Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Slim Jim Pickens
Jan 16, 2012

achillesforever6 posted:

Yeah I have to change the files for EB to give me more money to play most of the factions. I'm terrible at money management :negative:

Take the easy way out with ~ add_money 4000!



You probably aren't bad at money management, the EB devs just didn't really give a poo poo about starting budgets. For a lark, try playing Pontus or Hayasdan and weep. They start out about 8k in the shitter, and all the nearby cities are fortified with a billion rebels.


EBs a fun mod, with a lot of cool units, but getting to the point where you can release those elite cataphracts is so hard without just taking over the world. That's a problem in all TW games honestly, so I don't really have a problem with cheating in order to prolong the game.

Adbot
ADBOT LOVES YOU

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

Slim Jim Pickens posted:

Take the easy way out with ~ add_money 4000!



You probably aren't bad at money management, the EB devs just didn't really give a poo poo about starting budgets. For a lark, try playing Pontus or Hayasdan and weep. They start out about 8k in the shitter, and all the nearby cities are fortified with a billion rebels.


EBs a fun mod, with a lot of cool units, but getting to the point where you can release those elite cataphracts is so hard without just taking over the world. That's a problem in all TW games honestly, so I don't really have a problem with cheating in order to prolong the game.

I find the research tree in the newer Total Wars seriously reduce that problem by gating the deeper units, preventing the whole "rush to elites" strategy that works so well in the earlier ones.

Part of this just makes me so much more excited about Rome 2, since the quality of life improvements from the later games like Shogun 2 are just so massive that I can't go back no matter how good the mods are.

DarkCrawler
Apr 6, 2009

by vyelkin
I must be the only one who likes excessive historical sperging in my game...I love reading the massive EB unit descriptions while waiting my enemy to close to me and all the historical, character and area descriptions add a lot of flavor.

Rabhadh
Aug 26, 2007
No I love that too and its the main reason I've installed EB on every machine I've had since it first came out. Goddamn there is nothing like right clicking on your Gaesatae and reading a detailed history for 5 mins.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
EB made units that could only be recruited in the baltics and modern day Poland. You know, places where no one goes to. And they have huge descriptions. EB's love for detail is just addicting and inspiring, i wish they could get access to the game engine and a contract to make a full blown game. It would be super spergy and sexy.

Asehujiko
Apr 6, 2011
Which of the big Rome mods have the most user friendly kind of sperg? I mean attention to detail as opposed to replacing all the tooltips with ancient germanic because "realism"

Rabhadh
Aug 26, 2007
EB is still user friendly? Apart from the area of recruitment and government system its the same base game?

Slim Jim Pickens
Jan 16, 2012

Asehujiko posted:

Which of the big Rome mods have the most user friendly kind of sperg? I mean attention to detail as opposed to replacing all the tooltips with ancient germanic because "realism"

Umm, EB will use native languages to refer to buildings and units, so that might be a little off-putting. Most units are subtitled, but not always, so there's a little difficulty in that? It isn't difficult to work out which units will be your workhorses and which are funny gimmicks.

There is fairly extensive documentation on their site and their forums if you're really stuck, but nothing is very difficult to handle (Besides getting Armenia out of the hole while the Seleucids toss deathstacks at you)




Most of the Rome-focused mods are more user friendly, since its a familiar subject for us. I don't know if you want to have a different recruitable legion for every Roman province, but if that's your cup of tea, there's that.

Sylink
Apr 17, 2004

Man why can't empire's engine stop being lovely and be nice like Napoleon's?

Also gently caress trade routes I cannot find whichever motherfucker is blocking my sweet carribean pipeline.

Is imperial splendour really the goto mod for Empire to make it less bad?

Perestroika
Apr 8, 2010

I'm sorry to drag this away from romechat, but could anybody give me some pointers for naval combat in Fall of the Samurai? I've had it happen a few times now that some enemy manages to kill my main navy somehow and then pulls a dozen individual navies out of his rear end (or some completely unrelated motherfucker on the other end of the country declares war and sends all of his ships over) that bombard and blockade everything at once, draining the funds I'd need for a new navy.
So I'm wondering: What technologies are most important for a good navy, are the alternative ammo types worth it? Should I go for the big, expensive boats or rather take a larger number of small-ish frigates? What should I do in the actual battles when I'm trying to control them myself (and should I even bother)? I've had it happen several times now that most of my ships would just go up in flames within seconds of starting to trade fire with no apparent way to stop it.

John Charity Spring
Nov 4, 2009

SCREEEEE
Explosive shell makes short work of anything in naval battles, and you'll find that upgraded hull plating will give you more staying power for your own ships. Don't try to use explosive shell in a one-on-one battle, though, or if you have a single ironclad against several smaller ships - the AI is very, very good at staying just outside your explosive shell range (which is shorter) and pummelling you with solid shot.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I do wish Naval Maps were slightly bigger with Fall, or the speed boost all ships had relied on a number of stokers instead of a small random chance of exploding your loving fleet.

DarkCrawler posted:

I must be the only one who likes excessive historical sperging in my game...I love reading the massive EB unit descriptions while waiting my enemy to close to me and all the historical, character and area descriptions add a lot of flavor.

I don't mind it, as long as it isn't aimed at turning a fun game into a soul crushing interactive lesson in history and punish to learn management.

Ghost of Babyhead
Jun 28, 2008
Grimey Drawer
There's a half-hour video of James Russell's Eurogamer presentation at youtube here. No new information that I noticed, though some of the animation and model examples were pretty interesting. The modelling timelapse video showed a gladiator helmet being fashioned, and the renders that were flashing up next to it included Samnite-style tri-disc armour, either 15/30 variants of a large oblong shield, phrygian, scythian and iberian helmets, boars, dogs, horses and lions(!).

Also, watch the video if you want to see a stream of bare-arsed romans climbing a siege tower and a samurai with a giant face on his back.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Ghost of Babyhead posted:

There's a half-hour video of James Russell's Eurogamer presentation at youtube here. No new information that I noticed, though some of the animation and model examples were pretty interesting. The modelling timelapse video showed a gladiator helmet being fashioned, and the renders that were flashing up next to it included Samnite-style tri-disc armour, either 15/30 variants of a large oblong shield, phrygian, scythian and iberian helmets, boars, dogs, horses and lions(!).

Also, watch the video if you want to see a stream of bare-arsed romans climbing a siege tower and a samurai with a giant face on his back.

They also say they are not doing the unlock a faction after you beat them thing, which I found to be really annoying in the original. Even if you could edit it really easily.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
You know what is a feature I want modded into Fall Of The Samurai? the ability to use my sails.

Oh and the ability for my crew to stop what they are doing when you order a ship to halt and fight the slowly growing fire onboard it. I swear I've lost so many ships to that!

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
I finally got Shogun 2 when it was 75% off on steam, and I was pretty disappointed by the leader traits. They basically didn't exist, particularly compared to what there was in Rome and Medieval 2. Has there been any word on that in Rome 2?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
gently caress you 'Ladies Man'. gently caress you.

a pipe smoking dog
Jan 25, 2010

"haha, dogs can't smoke!"

Perestroika posted:

I'm sorry to drag this away from romechat, but could anybody give me some pointers for naval combat in Fall of the Samurai? I've had it happen a few times now that some enemy manages to kill my main navy somehow and then pulls a dozen individual navies out of his rear end (or some completely unrelated motherfucker on the other end of the country declares war and sends all of his ships over) that bombard and blockade everything at once, draining the funds I'd need for a new navy.
So I'm wondering: What technologies are most important for a good navy, are the alternative ammo types worth it? Should I go for the big, expensive boats or rather take a larger number of small-ish frigates? What should I do in the actual battles when I'm trying to control them myself (and should I even bother)? I've had it happen several times now that most of my ships would just go up in flames within seconds of starting to trade fire with no apparent way to stop it.

I had to give up on Fall of the Samurai because I have never won a single naval battle. Seriously I love naval battles in all the other Total Wars that have had them but no matter how unbalanced the battle in Fall my ships always end up blowing up.

SpaceViking
Sep 2, 2011

Who put the stars in the sky? Coyote will say he did it himself, and it is not a lie.

SeanBeansShako posted:

gently caress you 'Ladies Man'. gently caress you.

And "Loves his food"

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

a pipe smoking dog posted:

I had to give up on Fall of the Samurai because I have never won a single naval battle. Seriously I love naval battles in all the other Total Wars that have had them but no matter how unbalanced the battle in Fall my ships always end up blowing up.

Get to drydock, build 5 Kotetsus (I think that's the limit?), split them 3 and 2.

Get to AP shells, drive forwards until you're in range, then hit reverse and laugh as the enemy ships blow up and/or catch fire.

Granted that's only viable in the endgame.

Slim Jim Pickens
Jan 16, 2012

a pipe smoking dog posted:

I had to give up on Fall of the Samurai because I have never won a single naval battle. Seriously I love naval battles in all the other Total Wars that have had them but no matter how unbalanced the battle in Fall my ships always end up blowing up.

I learned how to fight naval battles in Fall by imitating the AI. When you steam towards an enemy line of ships, there is a magical point where the distance between you is perfect. If you order your line to turn broadside at this point, you will start a regular line battle and you won't have your 26-gun frigate explode in the face of some punk-rear end sKanko Maru.

It helps to focus fire on single ships. I feel that your ships just have a chance to blow up with each hit it receives, so don't let them be ganged up on, and try your best to gang up on the enemy's. It's also never worth it to charge line of ships, you will be destroyed each time, and every one of your ships will break in two.

One tactic that works alright is to send a fast ship or two with explosive rounds straight into the other line. They'll usually blow up, but if they set some ships on fire they've done more than they needed.

Another thing to try is using the manual aim on ships. If you aim right, you can definitely hit ships before they come into auto-fire range. Ripple those idiots with some frigate iron! Using broadsides seems to give you a damage bonus, but it's hard to manage all those ships trying to jockey into broadside position. It's usually best to micromanage the frigate, because of its firepower, rather than anything else. Use the fast reload sparingly, the poo poo reload phase hurts you just as much.

I still lose naval battles, but my ships don't explode anymore! In fact, I've blown up a few AI ships, and that's very satisfying.


Oh, and if you want to say gently caress you to naval battles, just take the British trade option and buy some HMS Warriors. Those ships are magical.

Jerusalem
May 20, 2004

Would you be my new best friends?

oscarthewilde posted:

http://uk.gamespot.com/total-war-rome-ii/videos/carthage-battle-gameplay-walkthrough-total-war-rome-ii-6398557/

Some pretty good pre-alpha gameplay of RTW2, surviving the next year's gonna be really hard.

Elephants! :stare:

I remember being so excited for Rome: Total War and thinking about how I'd have to upgrade to a super-computer to get the most out of it, and now I can barely play it anymore because it looks so empty and primitive. My current computer has real problems trying to play Shogun 2 so I'm definitely going to have to upgrade just to play that, let alone Rome when it comes out. So exciting!

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Slim Jim Pickens posted:

Umm, EB will use native languages to refer to buildings and units, so that might be a little off-putting. Most units are subtitled, but not always, so there's a little difficulty in that? It isn't difficult to work out which units will be your workhorses and which are funny gimmicks.


The bigger the penis the better the unit is.

MadJackMcJack
Jun 10, 2009

Jerusalem posted:

Elephants! :stare:

Elephanty! :colbert:

I hope the terrible accents make a return.

toasterwarrior
Nov 11, 2011

Mans posted:

EB made units that could only be recruited in the baltics and modern day Poland. You know, places where no one goes to. And they have huge descriptions. EB's love for detail is just addicting and inspiring, i wish they could get access to the game engine and a contract to make a full blown game. It would be super spergy and sexy.

The last time someone sperged out while developing a game, it led to the death of said game project and apparently the complete mental breakdown of modder-turned-developer. This was Ubik, the project was a long-delayed commercialized version of Magna Mundi, a mod for Paradox Interactive's Europa Universalis III which he developed, and MM's death shortly preceded the announcement of Europa Universalis IV.

The rant he gave after the fact accused Paradox of "fear....FEAR".

Really, sperging out successfully seems to only be the territory of flight sims and modders these days.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

MadJackMcJack posted:

Elephanty! :colbert:

I hope the terrible accents make a return.

We all want TRIARI to come back. They know it.

Nova69
Jul 12, 2012

I'm hoping the brown in the Rome 2 footage is either applied to the footage for visual effect or is a weather based effect because of the desert/arid setting of the battle, otherwise that look is going to get old pretty fast.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Is Rome Total Realism poo poo? All this talk about Rome 2 gave me the munchies from Rome mods. I've god Europa Barbaorum, Invasio Barbaorum Roma Surrectum and Aristeia. What else am i missing?

SpaceViking
Sep 2, 2011

Who put the stars in the sky? Coyote will say he did it himself, and it is not a lie.

Mans posted:

Is Rome Total Realism poo poo? All this talk about Rome 2 gave me the munchies from Rome mods. I've god Europa Barbaorum, Invasio Barbaorum Roma Surrectum and Aristeia. What else am i missing?

Extended Greek Mod.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Personally, for a simple Rome Total War+ kind of mod I've always quite liked using Terrae Expugnandae.

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Good God, last time I really played Rome there was only RTR 6 and EB. What are these other ones? Are they "new"?

Sylink
Apr 17, 2004

I tried to play EB as some obscure eastern steppe nation and you literally start out with super negative income and not enough army to do anything about it. It was hilarious.

I am having a blast with stainless steel, though. Being pagan lithuania owns.

a pipe smoking dog
Jan 25, 2010

"haha, dogs can't smoke!"

Mans posted:

Is Rome Total Realism poo poo? All this talk about Rome 2 gave me the munchies from Rome mods. I've god Europa Barbaorum, Invasio Barbaorum Roma Surrectum and Aristeia. What else am i missing?

Rome Total Realism is great because based on the last time I played it (which was probably 6 years ago) if you play as Illyria you win the game because of your piles of gold.

SeanBeansShako posted:

We all want TRIARI to come back. They know it.

I might reinstall RTW just for this.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Arujei posted:

Good God, last time I really played Rome there was only RTR 6 and EB. What are these other ones? Are they "new"?

TE isn't new, but the guy who worked on it (Jack Lusted) is now a big cheese with CA.

From my memory it united Rome into one nation along with several other new minor nations, reskins everyone with much better looking skins, expanded the map several times bigger than the original, added a Civ style city view and did a lot of under the hood tweaks too. Hell it even added new battle maps some of which had some of the 7 Wonders Of The World as part of the scenery and actual Aquila to the Roman Regiments.

It gets overlooked because RTR and EB does a lot more with their specialist niches and hasn't updated itself in years.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Sylink posted:

I tried to play EB as some obscure eastern steppe nation and you literally start out with super negative income and not enough army to do anything about it. It was hilarious.

I am having a blast with stainless steel, though. Being pagan lithuania owns.

If you play a steppe nation an can't win with like three units you are doing it wrong. HA's are overpowered in player hands in any mod.

Slim Jim Pickens
Jan 16, 2012
Sylink, you probably played as the Saka Rauka, who are probably the hardest faction to play in the entire mod. You don't need the tip, but you're supposed to abuse the hell out of your general's bodyguards to mega-charge everything and absorb arrows.

Truthfully, that's the same for M2TW as well. Oh well!

Horse archers stop being useful when units get more armour. EB ups all defence stats so it's harder to obliterate infantry like in vanilla. It's fun going back to vanilla and leaving mountains of bright pink corpses with like 2 basic horse archers.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

SeanBeansShako posted:

We all want TRIARI to come back. They know it.
I don't know if it was terrible accents but more like CA not making all Romans speak with a British accent, especially not the lower classes that join the army.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Saka is good but the problem is finding enough loot to cover your massive budget hole. By the time you reach actually prosperous areas you'll be some 80k in the hole. Try Pahlava(?) instead. The Seleucids will field light infantry and phalanxes against you accompanied by heavy cavalry, which means that battles will simply be a formality while you fill eastern Persia with "Heroic Victory" stars.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3




Boy,the supposed smarter AI in Darthmod sure is smart. :downs:

Venice now has some lovely city in America.

Adbot
ADBOT LOVES YOU

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I don't blame them, some really eager Indians will be showing up end game after crushing the Russians and looking for a new place to chill.

God I still wish LastEmperor finished that ETW LP. That was pretty fun to read.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply