012 17:30 |
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VaultAggie posted:I've never put a single point into survival. I'd rather just dose up on drugs and stimpacks. With survival you can eat the survival stuff AND! dose up on drugs and stimpaks.
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# ? Jul 24, 2012 17:35 |
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Why survival? Raise survival to 100. Get Cass. Drink whiskey 24/7 and enjoy your permanent +6 DT, +3 STR and +3 CHA.
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# ? Jul 24, 2012 17:47 |
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Ohio State BOOniversity fucked around with this message at 19:58 on Jan 5, 2017 |
# ? Jul 24, 2012 17:49 |
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I found sneak to be really, really useful. Not because I stealthed past encounters, but rather, I used it to scope a place out and pick my first move carefully. Setting down landmines then throwing a grenade around a corner is a great way to deal with some of the nastier stuff in the Mojave.
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# ? Jul 24, 2012 17:54 |
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AggsOfSpades posted:I found sneak to be really, really useful. Not because I stealthed past encounters, but rather, I used it to scope a place out and pick my first move carefully.
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# ? Jul 24, 2012 17:58 |
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The Underground Hideout mod's shelf stocking feature is so pointless and yet so right VVV I'm just disappointed that there's support for Lonesome Road weapons but no shelf space for rockets. I wanna see a bunch of those little rocket canisters stacked up. Thompsons fucked around with this message at 18:24 on Jul 24, 2012 |
# ? Jul 24, 2012 18:07 |
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Thompsons posted:The Underground Hideout mod's shelf stocking feature is so pointless and yet so right I know! It's so fun for the wrong reasons... well my wrong reasons. Cause I'm insanely ocd. I'm bummed out that he hasn't updated it with GRA yet. It's been awhile since the last update.
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# ? Jul 24, 2012 18:16 |
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# ? Apr 27, 2024 21:44 |
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So whats the best manner to go through all DLC? Do you really need to be at the suggested level or can you just breeze through them with high enough stats? I'm playing a unarmed/speech/bartering character.
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# ? Jul 24, 2012 18:27 |