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UnknownMercenary posted:This was also just added: Now that's amazing, you can now use skill to kill meat-tanks faster finally.
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# ? Oct 1, 2012 18:55 |
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# ? Apr 23, 2024 15:58 |
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Well poo poo, that's just about the best combat change we've had yet. This could make public games much, much more playable. Or not.
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# ? Oct 1, 2012 19:13 |
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Lagomorphic posted:Kind of sad to see the Reeger/Flamer trick go but it's a fair change and I'll have a reason to try other guns on my Vorcha I guess.
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# ? Oct 1, 2012 19:20 |
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I've always been headshotting bosses thinking that it does extra damage, so I don't even know what to feel right now.
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# ? Oct 1, 2012 19:26 |
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- Marksman will instantly reload weapon ammunition when activated Also, bonus credits for extraction, yay.
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# ? Oct 1, 2012 19:30 |
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Claymore Turian Soldiers are gonna be the new Piranha Geth Infiltrators
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# ? Oct 1, 2012 19:33 |
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KidKrampus posted:I agree with incinerate and carnage, but I feel like pull could really do with a similar effect as Lash where it can at least maybe stagger shielded enemies (or does it now?). It just feels like it could use a bit of a boost to make it more usable, especially if they keep upping the overall difficulty of the game and introduce super-characters like the Fury and such. Pull will stagger shielded enemies. Pull's big advantage is it's low cooldown. If they did a singularity style overhaul they'd probably have to up the damage. That said I only take it to 3 or 4 ranks so if they improved the rank 5 and 6 options that would probably be pretty good. If they made the combo damage bonus boost the splash damage that'd make going to 6 at least tempting.
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# ? Oct 1, 2012 19:37 |
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Also given Bioware's track record with such things I'm not going to remove the bugs from the OP until we get first-hand confirmation from players ITT once the patch drops.
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# ? Oct 1, 2012 19:47 |
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UnknownMercenary posted:A Krysae buff is planned as well once the patch comes out. While good, this would have been nice if they hadn't completely ruined it last time they 'balanced' the Krysae, though. I mean at this point half the patches are fixing their fixes. grumble grumble (yeah I got a Krysae right after the patch dropped, shut up) Elotana posted:Also given Bioware's track record with such things I'm not going to remove the bugs from the OP until we get first-hand confirmation from players ITT once the patch drops. Good idea. also the Pyro change is clearly a finger to FBW farming, but this is pretty much an anti-Glacier Plat farming change: - Fixed pathing for Banshees so they don't get stuck in a teleport routine if you line up in the panic room on one particular wall, you can still fire at anything in the doorway but the banshees perma-fail to teleport into the room to get you. Pretty handy. Psion fucked around with this message at 20:00 on Oct 1, 2012 |
# ? Oct 1, 2012 19:56 |
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I didn't see it in the list, but they haven't fixed the vanguard desync yet, have they? Also good to see I'm converting a few over to the Crusader.
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# ? Oct 1, 2012 20:07 |
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Psion posted:also the Pyro change is clearly a finger to FBW farming, but this is pretty much an anti-Glacier Plat farming change: It also makes farming WGP harder, as banshees get stuck trying to go over the counter. Midee posted:I didn't see it in the list, but they haven't fixed the vanguard desync yet, have they? I think that is this: quote:- Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards Of course, knowing Bioware the fix is to disable charge if your health is less than 20%.
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# ? Oct 1, 2012 20:49 |
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The only bad thing about this is that it totally nerfs decoy. quote:- Fixed pathing for Banshees so they don't get stuck in a teleport routine quote:- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them quote:- Fixed Decoy that was blocking the use of ladders to NPCs and squadmates Otherwise really cool. I'm going to play a ton of vanguard this evening and report back on whether I got desynched.
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# ? Oct 1, 2012 21:06 |
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You will, because the patch drops Thursday
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# ? Oct 1, 2012 21:10 |
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KidKrampus posted:Well poo poo, that's just about the best combat change we've had yet. This could make public games much, much more playable. Or not. You have way too much faith, dude.
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# ? Oct 1, 2012 21:38 |
I am hoping that this means they are fixing all the problems prior to new content dropping. We shall see.
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# ? Oct 1, 2012 21:45 |
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PCjr sidecar posted:It also makes farming WGP harder, as banshees get stuck trying to go over the counter. Man, I'd better farm a shitload of WGP over the next couple of days, only 12 unlocks to go. Still, this might mark the return of Glacier Plat farming, which I always preferred anyway. Excited about a few other things - Disruptor now murdering shields, Incinerate+Cryo and AP ammo working properly and obviously reduced Krogan stagger and boss headshots. Wonder if my Javelin X will one shot a brute. Also, quote:- Fixed the health bar position of Tactical Scan on Swarmers What the gently caress?
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# ? Oct 1, 2012 21:50 |
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PCjr sidecar posted:It also makes farming WGP harder, as banshees get stuck trying to go over the counter. Anything that makes White less likely to be the map that always, ALWAYS comes up when I select random map? I'll take it. I don't really see it in the list but I hope they're making some tweaks to AI routines for Geth, not just "pyros can't be grabbed now." It's obvious the "turn them into a huge bucket of hitpoints who always stagger you" approach has failed to curb farming and it makes them boring and terrible to fight against on any other map. Changing the AI routines and/or adding a new enemy or something is about the only way it's ever going to be "fixed."
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# ? Oct 1, 2012 22:03 |
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The New Black posted:Man, I'd better farm a shitload of WGP over the next couple of days, only 12 unlocks to go. Doesn't Tact Scan just pop Swarmers when you use it on them? Clearly an efficient use of their time and energy.
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# ? Oct 1, 2012 22:18 |
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I don't understand the huge hate for farming; the random reward system inherently encourages it.
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# ? Oct 1, 2012 22:19 |
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Boy, I'd be excited if I thought any of that stuff was actually gonna happen. Well, some of it probably will, but I really don't expect Vanguard desync to be fixed. So, just for the record, this means: Bronze: +~1000 credits Silver: +~3000 credits Gold: +~7000 credits Platinum: +~13000 credits Donald Kimball posted:I don't understand the huge hate for farming; the random reward system inherently encourages it. Honestly, the worst part is that their attempts to kill W/G/G have all categorically failed and just made fighting Geth normally a massive pain in the rear end. I don't know if making Pyros ungrabbable will have the same effect, but it sure as hell isn't gonna stop anybody from farming. MJeff fucked around with this message at 22:31 on Oct 1, 2012 |
# ? Oct 1, 2012 22:28 |
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PCjr sidecar posted:I think that is this:
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# ? Oct 1, 2012 23:25 |
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UnknownMercenary posted:- Sabotage power evolution 6 increased tech damage bonus no longer stacks UnknownMercenary posted:- Players can no longer grab Geth Pyros over cover UnknownMercenary posted:- Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them UnknownMercenary posted:- Fixed the health bar position of Tactical Scan on Swarmers kalel fucked around with this message at 00:16 on Oct 2, 2012 |
# ? Oct 2, 2012 00:13 |
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Not being able to grab Pyros is loving bullshit.
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# ? Oct 2, 2012 01:14 |
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Gordon Shumway posted:Not being able to grab Pyros is loving bullshit. e: And the Flamer/Reegar fix comes right as I unlock VorSol. How wonderful! Tumblr of scotch fucked around with this message at 01:46 on Oct 2, 2012 |
# ? Oct 2, 2012 01:39 |
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A BioWare dev said on BSN that you were never intended to be able to grab Pyros and that it's a "fix" and not an anti-farming buff, which I don't believe for a second. Just like how headshotting a Prime was unintended but there's an animation for its head exploding.
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# ? Oct 2, 2012 01:55 |
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If you are mad about these patch notes you are literally what is wrong with the game
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# ? Oct 2, 2012 02:00 |
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Elotana posted:If you are mad about these patch notes you are literally what is wrong with the game All I'll say is that if they're going to remove Pyro grabbing, I want to be able to grab Phantoms. Preferably with the Krogan addition of crushing their heads with nothing but the sheer power of my magnificent fist.
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# ? Oct 2, 2012 02:03 |
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I forget, did they say they'd fix the Vanguard glitch last time with the superpatch that didn't actually fix most things? That and boss headshot damage are better than DLC, really. That's 1/6 of the classes I'm now willing to use to their full extents, and I think headshot damage will have a neat effect on weapon choices. I'm not too keen on the math, but Fight Club Sandwich (I think) said something about headshot multiplier bonuses not doing much when you add them up. Is this going to change when fighting Banshees who you can reasonably headshot 10+ times in a row?
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# ? Oct 2, 2012 02:18 |
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Elotana posted:If you are mad about these patch notes you are literally what is wrong with the game Gestalt Intellect posted:All I'll say is that if they're going to remove Pyro grabbing, I want to be able to grab Phantoms. Preferably with the Krogan addition of crushing their heads with nothing but the sheer power of my magnificent fist.
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# ? Oct 2, 2012 02:19 |
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Bugs are bugs, they shouldn't selectively fix them based on whether they benefit the player or not. Can't really give a poo poo about anyone who was relying on any of these bugs as part of their play style. For instance, I've never liked the Reegar+Flamer trick because it seemed cheesy and one-dimensional and I still have fun with Vorcha, so stop being babies. I agree that calling Pyro grabbing a bug is probably bullshit, but again, they're still the easiest non-Trooper unit to kill. This is strictly to try and steer players away from W/G/G and that's totally warranted at this point where most of them would be better off just playing Cerberus straight-up.
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# ? Oct 2, 2012 02:30 |
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Elotana posted:This is strictly to try and steer players away from W/G/G and that's totally warranted at this point where most of them would be better off just playing Cerberus straight-up. I know this is what they want to accomplish, but all that will happen is this part: Elotana posted:This is strictly to try and steer players away. Don't get me wrong, I like everything else about that patch. It just seems like in every patch there's one or two things that piss off a lot of the playerbase. I'm not sure you can keep doing that without it biting you in the rear end. So pubbies farm for credits, it isn't the end of the world. Stop throwing everything you can at them to make them stop, it's unintentionally making non-farming games more lovely.
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# ? Oct 2, 2012 02:45 |
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SciFiDownBeat posted:BioWare Nooo BIOWAAAARE stop fixing things will your list of transgressions never end
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# ? Oct 2, 2012 02:50 |
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Donald Kimball posted:I don't understand the huge hate for farming; the random reward system inherently encourages it.
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# ? Oct 2, 2012 02:55 |
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If you want players to do something different, it would be a nice idea to give incentive for them to do something different, not make what they currently like doing worse, and worse in a way that will have precisely zero effect on players habits other than annoying the poo poo out of them. See also: trying to get people to use different guns by making the guns they use worse instead of making the underused guns better.
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# ? Oct 2, 2012 02:56 |
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They should really give a huge credit bonus for doing random games instead of trying (badly) to stop farming.
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# ? Oct 2, 2012 03:07 |
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I think I'll put these in three categories. (Well, four if you count the unlisted category "Don't Really Care, But That's Nice.")quote:- Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies THANK YOU quote:- Players can no longer grab Geth Pyros over cover Why are you getting rid of nice things for no reason. Grabbing pyros was awesome while not being game-breaking (and I don't believe for a second that was a bug), just fix the bloody melee enemies to actually attack the pets (I suppose if you flat out can't that's fine, but then you kinda suck), and that bleedout effect is bloody annoying. EDIT: Wait, if they mean you stop bleeding out, then that's a good fix. As far as I know it only removes the stupid screen effect. Accidentally getting rid of a bad screen effect is not something you spend time "fixing". quote:- Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game These won't work, so gently caress you for trying to get our hopes up. So on the whole, great patch. Felinoid fucked around with this message at 03:17 on Oct 2, 2012 |
# ? Oct 2, 2012 03:09 |
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Ravenfood posted:I like playing Gold games that aren't Geth/White? My point is that this game does not encourage that. A lottery based upgrade system encourages farming. Tweaking enemy health, pathing behavior, etc. won't fix that. Making UNKNOWN map/enemy give a substantial payout would help, but I'd like to just get rid of the random rewards. Alternatively, a development team that actually focused on the multiplayer aspect of their game.
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# ? Oct 2, 2012 03:31 |
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Elotana posted:I agree that calling Pyro grabbing a bug is probably bullshit, but again, they're still the easiest non-Trooper unit to kill. This is strictly to try and steer players away from W/G/G and that's totally warranted at this point where most of them would be better off just playing Cerberus straight-up. Okay, that's fair, but do you believe for a second that this is gonna do anything meaningful to curb W/G/G?
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# ? Oct 2, 2012 03:40 |
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Elotana posted:Can't really give a poo poo about anyone who was relying on any of these bugs as part of their play style. For instance, I've never liked the Reegar+Flamer trick because it seemed cheesy and one-dimensional and I still have fun with Vorcha, so stop being babies. I always thought of the Reegar/Flamer thing as sort of a neat but unpractical trick. It was difficult to get it to execute correctly in my experience. Not being able to grab Pyros, however, is going to make the Geth even more bullshit than before. Also, they neutered Sabotage and Decoy. Two of the weakest classes in the game have had their trump card ripped in half. Pumpking posted:Nooo BIOWAAAARE stop fixing things will your list of transgressions never end
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# ? Oct 2, 2012 03:53 |
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# ? Apr 23, 2024 15:58 |
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"Grabbing pyros is a bug" hahaha yeah okay Look just fix it and say "it's a balance issue, deal with it" but don't lie about it. Christ. e: the only way to fix Geth is to add a new unit. I vote Geth Hoppers. also, undo half the HP bonuses they've been given post-launch.
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# ? Oct 2, 2012 04:02 |