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Parasite does just enough damage to make level 0 armor take 2 additional bites to kill.
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# ? Nov 3, 2012 23:42 |
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# ? Apr 27, 2024 15:08 |
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Really? I thought bite did 75 damage and starting marines have 100hp/30ar. Does armor actually reduce damage? Or maybe you mean with armor 1 it does just enough to take them to 2 hits.
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# ? Nov 3, 2012 23:47 |
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voltron lion force posted:Really? I thought bite did 75 damage and starting marines have 100hp/30ar. Does armor actually reduce damage? Or maybe you mean with armor 1 it does just enough to take them to 2 hits. Armor is effectively 2 hp, as long as you die with 0 armor left (not really an issue anymore in NS2, but un-medded heavies in NS1 could die with more than non-zero armor). A base marine has 160 hp (100+30*2), and each bite does 75 damage while parasite does 10. Bit of history: It used to be 150hp (100 hp, 25 armor), but sometime after a few knockback changes (biting the wrong marine the wrong way used to send him flying away from you like crazy) A0 marines were actually deemed to be in need of a minor buff and the extra 5 armor was it. And since we're linking NS-related videos: https://www.youtube.com/watch?v=iv-Ky5duveE Downward Spiral fucked around with this message at 00:06 on Nov 4, 2012 |
# ? Nov 3, 2012 23:58 |
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voltron lion force posted:Really? I thought bite did 75 damage and starting marines have 100hp/30ar. Does armor actually reduce damage? Or maybe you mean with armor 1 it does just enough to take them to 2 hits. Each point of armor negates two "normal" damage, but there are a lot of different damage types that are affected by armor differently. For example, the pistol does "light" damage and each point of armor absorbs four damage. Similarly the axe does double damage to structures. RadicalWall fucked around with this message at 00:18 on Nov 4, 2012 |
# ? Nov 4, 2012 00:16 |
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Demitri Omni posted:I think I would have a much better time playing Skulks if they would just remove the goddamn view limit so that you can turn upside down properly. The fact that they never thought of that with all the wall and ceiling walking just seems silly. I love this game but as an ex-Tremulous player, I find this lack of view-orienting for skulks a crippling strike against using them edit: https://www.youtube.com/watch?v=qLYSpXTLNIk ahh, dretch wall crawling Pacra fucked around with this message at 00:55 on Nov 4, 2012 |
# ? Nov 4, 2012 00:52 |
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So, flashlights are the worst thing. Specifically, rookies with flashlights who turn them on all the time, blinding their own teammates while letting all the aliens around the corner know they're coming.
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# ? Nov 4, 2012 01:00 |
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This would be more fun if there was hearable hit indicators for biting. Also if they re-added scent of fear because aliens rely on hit-and-run to win and the only way you can do that is information.
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# ? Nov 4, 2012 01:08 |
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Downward Spiral posted:Armor is effectively 2 hp, as long as you die with 0 armor left (not really an issue anymore in NS2, but un-medded heavies in NS1 could die with more than non-zero armor). A base marine has 160 hp (100+30*2), and each bite does 75 damage while parasite does 10. Here's a much better quality version of that video: http://www.ninelegends.com/files/index.php?dir=Movies/Hosted/&file=Natural%20Selection%20Jumped%202.rar To those who watch it, bear in mind that the marine jumps in that video were only possible through careful manipulation of map architecture and jump limitations. You'll notice that all the marine jumps use a vertical element (the second jump is performed off a higher spot on the map, such as a rail or higher part of a ramp), because that's the only way to chain jumps as marine. You also had to drop all your guns to perform most, if not all, of those jumps since it affected your speed and how high the vertical component needed to be in order to chain jumps. If you understand that, you should also understand why marine bunnyhopping wasn't a problem in combat; it simply wasn't possible outside of very limited maneuvers (doing a quick one-two jump off of a railing, for example). Puistokemisti posted:So you spout Reddit memes while every single posts of yours can be summarized as "loving casuals". Thank gently caress that games in general are moving away from this idea that unless you spend 500+ hours practicing some retarded mechanic, you are not a real gamer. Obiter dictum fucked around with this message at 01:52 on Nov 4, 2012 |
# ? Nov 4, 2012 01:21 |
I'm enjoying the game! I am still embarrassingly bad at tracking aliens with guns but it is fun dying anyway. And it will never get old blocking an Onos to secure the kill. My most embarrassing moment was a single gorge circle strafing around a crowded marine base making GBS threads bile bomb on everything and I could not kill him before the turrets went down. I way preferred skulk footsteps from NS1 to NS2, I mistake the new tap-tap-tap for a group of marines and vice versa. Also, the sounds that buildings make when you're constructing them as marines (the nanomachines I guess?) sound like alien buildings to me.
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# ? Nov 4, 2012 01:51 |
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Chomposaur posted:I way preferred skulk footsteps from NS1 to NS2, I mistake the new tap-tap-tap for a group of marines and vice versa. Also, the sounds that buildings make when you're constructing them as marines (the nanomachines I guess?) sound like alien buildings to me. Half the time I'm building something I think I hear some skulks scurrying nearby. It's a little annoying.
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# ? Nov 4, 2012 02:06 |
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That Gobbo posted:Half the time I'm building something I think I hear some skulks scurrying nearby. It's a little annoying. I reckon it's engaging. Building something makes you vulnerable. It takes up a lot of your vision and some of your attention, and it creates distracting noise that might mask an alien's approach. Building something with a teammate allows for a look-out, but being off in the field, alone, with something to build is tense. It's quintessentially NS.
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# ? Nov 4, 2012 02:12 |
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RadicalWall posted:For example, the pistol does "light" damage and each point of armor absorbs four damage. Similarly the axe does double damage to structures. This is so important for people to realise, I always get people in pub games shooting eggs/cysts and the hive and calling for ammo constantly.
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# ? Nov 4, 2012 02:12 |
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Man, this whole thing falls apart once people stop communicating. I think I just had three games in a row where we just got rushed because no one was paying attention.
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# ? Nov 4, 2012 02:40 |
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TheMostFrench posted:This is so important for people to realise, I always get people in pub games shooting eggs/cysts and the hive and calling for ammo constantly. Honestly this is still the best move. Shooting the hive still produces higher DPS than the knife with a weapon upgrade, and is safer to boot. I'd need to run the numbers to see exactly the cost/benefit - I'm only speaking from experience.
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# ? Nov 4, 2012 03:36 |
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When attacking the hive I usually unload or two clips as I close and then go to axe; no reload delay.
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# ? Nov 4, 2012 03:41 |
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The reason why people sometimes shoot instead of axe on structures is for safety. No delay for weapon switch if an enemy pops up. If you're well-covered or otherwise fairly confident in your safety, axe is good. Also, if you have a strong feeling your commander isn't willing/able to drop ammo...
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# ? Nov 4, 2012 04:12 |
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RadicalWall posted:Man, this whole thing falls apart once people stop communicating. I think I just had three games in a row where we just got rushed because no one was paying attention. So be the change you want! I find everyone 180s around if you just step up to say the first hello. I had a bunch of killer rounds today. Hilarious ones too. When you get your crew chatting everyone lightens up and plays a lot better.
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# ? Nov 4, 2012 05:19 |
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Zigmidge posted:So be the change you want! I find everyone 180s around if you just step up to say the first hello. This is a good point, but I enjoy being a Lerk too much to ever be commander. Hypothesis: Lerks are the most mobile unit in the game, therefore the best. EDIT: I should probably clock some Fade time next. RadicalWall fucked around with this message at 05:54 on Nov 4, 2012 |
# ? Nov 4, 2012 05:47 |
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RadicalWall posted:This is a good point, but I enjoy being a Lerk too much to ever be commander. Lerks are pretty great cause they can shoot marines and no marine ever seems to know how to deal with enemy fire. God help them if it's a wide open area like lava falls or something.
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# ? Nov 4, 2012 05:54 |
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I love roosting in a nice dark corner and attacking them as they stand in the open hallway. Played a game where I got to see what the poison spores and the camouflage looked like from the marine side. The previous game a marine had killed my camouflaged Fade and I got irritated because I had thought it was perfect invisibility. Too bad it wasn't! Fade seems pretty great for just wrecking the poo poo out of small groups outside of their map control but I really love Lerk's mobility and ranged attack too much.
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# ? Nov 4, 2012 05:59 |
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That Gobbo posted:I love roosting in a nice dark corner and attacking them as they stand in the open hallway. Fades are pretty great because they cannot die in one on one and will still easily win a 2 on 1 as well. Those claws are so god drat strong.
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# ? Nov 4, 2012 06:07 |
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RadicalWall posted:This is a good point, but I enjoy being a Lerk too much to ever be commander.
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# ? Nov 4, 2012 06:08 |
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Anyone with an AMD card get any occasional crashing/freezing? Wish I could send UWE a crash log,
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# ? Nov 4, 2012 06:24 |
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Where the gently caress did this calling Marines "rines" come from, I keep seeing pubbies spouting it everywhere.
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# ? Nov 4, 2012 06:26 |
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It came from NS1.
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# ? Nov 4, 2012 06:27 |
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Sendo posted:Where the gently caress did this calling Marines "rines" come from, I keep seeing pubbies spouting it everywhere. Starcraft uses it, plus it's been around in NS lingo for awhile.
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# ? Nov 4, 2012 06:27 |
Sendo posted:Where the gently caress did this calling Marines "rines" come from, I keep seeing pubbies spouting it everywhere. It's very old, it's from NS1. So they're pubbies, but they've played NS1 yonks ago. edit: Should have refreshed before posting
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# ? Nov 4, 2012 06:29 |
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Sendo posted:Where the gently caress did this calling Marines "rines" come from, I keep seeing pubbies spouting it everywhere. Furthermore I'm hearing a lot of people saying Gorgey.
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# ? Nov 4, 2012 06:31 |
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Sulla-Marius 88 posted:It's very old, it's from NS1. So they're pubbies, but they've played NS1 yonks ago. It's what you call rines in starcraft.
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# ? Nov 4, 2012 06:32 |
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Spengelbeiser posted:Starcraft uses it, plus it's been around in NS lingo for awhile. The other day I played with a guy who kept saying "Zerglings," "'lings," and "ultralisks."
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# ? Nov 4, 2012 06:32 |
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When your commander says they are jumping in the chair, even on aliens, you know you are in for some nostalgic good times.
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# ? Nov 4, 2012 06:33 |
Normal Adult Human posted:It's what you call rines in starcraft. I don't play starcraft, but 'rines' is something that was in use back in NS1. Not everybody who played original NS bought the pre-order or played beta. Of course, a number of people may be using it because of starcraft, but there are also a number of popular games that have marines that don't call them rines. If you wanted to find out who is using it for what, you could always spend a whole bunch of time asking people individually and tallying up the results, but that would depend entirely on how far your outrage will take you.
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# ? Nov 4, 2012 06:34 |
Also I should quietly point out that this insular, elitist attitude was what made NS1's struggle for survival so difficult. In the end (and far sooner than was justified for such a great game), it was only this tiny core of elite (and elitist) players who kept a couple of servers alive for years on end. And since they were both so pro at the game and introverted as a community, it effectively killed any chance at the necessary, continued intake of new players required to sustain any game. So if you want NS2 to do better and survive, it might be worth trying to check these sorts of attitudes at the door, and being more inclusive, supportive and accepting. Who the gently caress cares what people want to call things so long as it's mutually intelligible? Do you also want to go back in time and yell at everybody calling the gorge the "fatty" because it's not its technical name? I'm not saying this because the question is such an outrageous one or that I'm implying you're killing the game, just that NS has a significant enough learning curve that a lovely community will kill it just as thoroughly as it killed the original. You want newbies hopping in and sticking around because it gives you somebody to play against, and it puts money in UWE's pocket so they can continue working on the game.
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# ? Nov 4, 2012 06:39 |
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The only correct name for the gorge is the wombat.
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# ? Nov 4, 2012 06:53 |
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MonsterUnderYourBed posted:The only correct name for the gorge is the wombat. Furious Gorge.
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# ? Nov 4, 2012 07:01 |
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Hey, looks like Criken has a new video. https://www.youtube.com/watch?v=PZdY_M9n24c I would HIGHLY suggest you also watch his Chivalry video too.
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# ? Nov 4, 2012 07:18 |
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Obiter dictum posted:I've no idea what that guy was trying to say about voogru, shared respool was always in the game Suspicious posted:What he means by the voogru plugin allowed alien players to share resources is that they could /give it to one another. As in you could walk to the gorge and give him res to drop poo poo faster.
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# ? Nov 4, 2012 08:21 |
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Brackhar posted:Honestly this is still the best move. Shooting the hive still produces higher DPS than the knife with a weapon upgrade, and is safer to boot. I'd need to run the numbers to see exactly the cost/benefit - I'm only speaking from experience. Shooting is definitely better, unless it's a building hive. Then it really depends. Just be sure you're good with a pistol.
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# ? Nov 4, 2012 08:25 |
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Demitri Omni posted:I think I would have a much better time playing Skulks if they would just remove the goddamn view limit so that you can turn upside down properly. The fact that they never thought of that with all the wall and ceiling walking just seems silly. They thought of it, tested it, tried it for a long time, it wasn't as fun or smooth as simply the always-up. Also, it needlessly added difficulty for a nublet to do proper wallworking ganks.
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# ? Nov 4, 2012 08:33 |
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# ? Apr 27, 2024 15:08 |
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quaunaut posted:They thought of it, tested it, tried it for a long time, it wasn't as fun or smooth as simply the always-up. Also, it needlessly added difficulty for a nublet to do proper wallworking ganks. In that case it seems that it would be really easy to just implement it as a client-side settings option.
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# ? Nov 4, 2012 08:35 |