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RenegadeStyle1
Jun 7, 2005

Baby Come Back
I just bought Fallout: New Vegas and Metal Gear Solid 4 for PS3. I want to know some pointers starting out because I heard MGS 4 is kind of hard to get into. I have played New Vegas when it first came out wheN I got it from gameflyt but I only played through once very fast. I also gave it back obviously before any of the new Downloadable Content came out which I heard is excellent. What would you suggest for that also?

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OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Nohman posted:

What should I know about Resident Evil 6?

The new combat system is pretty cool. The jist of it is, you have a dedicated melee button (R trigger, R2 I guess on PS3) and it's basically your new bread and butter, except now instead of shooting zombies in the face and then doing a melee attack or stab, now you shoot zombies in the face/shoulders, then melee, which insta-kills any regular zombie/j'avo (these are the new majini) by doing some ridiculous luchador move, usually ending with their faces splattered across the pavement. You can also do a useless little 3 hit combo that uses up 3 bars of your stamina (a lot of melee stuff uses 1 bar per action, recharges fairly fast) to kill a zombie, but spending the bullet is a much better idea, since you can chain enemies fairly easily. The new character has some specific melee action that you'll definitely want to check out. Remember his melee is an equipped weapon. Try all the actions you would with a gun, including quickshots, another new thing. Pressing both triggers makes you do an auto aim shot which puts a zombie in a soft stun (resulting in a powerful melee attack like 4 and 5 if you melee them). It auto-targets the closest enemy, so you can use this to 1-shot dogs. Cograts, getting good at these things has made you a boss in Mercenaries.

On that note, every single zombie melee attack coming from a humanoid sized enemy can be countered by hitting the melee button right as it's about to hit you. This includes leaping attacks as well.

You can also do a roadie run of sorts by holding A, from which you can melee or hit L trigger to slide into an enemy. This is great comboed with melee, knives, or shotguns. And everything else. The game even gives you points for sliding into things. The other thing you can do is dodge to the side/back/front and land on your back in a shooting position by pressing L trigger +A (L2+x?) and a direction. This is pretty cool looking and also makes a lot of enemies take their sweet time trying to get to you to hit you. It's also a good way to, if you're playing solo, avoid scripted zombie coming to life and jumping on you moments, if you're quick.

There are 3 campaigns to start with and you can do them in any order. As long as you complete a chapter you can even mix and match campaigns. The best skills to buy and level in the beginning are the J'avo/zombie killer ones as you'll probably always have one or the other in a slot. Beating any 1 character's campaign unlocks the ability to switch between 8 customized skillsets with 3 slots each.

Primitive Screwhead
Dec 11, 2007
Yes sir, listening. No sir, no touching.
For clarity's sake on the above the PS3 controls are the L1 and R1

Cliff
Nov 12, 2008

I've never played Baldur's Gate, should I start there or is it fine to just go ahead with the sequel?

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Cliff posted:

I've never played Baldur's Gate, should I start there or is it fine to just go ahead with the sequel?

You can start with the sequel if you want, the stuff you need to know is recapped at the beginning, although you won't be able to take your character(no decisions or plot points, just your character) from game to game. If you start with the first one please use Baldur's Gate Trilogy or EasyTutu, both of which are mods which allow you to play the first game's content in the second game's engine. It'll make your life much easier.

closeted republican
Sep 9, 2005

RenegadeStyle1 posted:

I just bought Fallout: New Vegas and Metal Gear Solid 4 for PS3. I want to know some pointers starting out because I heard MGS 4 is kind of hard to get into. I have played New Vegas when it first came out wheN I got it from gameflyt but I only played through once very fast. I also gave it back obviously before any of the new Downloadable Content came out which I heard is excellent. What would you suggest for that also?

Fallout: New Vegas tips:

*All of the combat-related skills (like Guns and Melee) can be used from the start to the end of the game with little problems. Guns is the easiest starting off, but any one of them is just fine.

*If you're going to be shooting a lot, get Repair to 50. That lets you create Repair Kits, which are extremely helpful.

*Perception is worthless. Take the points out of it for stats you'd like to increase.

*Generally, you'll want to point you points in Strength first. A decent amount of strength is required to use some of the cooler weapons in the game. Intelligence is also something you should boost (unless you're making a gimmick character) as much as possible.

*Always go for speech checks. They offer the best solution to every conflict the game gives you.

*Play however you want. F:NV accommodates a ton of play styles. You can play it as an open world Call of Duty, be a cowboy (or cowgirl), be a diplomat, be a nutjob that kills everyone as soon as you see them, or a shirtless person that will murder someone if they say too many big words, and they are all fun and equally valid ways to play.

*Doing things like killing an important NPC will not make the game impossible to complete.

*The recommended DLC order for first timers is Dead Money, Old World Blues and then Lonesome Road. Those DLCs have a plot line that culminates in Lonesome Road. Honest Hearts can be played before, between or after them because it's mostly a self-contained story

*At the start of Honest Hearts, you will be attacked by an enemy while trying to cross a bridge. Do not fire at this enemy, or otherwise you'll accidentally hit a friendly NPC, which will make it impossible to do nearly every quest and force you to hunt down a map to escape the DLC area.

Cirofren
Jun 13, 2005


Pillbug

Cliff posted:

I've never played Baldur's Gate, should I start there or is it fine to just go ahead with the sequel?

As Fergus said something like EasyTutu will allow you to play the first in the second's engine. I prefer the first and always play through it before 2 but they're both great games and it comes down to taste. A lot of people don't like the slog/lethality of early level D&D and BG1 does suffer from that.

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


I just got gifted Civilization V on Steam. I've checked the wiki, and it says that I should download the City State Diplomacy mod. It sounds pretty good, because I do like diplomacy, but will it work with the Steam version?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Scientastic posted:

I just got gifted Civilization V on Steam. I've checked the wiki, and it says that I should download the City State Diplomacy mod. It sounds pretty good, because I do like diplomacy, but will it work with the Steam version?

Look for it in the Steam Workshop.

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

Scientastic posted:

I just got gifted Civilization V on Steam. I've checked the wiki, and it says that I should download the City State Diplomacy mod. It sounds pretty good, because I do like diplomacy, but will it work with the Steam version?

There is a Steam Workshop entry for the City State Diplomacy mod here, including installation instructions. (Basically: if you have the expansion all you have to do is hit subscribe, and if you don't you just have to quickly change a toggle in a file.)

im cute
Sep 21, 2009

Ainsley McTree posted:

This has been very helpful as I've been playing, thanks!

Something else I've been wondering about--are there any craftable materials & tools I should be hoarding, or can I get by just fine by selling materials for gold, and just buying supplies? I get easily overwhelmed when it comes to inventory management, and this is the kind of game where if I start hoarding crafting materials, I'm never going to stop, and I'm going to be constantly heavy and/or overencumbered...my instinct is to just sell all that stuff and keep myself supplied with items from shops, which seeeems to be working so far, but I just want to know if there are particularly precious items that I should be hanging on to when I find them.

Keeping in mind that I'm playing on easy mode and don't need to be powergaming.

There's a pretty deep crafting/alchemy system in DD, but I've never given it much thought as most of the craftables are just temporary boosts, stronger versions of common healing items, kind of useless arrow subtypes or more reagents. I'd hold on to at least 10 of any reagent/material you come across, since the weapon improvements require all sorts of weird garbage and it's all too easy to sell some rare ingredient you'll find yourself spending hours farming for later.

That said, keep the following in mind: empty bottles (for healing spring use and abuse), five ambrosial meats (for a certain dick of a quest early on), anything that gets filed away under Misc. in your inventory (usually ends up being quest related), a few shackles which you will turn into keys, lanterns until you have four of them, a single bottle of water (for a quest involving Fournalt's dumb brat), a handful of bottles of oil, blast arrows if you plan on doing much archery, FERRYSTONES and LIFESTONES, and at least one pickaxe.

And here's a thing you might find handy: as soon as you're comfortable fighting ogres, go ahead and clear out the mine WNW of Gran Soren. Once you've cleared it out, it stays that way and all sorts of goodies respawn inside and one of the better merchants moves in. Not to mention it's one of the handiest shortcuts in the game and exits on the south end about 20 yards away from yet another merchant and rest camp. I was kicking myself for not clearing it out sooner; I've been through there dozens of times since clearing it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

RenegadeStyle1 posted:

I just bought Fallout: New Vegas and Metal Gear Solid 4 for PS3. I want to know some pointers starting out because I heard MGS 4 is kind of hard to get into. I have played New Vegas when it first came out wheN I got it from gameflyt but I only played through once very fast. I also gave it back obviously before any of the new Downloadable Content came out which I heard is excellent. What would you suggest for that also?

MGS4 tips:

-Don't bother obsessively picking up every gun dropped by soldiers. You don't need Drebin Points THAT badly. The only stuff you won't be able to afford is stuff that you probably still won't be able to afford in one playthrough no matter how much you hoover up. Also, everything goes half price in the last act, so if there's something super expensive you want but don't really need right away, it's best to wait until then.

-On a related note, the game has a ton of guns, a good 95% of which are totally unnecessary. You can just pick the ones you think are the coolest and run with those for the whole game. The M4 you get near the beginning is pretty much the swiss army knife and is useful in nearly every situation.

-If you kill PMCs in front of rebels it will make the rebels friendlier to you. Once they're friendly enough not to attack you on sight the game will get MUCH easier (it really doesn't take much to get them to like you either, so this is highly recommended at least for your first time through). The reverse is NOT true. PMCs will never like you.

-It is possible for the rebels to actually win in certain locations if you help them out - the game gives no indication which locations these are, but you'll know it's happened if you hear a big cheer.

-If you have the solid eye equipped you'll notice that on the radar there's a white-ish circle around your dot in the middle - that's how far away an enemy will be able to see you.

-Camouflage is very effective - most of the time you can sneak by enemies just by letting your camo pick up the floor pattern and crawling along. If you aren't sure how hidden you are, see the previous tip.

-"Stress" goes up if you're in sunlight (I guess because... it's hot? I don't know), and goes down in the shade. When it gets up high enough, your psyche starts dropping which will make your aim go to poo poo. It also rockets up if you're in alert mode. So sticking to the shadows even when there's no enemies around is usually a good idea (you can also use the back compress item to make it drop, and it will also prevent it from rising due to sunlight for a bit). This is probably the most poorly explained concept in the whole game and it took me forever to figure out what the deal with stress was. I think your item weight affects how quickly it accumulates but honestly I've never noticed a difference no matter what I had equipped.

-The game isn't really as complicated as it seems - like the previous games it's got a lot of complex systems which you absolutely do not need to know about in order to beat the game. MGS4 is even more permissive of mistakes than previous entries in the series and actually plays pretty well as a straight shooter. So if you mess up just roll with it.

-When you're pressed up against a wall at a corner, you can push the aim button (L1) to pop out like a cover shooter. This is horribly slow and you will probably get shot long before you actually have the ability to pull the trigger. It's way better to just stand normally by the cover and strafe back and forth.

The Cheshire Cat fucked around with this message at 21:37 on Oct 9, 2012

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

closeted republican posted:

Fallout: New Vegas tips:

*All of the combat-related skills (like Guns and Melee) can be used from the start to the end of the game with little problems. Guns is the easiest starting off, but any one of them is just fine.

*If you're going to be shooting a lot, get Repair to 50. That lets you create Repair Kits, which are extremely helpful.

*Perception is worthless. Take the points out of it for stats you'd like to increase.

*Generally, you'll want to point you points in Strength first. A decent amount of strength is required to use some of the cooler weapons in the game. Intelligence is also something you should boost (unless you're making a gimmick character) as much as possible.

*Always go for speech checks. They offer the best solution to every conflict the game gives you.

*Play however you want. F:NV accommodates a ton of play styles. You can play it as an open world Call of Duty, be a cowboy (or cowgirl), be a diplomat, be a nutjob that kills everyone as soon as you see them, or a shirtless person that will murder someone if they say too many big words, and they are all fun and equally valid ways to play.

*Doing things like killing an important NPC will not make the game impossible to complete.

*The recommended DLC order for first timers is Dead Money, Old World Blues and then Lonesome Road. Those DLCs have a plot line that culminates in Lonesome Road. Honest Hearts can be played before, between or after them because it's mostly a self-contained story

*At the start of Honest Hearts, you will be attacked by an enemy while trying to cross a bridge. Do not fire at this enemy, or otherwise you'll accidentally hit a friendly NPC, which will make it impossible to do nearly every quest and force you to hunt down a map to escape the DLC area.

I'm about 60 hours in.

Charisma is a useless stat, since it just governs your companions combat skills. Leave it at 1. Perception is too, since you get a companion who makes you more perceptive. The most important skills are a weapons skill (any is fine, though I used guns), Speech, Lockpick, and Science. Max these out ASAP.

To increase all your stats easily, have a high Luck. When you go to the casinos, play blackjack until you break the bank. With a high Luck and a decent betting strategy it'll be easy. Go to the New Vegas clinic, get Implants for all your stats.

Don't kill anyone without trying to talk to them first.

If you keep getting killed by Cazadors or Deathclaws, go somewhere else.

PRL412
Sep 11, 2007

... ... MINE
Tokyo Jungle seems straight forward but I have a few questions already:

It looks like the items you purchase have limited durability. Do you have to repurchase things that break?

The chick is incredibly slow at moving around (how was it able to chase me when I played as a Pomeranian?). How do you avoid death by hunger? By lucking out with plants and pickups?

Also, is there anywhere the game formally states specific animals' lifespans? The game tells you when you're getting older, which coincides with a drop in your stats. It's very easy to miss these notices if you're being chased or completing challenges back to back. Your hunger gauge will appear full but instead of having 30 hunger it will now be 8. If you don't find a mate soon, it will literally turn to 0 and you'll just starve to death.

Stelas
Sep 6, 2010

PRL412 posted:

It looks like the items you purchase have limited durability. Do you have to repurchase things that break?

Yes, but you can also find them in packages.

quote:

The chick is incredibly slow at moving around (how was it able to chase me when I played as a Pomeranian?).

Mark an entire area, and you can go to sleep and age into a chicken.

quote:

Also, is there anywhere the game formally states specific animals' lifespans? The game tells you when you're getting older, which coincides with a drop in your stats.

Pretty sure you can see a specific creature's age on the menu screen. Your stats start dropping at 15 years regardless of what animal you are, I believe.

Goofballs
Jun 2, 2011



Cliff posted:

I've never played Baldur's Gate, should I start there or is it fine to just go ahead with the sequel?

They are both excellent games and I recommend starting with the first one. In the first game you start out at the lowest level and by the end of the second and its expansion you are one of the most powerful people in the world so going through both is the most epic possible journey. Also some of the stuff in Throne of Bhall definitely has more meaning if you have played the first game. The first game also has more of a sense of whimsy that I missed later. For ages you are basically just some dickhead with a team of dickheads wandering around the countryside and getting into scrapes.

The first game is kind of a hard game though especially at the start when you have low hitpoints and monsters can one shot you. So some handy hints.

In the first game fighter classes are the best and mages are probably the weakest starting class and in the second magic characters are the best. But you can dual class as a human so its fine if your character has highish intelligence. Fighters are fine in the second game but I like when my character is the most useful.

Anyhow your magic character tend to be most useful when they aren't doing direct damage. What they should be going for crowd control and weakening the enemies. At low levels a spell like sleep can turn a difficult encounter into a hilarious murderfest as your fighters bash in the brains of all the suddenly unconscious people. When you get a bit higher a spell like slow can turn the fast attacking high dps enemies into slow moving bloodbags. In the second game they can more or less wipe the enemy with the correct spell choices.

The first game is a lot more open than the second so I would suggest following where the plot is loosely directing you to go and exploring the areas to the side of it for additional xp. The more you stray off the plot path the harder things are going to get. For example at the very start when you get to the friendly arm inn the game kind of suggests that you go south. If you go north you will get wrecked by monsters that burst out of the ground that can one shot you. East and west of the road south are more manageable. When you get to level 4 or so you can feel a lot more free to wander.

You will meet a lot of characters that can join your party. Feel free to swap people in and out, there will be no hard feelings and if you want to pick people up again. That's less true in the second game where I think the romances can go sour but who cares and a belligerent midget will demand money if you want him back.

Make sure one of the casters knows protection from petrification when the plot eventually directs you to move on from the city of baldur's gate. There is one little section where not having that can be hugely frustrating.

For the biggest and most ridiculous payoff you should keep the pantaloons you get across the games on your main character. The golden ones are in the friendly arm inn. Its totally not important but amusing when you see what happens.

PerilPastry
Oct 10, 2012
Does anyone have any tips on Dawn of War II or its expansions?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


PerilPastry posted:

Does anyone have any tips on Dawn of War II or its expansions?

- Counter charging melee goons with a tactical distraction or a spot of suppression and sweep them away with heavy bolters.
- Disrupt strong ranged squads with a dashing commander to the face or a assault marine squad to the head and sweep them away with heavy bolters.
- Clear houses with flamethrowers (they own a lot in this game) or grenades. The special sniper rifle rounds are amazing for countering enemy sharpshooters.
- Barbed stranglers are pretty much man-portable artillery. Stop them at all costs.
- The Dreadnought is less useful than you'd think.
- Use power weapons and plasma against vehicles. Switching out your commander's sword or the devastator heavy bolters for a rocket launcher isn't that good a trade.

PerilPastry
Oct 10, 2012

scamtank posted:

- Counter charging melee goons with a tactical distraction or a spot of suppression and sweep them away with heavy bolters.
- Disrupt strong ranged squads with a dashing commander to the face or a assault marine squad to the head and sweep them away with heavy bolters.
- Clear houses with flamethrowers (they own a lot in this game) or grenades. The special sniper rifle rounds are amazing for countering enemy sharpshooters.
- Barbed stranglers are pretty much man-portable artillery. Stop them at all costs.
- The Dreadnought is less useful than you'd think.
- Use power weapons and plasma against vehicles. Switching out your commander's sword or the devastator heavy bolters for a rocket launcher isn't that good a trade.

Thanks a lot!

Are any builds particularly powerful? I've been basically dividing the points between health and either ranged or melee combat depending on the unit, but I suspect I may be cheating myself.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


To break the game, level Cyrus' Energy until you get the ability to sneak cartoon bombs under the feet of enemy commanders.

Really, all I did was groom the commander and Tarkus into tanks, Cyrus and Thaddeus into special ability users and Avitus into a death hose. You'll do fine.

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

PerilPastry posted:

Does anyone have any tips on Dawn of War II or its expansions?
Scamtank has covered the original campaign pretty well. The wiki page has some additional tips regarding single-player and multi-player gameplay.

There have been a few DOWII posts in the thread that weren't collected into the wiki; the standard Google search string should turn them up.

Here's some stuff that I posted a while back:

GulMadred posted:

I'd recommend playing through the single-player campaigns in order because:
a) they're chronological ordered and feature recurring characters; plot twists won't make sense otherwise
b) the first two have stronger storylines and characterization; the Retribution campaign is shorter and many plot points are contrived or nonsensical (due to budget limitations)

The original single-player campaign and Chaos Rising are more RPG-focused; you have a small collection of thematically-distinct squads (reconnaissance, heavy weapons, etc) each of which will greatly outclass an equivalent enemy unit. You'll acquire enough wargear and upgrade points to customize them heavily. It's possible to screw this up, but only by persistently making bad choices. You'll need considerable micromanagement skill in order to effectively use all four squads at once during missions. If you're overwhelmed, then you can deploy units which require less babysitting (e.g. dreadnought) or aim for passive rather than active skills when choosing upgrades. The attack-move command is also helful.

Retribution is more army-focused; you have a smaller set of heroes, their equipment and abilities are less powerful, and many of their skills will unlock or upgrade squads or vehicles (which are then recruited during missions via collectible resources). If you make good decisions re: deployment (e.g. troop and weapon selection, march formations, flanks, fields-of-fire) then you can generally ignore the split-second micro stuff. If your preferred strategy is "select all, right-click enemy" then you can opt to leave your glass-cannon heroes behind and swap in tougher units.

There are three main categories of multiplayer: cooperative play of the single-player campaign, RTS-style deathmatches (which are reasonably similar to the Retribution single-player game) and The Last Stand, which is a cooperative game wherein each player controls a single hero and you must try to survive against waves of enemies. Be sure to give TLS a shot at some point, but be aware that you'd need to sink dozens of hours into it in order to unlock everything.

PerilPastry
Oct 10, 2012
I've been having trouble micromanaging units on the fly. This'll help. Thanks guys!

Ainsley McTree
Feb 19, 2004


scamtank posted:

- The Dreadnought is less useful than you'd think.

I slightly disagree--when you give it the bolter arm thingy, you get the ability to do a bolter sweep that's pretty devastating to clumps of infantry (or even small groups or lone squads--go hog wild with it).

In melee though it's kinda more trouble than it's worth, yeah.

Mr E
Sep 18, 2007

I just found some games on Gamersgate that I've had for a while that I can finally run on my PC. Anything for Chronicles of Riddick: Assault on Dark Athena, Dawn of Discovery Gold, Metro 2033 or World in Conflict Complete? Thanks.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Metro 2033:

Higher difficulties make you AND the enemies more fragile. You may want to play on a higher difficulty, or even Ranger mode. Make sure you take off your gas mask when you don't need it. Don't be afraid to sneak. Buy a silenced pistol.

Dawn of Discovery:

I'm not very good at this game so the only tip I have is to specialize your islands as soon as you can. By that, I just mean dedicate islands to specific purposes according to what resources they have, don't just have islands that have a little bit of everything. That way you'll have an easier time keeping track of everything that's going on as well as creating more efficient supply chains(which is the core of the game).

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Mr E posted:

Metro 2033

When a companion tells you to buy some gas mask filters, buy them until you think to yourself, "yeah, that should be enough", then hit the purchase key like 5-10 more times. This is the last time you will be able to buy them. I will admit, sprinting between filter pickups, constantly less than a minute away from suffocation, is a pretty exciting way to play the surface levels, but I would rather have not had to worry about it.

Pseudoscorpion
Jul 26, 2011


Mr E posted:

Metro 2033

Play on Ranger Hardcore. It's not super hard and it really improves the experience.
purchase a Hellsing (Pneumatic bolt launcher) as soon as you can. You can salvage the rounds from enemies, and overpressurized it can kill some of the hardest enemies in the game in two shots.
Be sure to explore everywhere and go off the beaten path. The world is really interesting and it can affect the story.
A fair bit into the game you'll reach a section where you and a friend have to go through a bunker filled with millions of giant respawning amoebas. Just stay close to him and only attack enemies behind both of you. He has a shotgun with infinite ammo - you'll be lucky to get to the end with more than a clip remaining if you're playing on Ranger difficulty.

Pseudoscorpion fucked around with this message at 23:50 on Oct 11, 2012

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Mr E posted:

I just found some games on Gamersgate that I've had for a while that I can finally run on my PC. Anything for Dawn of Discovery Gold? Thanks.

I made a post with a bunch of tips in it awhile ago.

http://forums.somethingawful.com/showthread.php?threadid=2969807&pagenumber=103&perpage=40#post375994689

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

owl_pellet posted:

When a companion tells you to buy some gas mask filters, buy them until you think to yourself, "yeah, that should be enough", then hit the purchase key like 5-10 more times. This is the last time you will be able to buy them. I will admit, sprinting between filter pickups, constantly less than a minute away from suffocation, is a pretty exciting way to play the surface levels, but I would rather have not had to worry about it.

Hmm... I'm not sure I ever actually bought gas mask filters in Metro 2033. You find a lot of them on corpses, usually right before the longest stretches where they're needed. As long as you're conscious of when they're not necessary I don't think they're really THAT scarce.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Fergus Mac Roich posted:

Hmm... I'm not sure I ever actually bought gas mask filters in Metro 2033. You find a lot of them on corpses, usually right before the longest stretches where they're needed. As long as you're conscious of when they're not necessary I don't think they're really THAT scarce.

Maybe I spent too much time loving around in the early to mid-game gas mask levels scrounging for items then. By the time I got to the first level with the librarians I was completely out, so I did that level and the one where you play the distress signal or whatever it was on the radio running around frantically looking for filters and memorizing where they were before suffocating and having to start over. At the time I did read in various places that other people were having similar problems though.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.

owl_pellet posted:

Maybe I spent too much time loving around in the early to mid-game gas mask levels scrounging for items then. By the time I got to the first level with the librarians I was completely out, so I did that level and the one where you play the distress signal or whatever it was on the radio running around frantically looking for filters and memorizing where they were before suffocating and having to start over. At the time I did read in various places that other people were having similar problems though.

This is exactly what happened to me, so be sure to buy extra filters when you have the chance. And do play on Ranger Hardcore.

Count Uvula
Dec 20, 2011

---

Mr E posted:

Metro 2033

The game's helmets are functional. Which is to say, if you're using a throwing knife or low-caliber weapon, it'll bounce off of a dude's helmet and ruin your stealth run :argh: Knives still instakill with a throw to the gut, though.

TadGhostal
May 10, 2002

Moltar, get me Lassie so I can raise money for retardos.
Just got X-Com: Enemy Unknown after liking the demo. Any tips would be greatly appreciated.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

owl_pellet posted:

Maybe I spent too much time loving around in the early to mid-game gas mask levels scrounging for items then. By the time I got to the first level with the librarians I was completely out, so I did that level and the one where you play the distress signal or whatever it was on the radio running around frantically looking for filters and memorizing where they were before suffocating and having to start over. At the time I did read in various places that other people were having similar problems though.

Yeah I had the same thing happen to me on Ranger Hardcore. The problem is that it doesn't let you grab extra filters off bodies if you already have one. Even if the total amount of time you've got in all your filters together is like 30 seconds worth of air and it would REALLY be helpful if you'd just take that extra one, Artyom!

One trick I discovered is that you can get a bit more milage out of your filters by literally taking your mask off and suffocating for a bit, then putting it back on, repeat. You suffer absolutely no harm from suffocating so long as you don't do it long enough to die from it, and having the mask on for even a fraction of a second is enough to reset the timer.

PrinnySquadron
Dec 8, 2009

TadGhostal posted:

Just got X-Com: Enemy Unknown after liking the demo. Any tips would be greatly appreciated.

Use cover, for the love of god. Your men are incredibly fragile at the start, so advice slowly on normal abduction missions + crash/ landing sites.. it may be a good idea to beeline for the first set of armour available, since it adds more health to your men.

Your first Terror Mission will probably be a clusterfuck, don't sweat it: even on normal, these things are a bastard: chryssalids move fast and hit HARD, as do the zombies they create, though they move slower.

The Moon Monster
Dec 30, 2005

TadGhostal posted:

Just got X-Com: Enemy Unknown after liking the demo. Any tips would be greatly appreciated.

Thin men have crazy high accuracy, even more so on classic difficulty. Try to kill them quikcly before they make a string of miraculous shots.

PrinnySquadron
Dec 8, 2009

The Moon Monster posted:

Thin men have crazy high accuracy, even more so on classic difficulty. Try to kill them quikcly before they make a string of miraculous shots.

Also they create a poison cloud on death: it does affect other aliens.

al-azad
May 28, 2009



TadGhostal posted:

Just got X-Com: Enemy Unknown after liking the demo. Any tips would be greatly appreciated.
I don't want to go too deep because this is a great game to discover stuff through experimentation, but I'm going to discuss some pitfalls that negatively impacted my enjoyment on my first play.

Start the game in normal difficulty and I would advise against ironman on a first play (I did Classic Ironman out the box and basically got a gameover in the 2nd month). There's a lot going on in the micromanagement portion that can screw you over down the road if you don't know what you're doing. The devs had the foresight to allow difficulty switching on the fly so if you find combat too easy in normal or too hard in classic you can flip flop.

The biggest "screw you" in the game comes from advancing the story too quickly in relation to your tech level and the game doesn't really communicate this. The more you advance the story, the stronger the enemy gets. I think terror missions will still happen in the 2nd or 3rd month regardless but terror missions are actually great in reducing panic.

Engineers early game are the most important aspect because X amount are required to build stuff and it's very easy for your research team to completely outclass your ability to actually build anything. Unless you're seriously strapped for cash or panic levels would hit red, I would advise doing missions that give you free engineers when possible. Once you hit the 3rd month you should be getting enough free engineers from workshops, requests, and monthly bonuses to focus on other things.

Finally, the importance of satellites isn't stressed as much as it should be by the game. Satellite coverage lets you spot UFO's. Shooting down a UFO lowers panic. Launching the satellite also lowers panic. If a country's panic is red when the month's council meeting occurs, the country withdraws. However, the country doesn't withdraw until the council meeting. Where am I going with this? Build satellites whenever you can and keep them in reserve, even if you have enough facilities to launch them. When a country's panic goes red, launch the satellite in that country before the month's council meeting to lower it to yellow.

Alright, so in short:
-Don't advance the story too fast (PRIORITY objectives can be safely ignored)
-Focus on engineers. You start with 5 but very quickly tech upgrades require 10+
-Keep satellites in reserve to minimize panic

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

TadGhostal posted:

Just got X-Com: Enemy Unknown after liking the demo. Any tips would be greatly appreciated.

You eventually reach a point in the game where you can test your squad members for psychic abilities. DON'T DO THIS ON ANYONE LOWER THAN COLONEL. It is based on the person's Will, which goes up with each promotion. Once that person is tested, they cannot be tested again. Make sure to also strip them of any useful gear tey are using before you send them for testing. They take it with them and you can not access it without waiting for the testing to stop or cancelling the testing.

Echoing the take it slow in regards to story. It will say things are a priority, but there is no time limit. Taking things slow in this game is a VITAL part of EVERY mechanic.

Take enemies alive whenever you can. There is no bigger relief then researching weapon technology and realizing you have a surplus of weapons from the aliens you stunned.

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Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
I don't see anything on the wiki for Yakuza Dead Souls. I've played the previous games but I would love any advice regardless.

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