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Jupiter Jazz
Jan 13, 2007

by sebmojo

Lasher posted:

Looks like they're pseudo censoring the death animations again like in 5. Had a dude mount me and slit my throat but the camera snapped to an angle where he was perfectly positioned between the camera and the action.

Always found it a bit odd how 5 shied away from the money shots where 4 was all about showing the brutal and over the top deaths.

Resident Evil 4 still has the best death animations.

https://www.youtube.com/watch?v=dEJqwuOXVJs

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Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

ImpAtom posted:

The reason for this is pretty simple.

There were two versions of RE4. In certain places (such as Japan) it was censored. In RE5 (and I assume RE6), the game is built around online multiplayer. It was pretty easy to hop into a game with a Japanese player in RE5, and so they had one version for everyone instead of a censored and uncensored version.

I had no idea. Well there's that mystery solved.

Himuro posted:

Resident Evil 4 still has the best death animations.

Too right.

Fraction
Mar 27, 2010

CATS RULE DOGS DROOL

FERRETS ARE ALSO PRETTY MEH, HONESTLY


Why the gently caress am I aiming so slowly on the Leon campaign? :psyduck: Is there a way to increase stick sensitivity? My friend (playing Leon) isn't having any trouble.

Also how do run :saddowns:

Spermando
Jun 13, 2009
^ Yeah, there's an option to increase the aiming speed.

Chris' demo was horrible, horrible stuff. It's like they went out of their way to make it as obnoxious as possible. The other two I liked more. Jake's melee is a lot of fun and the chrysalid enemies are cool. Leon's campaign reminds me of those one-off X-Files comedy episodes.

Himuro posted:

It's the basic things, like...you can't kick doors open anymore, which in RE4/5 had strategic value.
You can, just not in the campus level of Leon's campaign. You can't sprint at some points either.

Spermando fucked around with this message at 22:58 on Sep 18, 2012

Wanderer
Nov 5, 2006

our every move is the new tradition
I find it really satisfying to use the melee finishers, but you have to set them up. Jake has the old German suplex Leon was using, and Leon's replaced it with a jumping facebuster. Helena has a really solid elbow drop and this ridiculously elaborate tilt-a-whirl slam.

Spermando
Jun 13, 2009
The cool thing about the suplex is that you can use it when you sneak up on an enemy before they notice you. Speaking of melee, I've seen Leon do a spinning hook kick in some videos, but I have no idea how to set it up.

Fraction
Mar 27, 2010

CATS RULE DOGS DROOL

FERRETS ARE ALSO PRETTY MEH, HONESTLY


Spermando posted:

^ Yeah, there's an option to increase the aiming speed.

Is it found with the other game settings? I was looking for stick sensitivity, to no avail.

The Valley Stared
Nov 4, 2009
^I found that camera speed was affecting my aiming speed, so try that. 5 is what they have it set to, but you might be able to go above that.

Personally, I found 5 speed to be stomach churning on Leon's, but way to slow for Chris and Jake's campaign.

I enjoyed the demos, and I need to go through them again as different characters. The biggest problem I had initially was healing. Thankfully I was chatting with a friend who told me where to look and what to do.

Leyburn
Aug 31, 2001
I was really, really looking forward to RE6, but this demo has me all kinds of worried. I just can't get the hang of it at all, I can successfully stumble my way through the three campaigns, but my god... none of the mechanics feel good at all.

Part of the problem might be that I'm trying to play the game using the stagger -> melee technique that worked so well in RE5, but it just doesn't seem to be effective here (which is a shame, since it was part of what made combat so loving fun in RE5). I tried playing it using a more cover based approach, but the cover system is just a total headache and more trouble than it's worth.

Even aiming seems a lot more difficult, in RE5 I was able to pick off headshots at will, or target specific limbs with ease. In this game it's much more of a chore.

Here's hoping all I need is some practice...

Jupiter Jazz
Jan 13, 2007

by sebmojo

Leyburn posted:

I was really, really looking forward to RE6, but this demo has me all kinds of worried. I just can't get the hang of it at all, I can successfully stumble my way through the three campaigns, but my god... none of the mechanics feel good at all.

Part of the problem might be that I'm trying to play the game using the stagger -> melee technique that worked so well in RE5, but it just doesn't seem to be effective here (which is a shame, since it was part of what made combat so loving fun in RE5). I tried playing it using a more cover based approach, but the cover system is just a total headache and more trouble than it's worth.

Even aiming seems a lot more difficult, in RE5 I was able to pick off headshots at will, or target specific limbs with ease. In this game it's much more of a chore.

Here's hoping all I need is some practice...

Try what I did:

Leave the camera spin at default, upped aiming to 10.

Those who are having issues with the default controls, switch to classic. I'm having an easier time now, though the aiming is still mostly poor, it's much better.

Cartridgeblowers
Jan 3, 2006

Super Mario Bros 3

I think aiming will get better with skill points (i.e. your laser won't move as much). I don't know why they didn't let you allocate SP in the demo.

I was really upset when I couldn't kick any doors in Leon's campaign, but I was able to kick in a lot of doors in Jake's so Door-Kicking Simulator 3 is a go.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Whoa, that's weird. I just finished Leon's scenario and my head feels totally dizzy. I have no idea why that is and it pisses me off. Anyway I only tried his tonight and I thought it was pretty cool, the inventory screen is totally baffling though and took awhile to figure out.

Mouser..
Apr 1, 2010

Dragonrah posted:

Thank God...this would have ruined everything. Ok, I'm being overly dramatic, but it would have sucked a lot.

The game isn't co-op the whole way through like RE5. I need to find the source but the way I understand it, you reach a section and it prompts you to find a person online that is doing the same section and fight together until you get through it. Sounds pretty lame.

Edit: I may be mistaken that there is 2 player coop all the way through and then this crossover mode being touted

PS Blog posted:

PlayStation.Blog: So Crossover randomly pairs players around the world playing at the same part of the game and at the same time? So we can’t just invite friends to get through a specific crossover section? Yoshiaki Hirabayashi, Producer, Resident Evil 6: Yes, that’s exactly how it works….The concept of this feature is to have people joining you in real time and seamlessly, so whenever you happen to be at a point where you get to China as Leon, for example, somebody else in the world who’s playing roughly at the same time and they’re also about to get at that point or they’re already there as Jake, he or she will join you. So the idea is more to have a surprise about who’s going to play with you. If want to play with your friends, we recommend, first and foremost, playing with them within the storyline on the co-op, so you’ll be Jake and your friend is Sherry, or you’ll be Leon and your friend is Helena.

Of course, if want to play with friends there’s a setting for it, so whenever you come to a chapter or a story section where there’s going to be a crossover, you get a little prompt before that section asking if you want live players joining your game at this point. If you feel like playing on your own or you don’t want to play with a guy you don’t know, you can go with the AI and it’ll be you and three other AI-controlled characters. You can also choose between letting anyone come in or only friends. Of course, because you’re playing in the storyline, it means you’re not going to have a lobby as in a deathmatch, you’re going to get in touch with your friend and tell him to play the same section at the same time with the specific characters, and both will have to set the online co-op to “friends only.”

We see the concept of this feature as not necessarily being “get your friend on the other side of the crossover”, but “get your friend at the same side as you”.

Mouser.. fucked around with this message at 02:58 on Sep 19, 2012

Wanderer
Nov 5, 2006

our every move is the new tradition

Mouser.. posted:

The game isn't co-op the whole way through like RE5. I need to find the source but the way I understand it, you reach a section and it prompts you to find a person online that is doing the same section and fight together until you get through it. Sounds pretty lame.

It only does that in Ada's campaign, and you can skip it when it happens.

The Valley Stared
Nov 4, 2009
What I was understanding was; Yes, the game is co-op, and there are times in the game when you will meet with other characters in different scenarios. Say you're playing as Jake and Sherry and you get to a part where you find Leon and Helena. If you're near someone else playing through the alternate campaign then you might be linked together for the super co-op part.

Edit: That's pretty much what everyone was saying anyway. Pardon my reading comprehension.

Ausmund
Jan 24, 2007

THUNDERDOME LOSER
I think this game has potential but really hated the cover shooter portions. Those were the worst parts about 5. Resident Evil is about killing hideous mutants, not fire fights which has been done to death this gen in gaming.

A True Jar Jar Fan
Nov 3, 2003

Primadonna

I've never been so confused by cover mechanics in my life, this game made me feel dumb.

I really enjoyed the tone of Leon's chapter, though.

Good Citizen
Aug 12, 2008
Probation
Can't post for 5 hours!
Finally got around to playing the demo and can't say I liked, well, anything? This is coming from someone who really liked the actiony feel of 5 and ended up getting it on 2 systems (steam sale for the second).

Played all 3 scenarios and Leon's was definitely the best but the floaty gun recoil mechanics felt out of place. I expect to fight the controls some in this genre but it just didn't seem tight. I wasn't feeling Barry's scenario at all. Way too many actions condensed onto the x button (playstation) and it really just didn't work with the cover mechanic run and gun stuff. By the time I fired up the last guy's scenario I could hardly bring myself to care. Pretty disappointed at the moment.

Steinuh
Nov 17, 2011

I saw Damnation and it was okay nothing amazing but I definitely liked the villain more from Degeneration. They also need to stop using the gently caress out of Leon in every single game. More Jill/ Claire please. A Hunk DLC game would be cool too and we know how much Capcom loves DLC money.

Paul Revere 3000
Dec 8, 2007

So like a pimp I'm pimpin'
I got a boat to eat shrimp in
Nothing wrong with my leg
I'm just B-boy limpin'


Played the demo and Leon's scenario is the only one that I really liked, probably because it didn't have any incredibly lovely cover shooting.

Honest Thief
Jan 11, 2009
Probation
Can't post for 24 days!
This huge split in oppinions over RE6 is really surprising; haven't played the second demo but the first one showed a lot of potential with the new controls. It's not as tightly designed as RE4 but the new options made it play like a roided up RE5.

Jupiter Jazz
Jan 13, 2007

by sebmojo

Honest Thief posted:

This huge split in oppinions over RE6 is really surprising; haven't played the second demo but the first one showed a lot of potential with the new controls. It's not as tightly designed as RE4 but the new options made it play like a roided up RE5.

Play the second demo. I haven't even played the first one.

Wanderer
Nov 5, 2006

our every move is the new tradition

Paul Revere 3000 posted:

Played the demo and Leon's scenario is the only one that I really liked, probably because it didn't have any incredibly lovely cover shooting.

The key is to realize that gunfire is about the least dangerous thing in this game unless you stand still and eat a full burst, or unless you let a sniper put a round into you. Gunfire is something you wade through on your way to do the real damage to a guy, because everyone in this game is made of Kevlar.

Fereydun
May 9, 2008

After defeating Wesker, Chris realized the greatest threat to him was those stupid AK majinis so he decided to train even harder to be able to deflect gunfire with his bare body.

But yeah, basically just keep moving and also unload on enemies- the Chris and Jake sections have you with a really absurd amount of ammunition so you can just go bananas on the sheer volume of enemies. Or if you really want to, completely ignore guns and melee the poo poo out of them. One of the nice design things I noticed from the Jake section was that melee enemies will mob the poo poo out of you now- no more waiting around and swinging sequentially or just sitting there doing nothing. There's a real danger from the sheer volume and it makes me really hope that the majority of enemies are still melee based rather than simply folks with guns. The mutations go a huge way to changing up the pace, but because the ranged enemies can always engage you while in line of sight it becomes really hasslesome to deal with everything at once.

Honest Thief
Jan 11, 2009
Probation
Can't post for 24 days!
Yeah the first demo with the Chris section also made melee a more viable option, ram fools, stagger spinning punch.

Lucid Delusion
Dec 23, 2009

You're merely postponing the inevitable.
I'm kinda shocked by how good this game plays. I'm so used to RE's controls sucking that I was genuinely amazed by how good everything felt once I started playing. Still I feel a little let down by the demo. I thought Leon's demo was good until I got to play Chris and Jake's more high octane affairs.

Now I think Leon will have the campaign that most closely resembles old school Resident Evil style gameplay but it'll be the least fun. Again, I love how over the top the series continues to get, and Chris and Jake's campaigns look to definitely deliver on the expected levels of ridiculousness.

Tremors
Aug 16, 2006

What happened to the legendary Chris Redfield, huh? What happened to you?!
I really liked the demo and thought the various campaigns will offer a good amount of variety. I'm unsure if it is really worth a $60 purchase though.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?

Lucid Delusion posted:

I'm kinda shocked by how good this game plays. I'm so used to RE's controls sucking that I was genuinely amazed by how good everything felt once I started playing. Still I feel a little let down by the demo. I thought Leon's demo was good until I got to play Chris and Jake's more high octane affairs.

Now I think Leon will have the campaign that most closely resembles old school Resident Evil style gameplay but it'll be the least fun. Again, I love how over the top the series continues to get, and Chris and Jake's campaigns look to definitely deliver on the expected levels of ridiculousness.

Funny, I was really excited by Leon's return to old RE and thought Chris and Jake's were much less interesting. But I suppose that's the point of having different characters like this; you can play who you like and ignore the others.

Trico
Nov 5, 2009

still you are nowhere
I liked this demo. It definitely plays very very differently from 4 and 5, but I wasn't expecting capcom to go back at this point. I think the main issue with the demo is just that: its a demo. Each character has quite a robust set of moves, but in the 20 minutes you're given control, you never get the chance to fully utilize your entire arsenal of moves. So if the full game is able to deliver a full experience where you are able to make the most of the new combat system, which I think has a lot of potential, then I think that will alleviate of the.... rather rabid reactions going around the internet right now. But yeah, I guess I'm in the minority where I really like the game and am actually looking forward to the full thing. Doing over the top moves after popping a zombie in the head is still very satisfying. If you haven't played Helena yet, do it! Some of her melee prompts put Leon's suplex to shame.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Trico sums up my reaction to Leon's campaign. It's a much smoother control system than 4 and 5, and my confusion over what does what could be remedied by reading the manual with the full game. I'll try out Chris and Jake tonight to see what the big deal is about cover, but Leon plays just like I was expecting, basically. Can't wait to figure out wihat skill points do!

RageBeef
Jul 27, 2010

TOASTY!

Captain Walker posted:

Trico sums up my reaction to Leon's campaign. It's a much smoother control system than 4 and 5, and my confusion over what does what could be remedied by reading the manual with the full game. I'll try out Chris and Jake tonight to see what the big deal is about cover, but Leon plays just like I was expecting, basically. Can't wait to figure out wihat skill points do!

The cover system is not a big deal, despite how many people seem to be overreacting to it. Yes, the cover system is garbage but gunfire doesn't do a whole lot of damage unless it's from a sniper or you're just standing around eating bullets so you're free to go all run and gun. The only time I used the cover was to test it out right at the beginning of Chris' section and then proceeded to never use it again.

Spermando
Jun 13, 2009
I want this to happen at my birthday party.

Kenzo
Jun 29, 2004

Tekseta!
Does anyone have a good screenshot of the PS3 control menu?

Leyburn
Aug 31, 2001
Having gotten used to the controls and the new mechanics, I'm enjoying this a hell of a lot more. I just replayed the Chris demo with Piers and had a total blast. I stopped trying to stagger the enemies to set up melee attacks and just played it like it was a more traditional TPS and it worked out much better. That anti-materiel rifle Piers has is amazing to use, and especially satisfying if you use that quick shot to blast the Javo away up close. The aiming felt a lot better once I changed the rifle to a semi automatic too.

I even managed to make good use of the cover system during the sections where snipers show up, although it's still fiddly as hell.

I still have the Leon and Jake demos to try, but I'm fully full on looking forward to this release now.

Phew.

Shining Finger
Jul 23, 2011

Rikimaru posted:

Does anyone have a good screenshot of the PS3 control menu?

You mean this?

Ausmund
Jan 24, 2007

THUNDERDOME LOSER

RageBeef posted:

The cover system is not a big deal, despite how many people seem to be overreacting to it. Yes, the cover system is garbage but gunfire doesn't do a whole lot of damage unless it's from a sniper or you're just standing around eating bullets so you're free to go all run and gun. The only time I used the cover was to test it out right at the beginning of Chris' section and then proceeded to never use it again.

Are you going by the demo? It seemed to be pre-set on a very easy difficulty.

RageBeef
Jul 27, 2010

TOASTY!

AASman posted:

Are you going by the demo? It seemed to be pre-set on a very easy difficulty.

Yes, and maybe I'm being a bit too optimistic but to me at least it doesn't seem like the firefights were designed around sitting behind some chest high cover taking potshots but instead encourages you to play fast and loose, firing from out of cover and going up to bashing skulls in, so I honestly don't think upping the difficulty will cause an appreciable difference in how much damage the enemies' guns do. If the demo is any indication there is enough natural cover you can stand behind and adjust your dominant hand with that you wouldn't have to deal with their bad cover system if it happens that bullets become a problem on higher difficulties. Aside from the button prompt there doesn't seem to even be any indication in the game that there even is a cover mechanic, the control screen doesn't mention it at all and I remember a distinct lack of the over abundant chest high walls that litter the levels of other games with a prominent cover system in addition to the J'avo mutation that can grab you while you're in cover and the greater emphasis on your characters dodging abilities make it seem that cover would be more detrimental to your overall survival.

However, these are just my own observations based around what I've seen and played of the game and its mechanics plus Max Payne 3 giving me hope that there are still companies making third person shooters that don't have you attached to cover 95% of the time so there is probably a good chance that I'm wrong and Capcom is turning Resident Evil into a cover shooter. I'm just hoping that I'm not wrong because this demo did quite a bit to help my opinion of the game.

Kenzo
Jun 29, 2004

Tekseta!

Shining Finger posted:

You mean this?



Perfect. Thank you.

MarioTeachesWiping
Nov 1, 2006

by XyloJW
I've only played the Leon segment so far, but I dug it. It's awesome to be shooting zombies again for once, and I like the slow burn atmosphere as well as the new control scheme. It feels like its own new thing instead of a less good version of RE4 like 5 ended up being.

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E the Shaggy
Mar 29, 2010
Played Leon and Chris' segments, pretty great.

Leon's felt like Survival Horror, I legit was creeped out throughout playing it. I also thought that all the zombie models were different from one another, which was cool. Maybe that was more due to it being so dark.

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