I'm going to post this in the mod thread, too. It needs to be in the game.
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# ? Oct 24, 2012 07:44 |
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# ? Apr 26, 2024 10:22 |
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Just started new playthrough to try out Sawyer's mod etc. but I ran into something a bit disappointing. I noticed I could just keep running backwards and the gecko could never actually hit me while I was shooting at them just fine. So I was wondering if theres a mod to decrease backwards run speed because it feels pretty cheesy and I can't just stop myself from doing it.
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# ? Oct 25, 2012 13:26 |
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Project Nevada does that, among a great many other things
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# ? Oct 25, 2012 13:36 |
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MrL_JaKiri posted:Project Nevada does that, among a great many other things Thanks for the advice but that mod does a bit too much else as well. Managed to find slower backpedaling for F3 luckily though and convert it for NV. Now the geckos are killing my backpedaling rear end as they should.
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# ? Oct 25, 2012 16:19 |
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You can turn off all of Project Nevada from the in-game mod configuration menu, then enable the bits you like while knowing they won't conflict.
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# ? Oct 25, 2012 19:26 |
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Given the one tiny silly thing he wants, having all of PN installed just for that is stupid. For one, it probably isn't great for overall stability, regardless of which parts are on or off.
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# ? Oct 25, 2012 19:45 |
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It's a gateway drug, next he'll want to also sprint using AP.
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# ? Oct 25, 2012 19:52 |
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I have a question about Boulder City Showdown. This is about my 6th time playing through the game, and my first with the Jsawyer mod, and this quest resolved differently from how I recall it on previous runs. As I recall, when I went through it before I got Jessup to release the hostages, but then the NCR guy didn't want to follow through on his end of the deal. On that play, I didn't have any options but to try and bribe him. I think other times I could do it without bribery, but it required a high speech check. Well, the last time I played it, when I told the NCR that the Khans would release the hostages, I had an option saying it was the honorable thing to do or something like that, without a speech check number next to it, and that got him to let them go without a bribe. I'm sure it wasn't that easy before, and the Wiki just says you have a choice of telling him to honor the deal and get XP and positive faction, or bribing him and not getting as good of a reward. It doesn't make sense to have one option so much better than the other without a check on it, so was this changed in a patch or something?
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# ? Oct 27, 2012 06:33 |
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ClearAirTurbulence posted:I have a question about Boulder City Showdown. This is about my 6th time playing through the game, and my first with the Jsawyer mod, and this quest resolved differently from how I recall it on previous runs. As I recall, when I went through it before I got Jessup to release the hostages, but then the NCR guy didn't want to follow through on his end of the deal. On that play, I didn't have any options but to try and bribe him. I think other times I could do it without bribery, but it required a high speech check. I've never not had the "honor the deal" option. Might have to do with NCR reputation? Dunno.
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# ? Oct 27, 2012 06:42 |
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ClearAirTurbulence posted:It doesn't make sense to have one option so much better than the other without a check on it, so was this changed in a patch or something? It's a roleplaying game. Not everything has to be balanced to a tee.
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# ? Oct 27, 2012 06:45 |
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I just dusted this game off again for the first time in a while, playing a melee/unarmed proto-Fiend. I'm all energy weapons usually, and smashing the gently caress out of a radscorpion with a rebar club for the first time was incredibly gratifying. Is there a list somewhere of what weapons or skill levels provoke melee special moves? My trusty rebar club has a sort of cyclone windup called Mauler, and I remember the machete has one too.
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# ? Oct 27, 2012 11:36 |
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Wow, Dead Money sucks. Just played through it for the first time... and while using hardcore mode and PN. I know its theme is 'learn to let go', and, well, I did. By using console commands to short-circuit half the quests after I got tired of that DLC. I came to play fallout, not some horror game filled with tedium and constant unavoidable damage and no interesting loot or enemies.
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# ? Oct 27, 2012 16:22 |
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I feel like you should at least finish it. I thought parts were incredibly obnoxious, but was satisfied with the whole thing at the end.
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# ? Oct 27, 2012 16:40 |
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Dead Money came off to me as some sick twisted child of Resident Evil and Metroid Prime 2. That said, the characters alone are worth playing it for.
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# ? Oct 27, 2012 16:49 |
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pmchem posted:Wow, Dead Money sucks. Just played through it for the first time... and while using hardcore mode and PN. I know its theme is 'learn to let go', and, well, I did. By using console commands to short-circuit half the quests after I got tired of that DLC. I came to play fallout, not some horror game filled with tedium and constant unavoidable damage and no interesting loot or enemies. I think that scavenging around to survive off scraps is one of the strongest parts of Fallout, so Dead Money is the most fallouty bit! (It's incredibly divisive, partly because it was designed to punish players who use certain things as crutches, like the quest arrow.)
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# ? Oct 27, 2012 17:04 |
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Chris Avellone made a blog post about the design of Dead Money which is interesting no matter where you fall on the "loved it/hated it" spectrum.
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# ? Oct 27, 2012 17:21 |
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TychoCelchuuu posted:Chris Avellone made a blog post about the design of Dead Money which is interesting no matter where you fall on the "loved it/hated it" spectrum. Articles like this, they're awesome. Since most behind-the-scenes info is filtered through PR speak, it's great to see an essay that honestly shows the process behind (and judgement of) your own work. I really admire that.
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# ? Oct 27, 2012 17:31 |
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Head Hit Keyboard posted:Dead Money came off to me as some sick twisted child of Resident Evil and Metroid Prime 2. That said, the characters alone are worth playing it for. Yeah, I used console commands to basically bypass traveling through the Villa/Casino and just talked to characters and completed quests. So, I experienced the storyline and that was well-done. It was just the combination of survival emphasis + hardcore mode + project nevada + REALLY FRIGGING WANTING TO USE ALL THE TOYS I HAD SITTING IN THE MOJAVE which put me over the edge in terms of not enjoying the gameplay. This was perhaps compounded by the fact that at level ~22 I decided to start all the DLC, so I had just finished Honest Hearts (which also takes away most of your gear -- more annoying in hardcore mode since ammo has weight). I am now thoroughly enjoying the start of Old World Blues.
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# ? Oct 27, 2012 17:37 |
pmchem posted:Yeah, I used console commands to basically bypass traveling through the Villa/Casino and just talked to characters and completed quests. So, I experienced the storyline and that was well-done. It was just the combination of survival emphasis + hardcore mode + project nevada + REALLY FRIGGING WANTING TO USE ALL THE TOYS I HAD SITTING IN THE MOJAVE which put me over the edge in terms of not enjoying the gameplay. This was perhaps compounded by the fact that at level ~22 I decided to start all the DLC, so I had just finished Honest Hearts (which also takes away most of your gear -- more annoying in hardcore mode since ammo has weight). Sounds like a personal problem Every so often I like to go into Dead Money with nothing but my bare hands and a custom hardcore-mode JSawyer.esp (with all chems and ammo reduced by 90-95%!) It's nice to ditch all of your crap and start from scratch--really test how many ghost dicks you can bite off without falling back on some custom brush gun or 3,000 rounds of handmade .308. Nothing but you, a bunch of mouth breathers, and a rusty bear trap.
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# ? Oct 27, 2012 18:27 |
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pmchem posted:Yeah, I used console commands to basically bypass traveling through the Villa/Casino and just talked to characters and completed quests. So, I experienced the storyline and that was well-done. It was just the combination of survival emphasis + hardcore mode + project nevada + REALLY FRIGGING WANTING TO USE ALL THE TOYS I HAD SITTING IN THE MOJAVE which put me over the edge in terms of not enjoying the gameplay. This was perhaps compounded by the fact that at level ~22 I decided to start all the DLC, so I had just finished Honest Hearts (which also takes away most of your gear -- more annoying in hardcore mode since ammo has weight). I don't know, all HH's limit was make me stick to one rifle, one pistol, and armor/ammo for both, which is about what I like to carry anyhow.
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# ? Oct 27, 2012 18:56 |
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Honest Hearts is never a problem for me, but that's because the Portable Tent mod is basically cheating.
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# ? Oct 28, 2012 00:51 |
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Picked up New Vegas on Steam a long time back, not sure when. For whatever reason, never managed to keep my interest long enough to go much beyond Primm the first couple times I tried it, but finally dived in a couple weeks back. Lots of high points so far. OWB and Dead Money were both excellent, lots of bits in the vanilla game as well. Just did Vault 11 as part of the BoS quest and holy poo poo was that an awesome little bit of storytelling. Just little bits parceled out through audio logs, computer entries, and setdressing. By the time I reached the end I'd obviously picked up that the sacrifices were just another vault experiment, but those last two audio logs in the mainframe room were great, and immediately prompted me to go back to listen to the first log.
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# ? Oct 28, 2012 00:56 |
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I hate to make this post, but I really want to play NV but have no character builds I haven't done yet. Is there anything fun someone can recommend? Things I've done: Energy Weapons Commando (Grunt + Machine Guns) Cowboy Explosives Heavy (Eye for Eye + Rad Child + Heavy Armor) Unarmed Thinking about maybe doing a dude with his ~Hanzo Steel~ but is the katana endgame-viable? The only other sword is the shishkebab and that's silly.
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# ? Oct 28, 2012 02:02 |
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Pretty much every build you can come up with is endgame-viable. Katana builds are no exception.
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# ? Oct 28, 2012 02:14 |
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FairGame posted:Thinking about maybe doing a dude with his ~Hanzo Steel~ but is the katana endgame-viable? The only other sword is the shishkebab and that's silly. Swords are silly. Axes, however, are awesome.
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# ? Oct 28, 2012 02:16 |
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The modded katana is the End of All Things, especially if you have a handful of the melee-oriented perks like Piercing Strike and Slayer.
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# ? Oct 28, 2012 02:16 |
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Holy poo poo. Is that Oliver Swanick? Also what helmet and armor is that? rope kid posted:The modded katana is the End of All Things, especially if you have a handful of the melee-oriented perks like Piercing Strike and Slayer. why would you not take Piercing Strike? Given how DT works I can't imagine any scenario where I wouldn't take it
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# ? Oct 28, 2012 02:17 |
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FairGame posted:Holy poo poo. What's left of him, yes. Helmet and armor are from here, the black version: http://newvegas.nexusmods.com/mods/36660
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# ? Oct 28, 2012 02:20 |
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FairGame posted:
How else will you become the six string samurai?
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# ? Oct 28, 2012 02:23 |
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ZRM posted:How else will you become the six string samurai? Finally, a use for the Four Eyes trait!
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# ? Oct 28, 2012 02:24 |
FairGame posted:
Four eyes made my current "mild mannered canibal doctor" build feel just right. Though his dependency on others to do his killing for him is making me dread dead money.
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# ? Oct 28, 2012 02:43 |
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Fewd posted:It's a roleplaying game. Not everything has to be balanced to a tee. I understand, but having a set of options that are "Complete mission perfectly with one conversation choice" or "Complete mission less than perfectly at the cost of 500 bottle caps (or less with a barter check)" seems weird, and I can't see why I would pick the bribe option on previous plays if the top one worked automatically. I definitely remember having to go sell loot one time to get the money to pay the Lieutenant, and my first play was your typical Fallout small arms diplomat. I'm wondering if it required a speech check and it may have been patched out - I first played the game when it was relatively new (when Repconn was packed with ghouls and Primm had more than two guys outside) and I know quite a few things have been tweaked in patches - maybe somebody decided that requiring a high speech check to avoid paying a relatively large amount of caps to "do the right thing" wasn't fair that early in the game. I don't think it's a reputation thing, as I had done nothing to improve my rep with NCR prior to that point in my last run, but in previous ones I did some missions at the base by the statues. I thought at first that maybe the Jsawyer mod changed something, but the mission the way it played for me is how it's described on the wiki.
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# ? Oct 28, 2012 03:06 |
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ClearAirTurbulence posted:I understand, but having a set of options that are "Complete mission perfectly with one conversation choice" or "Complete mission less than perfectly at the cost of 500 bottle caps (or less with a barter check)" seems weird, and I can't see why I would pick the bribe option on previous plays if the top one worked automatically. I definitely remember having to go sell loot one time to get the money to pay the Lieutenant, and my first play was your typical Fallout small arms diplomat. In terms of game balance I think the problem you're describing comes from an excess of available skill points. While the encounter is clearly wildly unbalanced in isolation, throughout the game having a high barter skill is going to save you lots of money consistently through better deals with merchants, while speech will have a much more specialized use. Of course, when there are tons of skill points to go around you'll probably have both skills high enough to make the check.
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# ? Oct 28, 2012 03:11 |
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You're complaining about a thing that doesn't exist. Two non-violent ways to complete that quest: 1.) Convince Jessup to let the hostages go (Speech Check) On this path, you go in, talk to Jessup, then speech check him. Then you go talk to the NCR officer and say "hey dude the hostages are released." He responds "ok but i'm gonna go kill them anyway orders are orders." That's when you get to no-check him into doing the honorable thing and ending the quest. 2.) Fail the speech check with Jessup, at which point you have to pay 500 caps (or barter check to 400). There is no "honorable" speech here because once the officer is paid off, you don't need to talk to him again.
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# ? Oct 28, 2012 04:08 |
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FairGame posted:I hate to make this post, but I really want to play NV but have no character builds I haven't done yet. Is there anything fun someone can recommend? "No build" (Put points into things equally)
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# ? Oct 28, 2012 08:08 |
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Cream-of-Plenty posted:Sounds like a personal problem Amen, brother. I liked Dead Money so much I do all of the DLCs without bringing any equipment with me now. It works great for Old World Blues and Lonesome Road, but I think the best for Honest Hearts; I feel like a badass fishing an almost-destroyed .45 off of a dead White Leg and using the four bullets it came with to finish off his friends.
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# ? Oct 28, 2012 08:36 |
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FairGame posted:I hate to make this post, but I really want to play NV but have no character builds I haven't done yet. Is there anything fun someone can recommend? As a gimmick run, I had fun with my Phillip J. Fry build. A low-int, high luck & charisma alcoholic working for a 200 year old man, roaming the wasteland with my robot friend, and a woman who likes to punch things. (An eye patch mod works perfectly for this.) I focused on energy weapons because, hey, it's the future, and lasers are awesome.
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# ? Oct 28, 2012 08:38 |
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Chris Avellone, in the Dead Money retrospective posted:The original hope was that the enemies couldn't simply be headshotted continuously - this is a selfish reason, as I get tired of watching people play like that non-stop (it doesn't feel like they're experimenting with limb-targeting tactics, despite the array of weapons) Well gee, Chris, maybe that's because making somebody move at 90% speed or shoot at 90% of their normal accuracy isn't worth wasting bullets on their limbs? One of the things that bugs me about the Gamebryo Fallout games is how completely pointless aiming for anything but an enemy's head or weapon is.
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# ? Oct 28, 2012 10:09 |
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Pope Guilty posted:One of the things that bugs me about the Gamebryo Fallout games is how completely pointless aiming for anything but an enemy's head or weapon is. It's not just the Gamebyro Fallouts
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# ? Oct 28, 2012 11:15 |
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# ? Apr 26, 2024 10:22 |
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Anyone who aimed at anything but cocks or eyes in FO1 or 2 is a dirty chinese commie.
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# ? Oct 28, 2012 11:28 |