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Did anyone check the message about this weekend's mission on xbox? I just got out of a gold pubbie game and was using missiles to keep us alive because they loving sucked. I think some people are still thinking that only THEY have to go without using missiles/medigels for a whole game in order to get the accomplishment. We got all the way to wave 10, and I was the only one who used missiles the whole game. Finally someone used a medigel to revive themselves, but we still scrubbed.
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# ? Sep 7, 2012 20:44 |
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# ? Apr 26, 2024 04:43 |
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Just solo'ed ("soloed?" "solo'd?") a game of Reactor/Geth/Bronze with the QFI. poo poo was pretty intense, couple of close calls, but my trusty Sabotage saved my rear end every time. There is something so satisfying about Sabotaging a Geth Trooper (with the Rank 5 Explosive Hack evo taken), sniping it with a Carnifex, and watching it explode. Sabotage, aim, shoot, boom. Great crowd control. Then it turned out I'd set "Upload Gameplay Feedback" to off. *sigh* C'mon, Kroguard, we have some work to do... nwin posted:Thanks for the help on bronze guys. Also great playing a gold game with you. Holy poo poo that's better than dealing with pubbies. Sorry I had to run-my mic doesn't work either so that's usually no help. I sent you a friend request as well. Good to have as many ME3 MP friends as possible to avoid pubbie mediocrity.
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# ? Sep 7, 2012 20:44 |
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SciFiDownBeat posted:Just solo'ed ("soloed?" "solo'd?") a game of Reactor/Geth/Bronze with the QFI. poo poo was pretty intense, couple of close calls, but my trusty Sabotage saved my rear end every time. There is something so satisfying about Sabotaging a Geth Trooper (with the Rank 5 Explosive Hack evo taken), sniping it with a Carnifex, and watching it explode. Sabotage, aim, shoot, boom. Great crowd control. GT-nwin23
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# ? Sep 7, 2012 20:49 |
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So for the event, I assume we can use the other consumables like the Ammo powers, the weapom rail amps, and the armor slot gear, right?
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# ? Sep 7, 2012 21:01 |
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I've mentioned previously that there were issues with my home internet connection and ME3 - usually the disconnects were sporadic and after one happened I was usually okay for at least an hour or two. With the latest Origin update, I can't even stay online long enough to start a match, much less finish one. I've had 7 or 8 disconnects in the last 30 minutes (and the time between trying to reconnect, because ), with my furthest attempt getting me to wave 3 of a solo Bronze match. The shortest attempt killed my connection while I was still in the lobby setting up my equipment. There's just something about the way this game is coded that keeps killing my internet at home. Way to go, Bioware, for making an already bad thing worse.
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# ? Sep 7, 2012 21:02 |
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Well, I just wiped while trying to solo Bronze. I think I'm going to sell the game and stick my head in an oven now.
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# ? Sep 7, 2012 21:11 |
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Just do Glacier/Geth/Bronze with a Kroguard. It's trivially easy.
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# ? Sep 7, 2012 21:22 |
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If anyone needs someone later tonight for the op on xbox I'll probably be on around 10 o'clock central standard time (I'm in the midwest). I've been playing on mostly gold for a little while so bronze should be easy even with just one other person to play revive tag with. GT is ITS JUST A CAR.
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# ? Sep 7, 2012 21:26 |
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I did Dagger/Cerberus/Bronze with a QMI and a Reegar. Atlases went from full shields to dead in one clip. Troopers took 2 rounds to die
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# ? Sep 7, 2012 22:05 |
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1st AD posted:Just do Glacier/Geth/Bronze with a Kroguard. It's trivially easy. Vanguards are my new favourite class. Always avoided them because of the glitch but now I just host constantly. I used to play as the Asari Adept or Asari Justicar exclusively, but now I run either an N7 Demolisher, or N7 Vanguard. The tried and true N7 Vanguard strategy of: Vanguard Charge,(Hold down right trigger after going into charge to fire your Pirhana immediately afterwards, keep holding it down while firing Phase Disruptor), Phase Disruptor, Piranha shot, Phase Disruptor, Piranha shot, Phase Disruptor, Vanguard Charge. Shields get recharged on every VC so unless you charge into 3 Guardians in a group that you can't instantly kill you pretty much never die. Apparently there is a strategy that involves melee attacks but I never use it since Phase Disruptor is so amazing. I always start a gold match by myself and just solo it until game fills up by wave 3. It's that good. I have made it to wave 6 all on my own with this build but it is tough when you need to face down 2 Atlas's at once because I haven't learned the visual indicator for their one hit kill. bring back old gbs fucked around with this message at 22:11 on Sep 7, 2012 |
# ? Sep 7, 2012 22:09 |
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I soloed Glacier/Cerb/Bronze with a Typhoon Destroyer and as many amps as possible (I have ~50 of each level 4) and basically re-enacted the ending to Commando.
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# ? Sep 7, 2012 22:26 |
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Thanks for the platinum games today. That's probably the second time I've tried platinum...the first time was an accident and I thought I was going into a gold game but the leader changed when I wasn't paying attention. What are good classes to farm platinum glacier with? That's the first time I've done that, but I've heard of staying in the small room before. All these escort missions are making that poo poo a pain though. My BatSent was doing alright, but I'm sure I could use another class more effectively to help out more...just wondering what it would be. Obviously something that uses a lot of tech, so maybe another adept?
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# ? Sep 7, 2012 22:28 |
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Thanks to reading this thread, I am now confident when playing as a human engineer, quarian infiltrator or human sentinel. I am going to try and get comfortable with the Drell Adept next. It's my understanding that I should focus on reaving bad guys then running up and spamming them with cluster grenades. Pull seems kind of useless. I am going to try my first gold games tonight when I get off work.
pacman fucked around with this message at 22:42 on Sep 7, 2012 |
# ? Sep 7, 2012 22:40 |
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EDIT: NVM, Kroguard managed to go through without a rapture. Dr. Red Ranger fucked around with this message at 23:10 on Sep 7, 2012 |
# ? Sep 7, 2012 22:49 |
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ZORAN In other news I just got the glitch posted a while back where my camera was permanently stuck in the constantly rotating dying position for the last two waves, so I couldn't do anything. I mentioned it a couple times and was doing incredibly well before it happened, but two kickvotes still showed up after the round was over. Pubbies.
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# ? Sep 7, 2012 23:16 |
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I eventually managed it on Bronze/Geth/Dagger with a KroGuard. It was pretty tedious, but whatever. The first two times I tried with a Slayer (Jade and London respectively), I died. It was loving humiliating.
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# ? Sep 7, 2012 23:19 |
nwin posted:Thanks for the platinum games today. That's probably the second time I've tried platinum...the first time was an accident and I thought I was going into a gold game but the leader changed when I wasn't paying attention. You just want to cause as many explosions as possible. Shockwave works alright because it's not a one-hit thing. Reave is good. Smash is good. Biotic Slash is good. N7 Fury, N7 Slayer, Asari Justicar, I guess Drell Adept if you really wanted, Cerberus Adept/Vanguard, Kroguard if you know what you are doing.
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# ? Sep 7, 2012 23:22 |
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nwin posted:Thanks for the platinum games today. That's probably the second time I've tried platinum...the first time was an accident and I thought I was going into a gold game but the leader changed when I wasn't paying attention. Fixed that for you. And no problem! It's easiest and most straightforward to farm Platinum with biotics users. The Asari Justicar, the N7 Fury, the Cerberus classes, and the N7 Slayer are the most common and sync well, but you really can't go wrong with any biotic class. Yes, even that one. pacman posted:Thanks to reading this thread, I am now confident when playing as a human engineer, quarian infiltrator or human sentinel. I am going to try and get comfortable with the Drell Adept next. It's my understanding that I should focus on reaving bad guys then running up and spamming them with cluster grenades. Pull seems kind of useless. I am going to try my first gold games tonight when I get off work. Acolyte, Pull-Reave. Getting used to the Acolyte takes a while, but once you get the hang of it it becomes a very potent tactic. Alternatively, if the Acolyte doesn't agree with your style, you could use a Reegar (or Talon + Disruptor Ammo; something that's good against shields). I really loving hate cluster grenades because a) they're weak, b) they're inaccurate and c) you don't have many so you have to stick near ammo boxes which goes against everything the Drell are built for. Thermal Clip consumables help but you'd be surprised how fast they run out. I can't convince everyone that Pull is good and Cluster Grenades suck, but if nothing else, Pull is the only answer to Guardians when you're using a Drell.
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# ? Sep 7, 2012 23:23 |
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Pull is fine but the Acolyte stinks. Just carry one gun and spam it. I actually run my DA with an Avenger since its light and spammy. You don't have to camp an ammo box, you just have to know where they are and hit each one as you run around the level. Or use your thermal clips because you have 200 of the motherfuckers, don't lie. http://narida.pytalhost.com/me3/classes/#02PFKFRA9@0FEBQD4E4@0@0 Pull+Reave for health, Reave+Shoot for shields, Reave+Cluster for armor. If you're already comfortable with glass cannon builds you can sacrifice some Fitness evolutions and switch the Rank 6 evolution of Reave. Elotana fucked around with this message at 23:36 on Sep 7, 2012 |
# ? Sep 7, 2012 23:31 |
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nwin posted:Did anyone check the message about this weekend's mission on xbox? I just got out of a gold pubbie game and was using missiles to keep us alive because they loving sucked. I think some people are still thinking that only THEY have to go without using missiles/medigels for a whole game in order to get the accomplishment. We got all the way to wave 10, and I was the only one who used missiles the whole game. Finally someone used a medigel to revive themselves, but we still scrubbed. I set up a bronze/glacier/geth game as kroguard, thought it was private. A goon joined, playing HS and we made beautiful BE music together. Poor geth never even stood a chance. Thanks dude. Operation Complete.
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# ? Sep 7, 2012 23:36 |
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Just had the game lockup on my second match in a row with a good group of pubbies tearing apart Reaper/Gold/Condor with a pirahna Gethinf, pirahna shadow, slayer and justicar. This game...
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# ? Sep 7, 2012 23:43 |
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I'll give pull another chance. Aside from de-shielding guardians and using it for crowd control on unprotected enemies, does pull have any other uses? If I Reave and then use pull, will it set off a biotic explosion like if you pull an unprotected enemy and then reave it while it is floating? I will try out the Acolyte and my other pistols. I was using a Locust because it feels like an SMG version of an assault rifle and I am more effective with guns that fire a stream of bullets.
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# ? Sep 8, 2012 00:28 |
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The acolyte is very much a personal taste issue to me. It does do huge shield damage and staggers enemies like a mini-falcon, but many of the top end weapons are more powerful and universally applicable. As for the locust, I liked it around launch because I got it in my starter pack, but it gets that nice accuracy bonus by trading in a little too much damage. It's anemic on silver and near useless on gold, unless it's been patched up to par.
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# ? Sep 8, 2012 00:36 |
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I haven't played multiplayer in nearly two months, decided to solo with a Kroguard to do the challenge thing. It appeared that my Eviscerator was getting automatically reloaded when I charged something, was that a beneficial bug?
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# ? Sep 8, 2012 00:40 |
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Dr. Red Ranger posted:As for the locust, I liked it around launch because I got it in my starter pack, but it gets that nice accuracy bonus by trading in a little too much damage. It's anemic on silver and near useless on gold, unless it's been patched up to par. I only have 3 SMG's unlocked, Tempest, Shuriken and Locust. I don't know about how it's been patched, but on silver I have no problems killing just about anything with a locust. The Locust feels like an Avenger, to be honest. Whenever I am playing a character that relies on powers for the bigger stuff, I find it very effective for cleaning up everything else. Also, the only mods I have unlocked for SMGs are a heat sink and an extra thermal clip so I just fire an endless stream of bullets and almost never run out. I think my best rapid fire weapon is the Revenant, though. It's just too heavy for my tastes for most of the power-heavy characters. pacman fucked around with this message at 00:53 on Sep 8, 2012 |
# ? Sep 8, 2012 00:48 |
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pacman posted:I'll give pull another chance. Aside from de-shielding guardians and using it for crowd control on unprotected enemies, does pull have any other uses? If I Reave and then use pull, will it set off a biotic explosion like if you pull an unprotected enemy and then reave it while it is floating?
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# ? Sep 8, 2012 00:50 |
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Dr. Abysmal posted:I haven't played multiplayer in nearly two months, decided to solo with a Kroguard to do the challenge thing. It appeared that my Eviscerator was getting automatically reloaded when I charged something, was that a beneficial bug? It's a little weird thing where if you try to reload and then do something like Charge (I don't know if it works with other abilities since I really only see it on my Vanguards) at the right interval, you'll continue reloading through the Charge. If you were out of ammo and/or had instinctively hit the reload button each time, you might've just been really lucky and accidentally getting the timing right a lot. If you weren't then it might be an even bigger bug.
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# ? Sep 8, 2012 00:53 |
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How do you get Sabotage to actually loving work on hackable targets? I used it ~40 times at Atlases and turrets over the course of one game and it worked maybe three times, while the backfire effect triggered every time. The times it worked the targets still had shields, so that definitely wasn't it, but most of the time the hacks would either sit around and do nothing with things they could shoot at swarming all around them, or would just completely ignore the sabotage. I had a turret with no shields that I had just hacked shoot me in the face like I hadn't done anything. On a game before that I used it on Primes any time I could and it only worked a couple times there too.
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# ? Sep 8, 2012 01:02 |
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Gestalt Intellect posted:How do you get Sabotage to actually loving work on hackable targets? One thing I noticed is that I can only hack a robot/turret/atlas once. Each subsequent sabotage just stuns and damages the enemy. Also, I picked the Berserker upgrade instead of expose, so maybe that reduces some of the delay before the enemy starts attacking other enemies. I have decent luck hacking things, but I don't really depend on it. edit: Remember, the enemies are shooting at hacked targets, also. So maybe when you hacked a target surrounded by enemies, it was stunned from getting attacked by enemies?
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# ? Sep 8, 2012 01:09 |
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Gestalt Intellect posted:How do you get Sabotage to actually loving work on hackable targets? I used it ~40 times at Atlases and turrets over the course of one game and it worked maybe three times, while the backfire effect triggered every time. The times it worked the targets still had shields, so that definitely wasn't it, but most of the time the hacks would either sit around and do nothing with things they could shoot at swarming all around them, or would just completely ignore the sabotage. I had a turret with no shields that I had just hacked shoot me in the face like I hadn't done anything. I believe its in the tooltip for the power - it has a much shorter duration on boss-level targets and they easily become immune. Best bet for hacks are turrets, pyros, hunters, and rocket troopers.
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# ? Sep 8, 2012 01:14 |
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Yeaaaah, Bronze/Geth/Glacier is a joke with a Vorcha sentinel. You can just walk up to the caps regardless of what enemies are there since you regenerate faster than most enemies can hurt you.
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# ? Sep 8, 2012 01:22 |
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Gestalt Intellect posted:How do you get Sabotage to actually loving work on hackable targets? I used it ~40 times at Atlases and turrets over the course of one game and it worked maybe three times, while the backfire effect triggered every time. The times it worked the targets still had shields, so that definitely wasn't it, but most of the time the hacks would either sit around and do nothing with things they could shoot at swarming all around them, or would just completely ignore the sabotage. I had a turret with no shields that I had just hacked shoot me in the face like I hadn't done anything. Something to remember is that hacking doesn't turn things friendly, it just turns them hostile to everyone. It's the equivalent of turning off Friend/Foe identification. If you're the only one around and hack a turret or geth, it's still going to fire at you because you're the only thing to hit. The swarming issue may actually be to do with this as well, as it's possible it was having a hard time choosing a target as some things moved closer and others moved away. Also, Primes are really bad for hacking because the majority of the time all it'll make them do is summon a worthless drone and then punch it. When you're fighting geth, your ideal hacks are Pyros and Rocket Troopers for maximum damage to the enemy. Primes you hack when there's noone else around and you just want to give your teammates time to unload on it while it does something stupid (and thus isn't firing stagger pulses). EDIT: Oh, and I should mention that Atlases and Primes are limited to melee attacks when hacked for whatever reason. It's not possible to have them actually fire at the other enemies, so if you want to do some damage with hacking an Atlas (instead of just giving your team more time to line up shots), make sure there are guys heading toward it (it'll need a brief windup for the ground smash) before you hack. pacman posted:One thing I noticed is that I can only hack a robot/turret/atlas once. Each subsequent sabotage just stuns and damages the enemy. Also, I picked the Berserker upgrade instead of expose, so maybe that reduces some of the delay before the enemy starts attacking other enemies. I have decent luck hacking things, but I don't really depend on it. You can do it more than once, but it suffers from extreme diminishing returns. An Atlas or a Prime, for example, gets about a 3-second hack the first time, barely time enough to do one thing, and maybe a 1-second hack the second time, which isn't time for it to do anything at all. A turret or lower geth you'll get the full duration (10-12 seconds?) and then a 3 or 4 second hack the second time, which usually isn't worth it unless you're just looking to stun the only thing left. I forget whether they can be hacked a third time because they're usually dead by then. Felinoid fucked around with this message at 01:36 on Sep 8, 2012 |
# ? Sep 8, 2012 01:27 |
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So, 2 stupid questions incoming since I just got this for PC. Can I use regular in-game chat in this game? Can't seem to find a button for it, maybe its just not there. Also, I noticed some EA cash cards at gamestop, could I use that to buy Leviathan and from ashes?
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# ? Sep 8, 2012 01:31 |
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Alteisen posted:So, 2 stupid questions incoming since I just got this for PC. No and no. The text chat is fully coded within the game (people managed to activate it in the demo) but we're not allowed to use it because gently caress you. Despite this, T is set as the text chat button and thus is unmappable as anything else unless you dig into the files. Voicechat has assignments for Push-to-Talk and options to be always on as well. And DLC is bought with Bioware points, not EA bucks or whatever.
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# ? Sep 8, 2012 01:39 |
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^^^ Goddamn, I thought the lack of text chat was terrible but that just makes it even worse. It doesn't affect me a great deal since I have a mic, but there isn't even an icon when push-to-talk is active or an indicator of who is speaking, not to mention that some things are just communicated better in text during a game.Felinoid posted:Something to remember is that hacking doesn't turn things friendly, it just turns them hostile to everyone. It's the equivalent of turning off Friend/Foe identification. If you're the only one around and hack a turret or geth, it's still going to fire at you because you're the only thing to hit. The swarming issue may actually be to do with this as well, as it's possible it was having a hard time choosing a target as some things moved closer and others moved away. Also, Primes are really bad for hacking because the majority of the time all it'll make them do is summon a worthless drone and then punch it. When you're fighting geth, your ideal hacks are Pyros and Rocket Troopers for maximum damage to the enemy. Primes you hack when there's noone else around and you just want to give your teammates time to unload on it while it does something stupid (and thus isn't firing stagger pulses). Well that explains most of the issues I was having. That's incredibly weak compared to how I thought it would work. Now I remember why sabotage didn't seem that great the first time I tried to use QFI. I just recall a game on London where a random was getting tons of kills with Atlases and turrets and I expected it to perform a bit better.
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# ? Sep 8, 2012 01:46 |
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1st AD posted:Just do Glacier/Geth/Bronze with a Kroguard. It's trivially easy. Just did this, I don't think I ever even went down into health.
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# ? Sep 8, 2012 02:00 |
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Gestalt Intellect posted:Well that explains most of the issues I was having. That's incredibly weak compared to how I thought it would work. It was pretty broken when MP first started (hacking two targets at once like SP, bigger rank 6 bonuses, etc.), but like Cloak it's been whittled down to the point where at times it will seem useless. It's still a decent ability of course, just not as incredible as it used to be.
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# ? Sep 8, 2012 02:13 |
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Felinoid posted:Something to remember is that hacking doesn't turn things friendly, it just turns them hostile to everyone. It's the equivalent of turning off Friend/Foe identification. I don't think that's what's happening. Rather, the hack will start immediately, but it won't interrupt the current animation. This is especially bad for things with weird animations, like decloaking Hunters and Atlases in the middle of firing rockets. Then it spends a few seconds acquiring a target (or running away into cover, for rocket troopers), then it attacks as normal. I don't think I've ever been attacked by a hacked pyro, even when it's the only enemy around and I'm standing next to it to revive the guy it just killed. Atlases and Primes can use regular attacks, except melee has priority. Primes summon up a drone and melee it, and Atlases are either surrounded by enemies, or in the middle of firing at you, so they never have time to actually use their guns.
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# ? Sep 8, 2012 02:46 |
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Unless you consider "go one direction for a second, then turn around and shoot in face" a single animation, it's very much true for hunters at least. I think I've been attacked by a hacked pyro as well (and I know I have from other geth), but that's a much less contextual memory than BETRAYAL! is. Melee "having priority" for Atlases and Primes is also a pointless distinction, as that priority will make them never use their guns. Even when an Atlas has noone in its immediate vicinity and wasn't doing anything when it was hacked, it will just march toward the nearest thing for 3 seconds before the hack wears off.
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# ? Sep 8, 2012 03:11 |
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# ? Apr 26, 2024 04:43 |
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I've seen the Atlas shoot missiles at infantry around it but Primes mostly spend their hack time casting drones or meleeing things from my experience.
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# ? Sep 8, 2012 03:13 |