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What in the hell? Simmons just turned into a giant fly
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# ? Oct 7, 2012 07:22 |
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# ? Mar 29, 2024 10:52 |
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So is GameTrailers known for being overly positive or something? I normally find their reviews good enough, but wow, 8.8 is a really high score compared to what this is getting elsewhere. I know opinions disagree, but it seems odd.
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# ? Oct 7, 2012 07:39 |
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BOAT SHOWBOAT posted:So is GameTrailers known for being overly positive or something? I normally find their reviews good enough, but wow, 8.8 is a really high score compared to what this is getting elsewhere. I know opinions disagree, but it seems odd. RE6 in no way deserves an 8.8. I'd say the highest it should get is like a 7 out of 10, and that's being generous. On the other hand, I don't think it's 4.5 out of 10 level bad like GameSpot seemed to think it was. I'd say 6 out of 10 is a nice middleground.
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# ? Oct 7, 2012 07:40 |
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BOAT SHOWBOAT posted:So is GameTrailers known for being overly positive or something? I normally find their reviews good enough, but wow, 8.8 is a really high score compared to what this is getting elsewhere. I know opinions disagree, but it seems odd. 8.8 is high on the spectrum, just as 4.5 is low. It's a solid 7-8.
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# ? Oct 7, 2012 07:43 |
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Just beat Leon's campaign. Uhhh, what? That was the shittiest possible ending Is one of the 4 campaigns supposed to wrap everything up while all the others have abrupt endings? Because if so, that's awful. The gameplay has gotten on my nerves, so I'm stopping now. I may watch Let's Plays of the other campaigns at some point in the future, but to be honest, I don't really give a poo poo what happens to the other characters. The game never really gave me a reason to.
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# ? Oct 7, 2012 07:46 |
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Rageaholic Monkey posted:Just beat Leon's campaign. Uhhh, what? That was the shittiest possible ending Yeah; all the endings are kinda bleh. Ada's campaign is her tying everything together and giving the game a proper ending.
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# ? Oct 7, 2012 07:54 |
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ThisIsACoolGuy posted:Yeah; all the endings are kinda bleh. Ada's campaign is her tying everything together and giving the game a proper ending. But I would have to play through Chris and Jake's campaigns to unlock hers? It's not available to me on the campaign select screen. If so, fuuuuuuuuuuuuuuuuuuuuuck that!
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# ? Oct 7, 2012 07:55 |
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GUI posted:Yeah, I know about that already and it's pretty stupid, but I'm talking about costumes like Leon wearing his jacket being selectable in Mercenaries. From what I've seen the only unlockable costumes seem to be the goofy ones like his pirate costume. The Mercenaries costumes actually work pretty much the same as the main game, though it's surprisingly subtle, so you might not have noticed. Your character will be wearing whichever of their campaign costumes is appropriate to the environment in the map you pick.
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# ? Oct 7, 2012 08:09 |
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Has anyone played Chronicles HD? Thinking about picking them up since i haven't used my move controller in months
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# ? Oct 7, 2012 08:19 |
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So, I just saw Resident Evil: Damnation. Don't see Resident Evil: Damnation.
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# ? Oct 7, 2012 08:21 |
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It should've been all Leon one liners. All of it. https://www.youtube.com/watch?v=Qf-7Br-wuqA edit: Also, is it me or do the characters with sniper rifles suck rear end in Mercs? Ada 2, Piers 1 and 2, Helena 2 all seem to be awful in comparison to folks who really carry heavy firepower.
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# ? Oct 7, 2012 08:40 |
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Fereydun posted:It should've been all Leon one liners. All of it. Jake 2 is loving great.
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# ? Oct 7, 2012 08:43 |
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Crowetron posted:So, I just saw Resident Evil: Damnation. Don't see Resident Evil: Damnation. That film was hilariously fun like all the others, and more than worth it for Jill's battle suit
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# ? Oct 7, 2012 08:45 |
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Fraction posted:That film was hilariously fun like all the others, and more than worth it for Jill's battle suit The CG Resi films are a good example in how sticking to the source material can actually end up worse than a Mary Sue vanity project made by people who don't really give that much of a gently caress about it.
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# ? Oct 7, 2012 08:52 |
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Oh I dunno any of the names of them, I'm talking about the one that juuuust came out in the cinema
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# ? Oct 7, 2012 08:56 |
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Fraction posted:Oh I dunno any of the names of them, I'm talking about the one that juuuust came out in the cinema
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# ? Oct 7, 2012 09:09 |
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Yeah my bad then I was thinking of Retribution. Is Damnation and the others actually worth a watch in a so bad it's good kind of way or are they flat out terrible?
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# ? Oct 7, 2012 09:16 |
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Fraction posted:Yeah my bad then I was thinking of Retribution. Is Damnation and the others actually worth a watch in a so bad it's good kind of way or are they flat out terrible? From what I hear, if you like Leon you'll like the movies. If you don't like Leon, well, he's the only interesting thing about them so you probably won't.
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# ? Oct 7, 2012 09:23 |
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Just finished Leon campaign. REALLY enjoyed it. Not a patch on Re4 but then nothing ever is. The action was good, the story ridiculous. I don't understand the complaints about the controls, never once felt like I was "wrestling" with them.
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# ? Oct 7, 2012 09:24 |
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Son Ryo posted:From what I hear, if you like Leon you'll like the movies. If you don't like Leon, well, he's the only interesting thing about them so you probably won't. How can you not like Leon
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# ? Oct 7, 2012 09:24 |
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Son Ryo posted:From what I hear, if you like Leon you'll like the movies. If you don't like Leon, well, he's the only interesting thing about them so you probably won't. I'm not fussed on Leon either way! I might give the first one a try though. What's the name of it?
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# ? Oct 7, 2012 09:33 |
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Fraction posted:I'm not fussed on Leon either way! I might give the first one a try though. What's the name of it? Resident Evil Degeneration. I liked it better than Damnation, though I still enjoyed Damnation quite a bit.
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# ? Oct 7, 2012 09:49 |
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Picked up RE6 today, and played a bit of the single player story, but the camera and controls were pissing me off so much I decided to try mercenaries mode. I probably put hundreds of hours into mercenaries in 4 and 5, and it was the main reason I picked up this game mainly for it. Maybe it's because I haven't played enough to find out how to do it well, but did they completely gimp the melee system from 5? Kneecapping and directional body shots don't seem to do anything at all, and most of the time the zombies don't even flinch. Characters seem to have only a couple melee moves, and not only do the downed enemy attacks not insta-kill enemies, half the time they miss. Is there a way to quick reload from the inventory during animations? It seems like the entirety of the melee system is mashing the melee button 3 times to do a generic combo. Add to this the camera is jammed up your characters rear end which makes you take up half the screen making it hard to see, it seems like this mode is super sloppy and frustrating to play in the version of Resident Evil, which sucks because I was really looking forward to playing some more mercs.
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# ? Oct 7, 2012 09:51 |
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Zyklon B Zombie posted:Maybe it's because I haven't played enough to find out how to do it well, but did they completely gimp the melee system from 5? Kneecapping and directional body shots don't seem to do anything at all, and most of the time the zombies don't even flinch. Characters seem to have only a couple melee moves, and not only do the downed enemy attacks not insta-kill enemies, half the time they miss. Is there a way to quick reload from the inventory during animations? It seems like the entirety of the melee system is mashing the melee button 3 times to do a generic combo. So yeah at this point it seems the game reeeally could have used a better tutorial or a manual or some poo poo like that. Personally I really enjoy having the chance to figure out mechanics by experimentation but it seems a lot of people get frustrated on not knowing how to play.
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# ? Oct 7, 2012 10:14 |
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Zyklon B Zombie posted:Picked up RE6 today, and played a bit of the single player story, but the camera and controls were pissing me off so much I decided to try mercenaries mode. I probably put hundreds of hours into mercenaries in 4 and 5, and it was the main reason I picked up this game mainly for it. Melee is actually even more powerful but works completely different. Kneecaps and bodyshots don't set up anymore and instead, headshots and shoulder shots are what set up for melee finishers in 6. Don't approach it as RE5 and just try to grasp what it wants and you will see it click into place. I think the biggest problem with RE6 is people trying to assume that it's just like gears of war or just like RE5 when it's nothing like anything really. It wants you to counter enemy swings and set up melee finishers. Guns are practically a last resort for killing and basic melee is only usable on a single dude or so. You have to stay so mobile with all the gun wielding enemies and they certainly give you the tools to stay mobile with dives and slides.
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# ? Oct 7, 2012 10:18 |
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Honestly the combat is absolutely fine. If RE6 has problems it is the heavy over-reliance on QTEs and its increasingly ridiculous story (which I still enjoy because I love stupid nonsense).
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# ? Oct 7, 2012 10:23 |
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randombattle posted:Melee is actually even more powerful but works completely different. Kneecaps and bodyshots don't set up anymore and instead, headshots and shoulder shots are what set up for melee finishers in 6. Don't approach it as RE5 and just try to grasp what it wants and you will see it click into place. How do you dive and slide? Saw a couple youtube vidoes of people using it, but didn't see any immediate advantage to dropping down.
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# ? Oct 7, 2012 10:27 |
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Zyklon B Zombie posted:How do you dive and slide? Saw a couple youtube vidoes of people using it, but didn't see any immediate advantage to dropping down. oh and you can slide by sprinting and then pressing the aim button. smuh fucked around with this message at 11:05 on Oct 7, 2012 |
# ? Oct 7, 2012 11:02 |
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Worth nothing that if you're playing as Jake using melee, you can also dodge left, right, and back while charging an attack (going forward flips you on your back), and if you're at a distance and start running towards an enemy after the charge, you also get one free dodge mid run animation that won't interrupt it. Is there anything close to hard data on damage yet? I'm actually curious how much damage javo/zombie killer add in comparison to the melee/firearm bonuses. Also, critical chance works on melee too, right?
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# ? Oct 7, 2012 11:10 |
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smuh posted:Zombies are different than the ganados/J'avos or whatever. Zombies take more bullets and seem a bit tougher to stun them for melee. You can use the quickshot to stun any enemy close to you after which you can punch them, or you can try and go behind them to do an instant kill attack just like in RE5. Also on downed enemies, either equip a knife or try to stomp on their head, otherwise they won't die in one stomp. As for different moves, there are some contextual ones in which you can mash a zombie's head into a wall or kill them with their own weapons, and you can also counter most enemy attacks if you're good enough. Oh and no quick reload, though you don't need it since you can reload while running. Some generic labcoat zombies (on normal) didn't even fall to the ground after two point blank shotgun blasts to the face. On the other hand, any zombie with a weapon (even dynamite) is easy pickings because you will get a guaranteed context kill if you double tap them in the head and then right trigger. That's right, armed zombies are LESS dangerous than unarmed ones. Things get a bit easier once you get a feel for if you are at a point where zombies enemies are supposed to be fragile, or a point where it's supposed to be a tough. It's hard to explain. Also, ground stomps/knife finishers do more damage to the head and the game forces you to position yourself properly. try it from the back? You just step on or stab their ankles. Try it from the front? Zombie will grab you first half the time. Try it from the side? Sometimes head, sometimes chest. Along those lines, has anybody Managed to kill the gas zombie in the Chapter 2 Church before everyone inside was dead? After 2 remote bombs, 3 incendiary grenades, using all my pistol ammo, and 12 shotgun blasts to the head with it still alive I just milled around until everyone was dead. Still took a load of shotgun blasts afterwards to actually kill it. As for dive sliding, you press and hold Aim while you are running (keep run held down as well). If you have remote bombs equipped, it will place a remove bomb down when you hit the dirt to for max style. I also keep getting grabbed anyways in a standing position, after I dive jump and hit the floor I guess its tenth of a second right trigger context dodge or nothing on short notice (and those don't turn up for me while I'm aiming my gun). I'm still having fun overall, and intend to finish the game. But the biggest "difficulty" the game has to me is that enemies are given priority for close combat with my run of luck. That's not even counting all the inert, can't be harmed zombies that don't activate with a lunge grab the second you pass or pick up an item with your back to them. That loving college campus key OxMan posted:Is there anything close to hard data on damage yet? I'm actually curious how much damage javo/zombie killer add in comparison to the melee/firearm bonuses. Also, critical chance works on melee too, right? Section Z fucked around with this message at 11:18 on Oct 7, 2012 |
# ? Oct 7, 2012 11:15 |
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Quote not = Edit
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# ? Oct 7, 2012 11:16 |
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Section Z posted:I've lost track of the times my Right Trigger knife animation to a downed zombie was interrupted by them going from prone to dive tackling my crotch. My record is three times in a row. Stab finisher animation gets halfway (it can also take multiple knife stabs through the skull to kill a zombie), tackled to the ground, fight them off, get up, halfway through stab finisher animation, repeat. Crawling zombies are the biggest threat to me if I can't approach them from the back or side, which is often the case with so many forced narrow corridors or fallen luggage piles. So it's bullets or lose another chunk of my ankles. Section Z posted:Along those lines, has anybody Managed to kill the gas zombie in the Chapter 2 Church before everyone inside was dead? After 2 remote bombs, 3 incendiary grenades, using all my pistol ammo, and 12 shotgun blasts to the head with it still alive I just milled around until everyone was dead. Still took a load of shotgun blasts afterwards to actually kill it. E: Okay wow Chapter 4 of Chris' campaign was cool as hell. Got legitimately kinda scared in those dark corridors, being chased by loving Regenerators from RE4 Also the vehicle parts have been pretty cool as well, even though you wouldn't think so. smuh fucked around with this message at 13:28 on Oct 7, 2012 |
# ? Oct 7, 2012 12:21 |
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I'm playing as Piers in my co-op playthrough of Chris' campaign and I like the storyline a lot. However, I'm also playing with the assumption that Piers is Chris' illegitimate child who grew up and followed in his father's footsteps. "CAPTAIN. CAPTAIN DAD. HURRY UP. DAD."
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# ? Oct 7, 2012 16:25 |
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I really wasn't feeling this game because I wasn't finding the gameplay that fun but it's getting a little better now that I've taken to having Leon constantly rolling and flopping around like a fish to avoid damage. One of the problems I had was that everything was hitting so hard and they could belly flop across the room to grab you and take off one bar of health even if you pass the grab QTE, meanwhile you do gently caress all for damage to everything. The ending of Leon's chapter 1 was such a clusterfuck because they jam you into a series of tiny rooms and pile a bunch of zombies of varying size and NPCs in there. Along with Leon taking up half of the screen himself I couldn't really see what the gently caress was happening.
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# ? Oct 7, 2012 18:00 |
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Little Mac posted:I'm playing as Piers in my co-op playthrough of Chris' campaign and I like the storyline a lot. However, I'm also playing with the assumption that Piers is Chris' illegitimate child who grew up and followed in his father's footsteps. This is also how I played, though I was Chris, so it was more "Son, son come open this door. SON DON'T GET EATEN BY THAT J'AVO" Mercs - How do you unlock more costumes/characters/whatevers? I saw some costumes on REnet is that the other ones? ^^^^^ you can also jump everywhere. It's THE way to play. Just dodge the gently caress out of everything, it uses no stamina either.
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# ? Oct 7, 2012 18:20 |
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Thievery posted:This is also how I played, though I was Chris, so it was more "Son, son come open this door. SON DON'T GET EATEN BY THAT J'AVO" S-ranking stages unlocks stuff.
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# ? Oct 7, 2012 18:23 |
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ImpAtom posted:S-ranking stages unlocks stuff. I figured that might be it. I'm terrible at it at the moment, the second bloodshots and the like appear I just die.
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# ? Oct 7, 2012 18:26 |
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I hope they patch in a general inventory down the road. I want to swap weapons between characters and just load up Leon with all the magnums and grenade launchers. Then I want to see those guddamn leaping zombies come at me.
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# ? Oct 7, 2012 18:30 |
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Thievery posted:I figured that might be it. I'm terrible at it at the moment, the second bloodshots and the like appear I just die. Goad them into lunging at you and a counter attack is a fairly easy free kill, and also a 10 second bonus.
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# ? Oct 7, 2012 18:33 |
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# ? Mar 29, 2024 10:52 |
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I really liked how Ada's campaign tied all of the others together. It's unfortunate her after credits cutscene basically says Capcom didn't have any ideas for her.
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# ? Oct 7, 2012 18:33 |