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Fight Club Sandwich posted:Operation: Ancient Chinese Secret Squad Goal: Put peepee in Harbinger's Coke on any map on any difficulty Allied Goal: Put 10,000 peepeees in 10,000 Cokes on any map on any difficulty
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# ? Aug 22, 2012 21:11 |
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# ? Apr 23, 2024 21:09 |
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Well I just wasted a full set of consumables trying to run Platinum and winding up in a game with a loving cheater. Why are people doing bannable poo poo in public games? Ugh I hope the loving moron enjoys his ban.
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# ? Aug 22, 2012 21:15 |
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Mr Dog(TM). Playing Support Classes, So You Don't Have To At least for about three wipes until I get pissed off enough to pull out some murdertrain class to show everyone else how it's done yeah I just Valianted every non-hardened motherfucker on the field for the past five waves, bite me.
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# ? Aug 22, 2012 21:31 |
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Felinoid posted:Not unless they bring back the Naginata. Polearms are cool. Bioware's interpretation: edit: vvvv I know Tremors fucked around with this message at 21:48 on Aug 22, 2012 |
# ? Aug 22, 2012 21:32 |
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Tremors posted:Bioware's interpretation: While that looks pretty sweet, it was also the name of one of the mid-tier sniper rifles in ME1.
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# ? Aug 22, 2012 21:42 |
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I too just promoted all my classes last night, as a lark. *grumble*
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# ? Aug 22, 2012 21:55 |
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Can anyone throw me an invite? I'll be on for a bit and then more later tonight. GT: Boofasten
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# ? Aug 22, 2012 22:18 |
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I unlocked the N7 Paladin last night and I like it a lot, problem is well on gold I seem to never have a very high score. I mean to the point where I am lagging behind by like 20/30k. I know score really doesn't matter but it makes me feel like I am not pulling my weight. I have my powers setup like on page 2 .... Energy drain 6, snap freeze 6, paladin passive 6, and ice shield. I tried with the piranha, but I always end up on huge maps with that and I can't get ultra rares to drop to save my life. Is there like a preferred load out? Or is there something blatant I am missing to make me a bit more deadly?
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# ? Aug 22, 2012 22:36 |
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Thundercracker posted:Operation: Blockade GDI funding discontinued
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# ? Aug 22, 2012 22:38 |
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waah posted:Is there like a preferred load out? Or is there something blatant I am missing to make me a bit more deadly? I usually carry a Piranha, but I like being up in everything's face. Very important to remember that ED + snap freeze = tech bursts for days.
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# ? Aug 22, 2012 22:49 |
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Lagomorphic posted:Well I just wasted a full set of consumables trying to run Platinum and winding up in a game with a loving cheater. Why are people doing bannable poo poo in public games? Ugh I hope the loving moron enjoys his ban. but did you get your 140k?
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# ? Aug 22, 2012 22:55 |
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Synonamess Botch posted:I usually carry a Piranha, but I like being up in everything's face. Very important to remember that ED + snap freeze = tech bursts for days. Is there a time limit on it? Does it only tech burst if the target is out of shields?
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# ? Aug 22, 2012 23:00 |
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Felinoid posted:While that looks pretty sweet, it was also the name of one of the mid-tier sniper rifles in ME1. Unfortunately ME1's weapons were basically just Borderlandsized versions of the exact same 4 weapons in terms of their use, model, sounds, and pretty much everything about them besides 3 stats, so it's pretty hard to tell them apart. I recall getting loads and loads of useless inventory items and some would occasionally be better in a small but unexciting way, and then at some point near the end the Spectre weapons show up that are objectively better than everything else before them by like double in all stats. One small semi-related aspect I did like about that awful inventory was that the various armors had different colors for squadmates, not just Shepard. Otherwise, while the combat/gameplay changes from ME1 to ME2 were completely retconned and not well justified in the setting, they all massively improved the whole thing. I may complain about the number of things one button has to do in ME2 and ME3 but when I think back to ME1's terrible combat it really doesn't seem that bad. I just wish some of the more lore-related things established in ME1 had a bigger influence now, although I haven't finished the SP in ME3 yet so I don't know. Now that I think about it, considering that I always followed this series because I wanted to talk to a robot, and have the robot tell me about robot philosophy, which was why I got ME3 initially, it really is quite a credit to the quality of the MP that I haven't touched the SP since I started my first bronze match. I'm still only about a third of the way through it by my estimate. Obviously I have a lot of complaints with the MP but they really are in spite of the rest of its qualities.
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# ? Aug 22, 2012 23:07 |
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waah posted:Is there a time limit on it? Does it only tech burst if the target is out of shields? You know I went looking around for info on this and learned that snap freeze tech bursts are bugged and they apparently center on your character instead of the enemy. Anyone confirm that? If that's the case then apparently spamming ED and SF will kill poo poo quickly even without the tech burst so I guess just keep doing that
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# ? Aug 22, 2012 23:09 |
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waah posted:Is there like a preferred load out? Or is there something blatant I am missing to make me a bit more deadly? My playstyle is probably far from ideal, but I like to Always Be Snap freezing through walls if there aren't any enemies by me. Keeping a light loadout helps with this, and I've grown fond of the Hurricane on caster classes.
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# ? Aug 22, 2012 23:10 |
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waah posted:I unlocked the N7 Paladin last night and I like it a lot, problem is well on gold I seem to never have a very high score. I mean to the point where I am lagging behind by like 20/30k. I know score really doesn't matter but it makes me feel like I am not pulling my weight. I have my powers setup like on page 2 .... Energy drain 6, snap freeze 6, paladin passive 6, and ice shield. I tried with the piranha, but I always end up on huge maps with that and I can't get ultra rares to drop to save my life. The Paladin is meant to be an agressive debuff class. The effective range of the pirahna is about the same range as snap freeze with the range evolution. I personally use the same setup, with snap freeze set for range max armor weakening and the ice shield. Those two debuffs stack on each other and will lead to any boss mobs being cut to shreds with focus fire, or even just you with a pirahna. If you can stand youtube commentary, check out xcalizorz meet the paladin video. I thought the class sucked as well until I saw you really have to get up close to your enemies.
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# ? Aug 22, 2012 23:29 |
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Psion posted:but did you get your 140k? No, I've got my feedback set to on so I don't stick around when people start cheating. I ran around like an rear end in a top hat falcon punching primes and dying for a bit before I quit the mission. I'm actually set up to record my Xbox so I started rolling once I saw what he was up to. Maybe I'm being petty but gently caress him, he wasted my amps. If you're going to blatantly cheat say something in the lobby drat it and I'll just move on. waah posted:I unlocked the N7 Paladin last night and I like it a lot, problem is well on gold I seem to never have a very high score. I mean to the point where I am lagging behind by like 20/30k. I know score really doesn't matter but it makes me feel like I am not pulling my weight. I have my powers setup like on page 2 .... Energy drain 6, snap freeze 6, paladin passive 6, and ice shield. I tried with the piranha, but I always end up on huge maps with that and I can't get ultra rares to drop to save my life. Distruptor ammo will help you tech burst since it primes. What weapons do you have? Post your manifest if you can, it makes making recommendations much easier..
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# ? Aug 22, 2012 23:30 |
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waah posted:Is there a time limit on it? Does it only tech burst if the target is out of shields? Nah, it'll Tech Burst if you hit them during the duration with a detonator power. Fire and Cryo Explosions, on the other hand, require you to kill the primed target with the detonator.
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# ? Aug 22, 2012 23:33 |
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Here is my manifest. I was trying to make a better paladin. I hope it works cause I am doing it from a phone. http://social.bioware.com/3991881/&v=bw_games&game=masseffect3_xbox&pid=176694532&display=multiplayer
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# ? Aug 23, 2012 01:35 |
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I'd run with either your Talon with scope and piercing mods and barrage gear or Piranha with shredder and choke or barrel and choke with AP ammo. If you took weapon weight reduction at rank 6 of your passive pack a Tempest with piercing and stabilization for backup.
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# ? Aug 23, 2012 02:28 |
Gestalt Intellect posted:Unfortunately ME1's weapons were basically just Borderlandsized versions of the exact same 4 weapons in terms of their use, model, sounds, and pretty much everything about them besides 3 stats, so it's pretty hard to tell them apart. I recall getting loads and loads of useless inventory items and some would occasionally be better in a small but unexciting way, and then at some point near the end the Spectre weapons show up that are objectively better than everything else before them by like double in all stats. Thing is that ME1's awful combat is justified by Virmire Base Assault, which is cool as hell (the music, I mean.) I think I might start running my Turian Sentinel again. I have good memories of disruptor ammo + mattock + overload = all the tech bursts.
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# ? Aug 23, 2012 02:55 |
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Finally unlocked every character class after what seems like forever, Batarian Sentinel and Geth Engineer were my last to unlock. Now I just have a couple ultra rare guns and a couple pieces of gear left to unlock to have access to everything, probably just in time for another DLC to appear.
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# ? Aug 23, 2012 03:00 |
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Operation Survival Reapers have been reap-afying lots of humans. It's up to your squad to hold out against shitloads of Husks! Squad Goal: Full Extraction from any Earth DLC map on Gold or Platinum against Reapers. Allied Goal: Kill 1,000,000 Husks. Special Circumstance: The only Reaper enemy spawned is the Husk. Hell yes.
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# ? Aug 23, 2012 03:51 |
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If they ever fix the desync bug I want an all-Vanguard match goal weekend
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# ? Aug 23, 2012 04:10 |
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SciFiDownBeat posted:Operation Survival Hell with an event. Make this a permanent option.
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# ? Aug 23, 2012 04:15 |
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SciFiDownBeat posted:Operation Survival It's the operation the Fury was made for. I can only imagine it would look like a combine harvester mowing a path through undulating grey.
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# ? Aug 23, 2012 04:15 |
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Elotana posted:If they ever fix the desync bug I want an all-Vanguard match goal weekend They can just make the objective x amount of vanguards sent flying into the skybox.
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# ? Aug 23, 2012 04:17 |
Operation: Reach Squad goal: 15 headshots with the Allied goal: 15,000 Race-specific goals: Comrade Blyatlov fucked around with this message at 04:53 on Aug 23, 2012 |
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# ? Aug 23, 2012 04:38 |
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Wampus42 posted:It's the operation the Fury was made for. I can only imagine it would look like a combine harvester mowing a path through undulating grey. If anyone's interested in playing Husk matches (and willing to accept the slight risk of getting banned) then PM me with your Origin name. My previous request didn't turn up enough volunteers to fill a lobby, so if this one goes similarly unanswered then I'll
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# ? Aug 23, 2012 04:57 |
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zxqv8 posted:Hell with an event. Make this a permanent option.
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# ? Aug 23, 2012 04:59 |
They'll probably do what Bungie did, though... take the most ludicrously unfair enemy in the game and make a that-pocalypse. In Reach, they did Skirmisher-pocalypse, which was outrageously difficult, so in this, I would guess probably Turret-pocalypse.
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# ? Aug 23, 2012 05:04 |
GulMadred posted:Doing Huskapocalypse with a Fury is too easy; Annihilation Field makes it almost impossible for you to be overwhelmed. It's much more fun to rely on massed automatic gunfire and occasional grenades. Similarly, the Demolisher is a bit unfun because they're simply too good at crowd control. On the other hand, seeing someone score a killstreak with a series of "playername [Supply Pylon] Husk" messages on the ticker is hilarious. So is the Revenant the absolute loving boss of this mode? Or the Typhoon, maybe? I really, really want to try it but I just don't see how it's gonna happen on 360. Vanguards must be ok, too? Though I guess a competent Justicar with Warphere would destroy EVERYTHING.
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# ? Aug 23, 2012 05:06 |
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Gestalt Intellect posted:Unfortunately ME1's weapons were basically just Borderlandsized versions of the exact same 4 weapons in terms of their use, model, sounds, and pretty much everything about them besides 3 stats, so it's pretty hard to tell them apart. I recall getting loads and loads of useless inventory items and some would occasionally be better in a small but unexciting way, and then at some point near the end the Spectre weapons show up that are objectively better than everything else before them by like double in all stats. Hey now, some of Borderlands' guns do different things, like masher pistols (Talon) and eridian weapons with shots that bounced off walls and...wait, I'm supposed to be defending ME1, aren't I? What it really came down to with weapons was there were three tiers of weapon quality with three manufacturers for each tier that would be either damage-oriented, accuracy and cooldown oriented, or balanced. (And then there was also the weird slow-firing Geth Pulse Rifle as a wild card, and the effective fourth tier of the Spectre weapons.) If it had been just that it would've been fine, but then they had to make 10 levels of everything with miniscule improvement and give you ten times as many drops to make sure you could get upgrades and bloooooat. I do feel I should point out though that it wasn't quite the same 4 weapons looks-wise either. There were two different models for each of the four gun types; the ME1 AR models for example became the Avenger and Vindicator in ME2. Also I feel like I should say "welcome to the club" again about playing MP to the exclusion of SP. You should probably finish up your run when you have time though, because there are a lot of good moments in there, even if it falls apart rapidly toward the end.
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# ? Aug 23, 2012 05:11 |
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I got the revenant and remembered how much I REALLY LIKE HOLDING DOWN MOUSE 1 HAHAHAHAHAHAHAAAA
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# ? Aug 23, 2012 05:17 |
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I tried the revenant IV on my turian soldier and it didn't match up compared to my Harrier I, the difference in damage seemed pretty immense that it didn't seem worth it even with the bigger clip, I mean sure I wasn't tied to an ammo box anymore, but that's not actually that bad a thing when anything you point at dies a quick death. Am I doing anything wrong?
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# ? Aug 23, 2012 05:21 |
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No, the harrier is just that strong. It at level 1 feels more effective than the revenant at 10. e: Yeah, the revenant at 10 has a single clip DPS rating of 861.25, the Harrier at 1 has 973. One of these is clearly more powerful. zxqv8 fucked around with this message at 05:40 on Aug 23, 2012 |
# ? Aug 23, 2012 05:38 |
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Then what's with all the current Revenant love? Just people that haven't lucked out and got the Harrier yet?
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# ? Aug 23, 2012 05:40 |
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It's a reasonable facsimile when you haven't obtained the glory of the Harrier. Also, not being tied to ammo boxes is a notable difference.
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# ? Aug 23, 2012 05:41 |
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Okay after failing at Vorcha Soldier I tried this Vorcha Sentinel build on a lark and it is just the bees knees. Essentially the PPR takes the place of Flamer allowing you to max out everything else, plus go for broke on melee to have fun with mobs since you can safely put a hurt on bosses from a distance.
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# ? Aug 23, 2012 05:42 |
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# ? Apr 23, 2024 21:09 |
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The Neal! posted:Then what's with all the current Revenant love? Just people that haven't lucked out and got the Harrier yet? Because sometimes it's just fun to strut about with the trigger held down shooting bullets wherever I happen to be looking? Yes, even on gold (I'm too poo poo to farm plat; can't comment). When the big bags of health show up, then I just switch on over to whatever else I have on hand.
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# ? Aug 23, 2012 06:03 |