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Remote User
Nov 17, 2003

Hope deleted.

melon cat posted:

I also got the PC version of Far Cry 2.

Don't sweat the re-spawning checkpoints when you start out. Yes they can be annoying, but you'll soon start acquiring MK19 jeeps, and checkpoints become a sort of a fun non-issue. Explosions are done exceptionally well in this game, so the MK19 makes driving around so much better.

If you get a warning that you need meds, you have time to finish what you're doing. Just be sure to visit someone who offers meds as your next move.

Talk to the mercs! Mercs will help you out in a pretty cool way.

Taking the fast repair perk is actually a good idea.

Keep an eye on your diamond indicator while driving. If it starts flashing, you're really close to a diamond or two. And I mean close, you won't have to go walking for hours to find it. This goes for walking around, or scouting a location. Pull up your map, and check your indicator.

Ammo dumps will cause bullets to fire off in every direction when destroyed. Hit them when enemies are close by. Propane tanks will fire jets of flame before they blow, so you can actually kill guys this way. Sniping a guy in the leg can lead to one his buddies coming to help him, so try baiting soldiers. heh

If you see a bus station, you'll see big map signs right outside, these are for fast travel.

Use fire accordingly, as in, kill dudes with fire. You can start huge fires, you can burn up a whole truckload of dudes, you can set fields on fire. Burn poo poo.

If you're in a chase, and you have the M79 grenade launcher, try hopping out and landing a grenade right in front of an oncoming jeep...then duck. Some really cool A-Team poo poo to be had right there.

If your copy came with the DLC weapons, they're in your weapons shed, right in the center, in a crate.

FC2 has some of the best gun play, it's absolutely gorgeous, and there's some good physics to boot. A lot of people really hate the checkpoint system, which is fine, but try to get past it to experience this gem of a game. The game environment is really well done.

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blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

melon cat posted:

I also got the PC version of Far Cry 2.

If you think the driving is dull as poo poo then don't bother doing the secondary objectives. The rewards that you get for them are useful but are definitely not necessary.

Don't worry if your merc friends die.

Once you get enough diamonds, dump the lovely starter gun you have and buy an AK.

Save often.

I made the mistake of doing every single secondary objective and it kind of burned me out on the game towards the end

Infinity Gaia
Feb 27, 2011

a storm is coming...

Nate RFB posted:

So, use einherjar, and just never send them up?

E: Or rather, only send them up when I feel I have an acceptable new einherjar to replace them?

That's, generally speaking, a good idea. Read their little bios too, you might get lucky and get some of the einherjar that have stuff in common, which nets you occasional bonus dialog in battles. It's entirely unimportant, gameplay-wise, but I always liked keeping einherjar that knew each other around.

But yeah, generally speaking, einherjar are a lot more reliable party members than the plot characters. Those tend to leave and rejoin pretty often. Use them a few times to see their super move then just stick to einherjar. Oh, exception, feel free to use Lezard as long as you can, if only because he's Lezard loving Valeth, and you'd have to either be crazy or not have played VP1 to not want to use him as much as possible.

Cliff
Nov 12, 2008

Odd posted:

Star Wars: Knights of the Old Republic II

So far I've gotten to the end of Telos and either the game is a LOT harder or I just suck at it now. I'm playing a Light side sentinel, with 2 swords, and I can't hit anything worth a crap.

Until you get Master Duel-Wielding (third level I think) you will have a hell of a time hitting anything with two weapons. Keep only one equipped for now, and later make sure you have a balanced weapon in the off hand (it will say if it's balanced in the item description).

Also, make sure you max out the force power Burst of Speed and the feat Flurry. Burst of speed will give you two additional attacks per round and flurry another one, at no cost if they are maxed out.

CloseFriend
Aug 21, 2002

Un malheur ne vient jamais seul.
I just started playing Gungnir. I didn't see anything on the Wiki about it and I know Dept. Heaven games are usually pretty loving out-there with their gameplay. (It's why I love them so!) Anything special I should prepare for?

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

CloseFriend posted:

I just started playing Gungnir. I didn't see anything on the Wiki about it and I know Dept. Heaven games are usually pretty loving out-there with their gameplay. (It's why I love them so!) Anything special I should prepare for?
Ah, Gungnir.
-This game is really short.

-Every action has a Wait time. This is the amount of time before you can use that unit again without a penalty. The penalty is a hit to your max HP equal to your wait time's % - i.e. if you have 10 wait on a unit and want to use it anyway, their max HP will be lowered by 10% for the rest of the battle.

-The more equipment you are wearing, the higher your Wait time will be.

-Wait is independent of Delay, which is the time after each action until you get another turn. Low Delay is a good thing.

-Sometimes you will want to use units anyway, especially a Witch once you get a type-3 broom attack. Do so. The max hp penalty is temporary and on long range units it won't even matter.

-Taking bases increases your max TP by 2, and extends the range of Boosts and Beats (in which allies buff you or join in on attacks) by 1 each. War Gods cost at least 11 to use, so taking a base or two early is always a good idea.

-TP is filled by moving with units. Each unit has a TAC score - this is how many TP they can fill up on their turn, at one per space moved. If someone only has 1 TAC, moving more than 1 space will not grant more TP.

-Beats can only occur on single-space attacks without knockback.

-The game rerolls targets for the War Gods every tick of time, I think. With a little patience, you can have them only hit enemies, which can make battles very easy.

-After an early mission you will be given some Four-Leaf clovers. Don't bother holding onto them, they don't do anything.

-Your ranking on a mission is determined by completing it within a certain amount of time and without casualties. Higher ranks will mean more treasure chests will spawn on the next stage (which are obnoxiously durable and have loot ranging from useless to amazing) and the difficulty of the game will increase slightly. If you are playing on Basic it will never get too crazy (it caps), but if you play on Advance it can keep increasing the challenge. It'll never get impossible but some enemies can get tough.

-Don't use a Priestess or Sorceress, you have Paulo.

-Don't use an Archer, you have Elise.

-Giulio can go with the Gungnir or Sword/Shield. I like having the Gungnir on him, but both work pretty well.

-Use a Thrower, get a spear with a type-3 attack (I think the Pilum has it, though you'll have to attack with it a few times to unlock it) as early as you can. The type-3 attack knocks the target back a space.

-Knockback is stupid good. It's easy to knock people off cliffs or out of the map entirely. Note that the enemies are more than happy to do this to you too!

-You can drown. (Thanks, Sting.)

-Once you get a broom with a type-3 attack, get a Witch, she will be your MVP for the rest of the game with ease. You can get one from an old friend, and I'd reload if it doesn't drop.

-There are only a few drops that are really worth reloading for. That broom and the Chrono come to mind, maybe the Oni Lance (but that battle is long and kind of tough).

owl_pellet
Nov 20, 2005

show your enemy
what you look like


I have a tip for Kingdoms of Amalur: Reckoning:

- If you decide to put points in the Might tree, do NOT invest in Adrenaline Surge. Instead of healing you for 20% health when you drop below 25% like it says in the description, it is bugged and will damage you for 20% instead. Given 38 Studios' financial and possible legal issues, it is unlikely to ever be fixed with a patch.

Mr E
Sep 18, 2007

Any tips for Sleeping Dogs? I got the 360 version if that helps.

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

Mr E posted:

Any tips for Sleeping Dogs? I got the 360 version if that helps.

- Don't stress about Police XP. You'll get a ton of opportunities for it and will probably max out your level well before the end of the game, so don't stress all the little reductions.
- Triad XP, on the other hand, is more scarce, and you're not likely to max it out on a playthrough. If you care about maxing out your level, wear outfits that boost your Triad XP and do your missions with an eye to XP rewards (using combos/special moves, varying attacks, blowing up cars, etc.).
- The completion of a certain kind of mission (dates with particular girls introduced by the story) will cause collectibles to show up on your map, so don't stress too much about checking every nook and cranny.
- Some collectibles will be in buildings that you won't be able to access until a story mission lets you in.
- Green tarps usually mean something you can climb up.
- At the parking garage, you can assign which vehicle you'd like your eventual valet to bring you when you call him. Some people miss that.
- A man who never eats pork buns is never a whole man. Why don't you have a pork bun in your hand?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Dragon Age: Origins

The wiki has a lot of tips for mages, but not much for warriors / rogues. What spell / attribute progression is broken, and what is useless?

Also, anything besides backpacks / gifts I should definitely buy? I notice a lot of armor that's expensive for my level but will probably be obsolete by the time the next area rolls around, but I'm also seeing a lot of crafting recipes, and I'm not sure which among them are worthwhile.

Edit - Also, DLC. What's worth buying, and is there a way to just buy stuff on steam without going through the really stupid system?

Xander77 fucked around with this message at 15:52 on Sep 11, 2012

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

^^^^^^ I had assumed you got the Ultimate Edition, it used to cost as much or less than just DAO? Anyway, Awakening is amazing and completely worth it, ditto The Stone Prisoner if you don't have it. The Darkspawn Chronicles is short but fun and different, while The Golems of Amgarrak is the ultimate DA:O tactical challenge. Leliana's Song is alright if you like the character, the remaining DLC isn't worth money (Warden's Keep / Return to Ostagar) or it's basically an insult and you should get paid for playing it (Witch Hunt).

Xander77 posted:

Dragon Age: Origins

The wiki has a lot of tips for mages, but not much for warriors / rogues. What spell / attribute progression is broken, and what is useless?
Specialisation: Rogues should avoid the Ranger specialisation (it sucks), while Warriors should always pick up Templar, it shores up their weaknesses really well. Other than that roleplay your choices, the game is pretty easy even on Nightmare so you don't need to min-max that much.

Talent-wise, Archery is fairly bad, there's a few very useful abilities but mostly going for melee damage (and melee disabling attacks) is more efficient. Putting points in Lockpicking or whatever it's called isn't generally worth the investment, but if you hate leaving unopened chests behind you, feel free to go for it. Dual-weapon is best for rogues, and for Warriors it's also good and arguably a little better than Two-handed (if only because of gear options). Weapon/Shield isn't bad, but it's not particularly demanding and it's really really boring, you can let Alistair or Shale do the tanking job just as well. (Of course, the best tank is an Arcane Warrior :rolleyes:)

quote:

Also, anything besides backpacks / gifts I should definitely buy? I notice a lot of armor that's expensive for my level but will probably be obsolete by the time the next area rolls around, but I'm also seeing a lot of crafting recipes, and I'm not sure which among them are worthwhile.
You're correct about gear, the loot curve is VERY exponential so don't waste precious early money on equipment when you're going to get both (a) much better gear and (b) a shitload of money as you go ahead. If anything invest in weapon runes since you can recycle those as you upgrade your stuff, and situational (eg. +vs. undead/darkspawn) runes are quite useful for secondary weapon loadouts.

About crafting: in Origins, all you should care about is making health and mana (and to a lesser degree stamina) potions; there are merchants that will sell infinite ingredients for them, too, so don't obsess over herbpicking too much. Also only pick up the first few ranks of the skills, lategame you'll have enough cash to directly purchase high-grade potions. Buff potions, poisons, and (non-cheesy) traps are usually a waste of a round, since you can't set them up beforehand. In Awakening it's a different matter since Runecrafting is (a) extremely useful and (b) extremely expensive, and towards the end and especially the post-Awakening DLC is where the game finally gets actually hard so you'll want to have the best bonuses you can.

NihilCredo fucked around with this message at 16:16 on Sep 11, 2012

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



NihilCredo posted:

^^^^^^ I had assumed you got the Ultimate Edition, it used to cost as much or less than just DAO?
I can't find it on steam, so I guess it was never made available in my region :(

quote:

Dual-weapon is best for rogues, and for Warriors it's also good and arguably a little better than Two-handed (if only because of gear options). Weapon/Shield isn't bad, but it's not particularly demanding and it's really really boring, you can let Alistair or Shale do the tanking job just as well. (Of course, the best tank is an Arcane Warrior :rolleyes:)
Aww. I already put some points into sword and board. Any way to respec?


quote:

About crafting:
So basically skip traps and poison for the duration of Origins? That saves me a headache. Thanks.

Xander77 fucked around with this message at 16:30 on Sep 11, 2012

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Xander77 posted:

Aww. I already put some points into sword and board. Any way to respec?
http://dragonage.nexusmods.com/mods/14

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Oh hey, this game has mods. What other mods do you recommend?

Revenant Threshold
Jan 1, 2008

Xander77 posted:

Oh hey, this game has mods. What other mods do you recommend?
There's a very popular mod that skips a certain part of the game that people may recommend to you. Don't worry, for your first time through it's really not that bad, it's just on repeat that it can be annoying, so don't worry about that for a first run.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Xander77 posted:

Oh hey, this game has mods. What other mods do you recommend?
There's a mod that fixes a lot of bugs with Morrigan's dialogue and another that lets you keep Dog around as a summon instead of a full party member. I think those are the real must-have (the latter makes the game a good deal easier, but as I said it wasn't all that challenging in the first place).

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



PS - How do I install DA mods? No readme and the mod page doesn't explain.

Edit - Also, a link to the mods above?

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

The mod page does explain, read the "installation" part. I don't have links to the other mods ATM, just search Nexus or Google, they're both pretty popular.

ToxicFrog
Apr 26, 2008


Odd posted:

What do you guys know for Star Wars: Knights of the Old Republic II? I've played through the first one several times, my latest being a light side Blaster Rifle jedi which was actually really really powerful. I got the sequel for the first time recently, from Steam, and installed the Restored Content mod.

So far I've gotten to the end of Telos and either the game is a LOT harder or I just suck at it now. I'm playing a Light side sentinel, with 2 swords, and I can't hit anything worth a crap. Also, it seems like there's about a million new items, none of them worth the components it takes to forge them. In fact, the main character's two swords are a vibrosword and vibroblade. Those are the best I've found.

Disclaimer: I feel that the draw of KOTOR 2 is in the writing, not the combat, so my first advice would be to just turn the difficulty to the easiest setting and steamroll everything. If you don't want to do that - or if you're on easy already and still having trouble - read on.

In general it's better to be accurate than to be powerful. Most enemies don't have much, if any, damage reduction, but everything requires an attack roll; furthermore, between Flurry/Rapid Shot, Power Attack/Power Shot, and Critical Strike/Sniper Shot, the game gives you a bunch of options for making your attacks more powerful by sacrificing accuracy or defence, but options for making your attacks more accurate are extremely rare. If you're reliably hitting your enemy but not doing much damage you can always start spamming Flurry or Power Attack; if you can't hit your enemy at all, you're hosed.

Dual wielding comes with severe accuracy penalties until you max it out, so if you haven't done that yet, do so (and consider wielding a single weapon until you have). Make sure your offhand weapon is "balanced" (I believe vibroblades count; vibroswords do not) to cancel out the off-hand penalty. Equip gear that gives you +STR (or +DEX if you've taken Weapon Finesse) or that gives you straight to-hit bonuses, and avoid anything that penalizes your accuracy or your hit-stat. If you have buffs that improve those or give you extra attacks (Battle Meditation, Force Speed, Force Aura, etc), cast them, or have Kreia in the party and set her AI to "jedi support" (or whatever the buff-happy AI profile is, I don't remember the name offhand) - or, if you have debuffs that reduce the enemy's AC, open the fight with those.

If you're just finishing Telos you're probably also starting to learn/remember some lightsaber forms. I believe these work with non-lightsaber melee weapons as well; try using one that gives you a to-hit bonus.

As far as items go, at this point upgraded vibroswords and vibroblades are the best one-handed weapons available. (You should be getting your first lightsaber soon, though.) Pick the best weapons for each party member, then sell the remaining expensive ones on Citadel Station and break the rest down into spare parts. Low-level weapon upgrades are extremely cheap - 1-5 parts each - and are still better than having nothing, and between Bao Dur, Atton, Kreia, and T3-M4, you should be able to craft pretty much anything you can afford even if your own skills are terrible.

So, craft some hilts, edges, and power cells and stick them to your swords! Go for upgrades that increase accuracy first, then damage. Avoid enemy-specific upgrades unless there's some other benefit (Ionite Edges, for example, do increased damage against everything, they're just better against droids) or you're fighting that enemy type exclusively. Avoid stuff that only triggers on critical hits, too; you have to confirm criticals in this game and if you're already having trouble hitting things they won't do you much good. And above all, avoid upgrades like vibrocells that reduce your accuracy.

Don't forget that weapon upgrades can be swapped in and out any time you have a workbench or can add T3-M4 to the party, so it's worthwhile to install cheap, weak upgrades now - you can always remove them later.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
The above only really applies for the first ten levels or so. Pretty soon you should have no trouble hitting with every single attack, especially once you max out dual-wielding and flurry (or whichever styles you choose to fight with).

D&D doesn't scale very well, especially once you get past 15 or so. The game's not very hard (I actually played through it without touching my lightsaber, just because I could - the idea of a gunslinger Jedi was too good to pass up) and all the accuracy problems are early ones. The listed advice is good and helps you compensate for early weaknesses, but later on you'll have more freedom to do absurd amounts of damage.

Cliff
Nov 12, 2008

Final Fantasy XIII-2

You don't need to play (or finish) the first game, because there is a nifty little explanation of the plot on the main menu! (Beginner's Primer)

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

owl_pellet posted:

I have a tip for Kingdoms of Amalur: Reckoning:

- If you decide to put points in the Might tree, do NOT invest in Adrenaline Surge. Instead of healing you for 20% health when you drop below 25% like it says in the description, it is bugged and will damage you for 20% instead. Given 38 Studios' financial and possible legal issues, it is unlikely to ever be fixed with a patch.

Hahaha, this is amazing. The game gets mixed, mostly negative, reviews from most people, but it's not all that bad. . if you paid $20 for it. I'm enjoying it.


I have a few Final Fantasy XIII-2 questions since Cliff mentioned it:

Should I bother with min/maxing (it's kind of weird that this is in there) for leveling? I have a feeling that it doesn't make that much of a difference but I'm not 100% sure.

How is the DLC?

Goofballs
Jun 2, 2011



Xander77 posted:

Dragon Age: Origins

The wiki has a lot of tips for mages, but not much for warriors / rogues. What spell / attribute progression is broken, and what is useless?

Also, anything besides backpacks / gifts I should definitely buy? I notice a lot of armor that's expensive for my level but will probably be obsolete by the time the next area rolls around, but I'm also seeing a lot of crafting recipes, and I'm not sure which among them are worthwhile.

Edit - Also, DLC. What's worth buying, and is there a way to just buy stuff on steam without going through the really stupid system?

Its been a while but once you get past the intro go talk to the elves first. You can buy monster amounts of materials for crafting health potions from some vendor there before you even have to fight anyone. You will be using a lot of health potions so best to get the supply headache out of the way. You don't need to worry too much about gifts. They turn up. I never used traps or poisons.

The way the combat worked was you wanted a sword and board dude to tank, a crowd control mage to stop you getting swarmed, a dps guy who can be a rogue of a two handed weapon guy and then the fourth can be a healer/buffer or another a second tank or dps if you feel lucky.

The crowd control guy was really the most important because you're hosed if you can't keep some people out of the fight for a while. The frost tree is good because of cone of cold and the last spell which I forget the name of. Its an area of affect that will shut lots of people down. After that you've got the telekenesis tree which has the best spells for shutting down individuals. The last one on that line will kill a lot of casters while keeping them out of the fight completely and the second one can be used on your tank to make him invulnerable or on a tough enemy so you can wipe out the trash with him before doing him in. For damage you've got the death tree which has the walking bomb spells that do upfront damage and if the guy dies while still under the effect he will explode and hurt everyone near him. If you have a second crowd control mage instead of a healer you can take a bunch of the entropy spells and pretty much shut everyone down and have the tank and dps guy mop people up. This will make 90% of the game a cake walk. The blood magic tree also had a bunch of spells that were good at crowdcontrol and damage

I remember the lightning tree as being kind of poo poo and the antimagic stuff being kind of pointless.

The most important thing for the tank guy is shield defense stuff, particularly shield wall which should always be up. Its nice if he has offensive talents but surviving is more important.

The DLC is kind of bad from what I played of it though people had nice enough things to say about the expansion. Warden's keep is literally about half an hour of gameplay and from I read so is return to wherever the first battle was.

Oh and the one mod I really liked was the respec potion because if you gently caress up your build or just want to try out different spell lines you can just down the potion and reallocate everything.

Goofballs fucked around with this message at 12:53 on Sep 13, 2012

Pork Pie Hat
Apr 27, 2011

Mr E posted:

Any tips for Sleeping Dogs? I got the 360 version if that helps.

- When you're clearing out drug deal locations you can use a vehicle to kill the thugs (if you can fit a vehicle in that is, some of the locations are quite small) if they are kicking your arse. Using the shunt attack will kill them in one hit, which saves you from having to reverse over them again and again.

- Get the Slim Jim perk as early as possible, even if you want to focus on the other branch of the Police XP tree to start with.

Pork Pie Hat fucked around with this message at 13:40 on Sep 13, 2012

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Mr E posted:

Any tips for Sleeping Dogs? I got the 360 version if that helps.

Call up all the ladies ASAP. No, no, don't groan, they're all one-shot deals and they each unlock different collectibles to display on your map.

Eulisker
Sep 2, 2011

I have a few questions regarding Mass Effect 3.

- I want to witness the original ending to see what the fuss is all about. Is the ending dlc installed automatically or do you need to download it separately? I am playing on ps3 if that helps.
- when I have seen the ending can I install the dlc, go back and witness the changes?
- I read in the wiki that you have to either find all war stuff or play multiplayer. I don't plan on playing the multiplayer. Do I miss something important when I do not find all of the stuff or can I just watch the differences on YouTube or something? Or should I use a guide to find everything? If I use a guide should I do it during the course of the game or should I play to the point of no return and make a farming session before I cross it?

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Eulisker posted:

I have a few questions regarding Mass Effect 3.

- I want to witness the original ending to see what the fuss is all about. Is the ending dlc installed automatically or do you need to download it separately? I am playing on ps3 if that helps.

I only know about the PC version but I assume PS3 will be similar.
The Extended Cut is a separate DLC which you need to buy (for $0.00), download and install. So long as you don't install it, you will get the original endings. I doubt that the PS3 version will automatically install the DLC so you should be good as long as you don't install it.

Eulisker posted:

- when I have seen the ending can I install the dlc, go back and witness the changes?

Yes, but you will have to play through the final section of the game again.
Specifically, you can use any savegame prior to the Cerberus base assault mission to see the new stuff.

Eulisker posted:

- I read in the wiki that you have to either find all war stuff or play multiplayer. I don't plan on playing the multiplayer. Do I miss something important when I do not find all of the stuff or can I just watch the differences on YouTube or something? Or should I use a guide to find everything? If I use a guide should I do it during the course of the game or should I play to the point of no return and make a farming session before I cross it?

The way it works is that you have a Military Strength system that will affect the outcome and options of the endgame. You get points for doing sidequests and you have a percentage modifier for effective points which you can increase by playing multiplayer.

Without the EC installed, you will need an Effective (!) Military Strenght (EMS) of at least 4,000 points when you start the final mission to get all the options and the "best" ending. So if you end up with like 7,000 points from the in-game assets you acquire from sidequests and the like, and have the default multiplier of 50%, that'll leave you with 3,500 EMS and you'll have to play some multiplayer to increase the multiplier.

With the EC installed, the threshold is lowered to 3,100 points to achieve and see all the options and you can get that without playing any multiplayer at all (because you can easily get 6,200 points just with in-game assets I think).

As for quests, contrary to what it says you should do the "Priority: [...]" missions last and, specifically if you have any sidequests available on a given planet, do those first. So for example if you have two sidequests on planet Tuchanka, do those first, and afterwards the Priority: Tuchanka quest, because some sidequests can disappear if you don't do them right away (or fairly soon), often with pretty nasty consequences.

Herobotic
Oct 9, 2007

You know, we've had a lot of fun here today, but there's nothing funny about people who pretend to throw a ball without actually throwing a ball.
Just decided to pick up Final Fantasy 13-2 (gently caress your roman numerals), and want to know if there's anything actually missable, or is it mostly straight-forward. I did no research on it, but I enjoyed 13 enough, so I figure it can't be that much worse.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!
Nothing is missable, eventually you will get the option to close off the gate and redo areas like you were going into them for the first time, plot and all.

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'

Artix74 posted:

Nothing is missable, eventually you will get the option to close off the gate and redo areas like you were going into them for the first time, plot and all.

Having said that, there are some one time only monsters you can get that when you've levelled up and fused, you can't undo. Specifically Chichu, who if you fuse the correct way becomes absolutely beastly.

Even still, you can't ever gently caress yourself out of any of the content in the game regardless.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Mayor McCheese posted:

Hahaha, this is amazing. The game gets mixed, mostly negative, reviews from most people, but it's not all that bad. . if you paid $20 for it. I'm enjoying it.

Yeah, I almost bought the game a couple of times, and I'm glad I got it from Gamefly instead.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



NihilCredo posted:

Anyway, Awakening is amazing and completely worth it, ditto The Stone Prisoner if you don't have it. The Darkspawn Chronicles is short but fun and different, while The Golems of Amgarrak is the ultimate DA:O tactical challenge. Leliana's Song is alright if you like the character, the remaining DLC isn't worth money (Warden's Keep / Return to Ostagar) or it's basically an insult and you should get paid for playing it (Witch Hunt).
Ok, one last thing - is there a way to trade people for DLC codes or something? Buying directly via Bioware points, the golem DLC alone costs twice as much as I paid for the game itself.

Xander77 fucked around with this message at 13:52 on Sep 14, 2012

ahobday
Apr 19, 2007

I noticed a huge spike in traffic for beforeiplay.com (The wiki) - from about 150 hits a day to 1600.

So I check the sources and it turns out someone submitted my site to Reddit.

http://www.reddit.com/r/Games/comments/zhy3m/a_website_devoted_to_helping_you_out_before_you/

What's funny is that a lot of the comments assume it's the submitter's site, so they're making GBS threads all over him rather than me.

I think the best suggestion/feedback in there is to split pages into different categories. For example:

1) Absolute must know information for a first play through, completely spoiler free
2) Min/Maxing, Game-breaking, Second playthrough information, not spoiler free
3) Misc

Any suggestions for how these categories should be organised, if they differ from my own?

Lord Banana
Nov 23, 2006
I don't know if it's really necessary. A lot of the people on that thread don't seem to understand people specifically asked for these tips, and are prepared to hear minor spoilers. If you don't want a game spoiled then you just don't check tips out for it before you play. It seems like a lot of effort just to please the posters of reddit.

Edit: Not to say if you have the will and the time you shouldn't do it. It's not a bad idea, it just seems like a lot of work for little gain.

Pierzak
Oct 30, 2010

Lord Banana posted:

I don't know if it's really necessary. A lot of the people on that thread don't seem to understand people specifically asked for these tips, and are prepared to hear minor spoilers. If you don't want a game spoiled then you just don't check tips out for it before you play.
What the gently caress? Isn't the lack of spoilers the purpose behind this thread? If anything, the spoilery advice is an afterthought. Spoiler tips can be found practically anywhere.

Morpheus
Apr 18, 2008

My favourite little monsters
Yeah the point of it should be stuff like missable content (eg the Zodiac Spear in FFXIII (gently caress yo non-roman numerals)), bugs and glitches, and useless options (eg poison in Gothic 3). Not the best options, not the right way to break the game over your knee, etc.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

Centipeed posted:

I think the best suggestion/feedback in there is to split pages into different categories. For example:

1) Absolute must know information for a first play through, completely spoiler free
2) Min/Maxing, Game-breaking, Second playthrough information, not spoiler free
3) Misc

Any suggestions for how these categories should be organised, if they differ from my own?

I'd suggest adding a category for stuff that's not "must know" but also isn't at all game-breaking or spoilery (mechanics that aren't well-explained, general advice, etc.). I'd also separate out the maximum completion stuff from the difficulty-obliterating stuff, for the people who don't want to miss anything but other than that want to figure stuff out for themselves. So something like this:

1) Essential for basic progression
2) General gameplay advice
3) Essential for maximum completion
4) Game-breaking strategies
5) Miscellaneous (what order to play sequels in, what mods/DLC are best)

Something like that?

al-azad
May 28, 2009



Pierzak posted:

What the gently caress? Isn't the lack of spoilers the purpose behind this thread? If anything, the spoilery advice is an afterthought. Spoiler tips can be found practically anywhere.
People have different conceptions of spoilers. Simply telling someone about an item and how to use it effectively is a spoiler to some people. I remember a huge stink on forums about leaked characters prior to Smash Bros. Brawl even though Nintendo themselves eventually revealed the entire roster, secret characters and everything.

But Lord Banana has a point. The people who post here are specifically looking for things that might detract from their experience like missing content or impossible hurdles that don't appear until later. If I was going to categorize anything it would be for "general gameplay" and "missable content."

al-azad fucked around with this message at 15:16 on Sep 14, 2012

Vitamean
May 31, 2012

I do think some of the entries need to be cleaned up a tad, as they were originally written as a response to someone at a certain part of the game, so they say things like "do this after/during the part that you mentioned", without any clarification.

One of the coolest guides I've ever seen was for Riven: Sequel to Myst, where it was divided into like four or five sections of increasing spoilers and puzzle solutions. So, like, the first section had general tips for each area and puzzle, then progressing to more spoilery solutions and finally a step-by-step walkthrough through the game. A setup like that, where spoilers are only shown in a lower section, could work out well.

opaopa13 posted:

1) Essential for basic progression
2) General gameplay advice
3) Essential for maximum completion
4) Game-breaking strategies
5) Miscellaneous (what order to play sequels in, what mods/DLC are best)

So yeah, something like this.

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Lord Banana
Nov 23, 2006

Pierzak posted:

What the gently caress? Isn't the lack of spoilers the purpose behind this thread? If anything, the spoilery advice is an afterthought. Spoiler tips can be found practically anywhere.

Sorry, I wasn't super clear. People shouldn't be putting up major spoilers, but sometimes you can't explain things properly without talking about minor spoilers. If you absolutely do not want to hear spoilers for a game, you shouldn't go searching for tips, because you'll probably read something somewhere that will spoil something.

Morpheus posted:

Yeah the point of it should be stuff like missable content (eg the Zodiac Spear in FFXIII (gently caress yo non-roman numerals)), bugs and glitches, and useless options (eg poison in Gothic 3). Not the best options, not the right way to break the game over your knee, etc.

Not everyone just wants those tips though. There are some games I just want to experience and feel like a bad rear end in, so I like to know what builds or strategies work best.

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