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If you are having trouble as a skulk, be a gorge! There are sometimes large shortages of gorges. Gorges can slow down marine advances and block off chokepoints to other parts of the map with defensive shooty towers and walls. You can also heal aliens in the field, which means they don't have to run all the way back to a hive or crag for full health. You can also help the commander build structures (including hives)! And that is all without even having bile bomb!
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# ? Nov 6, 2012 21:49 |
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# ? Apr 28, 2024 15:56 |
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magres posted:Parasite is VERY good as well (scroll wheel or press 2 to get to it). You fire a projectile that marks the Marine and gives all aliens vision of him until he dies. It doesn't do much damage and takes a fair bit of energy, but you permanently cripple that Marine player until they die, and it's immensely helpful to other aliens. I've won fights because I chain-parasited an entire Marine push, then ran away to hide with a bunch of other Skulks. Marines came through a big door, we knew exactly where they were, and dropped on them and tore them to shreds. It lasts 30 seconds and is cured by visiting an armory.
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# ? Nov 6, 2012 21:51 |
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Magres posted:Live up to the name. Skulk about, look for lone Marines, set up ambushes. Be a sneaky, opportunistic little oval office. Be the ever dreaded THAT SKULK that the Marines just can't nail down. Parasite is VERY good as well (scroll wheel or press 2 to get to it). You fire a projectile that marks the Marine and gives all aliens vision of him until he dies. It doesn't do much damage and takes a fair bit of energy, but you permanently cripple that Marine player until they die, and it's immensely helpful to other aliens. I've won fights because I chain-parasited an entire Marine push, then ran away to hide with a bunch of other Skulks. Marines came through a big door, we knew exactly where they were, and dropped on them and tore them to shreds. Thanks for the advice, I'll give this a shot, possibly I was being way too aggressive. Marking marines with Parasite seems like a good option too.
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# ? Nov 6, 2012 21:53 |
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E: Disregard.
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# ? Nov 6, 2012 22:00 |
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Bloodmobile posted:It lasts 30 seconds and is cured by visiting an armory. This is good to know. I feel like I've been too liberal in parasiting "important" marines. As in the ones with jetpacks or flame throwers or grenade launchers. I was willing to sacrifice myself to get the parasite on them, but no more!
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# ? Nov 6, 2012 22:23 |
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Fearian posted:I've had so many incredible moments I never thought I'd have again since NS1, over the last few days. Dumb marines not following orders. amazing teams winning the game more or less unassited by my comandering. Desperate hold outs that last for 40 minutes.. This was a bit ago, but I'd like to say on this topic: When you don't need everyone/a significant portion of the team to go do something, call out individual marines to go do it. Don't say "I need two people to go check Reactor core" say "Weedlord420 and xXBonerHitlerXx, go check reactor core". As a player, I have no good way to see who is following orders and who isn't.
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# ? Nov 6, 2012 22:25 |
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Calling people out by name to do something and then thanking them is absolutely the best way to get any single thing done as commander.
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# ? Nov 6, 2012 22:44 |
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Wildtortilla posted:This is good to know. I feel like I've been too liberal in parasiting "important" marines. As in the ones with jetpacks or flame throwers or grenade launchers. I was willing to sacrifice myself to get the parasite on them, but no more! I was pretty pissed when I realized how quick it wore off. It's so utterly useless now especially with how much endurance it takes to shoot a parasite. There is like no time when it's worth trying to parasite people since if you are in parasite range you can be in bite range in a second and actually do something to the marine. Not to mention how obvious the parasite is now. I really don't understand what purpose parasite serves now.
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# ? Nov 6, 2012 22:55 |
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randombattle posted:I was pretty pissed when I realized how quick it wore off. It's so utterly useless now especially with how much endurance it takes to shoot a parasite. There is like no time when it's worth trying to parasite people since if you are in parasite range you can be in bite range in a second and actually do something to the marine. Not to mention how obvious the parasite is now. Maybe if you're closing the gap between you and the marine you could hit them with a parasite so you'd have to chomp them fewer times? That's all I can come up with, parasite seems overwhelmingly useless now.
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# ? Nov 6, 2012 23:02 |
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A few builds ago parasite used to work on buildings, the parasite was also permanent until the building was destroyed. It was very helpful to have marine bases and res nodes that have been parasited appear on the aliens minimap. You can imagine that having enemy structures appear on the minimap is a huge help to coordinating the alien team and getting them to put pressure on enemy positions. I asked Charlie why they removed it and he gave me a very vague answer of "we had a discussion and decided to remove it".
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# ? Nov 6, 2012 23:07 |
randombattle posted:I really don't understand what purpose parasite serves now. Apparently a totally unupgraded marine takes 3 bites to kill. Hitting them with a single parasite shaves off enough armor to bring it down to 2 bites. According to people earlier in the thread, anyway. Is this really the case?
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# ? Nov 6, 2012 23:10 |
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whiskas posted:I asked Charlie why they removed it and he gave me a very vague answer of "we had a discussion and decided to remove it". I'm positive I saw him say on a stream recently that it was coming back.
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# ? Nov 6, 2012 23:14 |
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Parasite being pretty useless except as an armour-shaving mechanism and armouries healing armour are probably my 2 least favourite NS2 changes because they both make marines much more able to just roam around without comm assistance. Isn't that supposed to be the main advantages aliens have, especially earlygame?
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# ? Nov 6, 2012 23:19 |
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octoroon posted:Goons in some games can provide a safe haven for learning without too much serious judgment and can be literate and helpful. Hahahahahahahaha HAHAHAHAHAHAHAHAH No.
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# ? Nov 6, 2012 23:34 |
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octoroon posted:Goons in some games can provide a safe haven for learning without too much serious judgment and can be literate and helpful. But NS2 has a pretty great community as a base just due to the nature of teamwork required to be successful, so it's not strictly necessary to get a goon game going. The only time I've ever run into actual vocal hostility was when I joined the goon server. That said, I would still play there.
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# ? Nov 6, 2012 23:37 |
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Zigmidge posted:Hahahahahahahaha I know the goon stereotype but not every game is Eve online and you might wanna try it sometime before knocking it.
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# ? Nov 6, 2012 23:38 |
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Is there a reason alien's don't get a minimap?
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# ? Nov 6, 2012 23:38 |
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^^^^^^^ Press C in-game to bring up the mini-map. There's no real reason for goon servers, tbh. The community is already very friendly and helpful and I feel no reason to need respite from those I regularly play with.
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# ? Nov 6, 2012 23:42 |
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LibbyM posted:Is there a reason alien's don't get a minimap? I don't know about that but you can press 'C' anytime to bring up an overlay map and you should be doing this often.
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# ? Nov 6, 2012 23:42 |
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Arrath posted:Apparently a totally unupgraded marine takes 3 bites to kill. Hitting them with a single parasite shaves off enough armor to bring it down to 2 bites. According to people earlier in the thread, anyway. This doesn't seem right at all. I'm pretty sure it takes 2-3 bites to kill a "level 1" marine, and I'm pretty sure I've had to bite late-game marines way, way more than 3 times to kill them. I don't have the numbers to back up this statement, but it just sounds totally wrong.
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# ? Nov 6, 2012 23:43 |
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Remember that the amount of damage you do with your bite depends on how centered your aim is. If you're not getting those 75 damage meatbites then it's going to take more than 2.
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# ? Nov 6, 2012 23:46 |
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Can I run about as a Gorge for the entire game and still be useful? I love me that gorge.
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# ? Nov 6, 2012 23:47 |
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LibbyM posted:Is there a reason alien's don't get a minimap?
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# ? Nov 6, 2012 23:48 |
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THRILLED 2B HERE posted:Can I run about as a Gorge for the entire game and still be useful? I love me that gorge. Long answer: gently caress Yes.
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# ? Nov 6, 2012 23:49 |
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Slappy Moose posted:This doesn't seem right at all. I'm pretty sure it takes 2-3 bites to kill a "level 1" marine, and I'm pretty sure I've had to bite late-game marines way, way more than 3 times to kill them. I don't have the numbers to back up this statement, but it just sounds totally wrong. It's different now that bites can do partial damage if you don't hit them exactly. 2 full bites + one corner bite ~= 2 bites + 1 parasite
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# ? Nov 6, 2012 23:49 |
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Yah I knew about bringing up the full screen map, but that is not ideal to be doing in situations where I only need the mini.
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# ? Nov 6, 2012 23:52 |
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octoroon posted:I know the goon stereotype but not every game is Eve online and you might wanna try it sometime before knocking it. Dude I've been playing with goons for 10 years now. They can be nice and cool but only because we have something initially to bond over. After about 2 minutes you realize that goons are the rudest, most crass, unhelpful motherfuckers on the internet. EVE just takes it way beyond that. e: All of the above makes us also the most hilarious people to play with, to be honest. Zigmidge fucked around with this message at 23:57 on Nov 6, 2012 |
# ? Nov 6, 2012 23:55 |
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Slappy Moose posted:This doesn't seem right at all. I'm pretty sure it takes 2-3 bites to kill a "level 1" marine, and I'm pretty sure I've had to bite late-game marines way, way more than 3 times to kill them. I don't have the numbers to back up this statement, but it just sounds totally wrong. I'm pretty sure someone did the math earlier but basically a non-upgraded marine has 160 effective HP. A direct bite does 75 and a parasite does 10, making it just perfect for killing them. Late game when they have 90 armor that gives them 280 effective health meaning you have to land four direct bites to take them down.
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# ? Nov 6, 2012 23:57 |
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Zigmidge posted:Dude I've been playing with goons for 10 years now. They can be nice and cool but only because we have something initially to bond over. After about 2 minutes you realize that goons are the rudest, most crass, unhelpful motherfuckers on the internet. Yeah, I didn't mean to imply goons aren't rude or crass. But they're also really drat helpful if you want to learn how to play a game well quickly and don't get offended by petty poo poo.
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# ? Nov 7, 2012 00:07 |
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RadicalWall posted:I'm pretty sure someone did the math earlier but basically a non-upgraded marine has 160 effective HP. A direct bite does 75 and a parasite does 10, making it just perfect for killing them. Yeah the parasite will do enough damage to shave them down to 2 solid bites. That isn't to say that it will ONLY take 2 bites as you can deal less then 75 damage on a bite if it glances. I'm not positive how it works exactly but there are times when I've had to bite a dude 4-5 times at the start cause I've only nicked him for 40 damage. The problem with parasite is that it takes like 1/3rd of your stamina to shoot one spit out. Yeah you can soften up targets but if you do they are going to know that you are there making it harder to approach and you will have less chomps to work with once you get down there. Once you throw leap into the mix it's utterly useless to parasite because that's a leap or two you are throwing away.
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# ? Nov 7, 2012 00:08 |
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Parasite is really really bad compared to NS1. 30 seconds? 1/3rd of your stamina? Only shows up within a certain radius of you with hivesight? Why even bother. I really want to encourage people to do it more but there seems like it's almost no point. Then again, in generic low-skill matches marines almost universally win, so maybe aliens could stand a small buff.
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# ? Nov 7, 2012 00:12 |
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Zotix posted:This game seems like it could benefit from some spiraling like MOBA games have. I've only been playing for 3 days but I've been in 1 1/2-2 hour long games. Related to this, how do you actually get resources as a grunt not a commander. Spending 50 resources on say a Fade, is a lot. Even if you kill 10 people, you are still going to be out a large chunk of resources. I'd say having a 10:1 K:D ratio should at least pay for the cost of your upgrade. If they gave more resources for a kill it would help shorten up games. Res for kills and especially spiraling would make the community as toxic as any MOBA. A newbie would be worse than useless, he'd literally make the other team stronger.
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# ? Nov 7, 2012 00:13 |
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What is spiraling?
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# ? Nov 7, 2012 00:22 |
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It basically means that the leading team is granted increasingly greater advantages over the losing team until eventually it becomes no contest.
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# ? Nov 7, 2012 00:30 |
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voltron lion force posted:It basically means that the leading team is granted increasingly greater advantages over the losing team until eventually it becomes no contest.
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# ? Nov 7, 2012 00:40 |
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novamute posted:For everybody talking about camouflaged Onoses (Onii?) I can't think of a single time I've been surprised by an alien popping out of camouflage. Seems like I can always clearly see the white outline of the alien even if it is a skulk or something smaller. Well gently caress using Parasite ever again. Arrath posted:Apparently a totally unupgraded marine takes 3 bites to kill. Hitting them with a single parasite shaves off enough armor to bring it down to 2 bites. According to people earlier in the thread, anyway. Even if it is, gently caress it. I think trading a third of your stamina for the ability to *maybe* twoshot a Marine (landing two perfect bites in a row is kinda hard) isn't worth it, especially if your commander gets you leap early.
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# ? Nov 7, 2012 00:40 |
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Suspicious posted:Res for kills and especially spiraling would make the community as toxic as any MOBA. A newbie would be worse than useless, he'd literally make the other team stronger.
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# ? Nov 7, 2012 00:45 |
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Magres posted:Well gently caress using Parasite ever again. Yeah, I think parasite could be balanced well if it lasted until the marine used an armory and gave sight to the commander. It would create a dynamic where you'd have to decide whether to go back and remove it or keep going knowing they can track you.
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# ? Nov 7, 2012 00:46 |
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It is extremely important to use parasite in the early game. If you've seen me play, I always land a parasite before I go in for a 2 bite kill. This is a very important skill/tactic. Later in the game it doesn't matter as much because of the marine armor, but it is still a good idea to parasite marines so you can see them on the map, it's just not necessary to parasite them as you're going in for the kill. By the time leap comes out I use my energy for leaping, not parasite, only in regards to going in for kills. If I spot a marine far away I will still parasite them, regardless of leap. edit: It used to be cured with a med pack. I kind of liked that because it forced the commander to drop a medpack on you and use res. The armory wouldn't heal it so you were forever parasited unless you medpacked.
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# ? Nov 7, 2012 00:48 |
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# ? Apr 28, 2024 15:56 |
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Zigmidge posted:Dude I've been playing with goons for 10 years now. They can be nice and cool but only because we have something initially to bond over. After about 2 minutes you realize that goons are the rudest, most crass, unhelpful motherfuckers on the internet. Last night Garfu and other goons let me hop in the command chair multiple times and kept the other team at bay while I tried to push the right buttons. That is some charity. Unless you get bent out of shape being called an idiot in a clearly joking manner, goons are far more helpful than pubbies. You trade dumb newbie stories for help not being poo poo. This has been the case in NS2, Dota, and Eve for me. In the same way most goons don't actually have neckbeards, most goons are not huge assholes to newbies.
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# ? Nov 7, 2012 00:55 |