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Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN


I'm going to post this in the mod thread, too. It needs to be in the game.

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Zilkin
Jan 9, 2009
Just started new playthrough to try out Sawyer's mod etc. but I ran into something a bit disappointing. I noticed I could just keep running backwards and the gecko could never actually hit me while I was shooting at them just fine. So I was wondering if theres a mod to decrease backwards run speed because it feels pretty cheesy and I can't just stop myself from doing it. :effort:

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Project Nevada does that, among a great many other things

Zilkin
Jan 9, 2009

MrL_JaKiri posted:

Project Nevada does that, among a great many other things

Thanks for the advice but that mod does a bit too much else as well. Managed to find slower backpedaling for F3 luckily though and convert it for NV. Now the geckos are killing my backpedaling rear end as they should.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


You can turn off all of Project Nevada from the in-game mod configuration menu, then enable the bits you like while knowing they won't conflict.

DamnGlitch
Sep 2, 2004

Given the one tiny silly thing he wants, having all of PN installed just for that is stupid. For one, it probably isn't great for overall stability, regardless of which parts are on or off.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


It's a gateway drug, next he'll want to also sprint using AP.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.
I have a question about Boulder City Showdown. This is about my 6th time playing through the game, and my first with the Jsawyer mod, and this quest resolved differently from how I recall it on previous runs. As I recall, when I went through it before I got Jessup to release the hostages, but then the NCR guy didn't want to follow through on his end of the deal. On that play, I didn't have any options but to try and bribe him. I think other times I could do it without bribery, but it required a high speech check.

Well, the last time I played it, when I told the NCR that the Khans would release the hostages, I had an option saying it was the honorable thing to do or something like that, without a speech check number next to it, and that got him to let them go without a bribe. I'm sure it wasn't that easy before, and the Wiki just says you have a choice of telling him to honor the deal and get XP and positive faction, or bribing him and not getting as good of a reward. It doesn't make sense to have one option so much better than the other without a check on it, so was this changed in a patch or something?

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

ClearAirTurbulence posted:

I have a question about Boulder City Showdown. This is about my 6th time playing through the game, and my first with the Jsawyer mod, and this quest resolved differently from how I recall it on previous runs. As I recall, when I went through it before I got Jessup to release the hostages, but then the NCR guy didn't want to follow through on his end of the deal. On that play, I didn't have any options but to try and bribe him. I think other times I could do it without bribery, but it required a high speech check.

Well, the last time I played it, when I told the NCR that the Khans would release the hostages, I had an option saying it was the honorable thing to do or something like that, without a speech check number next to it, and that got him to let them go without a bribe. I'm sure it wasn't that easy before, and the Wiki just says you have a choice of telling him to honor the deal and get XP and positive faction, or bribing him and not getting as good of a reward. It doesn't make sense to have one option so much better than the other without a check on it, so was this changed in a patch or something?

I've never not had the "honor the deal" option. Might have to do with NCR reputation? Dunno.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

ClearAirTurbulence posted:

It doesn't make sense to have one option so much better than the other without a check on it, so was this changed in a patch or something?

It's a roleplaying game. Not everything has to be balanced to a tee.

Kellsterik
Mar 30, 2012
I just dusted this game off again for the first time in a while, playing a melee/unarmed proto-Fiend. I'm all energy weapons usually, and smashing the gently caress out of a radscorpion with a rebar club for the first time was incredibly gratifying. :fuckoff:

Is there a list somewhere of what weapons or skill levels provoke melee special moves? My trusty rebar club has a sort of cyclone windup called Mauler, and I remember the machete has one too.

pmchem
Jan 22, 2010


Wow, Dead Money sucks. Just played through it for the first time... and while using hardcore mode and PN. I know its theme is 'learn to let go', and, well, I did. By using console commands to short-circuit half the quests after I got tired of that DLC. I came to play fallout, not some horror game filled with tedium and constant unavoidable damage and no interesting loot or enemies.

antidote
Jun 15, 2005

I feel like you should at least finish it. I thought parts were incredibly obnoxious, but was satisfied with the whole thing at the end.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
Dead Money came off to me as some sick twisted child of Resident Evil and Metroid Prime 2. That said, the characters alone are worth playing it for.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

pmchem posted:

Wow, Dead Money sucks. Just played through it for the first time... and while using hardcore mode and PN. I know its theme is 'learn to let go', and, well, I did. By using console commands to short-circuit half the quests after I got tired of that DLC. I came to play fallout, not some horror game filled with tedium and constant unavoidable damage and no interesting loot or enemies.

I think that scavenging around to survive off scraps is one of the strongest parts of Fallout, so Dead Money is the most fallouty bit!

(It's incredibly divisive, partly because it was designed to punish players who use certain things as crutches, like the quest arrow.)

TychoCelchuuu
Jan 2, 2012

This space for Rent.
Chris Avellone made a blog post about the design of Dead Money which is interesting no matter where you fall on the "loved it/hated it" spectrum.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

TychoCelchuuu posted:

Chris Avellone made a blog post about the design of Dead Money which is interesting no matter where you fall on the "loved it/hated it" spectrum.

Articles like this, they're awesome. Since most behind-the-scenes info is filtered through PR speak, it's great to see an essay that honestly shows the process behind (and judgement of) your own work. I really admire that.

pmchem
Jan 22, 2010


Head Hit Keyboard posted:

Dead Money came off to me as some sick twisted child of Resident Evil and Metroid Prime 2. That said, the characters alone are worth playing it for.

Yeah, I used console commands to basically bypass traveling through the Villa/Casino and just talked to characters and completed quests. So, I experienced the storyline and that was well-done. It was just the combination of survival emphasis + hardcore mode + project nevada + REALLY FRIGGING WANTING TO USE ALL THE TOYS I HAD SITTING IN THE MOJAVE which put me over the edge in terms of not enjoying the gameplay. This was perhaps compounded by the fact that at level ~22 I decided to start all the DLC, so I had just finished Honest Hearts (which also takes away most of your gear -- more annoying in hardcore mode since ammo has weight).

I am now thoroughly enjoying the start of Old World Blues.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

pmchem posted:

Yeah, I used console commands to basically bypass traveling through the Villa/Casino and just talked to characters and completed quests. So, I experienced the storyline and that was well-done. It was just the combination of survival emphasis + hardcore mode + project nevada + REALLY FRIGGING WANTING TO USE ALL THE TOYS I HAD SITTING IN THE MOJAVE which put me over the edge in terms of not enjoying the gameplay. This was perhaps compounded by the fact that at level ~22 I decided to start all the DLC, so I had just finished Honest Hearts (which also takes away most of your gear -- more annoying in hardcore mode since ammo has weight).

I am now thoroughly enjoying the start of Old World Blues.

Sounds like a personal problem :smugdog:

Every so often I like to go into Dead Money with nothing but my bare hands and a custom hardcore-mode JSawyer.esp (with all chems and ammo reduced by 90-95%!) It's nice to ditch all of your crap and start from scratch--really test how many ghost dicks you can bite off without falling back on some custom brush gun or 3,000 rounds of handmade .308. Nothing but you, a bunch of mouth breathers, and a rusty bear trap.

Ravenfood
Nov 4, 2011

pmchem posted:

Yeah, I used console commands to basically bypass traveling through the Villa/Casino and just talked to characters and completed quests. So, I experienced the storyline and that was well-done. It was just the combination of survival emphasis + hardcore mode + project nevada + REALLY FRIGGING WANTING TO USE ALL THE TOYS I HAD SITTING IN THE MOJAVE which put me over the edge in terms of not enjoying the gameplay. This was perhaps compounded by the fact that at level ~22 I decided to start all the DLC, so I had just finished Honest Hearts (which also takes away most of your gear -- more annoying in hardcore mode since ammo has weight).

I am now thoroughly enjoying the start of Old World Blues.
HH just makes you pack less than 50? 100? pounds of gear, which I always try to get under every time I head back "home" anyhow. How are you carrying that much anyhow? Whenever I get overloaded its because I kept scrounging up stuff that I take home to put on shelves, not because I need it. Stims are weightless, ammo weight for anything except 12.7mm and .50 is largely negligible in the amounts that you'll be firing it (and 12.7mm is pretty light per damage done if you run it through the Survivalist Rifle instead of the 12.7SMG) and drugs weigh nothing so...

I don't know, all HH's limit was make me stick to one rifle, one pistol, and armor/ammo for both, which is about what I like to carry anyhow.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Honest Hearts is never a problem for me, but that's because the Portable Tent mod is basically cheating.

escalator dropdown
Jan 24, 2007

Like all good stories, the second act begins with a call to action and the building of a robot.

Picked up New Vegas on Steam a long time back, not sure when. For whatever reason, never managed to keep my interest long enough to go much beyond Primm the first couple times I tried it, but finally dived in a couple weeks back. Lots of high points so far. OWB and Dead Money were both excellent, lots of bits in the vanilla game as well.

Just did Vault 11 as part of the BoS quest and holy poo poo was that an awesome little bit of storytelling. Just little bits parceled out through audio logs, computer entries, and setdressing. By the time I reached the end I'd obviously picked up that the sacrifices were just another vault experiment, but those last two audio logs in the mainframe room were great, and immediately prompted me to go back to listen to the first log.

FairGame
Jul 24, 2001

Der Kommander

I hate to make this post, but I really want to play NV but have no character builds I haven't done yet. Is there anything fun someone can recommend?

Things I've done:

Energy Weapons
Commando (Grunt + Machine Guns)
Cowboy
Explosives Heavy (Eye for Eye + Rad Child + Heavy Armor)
Unarmed

Thinking about maybe doing a dude with his ~Hanzo Steel~ but is the katana endgame-viable? The only other sword is the shishkebab and that's silly.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Pretty much every build you can come up with is endgame-viable. Katana builds are no exception.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

FairGame posted:

Thinking about maybe doing a dude with his ~Hanzo Steel~ but is the katana endgame-viable? The only other sword is the shishkebab and that's silly.

Swords are silly.



Axes, however, are awesome. :black101:

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

The modded katana is the End of All Things, especially if you have a handful of the melee-oriented perks like Piercing Strike and Slayer.

FairGame
Jul 24, 2001

Der Kommander

Holy poo poo.

Is that Oliver Swanick?

Also what helmet and armor is that?

rope kid posted:

The modded katana is the End of All Things, especially if you have a handful of the melee-oriented perks like Piercing Strike and Slayer.

why would you not take Piercing Strike? Given how DT works I can't imagine any scenario where I wouldn't take it

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

FairGame posted:

Holy poo poo.

Is that Oliver Swanick?

Also what helmet and armor is that?

What's left of him, yes. Helmet and armor are from here, the black version:

http://newvegas.nexusmods.com/mods/36660

ZRM
Nov 25, 2007

FairGame posted:


Thinking about maybe doing a dude with his ~Hanzo Steel~ but is the katana endgame-viable? The only other sword is the shishkebab and that's silly.

How else will you become the six string samurai?

FairGame
Jul 24, 2001

Der Kommander

ZRM posted:

How else will you become the six string samurai?

:monocle:

Finally, a use for the Four Eyes trait!

Skinty McEdger
Mar 9, 2008

I have NEVER received the respect I deserve as the leader and founder of The Masterflock, the internet's largest and oldest Christopher Masterpiece fan group in all of history, and I DEMAND that changes. From now on, you will respect Skinty McEdger!

FairGame posted:

:monocle:

Finally, a use for the Four Eyes trait!

Four eyes made my current "mild mannered canibal doctor" build feel just right. Though his dependency on others to do his killing for him is making me dread dead money.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

Fewd posted:

It's a roleplaying game. Not everything has to be balanced to a tee.

I understand, but having a set of options that are "Complete mission perfectly with one conversation choice" or "Complete mission less than perfectly at the cost of 500 bottle caps (or less with a barter check)" seems weird, and I can't see why I would pick the bribe option on previous plays if the top one worked automatically. I definitely remember having to go sell loot one time to get the money to pay the Lieutenant, and my first play was your typical Fallout small arms diplomat.

I'm wondering if it required a speech check and it may have been patched out - I first played the game when it was relatively new (when Repconn was packed with ghouls and Primm had more than two guys outside) and I know quite a few things have been tweaked in patches - maybe somebody decided that requiring a high speech check to avoid paying a relatively large amount of caps to "do the right thing" wasn't fair that early in the game. I don't think it's a reputation thing, as I had done nothing to improve my rep with NCR prior to that point in my last run, but in previous ones I did some missions at the base by the statues. I thought at first that maybe the Jsawyer mod changed something, but the mission the way it played for me is how it's described on the wiki.

prometheusbound2
Jul 5, 2010

ClearAirTurbulence posted:

I understand, but having a set of options that are "Complete mission perfectly with one conversation choice" or "Complete mission less than perfectly at the cost of 500 bottle caps (or less with a barter check)" seems weird, and I can't see why I would pick the bribe option on previous plays if the top one worked automatically. I definitely remember having to go sell loot one time to get the money to pay the Lieutenant, and my first play was your typical Fallout small arms diplomat.

I'm wondering if it required a speech check and it may have been patched out - I first played the game when it was relatively new (when Repconn was packed with ghouls and Primm had more than two guys outside) and I know quite a few things have been tweaked in patches - maybe somebody decided that requiring a high speech check to avoid paying a relatively large amount of caps to "do the right thing" wasn't fair that early in the game. I don't think it's a reputation thing, as I had done nothing to improve my rep with NCR prior to that point in my last run, but in previous ones I did some missions at the base by the statues. I thought at first that maybe the Jsawyer mod changed something, but the mission the way it played for me is how it's described on the wiki.

In terms of game balance I think the problem you're describing comes from an excess of available skill points. While the encounter is clearly wildly unbalanced in isolation, throughout the game having a high barter skill is going to save you lots of money consistently through better deals with merchants, while speech will have a much more specialized use. Of course, when there are tons of skill points to go around you'll probably have both skills high enough to make the check.

FairGame
Jul 24, 2001

Der Kommander

You're complaining about a thing that doesn't exist.

Two non-violent ways to complete that quest:

1.) Convince Jessup to let the hostages go (Speech Check)

On this path, you go in, talk to Jessup, then speech check him. Then you go talk to the NCR officer and say "hey dude the hostages are released." He responds "ok but i'm gonna go kill them anyway orders are orders."

That's when you get to no-check him into doing the honorable thing and ending the quest.

2.) Fail the speech check with Jessup, at which point you have to pay 500 caps (or barter check to 400). There is no "honorable" speech here because once the officer is paid off, you don't need to talk to him again.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

FairGame posted:

I hate to make this post, but I really want to play NV but have no character builds I haven't done yet. Is there anything fun someone can recommend?

"No build" (Put points into things equally)

Namnesor
Jun 29, 2005

Dante's allowance - $100

Cream-of-Plenty posted:

Sounds like a personal problem :smugdog:

Every so often I like to go into Dead Money with nothing but my bare hands and a custom hardcore-mode JSawyer.esp (with all chems and ammo reduced by 90-95%!) It's nice to ditch all of your crap and start from scratch--really test how many ghost dicks you can bite off without falling back on some custom brush gun or 3,000 rounds of handmade .308. Nothing but you, a bunch of mouth breathers, and a rusty bear trap.

Amen, brother. I liked Dead Money so much I do all of the DLCs without bringing any equipment with me now. It works great for Old World Blues and Lonesome Road, but I think the best for Honest Hearts; I feel like a badass fishing an almost-destroyed .45 off of a dead White Leg and using the four bullets it came with to finish off his friends.

thrakkorzog
Nov 16, 2007

FairGame posted:

I hate to make this post, but I really want to play NV but have no character builds I haven't done yet. Is there anything fun someone can recommend?

Things I've done:

Energy Weapons
Commando (Grunt + Machine Guns)
Cowboy
Explosives Heavy (Eye for Eye + Rad Child + Heavy Armor)
Unarmed

Thinking about maybe doing a dude with his ~Hanzo Steel~ but is the katana endgame-viable? The only other sword is the shishkebab and that's silly.

As a gimmick run, I had fun with my Phillip J. Fry build. A low-int, high luck & charisma alcoholic working for a 200 year old man, roaming the wasteland with my robot friend, and a woman who likes to punch things. (An eye patch mod works perfectly for this.) I focused on energy weapons because, hey, it's the future, and lasers are awesome.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Chris Avellone, in the Dead Money retrospective posted:

The original hope was that the enemies couldn't simply be headshotted continuously - this is a selfish reason, as I get tired of watching people play like that non-stop (it doesn't feel like they're experimenting with limb-targeting tactics, despite the array of weapons)

Well gee, Chris, maybe that's because making somebody move at 90% speed or shoot at 90% of their normal accuracy isn't worth wasting bullets on their limbs? One of the things that bugs me about the Gamebryo Fallout games is how completely pointless aiming for anything but an enemy's head or weapon is.

Beaumont
Dec 12, 2011

Pope Guilty posted:

One of the things that bugs me about the Gamebryo Fallout games is how completely pointless aiming for anything but an enemy's head or weapon is.

It's not just the Gamebyro Fallouts :ssh:

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DamnGlitch
Sep 2, 2004

Anyone who aimed at anything but cocks or eyes in FO1 or 2 is a dirty chinese commie.

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