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So long as they take their cues from TA Spring, I'll be pleased to see naval units. Once more all will hail me as Poseidon, King of the Ocean!
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# ? Aug 25, 2012 23:32 |
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# ? Apr 23, 2024 17:01 |
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I'm not the biggest RTS fan in the world, but this whole project looks cool as gently caress.
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# ? Aug 26, 2012 19:34 |
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I hope we get at least the enhanced orbital junk. I know turning this game into more of a space based thing would likely be hugely complex and messy, but the idea of far flung bases and installations on a whole collection of planetary bodies across a solar system is just AWESOME. I just added to my pledge. The projection (cool site everyone who uses kickstarter should check out) has been slowly dropping off, as their project diffuses across the internet, but there's still a length time to go. It's obviously going to reach their minimum goal, and I expect probably the first two stretch goals as well, and the third (assuming it's another 200k) is likely.
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# ? Aug 26, 2012 21:04 |
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There are a couple of new interviews by Jon Mavor out today, one at Shacknews and a 40 minute video interview w/ TotalBiscuit: https://www.youtube.com/watch?v=qqDSh34VoPY Nothing too exciting is revealed, but they do mention they are getting close to revealing some more of the stretch goals. The video has some good discussion about the client-server multiplayer as well as their emphasis on more unit types over faction differentiation. The Kickstarter has just over 50k left to go, in large part because two more people have pledged at the $10,000 level in the last 48 hours. vv By just having a competent graphics engine PA will be far better than TA Spring. Thewittyname fucked around with this message at 20:42 on Aug 28, 2012 |
# ? Aug 28, 2012 19:07 |
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TA spring was the best RTS I have ever played by a very long way. I don't think you can expect this to be as good as a game that has been developed over years by a very active community (think JA2 vs back in action). Supreme commander was just utter poo poo compared to spring. I don't think you can expect this to be as good as TA spring but hopefully it'll be better than supreme commander!
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# ? Aug 28, 2012 19:13 |
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redreader posted:TA spring was the best RTS I have ever played by a very long way. I don't think you can expect this to be as good as a game that has been developed over years by a very active community (think JA2 vs back in action). Supreme commander was just utter poo poo compared to spring. I don't think you can expect this to be as good as TA spring but hopefully it'll be better than supreme commander! I think the difference is that unlike Supreme Commander, this isn't trying to be TA but with a new coat of paint. They're using TA as inspiration, but are going in a very different direction with it. It'll hopefully be different enough to not draw the "It's like Spring, but worse!" comparison.
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# ? Aug 28, 2012 20:28 |
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PA has reached its goal, with 15 days to go.
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# ? Aug 30, 2012 01:57 |
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Thewittyname posted:There are a couple of new interviews by Jon Mavor out today, one at Shacknews and a 40 minute video interview w/ TotalBiscuit: That guy needs to learn to turn his loving phone off! I love how they're saying they just want to get the game out ASAP rather than fannying around. The sooner I'm playing this, the better.
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# ? Aug 30, 2012 03:04 |
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Well, I'll definitely be throwing my support behind this, as I'm a huge fan of the concept of inter-planetary strategy games (somebody remake Emperor of the Fading Suns already! ). Have they shown or told us what the "Progenitor" Commander for the $50 level will look like? vvv See, that's why I ask, because I'd rather not be stuck with something so loving stupid... Alehkhs fucked around with this message at 21:14 on Aug 30, 2012 |
# ? Aug 30, 2012 17:55 |
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No, but I'm still probably going to donate at that level anyway. Maybe it'll be a my little pony with rainbow lasers. That would be AWESOME.
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# ? Aug 30, 2012 20:47 |
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If they add ships I really hope the TA battleships show up again. Throwing massive fleets of them against each other was a lot of fun.Azzip posted:No, but I'm still probably going to donate at that level anyway. Maybe it'll be a my little pony with rainbow lasers. That would be AWESOME. As much as I love ponies, no please no.
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# ? Aug 30, 2012 21:12 |
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Drone_Fragger posted:gently caress balanced annihilation. They took AA and said "ah, well the problem here is that metal makers are too expensive so you can't just build millions of them" and promptly destroyed the careful expansion based balance that caydr had been working towards for years. Yeah, uh, Caydr was the one who destroyed his own mod, at least according to him. Some time ago he claimed he deliberately left that unbalanced version with all the Weasel scout car spamming out to force people onto other mods. Seems like we might be due for a new Spring thread. I'm totally not qualified to make one anymore. Who is? Anyway, I'd love to hear what the next few stretch goals are going to be. I hope they announce them today. I saw an update on Facebook and was all excited till I realized it was just them changing their background image.
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# ? Aug 30, 2012 21:24 |
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I'd like to donate to this, but I've been burned on space games lately.
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# ? Aug 31, 2012 05:19 |
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MaliciousOnion posted:PA has reached its goal, with 15 days to go. https://www.youtube.com/watch?v=DgSV2ddOYsI e: holy poo poo these guys are nerdy, I love it WreckSov fucked around with this message at 11:09 on Aug 31, 2012 |
# ? Aug 31, 2012 11:06 |
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Well, Uber Entertainment just shared this: https://www.youtube.com/watch?v=l91ISfcuzDw Stretch goals, here we come! EDIT: Also, the Total Annihilation "Commander Pack" is only $3 today at GOG.com. The pack contains the original game as well as two expansion packs. Alehkhs fucked around with this message at 22:33 on Aug 31, 2012 |
# ? Aug 31, 2012 19:19 |
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Alehkhs posted:Stretch goals, here we come! Stretch Goal 3 announced Motherfucking LAVA planets and CYBERTRON and ancient DEATH STARS PA update posted:Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction.
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# ? Sep 1, 2012 06:52 |
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Haha wowwy loving poo poo this is one of the most promising games I've seen in a long time. Teams that are working on the game for reasons besides just "money lol" will unequivocally make a better game. Making a Kickstarter account just to donate. Slappy Moose fucked around with this message at 08:34 on Sep 1, 2012 |
# ? Sep 1, 2012 07:06 |
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I regret regretting for a moment buying into the almost-more-money-than-sense tier. Then death stars. Also adorable miniatures.
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# ? Sep 1, 2012 07:25 |
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We also now have concept art of the Progenitor Commander ($50+) and the Alpha Commander ($95+). Additionally, the Kicktraq trend for PA looks to be stalling/plateauing, which - although it sounds bad - might actually be good news. With the current "$200,000-per-stretch-goal" trend, if they make it to 1.9 million we could get all five goals.
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# ? Sep 1, 2012 08:12 |
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Hmm, they're also accepting funds through paypal at their site. I wonder if those funds are being considered and included in the kickstarter progress. I assume so, but don't know how to find any stats on the matter.
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# ? Sep 2, 2012 02:10 |
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Teledahn posted:Hmm, they're also accepting funds through paypal at their site. I wonder if those funds are being considered and included in the kickstarter progress. I assume so, but don't know how to find any stats on the matter. http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts#ArePaypDonaApplToTheKickFundGoal It's not applied to Kickstarter, but it will get you the same game/etc.
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# ? Sep 2, 2012 02:18 |
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I also found this, from the developers' account on KS:On August 23, Uber Entertainment posted:Everyone wants to know if the paypal money will count towards the stretch goals. Yes we will use that money if it makes a difference in reaching a goal. It's not going to show up here though as it would just be confusing.
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# ? Sep 2, 2012 02:19 |
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Uber Entertainment, Kickstarter page, Q&A section posted:Q: Will Paypal donations count towards stretch goals? I never bothered to read the full page on kickstarter. Presumably paypal is a comparatively small source of funding, but any addition to the total potentially gets us more neat junk.
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# ? Sep 2, 2012 06:10 |
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$1.1M reached; we've got water planets. Still no news on the next stretch goals though. Here's the thing from the kickstarter page (home page hasn't been updated yet)
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# ? Sep 3, 2012 11:00 |
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I hope it hits the 1.5 million mark. The idea of having Death Stars in the game is just too awesome.
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# ? Sep 3, 2012 18:41 |
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No idea why people are excited about this, or how anyone is even considering discussing things like units, maps & balance when the only thing that's been released is a proof-of-concept video. I'm also confused at how $2,000,000 equals 'lava & metal planets'. I don't even know what means.
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# ? Sep 3, 2012 22:06 |
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It means they can pay their staff for the extra time it takes to code in and test that feature and make sure it fits in properly with the rest of the game.
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# ? Sep 3, 2012 22:14 |
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It is a little strange that they're asking for $200,000 to code in one new planet type. Entire games are made for much less than that kind of money.
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# ? Sep 3, 2012 22:25 |
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Anything seems trivial when you couch it like that buddy. In the real world poo poo takes time and developers need to eat.
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# ? Sep 3, 2012 23:12 |
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Psycho Society posted:It is a little strange that they're asking for $200,000 to code in one new planet type. Entire games are made for much less than that kind of money. Did you know that mass effect could of been made for free if all the developers didn't get paid and worked out of their houses instead of in an office??
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# ? Sep 3, 2012 23:14 |
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Psycho Society posted:It is a little strange that they're asking for $200,000 to code in one new planet type. Entire games are made for much less than that kind of money. I see someone's been hitting Steam Greenlight. It sounds like 900k is already penny pinching for these guys. Maybe the actual planets wouldn't cost too much more to make, but they are also adding in a whole new set of units and gameplay mechanics to interact with the new planet types.
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# ? Sep 3, 2012 23:43 |
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Looks good, especially with the planet-wide conflicts. Backers++ I hope they reach some of their stretch goals; it would be nice to have a bit of variety with the planet types.
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# ? Sep 4, 2012 00:23 |
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HoboWithAShotgun posted:No idea why people are excited about this, or how anyone is even considering discussing things like units, maps & balance when the only thing that's been released is a proof-of-concept video. I'm also confused at how $2,000,000 equals 'lava & metal planets'. I don't even know what means. What a weird post. Did you think about what you were reading, and do a little research to figure out why people were excited? Like, it's bizarre that you don't understand how money goal = they add this to the game. Did you read what they said on the Kickstarter page and look up what Total Annihilation was about? It's like a robot wrote this post. Psycho Society posted:It is a little strange that they're asking for $200,000 to code in one new planet type. Entire games are made for much less than that kind of money. How on earth? They're not asking $200,000 so they can afford to add in a new planet type. They're offering a new planet type as an incentive for people to hit the goal. Good lord, do you think PBS is sending people $150 tote bags? Vertigus fucked around with this message at 00:44 on Sep 4, 2012 |
# ? Sep 4, 2012 00:40 |
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GigBuddy posted:Looks good, especially with the planet-wide conflicts. Backers++ I would think they'd release the stretch goals anyway, but perhaps as DLC at a later date instead of being in the core game.
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# ? Sep 4, 2012 02:22 |
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Vertigus posted:What a weird post. Did you think about what you were reading, and do a little research to figure out why people were excited? Like, it's bizarre that you don't understand how money goal = they add this to the game. Did you read what they said on the Kickstarter page and look up what Total Annihilation was about? It's bizarre because Uber has a dreadful track record. MNC was completely abandoned quite some time ago, with SMNC seemingly going the same way. Mostly because of some pretty awful design decisions, with their attempts at drumming up new players falling flat. What I don't understand about these stretch goals... Whatever they're called... Is the rewards. I don't really know what a lava planet will add to the game. Or why anyone would be that excited that they're calling maps, planets. It doesn't really say how the game is going to be, other than it looks like players are going to be sharing a large amount of space during matches. I mean, AoE2 is pretty humble in comparison, but it's still one of my favourite RTS games for reasons a lot more subtle than 'lol metal planets'. rednecked_crake fucked around with this message at 02:41 on Sep 4, 2012 |
# ? Sep 4, 2012 02:36 |
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HoboWithAShotgun posted:What I don't understand about these stretch goals... Whatever they're called... Is the rewards. I don't really know what a lava planet will add to the game. Or why anyone would be that excited that they're calling maps, planets. That's because you never played TA. And also apparently have no imagination at all.
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# ? Sep 4, 2012 02:43 |
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HoboWithAShotgun posted:I mean, AoE2 is pretty humble in comparison, but it's still one of my favourite RTS games for reasons a lot more subtle than 'lol metal planets'. I think the problem is that you haven't played Total Annihilation, so you think "lol metal planets" is some sort of random aesthetic gimmick. Then again you could just read some words and understand exactly how metal planets will play into Planetary Annihilation, but I guess that's asking a lot. And you're asking why we should be excited about how they're calling maps "planets"? Are you serious?
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# ? Sep 4, 2012 02:47 |
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I don't think he realized that the game scales from a regular sized map to multiple planets and poo poo in a single game.
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# ? Sep 4, 2012 03:05 |
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TheLawinator posted:I don't think he realized that the game scales from a regular sized map to multiple planets and poo poo in a single game. All you have to do is watch the video, which at the very least shows you a planet, a moon, and an asteroid.
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# ? Sep 4, 2012 03:07 |
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# ? Apr 23, 2024 17:01 |
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In fairness, Uber's track record is pretty bad at this point and it took me a lot longer than it should have to talk myself into chipping in on this. But it can't possibly be as disappointing as Supreme Commander, right? I will keep telling myself this thing.
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# ? Sep 4, 2012 03:26 |