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Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
I dislike playing as Chris for th sole reason his melee attacks are punches instead of daft wrestling moves.

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Skeezy
Jul 3, 2007

I think Capcom should have gone all God Hand with Jakes campaign. I wish the melee was more fluid.

bloodysabbath
May 1, 2004

OH NO!

Lasher posted:

I dislike playing as Chris for th sole reason his melee attacks are punches instead of daft wrestling moves.

Girlfriend watched me play this for a few hours. Every time I did the thing where Leon grabs a zombie by the back of the head from behind and plants him into the ground, I turned to her and screamed, "STUNNER! STUNNER! OH MY GOD, KING! IT'S A SLOBBERKNOCKER!"

She thought it was cute twice, but I can't help myself. I think I'll be single by the time I finish this game. :(

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
This game is really frustrating sometimes. In resident evil 4 or 5 I could generally tell what I did wrong when I died and it felt like my own fault. A lot of the time in 6 I just throw my hands up and think 'well gently caress, nothing much I could do about that bullshit' when I die. It's getting pretty irritating.

Fereydun
May 9, 2008

Chris's campaign is ridiculously chaotic. You're always brushing by on the skin of your teeth through every scenario, usually with no health or ammo. The way the enemies in his campaign work too means that he gets to fight (I think? Haven't done Leon's campaign yet) the hardest enemies the most often too.

It's funny, because going through Jake's campaign as Sherry was pretty much a walk in the park since you could play like RE5 and always go for contextual melee stuff by headshotting/doing whatever. The sheer mass of enemies wasn't really there, nor was the danger of the monsters and stuff.

Overall I can definitely see folk's complaints with the game- it feels "off", like they missed a key factor in the feedback of attacking enemies. It feels like there's less precision and control in exchange for a more open system, but the system's feedback doesn't really match up to the quality of previous titles. I think they should've been stunned easier/have a more exaggerated animation, with larger hitsparks and blood splatters. Like RE5. However, if you can get past that the system is pretty fantastic- enemy variety is strong and campaigns seem to take on drastically different tones in terms of gameplay due to the difference in environments, enemy numbers, and enemy types.

It's hard to get a handle on the game quickly, which is actually a massive design problem. The lack of strong feedback for a lot of stuff means that you kind of feel like you're being dragged along wildly rather than controlling the pace of the fight.

edit: A problem that I think folks will have with the game is that enemies simply move "too fast", or that your bullet hitboxes are too small. Hitting enemies in specific parts becomes actually troublesome, and a major part of that is related to how they move around and how quickly they begin engaging you, unlike the past two games.

Fereydun fucked around with this message at 08:18 on Oct 3, 2012

Jefferoo
Jun 24, 2008

by Lowtax
So for those having issues do you think it'd be something Capcom could fix up in a patch?

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Jefferoo posted:

So for those having issues do you think it'd be something Capcom could fix up in a patch?

My issues have entirely been patchable things I think.

1) The AI shouldn't loving get you up while an enemy is humping your face mid attack.
2) I shouldn't arbitrarily die from obtuse mission failure in a hallway because I didn't shoot mans fast enough.

Fix those and so far my problems will be zero.

citizenlowell
Sep 25, 2003

ignore alien orders
I'm enjoying the game so far, but it might as well be a Final Fight game the way melee is overpowered. I'm playing through as Chris on veteran and not once have I found myself in a situation where the best option wasn't to charge up to guys and pistol whip them.

The controls seem fine, though I had to do some adjusting to get them to a place I liked and I switched the cross hair to the laser pointer immediately. If they patch anything into the game though I'd like to see an option to zoom out a little more. There's a lot of ways to tweak things as it is, but if I could have a little more space around my character I'd be quite happy.

Crowetron
Apr 29, 2009

Having finished Leon's campaign and just started Chris's, I find it very odd that the shambling zombies did more damage to me with their lazy arm swings than the guys now shooting me with guns.

Clearly, the answer is that Chris is just too hardcore.

Cellophane S
Nov 14, 2004

Now you're playing with power.
My favourite RE games are 2, 4 and 5.

Will I like this?

Skeezy
Jul 3, 2007

Cellophane S posted:

My favourite RE games are 2, 4 and 5.

Will I like this?

Probably.

Just don't ever expect another RE4.

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:
How am I supposed to kill the giant BOW with the metal thing sticking out of its back in Jake's campaign?

Ausmund
Jan 24, 2007

THUNDERDOME LOSER
I'm on chapter 2 of Leon's campaign on veteran and so far the shooting mechanics feel... really unresponsive. I feel like I'm playing an online deathmatch game with really bad lag. Bullets just seem to miss or outright go through enemies. It feels like I'm shooting a wall. I played a gently caress load of RE5 before picking this up... and this game just feels so wrong for some reason.

Also why does simply being grabbed drain like a 1/3 of my health? Maybe I should restart on normal? I usual select the "hard" difficulty when playing a game for the first time and usually don't have much of a problem.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Cellophane S posted:

My favourite RE games are 2, 4 and 5.

Will I like this?

Those are my favourites and I hated it.

Cellophane S
Nov 14, 2004

Now you're playing with power.

Dan Didio posted:

Those are my favourites and I hated it.

well, gently caress.

Probably not buying it :(

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Cellophane S posted:

well, gently caress.

Probably not buying it :(

You might be able to find something salvagable in the few bright spots where the game's lineage shows through but it's completely, utterly boring for most of it's overly-long length and everything it does is slightly worse than it should be to be considered competent.

incorporeal
May 6, 2006

Having fun with the game. Beat Leon's campaign with a friend. I feel the game controls fine. Love how RE5 is amazing game in everyone's eyes now because back when it came out I remember a lot of people trashing it also.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

My favorites happen to be the same and I love it :v: Go figure.

Just got done with everyone's chapter 3 (minus Chris) and the games loving insanely good. The more I play the angrier I get at idiots like Jim Sterling, seriously the games not 10/10 or anything but it's really goddamn high up there. I can only think of one or two areas in the game I haven't really liked so far, and even then they're so brief that I don't really care.

Also had my first "invader", fighting those lizard things every 5 seconds (literally) sure is a pain in the rear end! My partner kept getting himself killed as well so that wasn't too fun either, soon as he left and I beat the invader though things were back to smooth sailing.

IronSaber posted:

How am I supposed to kill the giant BOW with the metal thing sticking out of its back in Jake's campaign?

Get it near a building; shoot it till it falls on it's knee and puts it's hand up, then hit a trigger. You'll run up it's arm and have to rip the iron thing out

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

incorporeal posted:

Love how RE5 is amazing game in everyone's eyes now because back when it came out I remember a lot of people trashing it also.

Yeah, those are two different groups of people is the thing you don't seem to understand.

incorporeal
May 6, 2006

Dan Didio posted:

Yeah, those are two different groups of people is the thing you don't seem to understand.

I know it's not the exact same people. I just never saw anyone praising RE5 when it was first released. The people who loved it never spoke up.

Wandle Cax
Dec 15, 2006

Dan Didio posted:

Yeah, those are two different groups of people is the thing you don't seem to understand.

The concept of a consensus is that is doesn't matter who the exact people commenting are, is something you don't seem to understand. He said the general response to the game on this forum has differed over time which is a valid point.

Westen
Nov 6, 2011
Just beat Leon's story. It was terrible in all the ways a resident evil game needed to be, from the boss designs, to villains never being dead, to stupid visual gags and one liners, this game is a work of pure love.

Also, co-op mercenaries is a load of fun and everybody should try it with a friend. It's also a good way to get a better feel for the controls and some of the cool stuff you can do with the dodge/slide mechanics and melee.

All in all I think I'm gonna get my money's worth and then some out of this game.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

incorporeal posted:

I know it's not the exact same people. I just never saw anyone praising RE5 when it was first released. The people who loved it never spoke up.

I did. I'm sure other people did too because it was a pretty popular game at release.

I don't know what to tell you. There was plenty of praise for it and plenty of criticism.

Crowetron
Apr 29, 2009

The game definitely has flaws, but it's still a fun ride. I think the biggest issue is that people expect different things from this series, and folks expecting a return to its horror roots are gonna be let down by its focus on explosions and suplexing. It also doesn't help that the default settings for the controls are wonky as hell.

Oh the other hand, the Hydra shotgun now has a move where you kill zombies while breakdancing, so yeah, RE6 is pretty fun!

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Dan Didio posted:

I did. I'm sure other people did too because it was a pretty popular game at release.

I don't know what to tell you. There was plenty of praise for it and plenty of criticism.

Not wanting to really get into it much but I seriously saw 0 praise for RE5 anywhere. Now it's "man the game was soooo fun" everywhere I go. I have a inkling RE6 is going to be the same case sometime soon.

Games good, sorry you didn't enjoy it.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Crowetron posted:

I think the biggest issue is that people expect different things from this series, and folks expecting a return to its horror roots are gonna be let down by its focus on explosions and suplexing.

I think that's completely loving absurd. Everyone knows what Resident Evil is now and I was perfectly content with a push towards a more tense, action-heavy style of game because I enjoyed both Resident Evil 4 and 5 for that exact reason.

The problem isn't that people didn't expect an action game, it's that people didn't expect such a derivative, poorly realized action game.

That's the real problem with this game is that the cues it takes from the action genere and very specific series that are a part of the genre have been done better a significant time ago. There's no excuse how poor an iterator this game is.

Wandle Cax posted:

He said the general response to the game on this forum has differed over time which is a valid point.

He said this:

quote:

Love how RE5 is amazing game in everyone's eyes now

Which isn't true. The general response hasn't differed that much over time. It's just this constant thing everyone latches onto whichever side of the fence was slightly more popular at the time and now all of a sudden that's the overwhelming truth that was present then.

ThisIsACoolGuy posted:

Not wanting to really get into it much but I seriously saw 0 praise for RE5 anywhere.

Were you blind, perhaps, or illiterate? That's a crazy suggestion. Zero praise? Anywhere? When it was released? Anywhere?

That's a statement about you, not about Resident Evil 5. You weren't looking for coverage of Resident Evil 5 at that time then because there were plenty of positive reviews.

http://www.metacritic.com/game/playstation-3/resident-evil-5/critic-reviews

Shirkelton fucked around with this message at 11:34 on Oct 3, 2012

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I legit have no idea what you're talking about. It controls well; the plot is the same cornball stuff from the RE series, and the monsters are fun to shoot. It blows my mind that you can like 5, but hate 6 when 6 is literally just a much improved version of the previous game.

I mean; you don't have to like it and won't try to force you but it's kinda bizarre to me is all.

Edit: Yeah positive reviews, but forums and people I talked to all hated it and were very very vocal about how it's ruined because it's in the day time, how racist it is, how Capcom really hosed up this time! Etc.

Leyburn
Aug 31, 2001
Haha, last night when I went to login to RE.NET it asked me to pick my language and presented me with a series of flags, and it was only with teeth gritted with resentment that I clicked on the american flag.

They must have got some flack for that, because the english option is now half stars and stripes and half union jack.

Cellophane S
Nov 14, 2004

Now you're playing with power.

ThisIsACoolGuy posted:

Not wanting to really get into it much but I seriously saw 0 praise for RE5 anywhere. Now it's "man the game was soooo fun" everywhere I go. I have a inkling RE6 is going to be the same case sometime soon.

Games good, sorry you didn't enjoy it.

I can confirm that I absolutely praised the poo poo out of RE5 when it came out and thought it executed brilliantly on almost everything it set out to do.

While other people were complaining about the lack of strafing. Something the game doesn't really require you to do, and isn't designed to do. They should just play Gears if they want that. RE5 was fun as hell and visually speaking it was a marvel as well.

Clamknuckle
Sep 7, 2006

Groovy
Agent Hunt is so much more fun when you play as a clumsy zombie. I run straight up to the player then go into crawl mode so I fall at their feet. By the time they realize I'm on the ground and they're trying to hit me I'm already in the standing up animation so they can't hit me. I've had quite a few kills where I never even touched the person, they were so focused on me the AI monsters killed them.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

ThisIsACoolGuy posted:

I legit have no idea what you're talking about. It controls well;

In this very thread you've had people, who love this game, pointing out that the default controls are completely poo poo and that you have to tweak to even get them to something that's manageable.


ThisIsACoolGuy posted:

the plot is the same cornball stuff from the RE series,

That doesn't mean it's as good, as funny or as entertaining as the other Resident Evil games. It just mean it's the same amount of bizzareness, which is a complete non-term in terms of quality.

ThisIsACoolGuy posted:

and the monsters are fun to shoot.


No, they are not. I mean ignoring that the gunplay feels incredibly weak there are several instances in the game where enemies will completely ignore shots that hit them, where your contex-sensitive melee attacks will miss for no reason on a prone enemy that you are standing right next to/on top of and there's numerous basic enemes with completely uninterruptable attacks which by all rights should be because the camera is so offensively close to the action and the movement is so poor in relation to that camera that the game makes it pointlessly frustrating to dodge those attacks.

ThisIsACoolGuy posted:

It blows my mind that you can like 5, but hate 6 when 6 is literally just a much improved version of the previous game.

It blows my mind that you think this an improved version of any of the games that it owes it's lineage to.

Crowetron
Apr 29, 2009

Dan Didio posted:

I think that's completely loving absurd. Everyone knows what Resident Evil is now and I was perfectly content with a push towards a more tense, action-heavy style of game because I enjoyed both Resident Evil 4 and 5 for that exact reason.

The problem isn't that people didn't expect an action game, it's that people didn't expect such a derivative, poorly realized action game.

That's the real problem with this game is that the cues it takes from the action genere and very specific series that are a part of the genre have been done better a significant time ago. There's no excuse how poor an iterator this game is.

I didn't mean to imply that was everyone's single problem with the game, just that it's a complaint I've seen a lot, including in this thread.

I'm not sure what specific series you're referring to it taking its cues from, because most everything I've run into has all been kinda of general action movie cliche type insanity. And not in a bad way, at least I don't think so. Then again, I've only beaten Leon's campaign and just started Chris, so maybe I'll be eating my words later.

Really, my two big problems with it at the moment are the loose camera controls and the way the separate campaigns make the story seems really disjointed at times. Sometimes it feels like we jump from Point A to Point B really suddenly, but usually Point A is on fire and exploding, so I guess that's a good enough excuse.

My opinions might be a little colored because I'm such a sucker for ludicrous action movie poo poo. I see stuff like Leon running down a highway that is exploding like it's entirely out of dynamite and I know it's a stupid, nonsensical cliche but I don't care. It's like an 80's Schwarzenegger film filtered through the eyes of crazy Japanese dudes with ADD, and it's amazing!



Edit:

ThisIsACoolGuy posted:

It blows my mind that you can like 5, but hate 6 when 6 is literally just a much improved version of the previous game.

I'm really enjoying 6, but 5 had much tighter controls, a way better beginning, and a hugely superior antagonist. Plus, instead of Josh "LEGEND" Stone, we get some Matt Damon-looking douche named Piers.

Crowetron fucked around with this message at 11:48 on Oct 3, 2012

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Crowetron posted:

I didn't mean to imply that was everyone's single problem with the game, just that it's a complaint I've seen a lot, including in this thread.

See, that's interesting, because most of the criticism I've seen is stuff similar to mine, which is basically crticizing the action elements for being poorly handled. I haven't seen anyone criticizing earnestly because it's not a tank controls shooter with fixed camera points, but because the progression they've made here isn't actually progressive at all.

I think, if anything, the people criticizing it so harshly are more aware of the fact that this new game is an action game first and foremost and are judging it as such, whereas the people who like it are evaluating it more on the same level that people did Resident Evil 4, where they were thinking of it as strictly a hybrid experience.

Well, not precisely the same as that, but I think it's a similar headspace they're coming from. Not that I'd presume to know or state that as categorical, it's just an interesting trend I've noted.

Leyburn
Aug 31, 2001

Crowetron posted:

I'm really enjoying 6, but 5 had much tighter controls, a way better beginning, and a hugely superior antagonist. Plus, instead of Josh "LEGEND" Stone, we get some Matt Damon-looking douche named Piers.

I'm 100% confident that if Josh Stone was Chris's coop partner this game would have received 10/10s across the board.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Dan Didio posted:

In this very thread you've had people, who love this game, pointing out that the default controls are completely poo poo and that you have to tweak to even get them to something that's manageable.


That doesn't mean it's as good, as funny or as entertaining as the other Resident Evil games. It just mean it's the same amount of bizzareness, which is a complete non-term in terms of quality.


No, they are not. I mean ignoring that the gunplay feels incredibly weak there are several instances in the game where enemies will completely ignore shots that hit them, where your contex-sensitive melee attacks will miss for no reason on a prone enemy that you are standing right next to/on top of and there's numerous basic enemes with completely uninterruptable attacks which by all rights should be because the camera is so offensively close to the action and the movement is so poor in relation to that camera that the game makes it pointlessly frustrating to dodge those attacks.


It blows my mind that you think this an improved version of any of the games that it owes it's lineage to.

1: Controls; personally only thing I changed was making it a laser sight as it felt more natural to me. Yeah I had to get used to it, but I had to get used to it in every other RE game so it didn't bother me too much. Simple as that.

2: You didn't like the plot, that's fair enough. It's made me smile and that's all I ask it to do, it's hilariously cornball to me and the typical RE fare and I find myself interested just because I do like seeing how crazy and dumb it's going to be.

3: I seriously have no idea what you're talking about, then again I'm playing on normal. Yeah I wiff one or two melee attacks once in awhile but it rarely ever causes anything bad to happen, aside from me going "Oh gently caress!" when the enemy starts getting up. Red skinless dudes fall to their knees at all times, fat guys fall over and enemies are always clutching at their arms and toppling over like legos. Every single thing I've shot has fallen over or reacted in some way to confirm that yes I was hitting it, and the only things that haven't are bosses. I have no idea what you're doing wrong or what I'm doing right but I've never been like "Man I'm so weak my bullets do nothing!"

Wait no I lied, it took me a minute to realize some zombies had armor on and that I had to aim elsewhere. But that was my fault, not the games.

4: Because it is, the aiming and moving is something I've waited for for a long time, the melee combat and stamina gauge is welcome, and the dodge roll mechanics are really fun to use when you time it right. It's cool that there's so many game types and the amount of content is just staggering



Once again; I'm sorry you didn't like the game, but it isn't a bad game.


Edit: Yeah don't care for Chris's partner either, all's he's done is get mad a lot. And yeah, the intro needed to be a bit better. I'm not saying the games flawless, just saying I personally think it's improved in a lot of ways.

Edit 2: Talking about the actual in game events I hope Ada's HUD is cool, Jake's new cube thing is hella rad and I like it better then his Chapter 1+2 one

ThisIsACoolGuy fucked around with this message at 12:01 on Oct 3, 2012

Crowetron
Apr 29, 2009

Dan Didio posted:

See, that's interesting, because most of the criticism I've seen is stuff similar to mine, which is basically crticizing the action elements for being poorly handled. I haven't seen anyone criticizing earnestly because it's not a tank controls shooter with fixed camera points, but because the progression they've made here isn't actually progressive at all.

I've been kind of avoiding actual reviews for fear of spoilers, so I guess that's based mostly on youtube comments and the occasional forum post.

So, yeah, that was a dumb thing for me to say, sorry.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

ThisIsACoolGuy posted:

Once again; I'm sorry you didn't like the game, but it isn't a bad game.

You don't have to apologize, but it is a bad game. See? Sorted.

I don't find stuff like 'it made me smile' a compelling defence and if you had a different experience than me, it's fine, but you asked me to explain what I didn't like about the game so this whole oddly patronizing 'I'm sorry you just didn't like it but it's not bad' thing isn't necessary.

I'm aware we have differing opinions, you don't have to try and justify that difference to yourself by repeating 'it isn't a bad game' at me like a mantra and apologizing, man. It's okay. I'm not trying to suggest anyone here is less intelligent or wrong or has made a mistake by enjoying the game.

Crowetron posted:

I've been kind of avoiding actual reviews for fear of spoilers, so I guess that's based mostly on youtube comments and the occasional forum post.

So, yeah, that was a dumb thing for me to say, sorry.

No, not really, you weren't wrong. You still haven't seen a lot of the criticism you were saying you hadn't. I think it's an interesting disparity, though and I don't think I'm quite on the money, but I do think there's some truth to what I suggested because a lot of the criticism that I've seen has been similar to mine which is that the action elements aren't very satsifying or don't work or whatever.

I think it might be because of that stopgap element that cropped up with 4 and 5 where people thought that the hybrid nature of those games justified some of the jank withe more action-oriented inclusions whereas because 6 has moved a lot further towards being a straight up action game a lot of people are coming down harder, though I think not unfairly, on the action elements.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Dan Didio posted:

You don't have to apologize, but it is a bad game. See? Sorted.

I don't find stuff like 'it made me smile' a compelling defence and if you had a different experience than me, it's fine, but you asked me to explain what I didn't like about the game so this whole oddly patronizing 'I'm sorry you just didn't like it but it's not bad' thing isn't necessary.

I'm aware we have differing opinions, you don't have to try and justify that difference to yourself by repeating 'it isn't a bad game' at me like a mantra and apologizing, man. It's okay. I'm not trying to suggest anyone here is less intelligent or wrong or has made a mistake by enjoying the game.

I'm not though? I'm genuinely just trying to be polite is all. I guess it's lost on you as I figured it would be better then just shouting "gently caress YOU YOU'RE WRONG".

I keep repeating that because I don't wanna clog the thread with back and forth about it, I've given my reasons for liking it and I can't really explain it any better, that's about it :v:

Leyburn
Aug 31, 2001
From my experience with the Leon campaign, it's not as simple as saying 6 is a step towards straight up action. The first hour of the game is a lot more slowly paced and less action oriented than 6, and then once you reach the Cathedral it alows right down again gets rather puzzle heavy, in a way that RE5 never did at all.

It's less of a step in a single direction, and more a sprawl into every direction they could think of.

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Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

ThisIsACoolGuy posted:

I'm not though? I'm genuinely just trying to be polite is all. I guess it's lost on you as I figured it would be better then just shouting "gently caress YOU YOU'RE WRONG".

Oh okay, that's fair enough. It just seemed really bizarre with the whole 'I literally don't understand how you can not like it' thing. That's cool.

Leyburn posted:

It's less of a step in a single direction, and more a sprawl into every direction they could think of.

That's true and is definitely something I took issue with, but I was talking about the basic way the game controls. Sorry for the confusion.

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