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He's a decent counter for Leon I find. I like his siege mechanic. Also making GBS threads out cats is always a good time.
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# ? Aug 9, 2012 18:56 |
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# ? Jun 1, 2024 11:25 |
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FrickenMoron posted:Less than three hours actually to get derpl, it's not a problem.
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# ? Aug 9, 2012 19:18 |
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After playing Leon, it seems like the best counter to him is not trying to split push. Go with your team, and gets lots of disables/damage up close.
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# ? Aug 9, 2012 20:13 |
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miscellaneous14 posted:I'm gonna start a list of people who want to be involved in some goon vs goon premades. Post a link to your Steam page if you want to be included in this. https://steamcommunity.com/id/bv
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# ? Aug 9, 2012 20:39 |
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Tezzeract posted:Looks like I still have two copies of Awesomenauts left for $5.66 after helping this goon get a copy. Post your Steam ID if interested. Got it, thanks Tezzeract. See you in the game! Agent Rush fucked around with this message at 03:18 on Aug 11, 2012 |
# ? Aug 9, 2012 22:01 |
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miscellaneous14 posted:I'm gonna start a list of people who want to be involved in some goon vs goon premades. Post a link to your Steam page if you want to be included in this. http://steamcommunity.com/id/Rhontos/home
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# ? Aug 9, 2012 22:37 |
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I want to get beaten badly by nerdy goons: http://steamcommunity.com/id/omgsean
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# ? Aug 9, 2012 23:21 |
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Word of advice: Join the steam group, and go into the chat. You can invite people to your game from there!
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# ? Aug 9, 2012 23:58 |
The best way to play Clunk is surprise party Clunk. Get above the enemy team on a drop-through platform, hit his bomb, then fall on the enemy team so they have no warning an enormous explosive killbot is about to fall on them. Then eat them.
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# ? Aug 10, 2012 03:18 |
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Feel free to invite me whenever you see me online: http://steamcommunity.com/id/Shadowhand00
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# ? Aug 10, 2012 03:33 |
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Here's the list of everyone that seems interested so far, I think I've gotten everyone: 1. miscellaneous14 (http://steamcommunity.com/user/davideogamer) 2. Kikka (http://steamcommunity.com/id/Kikka) 3. Noi Albinoi/Jimmy (http://steamcommunity.com/id/AltusAngelus) 4. moot the hopple (http://steamcommunity.com/id/philippeotter) 5. ContraceptiveCereal (http://steamcommunity.com/id/ContraceptiveCereal) 6. Momotaros (https://steamcommunity.com/id/captainCOmmando) 7. Ezzer (http://steamcommunity.com/id/bv) 8. Rhontos (http://steamcommunity.com/id/Rhontos/home) 9. prom candy (http://steamcommunity.com/id/omgsean) 10. Shadowhand00 (http://steamcommunity.com/id/Shadowhand00) 11. Kalveth (http://steamcommunity.com/id/kalveth) 12. President Ark (http://steamcommunity.com/id/presidentark) 13. general chaos (http://steamcommunity.com/profiles/76561198048811502) 14. Xemloth (http://steamcommunity.com/id/xemloth) 15. bucketmouse (http://steamcommunity.com/id/bucketmouse) I'm thinking we can get this going on Saturday in the evening, so hopefully I don't get pulled into overtime that day. Quote me and link your Steam profile if you wanna get in on this. miscellaneous14 fucked around with this message at 02:51 on Aug 12, 2012 |
# ? Aug 10, 2012 03:52 |
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President Ark posted:The best way to play Clunk is surprise party Clunk. Much like everything clunk does, derpl does this better with siege mode.
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# ? Aug 10, 2012 04:02 |
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I'm really failing to see the appeal of Derpl. Most of his attacks don't seem to synchronize well, and his nuke does a really pathetic amount of damage for how slow the projectile is and how long you need to commit to one spot without moving.
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# ? Aug 10, 2012 04:05 |
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Just played a bunch of games with Kazvall. This game is super fun even though we lost a most of them. Count me in for some more goon play: http://steamcommunity.com/id/kalveth
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# ? Aug 10, 2012 04:25 |
Add me and I can demonstrate the technique mentioned above: http://steamcommunity.com/id/presidentark
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# ? Aug 10, 2012 06:44 |
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miscellaneous14 posted:I'm thinking we can get this going on Saturday in the evening, so hopefully I don't get pulled into overtime that day. Quote me and link your Steam profile if you wanna get in on this. I've seen a few examples of great teamwork with characters that mesh well together - things like tongue-focus Leon, time bubble Yuri, and Derpl sticking together and racking up kills. It's great fun to tackle groups like that and to still end up winning against them. Best laid-plans, etc. I really can't get a feel for Coco. Anyone have any particular strategies for her? I just can't seem to play as well with her or Clunk as I can with anyone else. edit: vvvv Yeah, I usually grab the disco ball right off the bat as I'm a little disappointed with her regular melee attack. My focus is usually either hitting people through walls or into my shock traps. general chaos fucked around with this message at 08:24 on Aug 10, 2012 |
# ? Aug 10, 2012 07:09 |
miscellaneous14 posted:I'm thinking we can get this going on Saturday in the evening, so hopefully I don't get pulled into overtime that day. Quote me and link your Steam profile if you wanna get in on this. Count me in http://steamcommunity.com/id/xemloth
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# ? Aug 10, 2012 07:25 |
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general chaos posted:I really can't get a feel for Coco. Anyone have any particular strategies for her? I just can't seem to play as well with her or Clunk as I can with anyone else. Go for the ball explosion first. It goes through walls and can knock enemies back into you if you detonate it behind them!
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# ? Aug 10, 2012 07:32 |
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Coco has great synergy with Leon tongue pull, you ball then lockdown with primary for a pretty nasty combo. As noted above, her ball is also a good initiator itself. It can be used for stopping stalemates or teams that turtle on their tower. You can combine the knockback into your team with Froggy/Clunk stun and then help lock them down afterwards. Yesterday we ran a Clunk/Derpl/Coco team where we would hit them with all 3 nukes with the stun/slows in range of Derpl siege. It was pretty dumb on that map with the single lane. Bonus points if you have your team do this after dropping down from a ledge onto the enemy.
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# ? Aug 10, 2012 12:25 |
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miscellaneous14 posted:I'm really failing to see the appeal of Derpl. Most of his attacks don't seem to synchronize well, and his nuke does a really pathetic amount of damage for how slow the projectile is and how long you need to commit to one spot without moving. I've actually come to love everything about him. I specifically use him as more of a defender however and it's often hard to resist running out of the turret shelters before it's time to do so. First I upgrade the cat cannon to maximum, usually length first, and use it more of a harassing thing. I'll tag their turrets a bit, picking off bots, and the length of the cat shot can be somewhat intimidating when spewing out pretty far from the turret. I get the low rank damage maxed and the fire rate maxed and it becomes actually fairly solid. At that point I will get snare and venture out of the turret shelter. The first few snares are going to be a surprise if you hit it while near someone. I then go through the snare upgrades; the stun duration, silence, and mine life extenders. This may sound pithy, boring, or whatever else but I've turned the tides on games that have seemed otherwise hopeless like this. I don't use his siege mode or nuke at all. If my team has exceptional presence and tightness I will get snare almost immediately and start laying them within the turret's range.
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# ? Aug 10, 2012 12:39 |
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Blorknorg posted:If my team has exceptional presence and tightness I will get snare almost immediately and start laying them within the turret's range. The couple of Derpls I've played against that properly used the trap were infuriating. The one Derpl would catch me in a trap mid team fight then I would get knocked/pulled back into another trap closer to a tower and die. It's literally 5 seconds of stun, cya later. Then another one was incredibly difficult to chase. I would get them low but then they would drop down the platforms to mid jungle while putting down snare traps. Also, on that map with the mid jungle, my friend will put a trap at the top of the big bounce pad. So while it can be dangerous to use normally, it's completely useless to the other team and makes for easy firstblood if they blindly take it at the start.
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# ? Aug 10, 2012 13:13 |
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If I place a Yuri Bomb ontop of another Yuri mine (so that it looks like theres one mine, when infact there are two) do opponents/creeps take 2 mines worth of damage? Because if so, Yuri is my new favorite lane pusher.
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# ? Aug 10, 2012 13:24 |
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I pity the yuri players that use carpet bombing, it's super weak compared to the normal damage upgraded mine.just place them behind a wall in the middle and enjoy, especially if you took the longevity upgrade so they stay a full 20 seconds.
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# ? Aug 10, 2012 13:28 |
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Jet Set Jettison posted:If I place a Yuri Bomb ontop of another Yuri mine (so that it looks like theres one mine, when infact there are two) do opponents/creeps take 2 mines worth of damage? I generally try and lay down 3-4 mines on top of each other without moving and staying offscreen. Easy kills. Also, dropping mines in the jungle when it's been cleared, will magically give you 5 solar and some health when a creep respawns and hits one.
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# ? Aug 10, 2012 15:06 |
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Goddamn I love the self-explosion delay upgrade, 0.6s means you can use it offensively rather easily. And Clunk can have a lot of hp, this is without the free 30hp upgrade. Also what's with derpl players that go for cat only? They never seem to do as well as turret/nuke ones.
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# ? Aug 10, 2012 15:44 |
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Video of the new character Gnaw in action. https://www.youtube.com/watch?v=GjCdNiyv8Lk Patch 1.2 code:
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# ? Aug 10, 2012 16:25 |
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So basically: -Ball lightning quite a bit weaker now but fires faster -Froggy G has more expensive upgrades -Leon crit + crazy attack speed problems fixed -No more tnting someone in their face with Lonestar, at least not with 100% accuracy.
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# ? Aug 10, 2012 16:39 |
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I'm glad that they nerfed Leon's crit chance upgrade, though I'd prefer if it were removed entirely. Random critical hits are always a bad game mechanic, and it's really frustrating to be killed by them. The new Ball Lighting changes for Coco are interesting, it sounds like they'll do less damage when maxed out but with less cooldown. But why did they nerf Derpl's snares? I don't mind so much the snare time, but why mess with the snare cooldown? Also Gnaw looks crazy with that weird spitter plant he can place. Plus it looks like the cooldown for it is really short, so you can just place them everywhere and be an rear end in a top hat, unless there is some limit on the number you can place.
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# ? Aug 10, 2012 16:45 |
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Coco can fire ball lightning for max 50 damage now every 4.5 seconds instead of 70 every 5.5. The good thing is the range upgrade also increases projectile speed which might make the thing a lot more deadly in the long run!
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# ? Aug 10, 2012 16:50 |
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Constable Lemon posted:Also Gnaw looks crazy with that weird spitter plant he can place. Plus it looks like the cooldown for it is really short, so you can just place them everywhere and be an rear end in a top hat, unless there is some limit on the number you can place. The plant icon has a number next to it that got used up when he planted it so I am guessing there is a limit. Seems to be 2 but maybe an upgrade increases the limit. I think the slow is going to be an annoyance factor for most people. Could be crazy good in a teamfight.
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# ? Aug 10, 2012 16:50 |
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I really hope Coco's ball isn't significantly faster, that's going to be an absolute nightmare with the knockback upgrade.
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# ? Aug 10, 2012 17:24 |
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Still hoping DOTA style matchmaking is in the works.
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# ? Aug 10, 2012 17:26 |
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Increasing the base damage and reducing the base cooldown for Coco's lightning ball means that I might actually change up my loadout for her. The increased speed saddled with the range upgrade means that it will probably be my first pick from here on out. I don't know if I'll keep Lonestar as my main as I relied pretty heavily on rubber sleeve TNT to keep Leon at bay. Frankly, I'm surprised they didn't nerf his pistoles as well. Is there any chance the AI bots will ever be able to play as characters other than Leon, Lonestar, Froggy and Clunk?
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# ? Aug 10, 2012 18:44 |
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Noi Albinoi posted:Video of the new character Gnaw in action. Also holy poo poo, they really improved Coco's ball lightning cooldown a lot, and improved some of the upgrades (range+speed!), if I'm reading that correctly. general chaos posted:Is there any chance the AI bots will ever be able to play as characters other than Leon, Lonestar, Froggy and Clunk? coyo7e fucked around with this message at 22:59 on Aug 10, 2012 |
# ? Aug 10, 2012 22:55 |
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thanks Tezzeract!
Professor Moriarty fucked around with this message at 04:43 on Aug 11, 2012 |
# ? Aug 10, 2012 23:53 |
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been taken care of, thanks Tezzeract
BrokenLinux fucked around with this message at 03:06 on Aug 11, 2012 |
# ? Aug 11, 2012 02:43 |
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BrokenLinux posted:Looking to get in on a 3 pack, or snag a copy if anyone still has one chillin. I can cover you. I have one last one left from all the 3 packs.
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# ? Aug 11, 2012 03:01 |
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I'm up for premades but I'm around weird hours. http://steamcommunity.com/id/bucketmouse The new patch really seems to have done a lot of good for character variety. Before today almost every match seemed to be Leon/Coco/<someone random> on both sides, but now I'm seeing the whole roster. President Ark posted:The best way to play Clunk is surprise party Clunk. The best part about successful Surprise Party Clunk is that you wind up with enough solar to max out your health upgrades and people just wind up terrified of you. You can eat like 4 maxed Yuri mines and still be at 40% health. E: vvv Yeah they might be bugged. I can't get the taunt one either. bucketmouse fucked around with this message at 08:37 on Aug 11, 2012 |
# ? Aug 11, 2012 05:49 |
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Is anyone else having problems with the Bionic Family and Vengeance achievements? The counter for Bionic Family doesn't increase and Vengeance doesn't unlock even if I mash the taunt key the second I die.
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# ? Aug 11, 2012 06:33 |
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# ? Jun 1, 2024 11:25 |
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Patch seems good so far. Makes me happy to see developers not go overboard with their changes and the game seems very balanced at the moment. Of note though, my friend and I got multiple ~6 minute wins with the Voltar+Derpl combo post patch. Probably just match making putting us with terrible people, but you never know.
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# ? Aug 11, 2012 12:59 |