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Lagomorphic
Apr 21, 2008

AKA: Orthonormal

highmodulus posted:

They would know about the missile and could just boot you later. Burning a single ammo reload every game might be crueler.

Yes it's crueler but it's not nearly as funny. They'll just assume that Bioware hosed up when they don't get the pack. You're mostly griefing EA support at that point.

Better to have everyone screaming after you cobra missile the last enemy of wave 10.

Fight Club Sandwich posted:

I intend on using an ops survival during extraction. Since it makes a sound effect, people will know SOMEONE used a consumable but won't quite be able to place who.

This is brilliant. It's even better if you stir the pot afterwords by accusing random people.

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Wet Biscuit McGlee
Jul 13, 2006

girls hate me
Here's a solo operation if I've ever seen one. Not even a random bronze would work because newbies poo poo their pants and rocket the first prime or atlas they see on wave 4.

MJeff
Jun 2, 2011

THE LIAR
The funniest way to grief with this would be to wait 'til Wave 11 and start hyperventilating into your mic and go "THIS CANNIBAL...IT'S GETTING SO CLOSE...I HAVE TO USE A MISSILE!" as your teammates scream at you not to.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
It's getting to be impossible to find a Platinum lobby without a Destroyer with a Striker equipped. I've started sticking around and trying to get them to wipe or at least waste as much medigel as possible. I'm starting to get really good at it.

Fun poo poo to do: Dying in front of turrets or in acid to lead teammates to their doom, kiteing enemies in through the back door on white, starting to revive or cap an objective and stopping just before you finish, grabbing the object and hiding in the corner until the timer runs out. Am I missing anything?

opblaaskrokodil
Oct 26, 2004

Your morals are my morals. Your wishes are my code.
Is that actually a requirement that the whole team can't use any? When I see "Individual Goal", I assume that means that if you don't use any consumables then you achieve it for yourself, rather than having the whole team have to not use any...

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
They clarified that it has to be the whole team.

SirViver
Oct 22, 2008
Wow, I just had an intense game. All started out with some random Silver match to test out the Submission Net (it's... meh, guess I don't mesh well with it. At least on Jade/Geth I'd have seen far better results with other classes - maxed Blade Armor and Fitness makes him very beefy, though). The other players were N7 ~100ish, so not that experienced yet, which was apparent by them running off alone all Bronze-hero like and getting themselves killed in stupid places.

I've seen worse, though, so when the host switched to Gold next round I thought gently caress it, let's see how long we'll last. However, to even the odds a little I switched to my Piranha GethInf, because there's no way in hell I'd attempt that with a BatSent, boosted Submission Net or not. It ended up being FBW/Cerberus (the host might've set it, can't remember) and unfortunately I had to use most of my medigel on wave 3 where I ended up soloing the last half of the hack at the landing pad. The other two objectives were both escort missions, which we've actually managed to complete relatively intact, despite the neverending waves of Phantoms. To my great astonishment we reached extraction and my teammates died surprisingly (comparatively) little for how much they were running off, though I think I ended up carrying the match somewhat. :stare:


(Sorry for the lovely cellphone pic.)

Of course, I ended up getting Phantom gutted on extraction :v:

kalel
Jun 19, 2012

I think there is something to the theory that you can be perfectly fine in Gold and actually die more often in Bronze. People who regularly hang out at Gold level can get bloated egos when they triumphantly march into throngs of Bronze baddies, only to have their asses handed to them because they weren't taking the game seriously enough to pay attention to the enemy positions or their own health.

Lagomorphic posted:

It's getting to be impossible to find a Platinum lobby without a Destroyer with a Striker equipped. I've started sticking around and trying to get them to wipe or at least waste as much medigel as possible. I'm starting to get really good at it.

I landed in a Jade/Geth/Gold match (wave 4) where there were two other guys who had died, and I was the last one alive (despite having just arrived). There were only 2 Primes left, so I thought, hell, my Salarian Engineer can take care of this. Ten minutes, countless Decoys and Overloads, and two medi-gels later, I finish them off. Next wave starts and I realize that one of the downed guys is a missile-glitching Destroyer. "gently caress."

But I decided to stick around for the credits. We proceeded to scrape by until we wiped on wave 7.

:negative:

I'm so ashamed

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
It actually amazes me how awful most missile glitchers are. Dying all the time, wiping on wave 5, stuff like that. It's like come on, you have an infinitely powerful glitch cannon. You one shot literally everything. How hard is it to stay in cover at a convenient chokepoint like say, Glacier room, and just obliterate everything?

I mean come on, if you're going to do the glitch you should do it right :colbert:

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Psion posted:

I mean come on, if you're going to do the glitch you should do it right :colbert:
I had a guy doing it on Vancouver, and I will say that he did it very well. We stayed in the area where you start, and he just ran back and forth murdering everything as it spawned in. I think he had a 400k score at the end of the match, while the rest of us had about 20k each.

Vietnamwees
May 8, 2008

by Fluffdaddy
I was in a lobby where a group was doing it on Glacier, and they actually had a pretty good system for it.

Two missile glitchers, one in the central hallway next do the landing pad doorway, and the other somewhere in the upper lab area, and me and a non-glitcher in the very bottom room with the ramp that goes upstairs and the console. We were in that spot mainly to prevent the enemy from spawning there, and so the two glitchers basically have line of sight on every other possible spawnpoint, and they just murdered it. We got sub-10 minute times for the few times we did it before I had to leave, the time was usually around 8:15, though we all just die once Wave 10 is done. They had everything worked out, even asked that I turn off System Feedback.

Dr Intergalactic
Apr 21, 2010

CRASH!
:sharpton:
AGAIN!
So I got the N7 Fury card yesterday :dance:

I've been looking at different builds, most focusing on the DC Throw combo. Suggestions?

TacticalGranny
Feb 6, 2008

Dr Intergalactic posted:

So I got the N7 Fury card yesterday :dance:

I've been looking at different builds, most focusing on the DC Throw combo. Suggestions?

I run my Fury 6/3/6/5/6. I'm aggressive as hell with it.
I think for AF I took radius, movement speed, and duration.
Throw is specced for radius, combo reset, and impact force.
Power damage in class bonus.
Fitness for max hp & shields.

Owl Inspector
Sep 14, 2011

I get so much mileage out of all three skills that I think 6/6/6/4/4 is the best way to do it. It's one of the only classes where you can pretty regularly deal damage with all three skills on different targets or the same one.

DC-Throw combo works if you don't have a way to get closer, particularly combined with a longer-range weapon like the Saber or Mattock, but I probably do most of my damage by running up to enemies and Throwing them as soon as AF primes them. If the enemy doesn't have shields/barriers it will probably instantly die, and if it does then its defenses will be stripped so it'll start freaking out and not attack until you can Throw-explode them again.

Owl Inspector fucked around with this message at 23:37 on Sep 5, 2012

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Vietnamwees posted:

They had everything worked out, even asked that I turn off System Feedback.

I'm still not sure how much that does for them. Personally I'm not going to that level to try and help them avoid the banhammer; you wanna do that it's your decision.

MJeff
Jun 2, 2011

THE LIAR
I ran Dark Channel at 3 until recently, but it's way too good to not max out. Watching Phantoms and Pyros get eaten alive never gets old.

more like FAILdows get it
Nov 19, 2007

punch a friend in the butt
Could I get some advice on how to play an N7 Paladin? I've wanted this class for a long time (protecting my team with a big gently caress-off shield appeals to me), but unfortunately I don't feel like I'm playing it correctly. It's only level 12 now but I'm not sure how to distribute my skill points (I'm assuming I should take advantage of the shield?) or what type of weapon I should be using/approximate recharge% I should be aiming for. A skill spread or just general gameplay advice would be helpful; I really want to make this work since I find the concept of the Paladin so drat cool.

Dr Intergalactic
Apr 21, 2010

CRASH!
:sharpton:
AGAIN!

Gestalt Intellect posted:

I get so much mileage out of all three skills that I think 6/6/6/4/4 is the best way to do it. It's one of the only classes where you can pretty regularly deal damage with all three skills on different targets or the same one.

DC-Throw combo works if you don't have a way to get closer, particularly combined with a longer-range weapon like the Saber or Mattock, but I probably do most of my damage by running up to enemies and Throwing them as soon as AF primes them. If the enemy doesn't have shields/barriers it will probably instantly die, and if it does then its defenses will be stripped so it'll start freaking out and not attack until you can Throw-explode them again.

I've got an Eagle I so my cooldown will stay super low and I should be able to stay safe what with dodging and cover. When upgrading Throw, since the recharge is already low (1.31 sec I think) I should take the Detonate slot instead of Recharge Combo right? I would think by the time Throw got to it's destination I would already be almost charged fully.

Also, Tactical Granny. I think I'm still a little apprehensive about being real aggressive. Playing on the 360 so I have more accidental actions than the standard PC player. (or good console players :() Although extra health and shields never hurt nobody.

Either way my adept class is at 16 already so I'll likely hit 20 and promote. By then I should know better how I'd like to spend those precious points.

Dr Intergalactic
Apr 21, 2010

CRASH!
:sharpton:
AGAIN!

Pomale posted:

Could I get some advice on how to play an N7 Paladin? I've wanted this class for a long time (protecting my team with a big gently caress-off shield appeals to me), but unfortunately I don't feel like I'm playing it correctly. It's only level 12 now but I'm not sure how to distribute my skill points (I'm assuming I should take advantage of the shield?) or what type of weapon I should be using/approximate recharge% I should be aiming for. A skill spread or just general gameplay advice would be helpful; I really want to make this work since I find the concept of the Paladin so drat cool.

I also got the Paladin recently and have the same question. Goons to the rescue?

TacticalGranny
Feb 6, 2008

Dr Intergalactic posted:

I've got an Eagle I so my cooldown will stay super low and I should be able to stay safe what with dodging and cover. When upgrading Throw, since the recharge is already low (1.31 sec I think) I should take the Detonate slot instead of Recharge Combo right? I would think by the time Throw got to it's destination I would already be almost charged fully.

Also, Tactical Granny. I think I'm still a little apprehensive about being real aggressive. Playing on the 360 so I have more accidental actions than the standard PC player. (or good console players :() Although extra health and shields never hurt nobody.

Either way my adept class is at 16 already so I'll likely hit 20 and promote. By then I should know better how I'd like to spend those precious points.

Well, you said you were looking at different builds... and mine is definitely different.

Dr Intergalactic
Apr 21, 2010

CRASH!
:sharpton:
AGAIN!

TacticalGranny posted:

Well, you said you were looking at different builds... and mine is definitely different.

Touche!

Elotana
Dec 12, 2003

and i'm putting it all on the goddamn expense account

Lagomorphic posted:

It's getting to be impossible to find a Platinum lobby without a Destroyer with a Striker equipped. I've started sticking around and trying to get them to wipe or at least waste as much medigel as possible. I'm starting to get really good at it.

Fun poo poo to do: Dying in front of turrets or in acid to lead teammates to their doom, kiteing enemies in through the back door on white, starting to revive or cap an objective and stopping just before you finish, grabbing the object and hiding in the corner until the timer runs out. Am I missing anything?
If you want to pro grief, pick Kroguard, wait for everyone else to die, leave one Trooper alive, and run around the level until they give up and quit.

(I'd like to take credit for this but someone did it to me in a random Gold lobby this week)

Donald Kimball
Sep 2, 2011

PROUD FATHER OF THIS TURD ------>



TacticalGranny posted:

I run my Fury 6/3/6/5/6. I'm aggressive as hell with it.
I think for AF I took radius, movement speed, and duration.
Throw is specced for radius, combo reset, and impact force.
Power damage in class bonus.
Fitness for max hp & shields.

VJeff posted:

I ran Dark Channel at 3 until recently, but it's way too good to not max out. Watching Phantoms and Pyros get eaten alive never gets old.

The Fury is all about biotic explosions. Not going 6/6/6/x/x is dumb, because the strength of the biotic explosions is dependent on the rank of the powers you prime and detonate with (i.e. higher rank = more damage).

Reacean
Nov 29, 2004

Dr Intergalactic posted:

I also got the Paladin recently and have the same question. Goons to the rescue?

Personally, I put Energy Drain to max (spec'ing into the defense bonus at rank 6), spec shield into cryo, and use juggernaut gear. Energy drain -> shield bash -> repeat works for me. More conservative play as you go up in difficulty, but energy drain works really well for keeping you alive.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Donald Kimball posted:

The Fury is all about biotic explosions. Not going 6/6/6/x/x is dumb, because the strength of the biotic explosions is dependent on the rank of the powers you prime and detonate with (i.e. higher rank = more damage).

If all your explosions are annihilation field and throw-based, then the extra shields make sense over maxing DC, because it means you can get up close and survive longer while you set off a billion biotic combos.

Krampus Grewcock
Aug 26, 2010

Gruss vom Krampus!
I run the stronghold package with my 6/6/6/5/3 Fury and it works pretty good, though I am thinking of toning down DC in favor of health. Don't get me wrong, Dark Channel rocks the loving poo poo out of armor, but murdering the hell out of 8 Phantoms in under 15 seconds is way more fun. Acolyte -> AF -> Throw -> Death. I find that my piranha X does enough armor damage to make up for the lack of DC armor debuffing.

TacticalGranny
Feb 6, 2008

Psion posted:

If all your explosions are annihilation field and throw-based, then the extra shields make sense over maxing DC, because it means you can get up close and survive longer while you set off a billion biotic combos.

This.

I have the three on Dark Channel for utility and hack zone objective waves, and nothing more. My primary focus is running in like a :downs: and spamming throw. When it comes to bosses, I flirt the edge of AF and reprime for endless throwsplosions. Sounds crude, but it can be very effective, and I don't need DC to do it.

Synonamess Botch
Jun 5, 2006

dicks are for my cat
If you really need the shields go 66644. Power damage doesn't help BE's anyhow. Dark channel is useful for anything you don't want to or can't get close to, hacks or whatnot, and if you don't have it up to 6 you're not just gimping yourself you're screwing anybody using warp or reave or w/e out of their BE damage too.

Elotana
Dec 12, 2003

and i'm putting it all on the goddamn expense account
A substantial new Origin update dropped, here's hoping it might help the disconnect issues.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Elotana posted:

A substantial new Origin update dropped, here's hoping it might help the disconnect issues.

It's actually going to automatically use one ops pack every time you start a match.

Owl Inspector
Sep 14, 2011

Psion posted:

It's actually going to automatically use one ops pack every time you start a match.

Speaking of ops packs, the last 3 or so I've used on completely separate games have all managed to somehow hit that perfect moment in which you die anyway but it still burns the item.

MJeff
Jun 2, 2011

THE LIAR

Gestalt Intellect posted:

Speaking of ops packs, the last 3 or so I've used on completely separate games have all managed to somehow hit that perfect moment in which you die anyway but it still burns the item.

That's impossible. That was patched out! :downs:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Whoever said this weekend op was basically a screw you directed at missile glitchers? I do believe you are correct. 100% correct. Because,

Lagomorphic posted:

It's getting to be impossible to find a Platinum lobby without a Destroyer with a Striker equipped.

Yuuuuuuuuuup.

I can only play plat with people I know, basically. That is, if I want to actually play platinum instead of posting on SA while someone missiles the entire round. Which I do. FBW farming got old as hell, and this has gotten far older, faster.

Psion fucked around with this message at 03:07 on Sep 6, 2012

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe
Can someone remind me what the glitch with shockwave is? I want to spec a BatSent and want to make sure I don't waste my points. I haven't tried to use a BatSent or shockwave for a long time.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Fingers McLongDong posted:

Can someone remind me what the glitch with shockwave is? I want to spec a BatSent and want to make sure I don't waste my points. I haven't tried to use a BatSent or shockwave for a long time.

Don't go with the Radius evolution and you're good. If you do, it won't work past wave 6.

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe

Felinoid posted:

Don't go with the Radius evolution and you're good. If you do, it won't work past wave 6.

Thanks.

Also what's the consensus on Blade Armor now? Is it useful post-buffs? I know some others have already done the math, is it better to do like a 6/6/6/4/4 build now, or skip armor?

LeastActionHero
Oct 23, 2008
On the one hand, blade armour has been buffed, and I think you need blade armour up to avoid being staggered while punching a Phantom's head off. On the other hand, with the Fitness buff you can survive a Geth Rocket / Atlas Rocket without hitting the shield gate even without Blade Armour.

If you take Blade Armour, I think you should definitely take Blade Armour 6 and Fitness 5 or 6, and maximize your shield-recharge speed. But on the Sentinel I like have Shockwave 6 and Submission Net 6, so I skip Blade Armour. The BatSol is better for punching guys anyway, because of the double stagger on Ballistic Blades.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
On a sentinel? Put three points in for the DR boost (so a 6/6/3/5/6 - skip rank 6 weapon weight and take fitness 6) because the sub net cooldown is so ridiculously low it doesn't even matter. Or, skip shockwave entirely, do a 6/0/6/6/6 and be basically invincible, spam sub net all day every day.

Elotana
Dec 12, 2003

and i'm putting it all on the goddamn expense account
I'm thinking this for when I get my next reset card.

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The Blue Caboose
May 20, 2007

jeff gerstmann hates fun

Dr Intergalactic posted:

I also got the Paladin recently and have the same question. Goons to the rescue?

I find that the paladin works best as a tech caster. If you take the right evolutions, you can completely negate armor on an enemy with a shield slam and a snap freeze. snap freeze also works through walls. Energy drain anything with shields, snap freeze everything else.

Snap freeze also has a weird tech combo where it detonates on your character, so you shouldn't worry too much about taking that detonate evolution. That also means that you don't really have a reliable means of detonating your own combos, so the paladin is best suited to stripping shields and debuffing armor.

I don't particularly care for hiding behind the shield. It would be pretty cool if it was like the shield in Gears, where you could deploy it and use it as cover, but as is, it's hard to justify it. The paladin regular melee with the shield is pretty awesome though, it's fast and does quite a bit of damage, plus applies some neat buffs at 6 in fitness/shield mastery.

Ideally you'd want something along the lines of this. 200% cooldown means that you can pretty much non stop spam snap freeze and energy drain, refilling your shields/keeping dr up and snap freeze absolutely toasts anything thats down to HP, and does a pretty hefty debuff to armor. If you have someone with overload or warp, you'll be setting off tech bursts with e-drain, which helps even more.

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