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Mederlock posted:You can't honestly say you enjoy how clunky (ala Metro 2033) Metro 2033 was clunky? What?
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# ? Nov 19, 2012 23:09 |
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# ? Apr 25, 2024 18:36 |
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Mordaedil posted:I disagree with your assessment, but that's because I don't really consider Arma "games" to be enjoyed to play, in the same way you enjoy playing Counter-Strike or Quake or Half-Life.
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# ? Nov 19, 2012 23:16 |
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Control Volume posted:So will it be possible to create James Bond scenarios where people are shooting at eachother underwater with harpoon guns? Also, two minutes earlier in that video, the new "tactical pace" movement speed, which is also visible in some other videos.
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# ? Nov 20, 2012 01:53 |
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A Sloth posted:I hope it doesn't run like poo poo, like the other ArmA games. (It will) The E3 demo machines reported to have been running at 60fps on a single 580 with an SSD. I dont remember the CPU but it wasn't anything fancy or overclocked. Arma has always been a CPU heavy platform. Performance is usually tied to the number of objects and units going on at a given time. Once that CPU overhead is improved we'll hopefully see some significant performance increases for the game.
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# ? Nov 20, 2012 02:08 |
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Mordaedil posted:I disagree with your assessment, but that's because I don't really consider Arma "games" to be enjoyed to play, in the same way you enjoy playing Counter-Strike or Quake or Half-Life. Sniper Party posted:Making the inventory system not offensively obtuse and having the soldiers be able to switch targets in less than an aeon won't turn the game into a fast-paced game with dudes headshotting foes while spinning in the air. It's not even a question of realism versus gameplay since the current lack of movement fluidity and aiming responsiveness makes urban warfare and CQC in particular almost impossible to perform realistically. As far as the mouse controls, from lead animator "Vespa": Vespa posted:Everybody relax, Arma3 mouselook is FPS standard. Smoothing/acceleration is optional, default off.
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# ? Nov 20, 2012 02:26 |
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Another thing I'm excited about in this game is being able to attach satchel charges to vehicles. So I can finally bring my play style from battlefield over to arma.
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# ? Nov 20, 2012 02:27 |
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8lbsofanalsex posted:Another thing I'm excited about in this game is being able to attach satchel charges to vehicles. So I can finally bring my play style from battlefield over to arma. With the magical ability of scripting, you could do this since arma 1.
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# ? Nov 20, 2012 02:41 |
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You could do it in OpFlash, even. It was in the FDF mod, I think.
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# ? Nov 20, 2012 02:45 |
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8lbsofanalsex posted:Another thing I'm excited about in this game is being able to attach satchel charges to vehicles. So I can finally bring my play style from battlefield over to arma. Jihad Jeeps anyone? https://www.youtube.com/watch?v=clDpZIaU3-Q
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# ? Nov 20, 2012 03:13 |
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Funny thing is, that metalcraze who was cited/called out by a dev? His favorite twitch shooter-to-mock-in-comparison-to-his-fantasy-idea-of-ARMA is BF3. Seriously though Mederlock, how would you like me to go about posting more information from InstaGoat for use in the thread and in the OP?
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# ? Nov 20, 2012 03:18 |
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Steeltalon posted:With the magical ability of scripting, you could do this since arma 1. I know, I just find it funny that it's gonna be in from the get go this time.
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# ? Nov 20, 2012 03:18 |
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gently caress the haters, I can't wait for some decent infantry combat finally. If you've ever shot guns before you will know that you can actually aim much, much faster than you could in Arma 2. This will be more realistic.
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# ? Nov 20, 2012 04:06 |
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Edit: ^^^ It's glad to see some people that aren't experiencing the Stockholm Effect (As Dslyecxi so aptly put it) that effects the milsim spergs who think bad or outdated mechanics are actually good because they simulate ~realism. It's kind of tiring reading their bleating on the BIS forums.Chortles posted:Funny thing is, that metalcraze who was cited/called out by a dev? His favorite twitch shooter-to-mock-in-comparison-to-his-fantasy-idea-of-ARMA is BF3. Just post it with links to the original source and choice awesome quotes like you've been doing and I'll integrate what I can as I notice it. Mederlock fucked around with this message at 04:16 on Nov 20, 2012 |
# ? Nov 20, 2012 04:10 |
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Tumble posted:gently caress the haters, I can't wait for some decent infantry combat finally. If you've ever shot guns before you will know that you can actually aim much, much faster than you could in Arma 2. This will be more realistic. Hell, you could watch a season of Top Shot and see as much. I'm happy for the change. I hope vehicle handling is way tighter too. I might also be in the minority, but I also prefer easier aircraft handling. Or at least give a setting for easy choppers. I'm talking Saints Row/Sim Copter easy. I'm horrible at flying. That's why I love IL2 so much. I can turn all the realistic features off and have a very gamey aerial combat game.
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# ? Nov 20, 2012 04:21 |
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Mederlock posted:Jihad Jeeps anyone? https://www.youtube.com/watch?v=clDpZIaU3-Q This was my favourite thing to do in BF2... doing this in ArmA? Hell yes!
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# ? Nov 20, 2012 04:24 |
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ToastyPotato posted:but I also prefer easier aircraft handling. Or at least give a setting for easy choppers. I'm talking Saints Row/Sim Copter easy. I'm horrible at flying. That's why I love IL2 so much. I can turn all the realistic features off and have a very gamey aerial combat game. Sorry to be the bearer of news that'll be bad to you, but it's using Arma 2's control scheme for helicoptor's, with the more fluid flight model(Not the sim parts, it's just less janky)+6DOF with TrackIR that Take On:Helicoptors.
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# ? Nov 20, 2012 04:25 |
ToastyPotato posted:Any in depth info on the mission editor? Will it be easier than previous installments? Or do we still have to know scripting and crap? Easier? It's already the easiest mission editor I've personally ever used. I was able to use it when I was 11 in the OFP days.
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# ? Nov 20, 2012 04:27 |
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Mederlock posted:Sorry to be the bearer of news that'll be bad to you, but it's using Arma 2's control scheme for helicoptor's, with the more fluid flight model(Not the sim parts, it's just less janky)+6DOF with TrackIR that Take On:Helicoptors. The question on all of our minds though is does the loving rudder work now? Man that was annoying.
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# ? Nov 20, 2012 07:59 |
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Sniper Party posted:Making the inventory system not offensively obtuse and having the soldiers be able to switch targets in less than an aeon won't turn the game into a fast-paced game with dudes headshotting foes while spinning in the air. It's not even a question of realism versus gameplay since the current lack of movement fluidity and aiming responsiveness makes urban warfare and CQC in particular almost impossible to perform realistically. No, I agree with these changes. I was just thinking changing how the player handles like a tank wouldn't be a very good idea. Inventory and target switching are things that were broken and definately qualifies as better choices to fix. Just me misunderstanding what "improving controls" means, I guess.
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# ? Nov 20, 2012 11:22 |
Mordaedil posted:No, I agree with these changes. Yes, moving like a fat man on a fast segway shooting a cannon attached to the handlebars by means of some sort of non-newtonian-fluid-filled hydraulics is totally optimal and realistic and should definitely not be changed.
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# ? Nov 20, 2012 11:27 |
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hailthefish posted:Yes, moving like a fat man on a fast segway shooting a cannon attached to the handlebars by means of some sort of non-newtonian-fluid-filled hydraulics is totally optimal and realistic and should definitely not be changed. Why argue that point? I like it. You don't. If I'm in the minority, I don't mind, I just don't find a lot of other games even try that hard to maintain that soldiers are mortal and that combat is chaotic and you will most likely die because you can't move as fast or agile as you'd like if you were playing a video game. Realism doesn't really come into it, because that's a pretty subjective and impossible-to-create goal for a game.
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# ? Nov 20, 2012 11:52 |
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To emphasize, reposting one of an Arma 3 lead animator's quotes from further up the page, about movement speeds relative to those of Arma 2:Vespa posted:Actually both running and sprinting in Arma3 are slower than in Arma2. Walk is about the same speed, and tactical pace is precisely inbetween walk and run. Mordaedil posted:soldiers are mortal and that combat is chaotic Mordaedil posted:and you will most likely die because you can't move as fast or agile as you'd like if you were playing a video game. Mordaedil posted:Realism doesn't really come into it, because that's a pretty subjective and impossible-to-create goal for a game.
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# ? Nov 20, 2012 12:57 |
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Yeah, Chortles hit the nail on the head for me. I'm pretty jaded about these sorts of things from reading three years of the really intense milsim guys who want to make things more 'realistic' or whatever through completely arbitrary ways on the BI forums, and it's just a reflex to snap at it, and though I disagree with you, your subjectivity and lack of overt about it is respected.
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# ? Nov 20, 2012 13:08 |
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FUN WITH ANIMATIONS See 1:42 of the infantry animations/shooting video for a look at the new tactical pace after a second or two of the new "Arma run", plus 1:57 has shooting (both hipfire and ADS) while moving! Mederlock posted:Sorry to be the bearer of news that'll be bad to you, but it's using Arma 2's control scheme for helicoptor's, with the more fluid flight model(Not the sim parts, it's just less janky)+6DOF with TrackIR that Take On:Helicoptors. For more lulz (and BIS forums sperg rage)... Arma 3 has urban prone and Last Stand/Second Chance/Final Stand also demonstrated here by Ivan (rewind to 11:42 to see the whole of the drill) And here's Rocket modeling some positions, including Last Stand, prone and urban prone with a sidearm. Vespa posted:And who's the lucky chap that gets to act out these animations for you? It doesn't help that, according to a previous Arma 2 thread (a post-DayZ thread in PGS for Arma 2?) ACE was originally more spergy and clunky/slow -- until the modders were rebutted by actual shooters or veterans who complained that the vaunted realism mod's infantry and small arms were unrealistically slow and clunky. I think part of the reason I've been liking Arma 3 so much has been that (before the arrests) the devs seemed to be aware of and even poking fun or directly rebutting the spergs both on the threads and sometimes in the media videos...
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# ? Nov 20, 2012 13:22 |
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Glad you guys are being so nice about it, but I'm willing to see things from your perspective and certainly agree on several aspects. I could perhaps suffer from a bit of nostalgia from the original Operation Flashpoint, though I sucked royally at that game, so maybe some changes are definately necessary to improve the experience. The improved singleplayer experience certainly sounds enticing.
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# ? Nov 20, 2012 13:26 |
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Mordaedil posted:Glad you guys are being so nice about it, but I'm willing to see things from your perspective and certainly agree on several aspects. Mordaedil posted:I could perhaps suffer from a bit of nostalgia from the original Operation Flashpoint, though I sucked royally at that game, so maybe some changes are definately necessary to improve the experience. quote:Actually, even with stepping up the process of playing the campaign, what you’ve seen today, it’s a productive idea… This new approach to campaign, it’s something fresh. It’ll be a pleasure. I’m really confident that the campaign can be interesting. But there will be some people, certainly, bitching about this… “It won’t be the traditional… Nothing beats old-time Flashpoint…” It’s bull*#&. Flashpoint is a terrible game. I’ve played it recently. I’m a bit sentimental about it…
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# ? Nov 20, 2012 17:08 |
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Chortles posted:Mederlock, let me be clear, Mordaedil is not here; he's got positive reasons for his preferences, which he recognizes to be not universal but rather subjective, and thus not making complaints like infantry now being "too smooth and responsive". I said that he wasn't a sperg, that was kinda the whole point of my post
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# ? Nov 20, 2012 18:20 |
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It's all true though, they are terrible games, but I have an odd affection for that particular type of lack of polish.
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# ? Nov 20, 2012 18:28 |
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Mordaedil posted:It's all true though, they are terrible games, but I have an odd affection for that particular type of lack of polish. I totally understand that mentality, it's kinda like how a lot of indie games are a bit clumsy and lack a lot of polish, or those movies that are so bad they're good. I think the rose tinted glasses of the past might make OFP seem better then it was, as it does to most old games.
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# ? Nov 20, 2012 18:35 |
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Ivan Buchta and Martin Pezlar's plight has made it to the presidential level. On pistols, from a "CQB?" thread: And from InstaGoat's initial report on the Gamescom build (boldface is mine): More reporting from InstaGoat to follow...
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# ? Nov 22, 2012 12:19 |
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Chortles posted:For me the argument (against what you believe Arma is "meant" to be) would be more difficult if VBS2 Personal Edition didn't exist. But they are wrong. It's not rose tinted glasses, it's that the Ofp campaign is worlds better than Arma 1 and Arma 2 campaign. It's much more longer, much more varied, with a more interesting plot and twists, more epic, and with memorable missions (who doesn't remember Montignac Must Fall, or the mission where you have to run away and use the night sky to orientate yourself, or the amphibious invasion mission).
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# ? Nov 22, 2012 13:15 |
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ArmA: Cold War Assault is just Flashpoint right? Nothing ruined or changed? It is on Steam for £2.09 and I'm tempted.
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# ? Nov 22, 2012 13:28 |
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Turin Turambar posted:
Agreed, I still remember it to this day. I'd love a new campaign along those lines
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# ? Nov 22, 2012 13:32 |
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TomWaitsForNoMan posted:Agreed, I still remember it to this day. I'd love a new campaign along those lines Yup. Same here. I still have very fond memories of all the OFP campaigns. I played them again not that many years ago. I think resistance is my favourite one though. The games themselves are clunky and not very polished. But they aren't bad. They were something new, and there were more limitations. They don't have that excuse anymore when doing ArmA3, so lets hope they pull it off. MrOnBicycle fucked around with this message at 14:27 on Nov 22, 2012 |
# ? Nov 22, 2012 14:19 |
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MrOnBicycle posted:Yup. Same here. I still have very fond memories of all the OFP campaigns. I played them again not that many years ago. I think resistance is my favourite one though. OFP was great for a game 10 years ago - having that much freedom to do things without hitting invisble walls was a such a great thing. Being able to fly helis, drive tanks, etc was justs the icing on a the cake. I hadn't played a game like it before. I'm glad they are looking at improving the single player and the interactive issues the previous games had. I always felt like some kind of autistic savant playing those games. You could shoot ome poor schmuck at 500 meters right between the eyes, but when it came to navigating a door or try to interrupt loading your mag, no chance. That and the general Tresspasser feel needs to go.
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# ? Nov 22, 2012 16:13 |
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A Sloth posted:ArmA: Cold War Assault is just Flashpoint right? Nothing ruined or changed? It is on Steam for £2.09 and I'm tempted. Yep it is. It's OFP and Resistance. Unsure if Red Hammer is included. Name changed because of licensing issues with Codemasters who have driving the name into the ground.
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# ? Nov 22, 2012 16:59 |
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The difference, I think, between the original Flashpoint and their games now, it's the focus. I think the focus of Ofp was the single player experience/campaign (even if it had lots of extra functionality), while now the focus it's on making a "toolbox game" with editor, modules, custom content, multiplayer, etc, and the campaign is more a (relative) footnote. They (or at least lots of their fans in the official forum) don't understand there are lots of people that don't want a freaking toolbox. They don't buy games to then make a game for themselves, they want an already done game. In fact sometimes they use it as an excuse to some of their game faults ("yes, it's true that OA campaign is short, but you can make your own missions with the editor!" "yes, we don't have feature x, but you can imitate it through scripting!") which is missing the point. And while you can download user made missions to skip the "make it yourself", it's not exactly ideal, you have to search for it, sometimes with the addons requisites it's a pain in the rear end to run them, and more important, lots of user made missions just SUCK.
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# ? Nov 22, 2012 17:01 |
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Edit : the awful betamax app made my PS2 post appear here Mederlock fucked around with this message at 19:14 on Nov 22, 2012 |
# ? Nov 22, 2012 18:51 |
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Turin Turambar posted:The difference, I think, between the original Flashpoint and their games now, it's the focus. I think the focus of Ofp was the single player experience/campaign (even if it had lots of extra functionality), while now the focus it's on making a "toolbox game" with editor, modules, custom content, multiplayer, etc, and the campaign is more a (relative) footnote. Turin Turambar posted:And while you can download user made missions to skip the "make it yourself", it's not exactly ideal, you have to search for it, sometimes with the addons requisites it's a pain in the rear end to run them, and more important, lots of user made missions just SUCK. him in PM posted:Here's the thing, from 01' til 10' I ate, slept and breathed ofp/arma. There were always plenty of servers going, be it pvp or coop (wf came in late A1). Now that DayZ has taken over, the servers have dwindled down. Sure you may find one or 2. But it raped the population, by that I mean the actual arma population . GoldenNugget posted:Yep it is. It's OFP and Resistance. Unsure if Red Hammer is included. Name changed because of licensing issues with Codemasters who have driving the name into the ground.
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# ? Nov 22, 2012 20:48 |
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# ? Apr 25, 2024 18:36 |
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I'll just repost what I said about campaigns in the ArmA 2 thread:LP97S posted:Why the hell couldn't they just do another campaign like "1985 Cold War Crisis" from the original Operation Flashpoint. That had everything, from general battles, retreating, working with insurgents, spec ops, driving tanks, flying helicopters for transport, medevac, and attack, commanding infantry, commanding tanks, blowing up fuel depots, attacking Soviet territory with A-10's, getting shot down, escaping captivity and using the stars to navigation, and capturing the rogue Soviet general. That's a loving campaign. I seriously don't get people who enjoy the ArmA campaigns, I can't even get through them half of the time because they're so drat clunky.
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# ? Nov 23, 2012 03:39 |