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Borous is definitely a monster, but he's too funny for me to get mad at. FWOOOOSH! That is the sound of FLUSHING!
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# ? Sep 18, 2012 15:54 |
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# ? Apr 19, 2024 21:20 |
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That DICK! posted:It was fun hearing Liquid Snake in a straight up comical role. Especially when I got through the prologue and it ends with Mobious saying something "They had been asking the wrong question..." and it sounds exactly like Liquid Snake. Wait who did Cam Clarke voice in Old World Blues?
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# ? Sep 18, 2012 16:01 |
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wtftastic posted:Wait who did Cam Clarke voice in Old World Blues? Mobius!
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# ? Sep 18, 2012 16:07 |
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eating only apples posted:Mobius! Oh my god- now that you say that it makes sense. I didn't know he had such uh range in terms of voice acting.
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# ? Sep 18, 2012 16:14 |
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Did a Yes Man playthrough with all DLC, mostly melee/science with no speech. Second time through after a completionist NCR run prior to any of the DLC coming out. I think I'm done with any Fallout/Elder Scrolls games for a while. I was quite surprised with how overpowered melee is. With the knockdown perks and Super Sledges you can get as soon as you start to encounter Legion troops (and then Oh Yeah! from Jacobstown mission) you just tear through enemies. I was only troubled by multiple Deathclaws and Legendary Bloatfly. You've got axes in OWB and Honest Hearts and rebar clubs in Lonesome Road too. I don't think any of the DLC was up to the standard of Point Lookout, but as a whole the DLC was better than Fallout 3's (Operation Anchorage wasn't very good, Pitt was okay and Mothership Zeta was a chore). Old World Blues in particular was well done, lots of content and great voice acting. Lonesome Road's environments looked great too. I'll spoiler this just in case, it's regarding NCR and siding with Yes Man. I would have liked another option for an independant New Vegas that was more amicable with the NCR. It's either kick them out of or have them annex the whole Mojave, no compromise. Take Mass Effect for example, the first game has a very big binary decision, but all the other personal conflicts in the game can be resolved without having to take a side if you go the extra effort to build your alignment, do missions for people and choose carefully. Pocket Billiards fucked around with this message at 16:21 on Sep 18, 2012 |
# ? Sep 18, 2012 16:19 |
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Teen Hero Greg posted:Borous is definitely a monster, but he's too funny for me to get mad at. FWOOOOSH! That is the sound of FLUSHING! I got choked up when Borous started talking about Gabe. I felt really bad for killing him.
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# ? Sep 18, 2012 16:23 |
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kingturnip posted:This mod is what you're after. You do end up feeling a bit like an ARPG Summoner, but that's not necessarily a bad thing. I just started a game with this mod. It's a fun mod. I basically felt like the TF2 Engineer with the Mister Handy as my (mobile) sentry in IWS-fueled Primm, in a good way. That character is going to be a gimmick run doing nothing but taking the mod's perks first and not putting a single point in weapon skills. That same playthrough is using the Freeside Open (as well as The Open Strip), and I came across the full version of the "bosses' meeting" in the Silver Rush. Pretty awesome and gives a full context to the dude who gets disintegrated and more characterization for Gloria and Jean-Baptiste.
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# ? Sep 18, 2012 16:37 |
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Pocket Billiards, I think the point is that the NCR doesn't want a compromise. They want all or nothing. The only reason they compromise with Mr. House is because they're too busy dealing with Caesar.
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# ? Sep 18, 2012 16:41 |
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Someone mentioned a mod earlier that makes it so companions work more like they did in FO2, where the amount of pals you could have is affected by Charisma and their abilities are slightly toned down or whatever. Anyone have a link to that? I'd ask in the mod thread but I feel like it's a question that will have been asked there a million times and it doesn't appear in the OP.
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# ? Sep 18, 2012 16:58 |
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Once Caesar's legion is gone, the NCR doesn't need to waste their time bargaining with some maniac in the Lucky 38, and they're going to take all that firepower that went into defending the dam and turn it on you.
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# ? Sep 18, 2012 17:40 |
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That DICK! posted:Someone mentioned a mod earlier that makes it so companions work more like they did in FO2, where the amount of pals you could have is affected by Charisma and their abilities are slightly toned down or whatever. Anyone have a link to that? I'd ask in the mod thread but I feel like it's a question that will have been asked there a million times and it doesn't appear in the OP. I think this might be it, made by the forums' own Cirosan: http://ooccommunity.com/media/gamemods/cirosans-classic-overhaul/ EDIT: Keep in mind there are other changes made to the game within.
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# ? Sep 18, 2012 18:05 |
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I'm almost done with my first run of the game (I beat it with NCR before I played through the DLC, but drat Yes Man is awesome so just kidding NCR I'm independent now) and I'm going to do my next playthrough on hardcore. Due to my limited game time, I don't want a ball kicking experience, just a different one so I'm thinking about cranking the difficulty down to very easy. Does the difficulty just affect how much damage it takes to kill enemies? Does hardcore mode affect the amount of damage I can take in any way?
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# ? Sep 18, 2012 18:17 |
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Difficulty is straight-up more damage/less damage for both you and the enemies. Also you really won't need to adjust your difficulty very much for Hardcore, trust me. The only change that directly affects combat difficulty is how stimpaks work.
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# ? Sep 18, 2012 18:18 |
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Fag Boy Jim posted:Difficulty is straight-up more damage/less damage for both you and the enemies. Cool, I may stick with normal then. Thanks.
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# ? Sep 18, 2012 18:19 |
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Stick with normal / hardcore. I almost did the same thing but now I'm popping people like ballons at 16 with no troubles. The only thing that I'm irritated about in hardcore is at the Seirra Madre (what iwth taking constant damage outside and not just in clouds), but the whole idea of a bunch of lovely environmental hazards is pretty terrible to start with. Even then it is more annoying than dangerous.
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# ? Sep 18, 2012 19:39 |
Pocket Billiards posted:I'll spoiler this just in case, it's regarding NCR and siding with Yes Man. It would have been nice, but probably unrealistic to have half a dozen Yes Man slides that said exactly what happened depending on your character. You kind of have to use your imagination to fill in the blanks. I'm pretty sure my pro-NCR courier who was idolized by the Republic, but ultimately sided with Yes Man eventually built up better ties with the NCR. Though I was disappointed you couldn't do a pro-NCR run and activate the Securitrons... and then give them to the NCR. I know the Legion explicitly didn't want to use them, but the NCR shouldn't have any qualms about drafting a robot army. SlothfulCobra posted:Once Caesar's legion is gone, the NCR doesn't need to waste their time bargaining with some maniac in the Lucky 38, and they're going to take all that firepower that went into defending the dam and turn it on you. If you were a pro-NCR courier, your New Vegas probably establishes a new contract to sell the energy from the dam to the NCR. So even if they don't trust you, they're getting what they want. It's quite likely that the public's stomach for war would weaken, and the establishment would make do with your control of the region. This is, incidentally, how it goes in the House ending. House always planned on having a good relationship with the NCR- a nation of advanced consumers to drive his economy. He needed them, and had a plan to stay on their good side.
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# ? Sep 18, 2012 19:54 |
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Dead Money is horse poo poo jesus loving christ.
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# ? Sep 19, 2012 02:31 |
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DamnGlitch posted:Dead Money is horse poo poo jesus loving christ. It's the most polarizing DLC. I love it because of the atmosphere, writing, and the tension, others hate it because of the bullshit speakers and holograms. Regardless of whether you like it or hate it, the reward you get at the end is well worth the pain and frustration.
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# ? Sep 19, 2012 02:46 |
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Acebuckeye13 posted:It's the most polarizing DLC. I love it because of the atmosphere, writing, and the tension, others hate it because of the bullshit speakers and holograms. Regardless of whether you like it or hate it, the reward you get at the end is well worth the pain and frustration. The gold bars?
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# ? Sep 19, 2012 03:01 |
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SlothfulCobra posted:And here's a picture I found on the wiki of the think tank pre-brains. Dala, O, Borous, Klein, 8, Mobius
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# ? Sep 19, 2012 03:02 |
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Acebuckeye13 posted:It's the most polarizing DLC. I love it because of the atmosphere, writing, and the tension, others hate it because of the bullshit speakers and holograms. Regardless of whether you like it or hate it, the reward you get at the end is well worth the pain and frustration. The fact that it's over? Kidding, of course. I hated dead money but the plot info at the end was fantastic and the gold bars own.
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# ? Sep 19, 2012 03:03 |
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Is Logan's Loophole really that good? Capping my dude sounds terrible. On the other hand, I love Chemist, and given how it stacks, it'd be hilarious to have 60-second long Turbo boosts...
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# ? Sep 19, 2012 03:05 |
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Pocket Billiards posted:The gold bars? Dude, infinite stimpacks and .308 rounds.
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# ? Sep 19, 2012 03:06 |
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The capping isn't that much of a problem because after level 30 scaling makes enemies into bullet sponges and it's annoying as hell.
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# ? Sep 19, 2012 03:07 |
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I took Logan's Loophole specifically so I could cap my level. Even at level 20 I had maxed out all of my most important skills. I'd be ridiculous by level 50.
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# ? Sep 19, 2012 03:10 |
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Roobanguy posted:Dude, infinite stimpacks and .308 rounds. Where the stimpacks from the dispensers? I think I missed the recipe for it, I found the super stimpack one.
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# ? Sep 19, 2012 03:40 |
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The file is on the desk in the medical clinic and super easy to miss.
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# ? Sep 19, 2012 03:41 |
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Eiba posted:Nah, it's more complicated than that. The NCR obviously doesn't trust anything but the NCR, but if you throw them out of the Mojave with your army of robots, then it's likely that'll be as big a blow to the morale of the imperialist factions as anything. They've invested so much in the Mojave, and all they got for it is a not-Legion Mojave. The NCR would still resent being sold the dam's power, because you'd have kicked them off of the dam to take it for yourself. Many NCR officials make it very clear that they feel like they're already getting screwed over by New Vegas, since the gambling is just siphoning money away from the NCR for nothing in return. Not to mention how Kimball and Oliver are so bent on making new conquests for the NCR. According to House's projections, they need to take the Mojave or else they'll be kicked out on their asses for wasting away the NCR's resources with nothing to show for it. They're basically Julius Caesar, and the Mojave is Gaul. There's no way that they'll just agree to leave New Vegas independent unless you force them out.
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# ? Sep 19, 2012 03:47 |
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Acebuckeye13 posted:It's the most polarizing DLC. I love it because of the atmosphere, writing, and the tension, others hate it because of the bullshit speakers and holograms. Regardless of whether you like it or hate it, the reward you get at the end is well worth the pain and frustration. The writing is pretty drat good, but gently caress this scenario. "Oh I got past all that bullshit in the streets time for... oh boy, holograms AND speakers!"
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# ? Sep 19, 2012 03:58 |
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Dead Money deals with obsession, and it's pretty great how they managed to tie that theme into the gameplay itself. Over time, you see everything as a potential death trap and literally become obsessed with the environment you're in and how to progress. I think Dead Money is one of my favorite pieces of DLC ever because it has no problems with completely screwing you over to make a point. I kind of feel the somewhat negative reaction to it lessened how great the other DLC could have been since they tried something new and most people didn't like it. When I finished it and got back to the Wasteland with that message on the radio playing it was a true moment. I feel that anyone who exploited certain mechanics to get all the gold had severely missed the point of the entire thing.
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# ? Sep 19, 2012 04:04 |
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Line Feed posted:I took Logan's Loophole specifically so I could cap my level. Even at level 20 I had maxed out all of my most important skills. I'd be ridiculous by level 50. My playthrough is at 48 at the moment, and 49 will have me maxed in every single skill. Cool in some respects, overkill in others. And I'm only halfway through Lonesome Road; still have to save Kimball, clean out one of the vaults I forgot about last time, and do Arcade's personal quest. No doubt tons of other little quests I've missed. Next time I think I'll try to nerf the experience and skill point gathering a little.
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# ? Sep 19, 2012 04:06 |
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The holograms pissed me off at first until I figured out how to send them to other locations and explode their transmitters. I think I would have liked the radios better if they had all been destroyable. I really enjoyed it more than I expected because I thought it would be more linear like Operation Anchorage.
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# ? Sep 19, 2012 04:07 |
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The real reward is the Bear Trap Fist. Make your enemies feel the pain you've experienced stumbling onto the loving things constantly in Dead Money. Actually going through it again on another character right now, might be my third or fourth time. I hated it the first time but it's actually grown on me because it presents a lot of challenges you can't just blast your way through. And I'm still finding new stuff in the nooks and crannies. And I started it at level one
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# ? Sep 19, 2012 04:08 |
SlothfulCobra posted:The NCR would still resent being sold the dam's power, because you'd have kicked them off of the dam to take it for yourself. Many NCR officials make it very clear that they feel like they're already getting screwed over by New Vegas, since the gambling is just siphoning money away from the NCR for nothing in return. Keep in mind that after the costly Second Battle of Hoover Dam, the NCR was in a position where they were unable to fight the securitron army that showed up out of nowhere. They already withdrew, with all the terrible political implications that has for the Kimball administration. The NCR would have to plan and wage an entirely new campaign to retake the Mojave, and considering the protracted unpopular nature of the previous campaign, and the state of the NCR army in comparison to the securitron army, I don't think the NCR would have either the will or the ability to wage another campaign any time soon. Given that a more pacifistic government is likely to take over after Kimball is voted out, there's plenty of time for positive relations to develop between New Vegas and the NCR. I'm sure jingoists in the NCR will try to make an issue of it sooner or later, and the NCR would indeed be a huge threat to the new little city state of New Vegas, but war would be far from inevitable.
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# ? Sep 19, 2012 04:20 |
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At the very least, the political upheaval in the NCR would buy time for Mr. House to consolidate his rule over Vegas and strengthen himself both militarily, politically and economically. What's that? You didn't side with Mr. House? Sucks to be you
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# ? Sep 19, 2012 04:29 |
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Why the gently caress would you side with Mr. House when you can be him? Still one of my favorite moments of the game when you destroy Caesar's Legion then when the NCR arrive to congratulate you, you tell them to go gently caress themselves and to "Turn around". Hundreds of robots as far as the eye can see
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# ? Sep 19, 2012 04:34 |
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Saint Sputnik posted:The real reward is the Bear Trap Fist. Make your enemies feel the pain you've experienced stumbling onto the loving things constantly in Dead Money. This is the weird thing about Dead Money. They go to great pains in the terminals and diaries to explain most every environmental element that you encounter- two different contractors built the casino and the villa so the former held up better, they bought way too many steak knives so that's how the Ghost People are armed, and so on- and then make no mention whatsoever of the eighty thousand bear traps placed next to every container and in the middle of every floor. Also the reward for Dead Money is not the gold. It is the Automatic Rifle. That gun is a barrel of laughs. Although mine is better than most people's because in my quest to fix the GRA Assault Carbine I got a bit carried away and downloaded an additional fan patch that put it under the Grunt perk.
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# ? Sep 19, 2012 04:34 |
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rotinaj posted:I reloaded an older save, managed to bump my Science up with Dr. Mobius's labcoat and a Science magazine and passed the hacking speech check with Dr. 8. Congratulations on saving the lives of a bunch of amoral monster creators who should have died of old age long ago Dr. Borous invented cazadors. Dala is head of lobotomite research, you know stealing the brains of anyone unlucky enough to wander close to Big MT. I'm mostly kidding, I saved them my first run through too.
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# ? Sep 19, 2012 04:36 |
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Teen Hero Greg posted:This is the weird thing about Dead Money. They go to great pains in the terminals and diaries to explain most every environmental element that you encounter- two different contractors built the casino and the villa so the former held up better, they bought way too many steak knives so that's how the Ghost People are armed, and so on- and then make no mention whatsoever of the eighty thousand bear traps placed next to every container and in the middle of every floor. The story about the knives in Dead Money is my favourite bit of the DLC I think.
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# ? Sep 19, 2012 04:36 |
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# ? Apr 19, 2024 21:20 |
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FairGame posted:Is Logan's Loophole really that good? Capping my dude sounds terrible. Not worth it at all. It locks you out of the best perks and makes some of the DLC nigh-impossible.
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# ? Sep 19, 2012 05:54 |