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Tewratomeh posted:Not really sure what this means. Is Dredmor on floor 10 but you can go deeper, or is he only on floor 10 if you uncheck the Realm of the Diggle Gods expansion? He's only ever on the bottom floor, you just get to choose how many floors are in the dungeon when you start a game.
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# ? Aug 22, 2012 02:24 |
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# ? Apr 24, 2024 02:59 |
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Goodpancakes posted:So I found a fun bug! Afaik this is a "old" glitch and it's just caused by reloading and can be done with any pet.
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# ? Aug 22, 2012 02:53 |
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Tewratomeh posted:Not really sure what this means. Is Dredmor on floor 10 but you can go deeper, or is he only on floor 10 if you uncheck the Realm of the Diggle Gods expansion? Since you started the game before you bought the expansion, he's going to be on Floor 10, the bottom floor, as if you started a new game without the 15 floor option checked. Getting the expansion doesn't magically retrofit your saved games.
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# ? Aug 22, 2012 03:12 |
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DarthJeebus posted:Is there a bug with the Unfriendly A.I mob types? They suddenly seem unkillable, and I swear I was actually healing it with my attacks at one point. They are immune to a lot of things, I've noticed. Sometimes fighting one on floor 1 can be almost impossible. I've even had them be immune to melee attacks of the standard slashing/bashing/piercing type. No idea what's up with that.
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# ? Aug 22, 2012 03:16 |
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BobTheJanitor posted:They are immune to a lot of things, I've noticed. Sometimes fighting one on floor 1 can be almost impossible. I've even had them be immune to melee attacks of the standard slashing/bashing/piercing type. No idea what's up with that. They have 10 piercing resist and 4 Armor absorption, so if you can't do more than 4 standard damage (of which piercing is not) then you will not hurt them. Additionally they have 10 Asphyxiative (Narcosomantic Induction, Gag Order), Putrefying and Toxic resist. But they're weak to Voltaic, so Viking Wizardry works well against them. There's a reason why they're always behind doors on floor 1.
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# ? Aug 22, 2012 03:20 |
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VietTam posted:They have 10 piercing resist and 4 Armor absorption, so if you can't do more than 4 standard damage (of which piercing is not) then you will not hurt them. Well yeah, but one would assume that if you burn some cooldowns and some potions and some ranged attacks you could probably kill one. Just seeing immune a lot is kind of lame. Especially when the weapon rack that they're guarding usually has some crap 3 damage axe or something.
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# ? Aug 22, 2012 03:24 |
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BobTheJanitor posted:Well yeah, but one would assume that if you burn some cooldowns and some potions and some ranged attacks you could probably kill one. Just seeing immune a lot is kind of lame. Especially when the weapon rack that they're guarding usually has some crap 3 damage axe or something. You typically kill them for the EXP, not the item. Or because you're a funhaver.
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# ? Aug 22, 2012 03:30 |
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I love this game but oh my god am I tired of not getting rewarded for clearing out a monster zoo because some monster teleported through a door and ran away, or into a wall, or just glitched out, or whatever the hell happens. I swear it's a freaking coin flip on whether they acknowledge you cleared it or not.
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# ? Aug 22, 2012 03:48 |
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Agent355 posted:I love this game but oh my god am I tired of not getting rewarded for clearing out a monster zoo because some monster teleported through a door and ran away, or into a wall, or just glitched out, or whatever the hell happens. I wish that added something where either blinking monsters couldn't leave the zoo or they can somehow be tracked if they do
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# ? Aug 22, 2012 04:36 |
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Throwing a monster icon on the minimap like for the quest monsters?
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# ? Aug 22, 2012 04:59 |
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Dice Dice Baby posted:I wish that added something where either blinking monsters couldn't leave the zoo or they can somehow be tracked if they do Or count monsters as "leaving" the zoo if they teleport. Then again, that'd probably be a lot harder to code. The lack of a reward doesn't bother me, what bothers me is that I like the other tracks in Dredmor's soundtrack, too.
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# ? Aug 22, 2012 05:47 |
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I'm sure it could be set to track the monsters that are actually in the room and reward you once the room is empty. Similarly it would be convenient if the sort button put items at the bottom of your inventory instead of the top (so you can easily find recently picked up items) and if the Moldsmith ability targeted a random mushroom in you bag (but not on your belt) when used without a target.
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# ? Aug 22, 2012 06:02 |
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Gabriel Pope posted:I'm not sure I follow your logic here--going Werediggle means giving up +35 passive counter from swords and dual wield, which is an astronomically silly amount. Damage output is also generally less important for a counter build since your ability to kill things quickly is not going to be as much a matter of life or death as it is for conventional melee builds (and your damage output will be pretty decent to begin with just because of dual wield.) KataraniSword posted:Yeah, I had a retarded moment there. Disregard it; I forgot that the passive bonuses from skill levels get nulled by polymorph too, not just the active skills. Hmm, that's kinda the opposite of what I wanted from the build. But, I have to say that the diggle form carried me through a lot of things on the first two floors. The first zoo and a lot of the uniques would have killed me otherwise. I went with Swords/dual/pirate/were diggle/smithing/artful dodger/burglary The main drawback is that the build is very fragile and equipment dependant. Without the diggle skill I would have been killed by several of the uniqes. They will get hits in that do a lot of damage. With the boost from the diggle form I spend less turns killing them/taking damage. It sure isn't the most perfect skill choice, but I also can't think of another skill that is such a solid crutch. After two deaths(against uniques) I made it to floor three. Spend my levels to have my utility skills up and now I'm going for combat. My gear is kinda meh, but I hope to smith somethings. Floor three will tell me if I keep that build running. Agent355 posted:I love this game but oh my god am I tired of not getting rewarded for clearing out a monster zoo because some monster teleported through a door and ran away, or into a wall, or just glitched out, or whatever the hell happens. Hear, hear!
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# ? Aug 22, 2012 11:39 |
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I like getting to a Monster Zoo on floor 10+ killing everything effortlessly then sitting back and watching the combat log scroll down for half an hour.
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# ? Aug 22, 2012 15:57 |
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"From outside of time and space... they plague us." maybe? Probably. Edit: Another? I've never seen foreboding scribbles before. EditEdit: They're everywhere. Not even going to upload all the rest I've been finding. I went into a room with three of them. Zesty fucked around with this message at 17:08 on Aug 22, 2012 |
# ? Aug 22, 2012 16:59 |
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A few pages back it was mentioned that a user of the GLG forums had solved them. Problematically, there are now new ones. Hooray!
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# ? Aug 22, 2012 17:23 |
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Rydash posted:A few pages back it was mentioned that a user of the GLG forums had solved them. I think you are confusing them with the ones encrypted into one of the hotfixes' executables. These are new as far as I can see (there is a mention of them in the Gaslamp Forums, but they too were confused with the encrypted messages). More Project Odin stuff?
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# ? Aug 22, 2012 17:28 |
All I can get from the second one is "He pickled the creatures for ?????????" That is foreboding. Nettle Soup fucked around with this message at 17:54 on Aug 22, 2012 |
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# ? Aug 22, 2012 17:36 |
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Don't be silly, it's clearly a Half-Life 3 release date hint.
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# ? Aug 22, 2012 17:38 |
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Nettle Soup posted:All I can get from the second one is "He pickled the creatures for ?????????" He pickled the creatures for ***** b*** a* **e Ca**to** but something horrible happened on the supply zeppelin **m**
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# ? Aug 22, 2012 17:38 |
he pickled the creatures for ----- back at the capstone but something horrible happened or the supply Zeppelin ..m.. .. Can't get the last word...
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# ? Aug 22, 2012 17:55 |
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KataraniSword posted:what bothers me is that I like the other tracks in Dredmor's soundtrack, too. No you don't. No you loving don't. If I could constantly alternate between listening to the Monster Zoo music, Dervish and Diggle Hell I would be deliriously happy. I don't mean in the game I mean in real life.
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# ? Aug 22, 2012 18:15 |
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Penguingo posted:No you don't. No you loving don't. If I could constantly alternate between listening to the Monster Zoo music, Dervish and Diggle Hell I would be deliriously happy. I bought the Dredmor soundtrack a while back and now they've added new music and I don't know how to get it VV All I can find are the .ogg files? I mean, I bought the soundtrack off the Bandcamp link that was in the old thread's OP. C-Euro fucked around with this message at 19:37 on Aug 22, 2012 |
# ? Aug 22, 2012 18:29 |
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C-Euro posted:I bought the Dredmor soundtrack a while back and now they've added new music and I don't know how to get it It's all in the game files. Really hope the patch gets here before tomorrow since I have to go on a long rear end train ride with no internet.
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# ? Aug 22, 2012 19:05 |
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Ryaomon posted:It's all in the game files. If it doesn't, grab http://patches.gaslampgames.com/dredmor/dredmor_hotfix_final_v5.zip and install it, it's essentially the RC version.
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# ? Aug 22, 2012 22:04 |
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Do achievements not function with mods or are they just buggy? I should have just gotten the Archaeology tree achievement.
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# ? Aug 23, 2012 02:08 |
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Met posted:Do achievements not function with mods or are they just buggy? I should have just gotten the Archaeology tree achievement. If you're using the hotfix, it doesn't talk to Steam so you won't get achievements.
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# ? Aug 23, 2012 02:14 |
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Nettle Soup posted:he pickled the creatures for ----- back at the capstone but something horrible happened or the supply Zeppelin ..m.. .. I think its "He pickled the creatures for stuck back at the capitol, but something terrible happened on the supply zeppelin home..."
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# ? Aug 23, 2012 03:01 |
delta534 posted:I think its "He pickled the creatures for stuck back at the capitol, but something terrible happened on the supply zeppelin home..." Probably not stuck, proof maybe? What's a five letter word for display?
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# ? Aug 23, 2012 03:13 |
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ghetto wormhole posted:Probably not stuck, proof maybe? What's a five letter word for display? How did I write stuck, it should have been study.
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# ? Aug 23, 2012 03:17 |
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Currently on level 11 and my character is a loving TANK. I'm blocking/countering almost everything and I'm pretty much self healing for the most part. I'm also doing around 120-210 damage depending if I crit or not.
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# ? Aug 23, 2012 03:26 |
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Daynab posted:If you're using the hotfix, it doesn't talk to Steam so you won't get achievements. When the patch comes out, will it automatically overwrite the hotfixes, or will we need to delete/reinstall stuff?
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# ? Aug 23, 2012 03:54 |
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Sloppy posted:When the patch comes out, will it automatically overwrite the hotfixes, or will we need to delete/reinstall stuff? It should overwrite, yes.
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# ? Aug 23, 2012 04:16 |
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As a random hint for those that care, I believe there are 25 ominous scribbles. Collect them all!
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# ? Aug 23, 2012 05:15 |
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So I found this. I'm not sure if it has anything to do with those ominous scribbles, but it certainly is something. It's actually concept art for the collectable miniatures game Monsterpocalypse, but I can't look at it and not see a diggle.
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# ? Aug 23, 2012 08:03 |
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I keep having a issue where my game freezes with my character running into a wall. The game does not respond to any commands or hotkeys, but animations continue to play. Twice now this has happend, on two different computers. Any idea what causes this, or a fix?
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# ? Aug 23, 2012 08:06 |
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Beat Dredmor pretty easily with a bunch of chainsaw discs, playing on Dwarven with Permadeath. Then went back to my autosave and tried to find Vlad, but no luck this round.
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# ? Aug 23, 2012 15:25 |
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nvining posted:As a random hint for those that care, I believe there are 25 ominous scribbles. Need more types of wall scribblings. All except the "What does Fair have to do with anything" in the Lockpick room and "Fish in a Barrel" seem to be foreboding now. SO much mystical graffiti too. Maybe there's a mod out there that adds a couple thousand new ones. Edit: After a little bit of research in how to mod, I discovered that rooms have wall scribblings built into the room itself, rather than the game randomly tossing wall scribblings wherever. I've yet to find where it stores the foreboding scribblings. Still working on it. Those might be randomly placed, but I don't know anything about modding or how the game works. Zesty fucked around with this message at 16:45 on Aug 23, 2012 |
# ? Aug 23, 2012 16:00 |
If you manage it, I'd download it.
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# ? Aug 23, 2012 16:46 |
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# ? Apr 24, 2024 02:59 |
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Fenn the Fool! posted:So I found this. I'm not sure if it has anything to do with those ominous scribbles, but it certainly is something. This reminds me of the Diggle God statues. Can we have a MechaDiggle monster now please? I'm surprised it's not already in!
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# ? Aug 23, 2012 16:48 |