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Drifter posted:I am not sure, but I feel as though Olives may have been referring to a misspelling on your main page, Zarikov. Your very first sentence has you making a tabletop game about cannons in the Barkleyverse. I'm sure cannons are canon.
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# ? Dec 7, 2012 01:13 |
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# ? Apr 29, 2024 10:11 |
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Undead Unicorn posted:Can I play as a Cyberdwarf? Can I learn Shaq-fu? Will the "goddamn animal people" living in the sewers be monsters in this game. Cyberdwarf as in THE Cyberdwarf? Roll a Dwarf Holly Warrior and be a healer/melee character. Wanna learn Shaq-Fu? Multiclass and earn some levels of Fallen B-Baller, a B-Baller that has renounced B-ball and learned to fight with fists only, and learn the mystical arts of wrapping ones hands in b-ball skin and punching things! Furries will of course exist as NCC (non-canon-characters) that you may talk to and fight if it comes to that. I haven't decided if becoming a furry will cost Neo-Shekels or if you'll have to earn it with a feat. I'm currently back to work on Alignments. Here is a sample! "Murder-Doomhead Player’s characters that chose the Murder-Doomhead path represent the aggressive, balls-to-the-wall world of blast processing, 16-bit graphx, and brutally murdering those that stand in their way. The Murder-Doomhead’s vidcon system of choice is the pre-post-Cyberpocalypse vidcon system SEGA GENESIS. SEGA GENESIS did what Nintendont, and the Murder-Doomheads will never quite respect Trend player’s and their kiddy, sporadically released first-party vidcons like Mario: Megapshere 5 or Pokemon: Mauve. SEGA GENESIS had the best balance of sports, role playing, platforming, and action adventure games and the Murder-Doomhead appreciates releases like Phantasy Star, Sonic and Knuckles, and Shaq-Fu like a fine wine made from the spinal fluid of their slain foes. And believe me, the Murder-Doomheads have enough spines to create fine wines, due to the fact that Corporate Attitude, Trend, and Stoner player’s characters will naturally distrust or hate the chaotic,violent, and totally rad Murder-Doomheads. Spirit Animal: Hedgehog Murder-Doomheads start with the following Alignment Perks: +2 Knowledge Geography +1 Intimidate Skill Alignment Feat: “Thrash-Tyme” Once per gaming session, a player can call up his buddies in a local metal band to show up and play a face-melting metal show. The show comes with a mosh pit and two Doom-Muderhead bouncers." Zarikov fucked around with this message at 01:46 on Dec 7, 2012 |
# ? Dec 7, 2012 01:27 |
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Kreeblah posted:I'm sure cannons are canon. I feel like such a BAKA (Cannon changed to canon... One small slam for jam-kind...)
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# ? Dec 7, 2012 01:31 |
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I'm not sure if this has been asked, but what are the chances of this game being on Steam? It could make it through Greenlight, maybe?
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# ? Dec 7, 2012 02:05 |
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Scambl posted:I'm not sure if this has been asked, but what are the chances of this game being on Steam? It could make it through Greenlight, maybe? I would imagine that it would easily make it through Greenlight.
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# ? Dec 7, 2012 02:07 |
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Zarikov posted:Hey everybody! I would like to quickly advertise my silly little project called Barkley's Shut up and Jam: Gaiden's; Tale's of the Extended Barkleyverse! If you really wanted to make a dungeons and dragons-type game in the spirit of Barkley then perhaps the goal should be to lampoon tabletop RPGs. Also, if it's a fan-game then it is by definition non-canonical.
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# ? Dec 7, 2012 02:23 |
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I actually went to elementary school with Charles Barkley's daughter. My mom used to go shopping with Maureen Barkley every once in a while. One time the Barkleys wanted my parents to act as Christiana's guardians when she was alone on the same flight as us going someplace I forget. I guess what I'm trying to say is I have the potential to get in touch with Charles Barkley in some fashion. I doubt he would get it or appreciate it but if you wanted to make it a stretch goal or something, I could try and get you in touch with him, CBoyardee, or maybe just get him to play the game. Chances are that won't work but I can certainly try! Also just wanted to echo the comments that this looks awesome and the first game is one of my favorite games of all time.
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# ? Dec 7, 2012 02:30 |
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david lunch posted:If you really wanted to make a dungeons and dragons-type game in the spirit of Barkley then perhaps the goal should be to lampoon tabletop RPGs. And relentless taunt it's fans as well. Take this suggestion to heart here. Your using 3.5 anyway, so it's best to make lemonade out of this lemon. Pathfinder and 3.5 Grogs make JRPGs fanboys look sane by comparison, so it's pretty easy pickings too. If you can get Charles Barkley to lend his likeness and name for them to use as part of a stretch goal that would legitimately be awesome and hilarious. Undead Unicorn fucked around with this message at 02:32 on Dec 7, 2012 |
# ? Dec 7, 2012 02:30 |
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Dr. Video Games 0031 posted:I would imagine that it would easily make it through Greenlight. Valve has put Barkley references into at least one of their games so there might already be some people there interested in getting it on Steam.
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# ? Dec 7, 2012 02:36 |
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Undead Unicorn posted:And relentless taunt it's fans as well. Take this suggestion to heart here. Your using 3.5 anyway, so it's best to make lemonade out of this lemon. Pathfinder and 3.5 Grogs make JRPGs fanboys look sane by comparison, so it's pretty easy pickings too. Like I said, I really doubt it would end up going anywhere since I don't think my family has seen the Barkleys in ages and I never even really talked to Christiana when we were in school together. But for the sake of a cool stretch goal I guess I could embarrass myself trying to reconnect just to show them a JRPG parody!
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# ? Dec 7, 2012 02:56 |
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david lunch posted:If you really wanted to make a dungeons and dragons-type game in the spirit of Barkley then perhaps the goal should be to lampoon tabletop RPGs. That's the idea! I'm using d20 for the obvious benefit of being well-known, pretty easy to use, and very easy to modify. And the d20 (from here on referred to as a b20) is as close as dice get to being a B-Ball! Once I get the boring rulesy stuff down, the plan is to focus mostly on throwing in lots of funny to make the game possibly worth playing. Also whether or not the game is canon will be up to the fine folks at Tale's of Games!
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# ? Dec 7, 2012 03:02 |
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Barkely was game for dressing up in drag for that Weight Watchers ad. He might be cooler than you think.
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# ? Dec 7, 2012 03:14 |
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I don't know how much it would actually cost, but from the way thing are going, it looks like you guys might actually end up with enough money to reasonably license Space Jam. Please make that a new stretch goal.
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# ? Dec 7, 2012 03:20 |
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MoonwalkInvincible posted:I don't know how much it would actually cost, but from the way thing are going, it looks like you guys might actually end up with enough money to reasonably license Space Jam. They already got the artist who made the original song right? can they just license the instrumentals and do a remix related to the game? [e] Bonus points if the can get someone in Japan to do vocals in english.
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# ? Dec 7, 2012 03:24 |
DrManiac posted:They already got the artist who made the original song right? can they just license the instrumentals and do a remix related to the game?
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# ? Dec 7, 2012 03:29 |
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Cboyardee, it has dawned on me that we have only seen the front side of the Cyberdwarf daki. But as all true followers of the Nihon Way know, proper dakimakura have a second, more... daring illustration adorning the back. Can we expect some applebottoms on this?
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# ? Dec 7, 2012 03:38 |
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Gotta see it.
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# ? Dec 7, 2012 04:28 |
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I think what we've learned over the past couple pages is that CBSUaJ:G style humor appears simple but is actually a very difficult thing to nail down correctly
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# ? Dec 7, 2012 05:01 |
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RentACop posted:I think what we've learned over the past couple pages is that CBSUaJ:G style humor appears simple but is actually a very difficult thing to nail down correctly This is true of all Japanese humor. It is not crass and disrespectful like western fauxtainers. Fauxtainers are not funny, they are not amusing, they are annoying and stupid like a a person arguing against the superiority of Japanese culture. Japanese humor tells a story with a deep meaning that leaves the audience with a sense of awe and knowing. It is depressing that so many people do not know this and it speaks volumes about our education system.
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# ? Dec 7, 2012 05:26 |
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I've been thinking - we've come to the consensus here that the Hoopz Barkley SaGa proved that Game Maker is suitable for RPGs, but during the Demon Rush debacle, I think everyone came to the opposite conclusion in the face of what is such a terrible game from a technical standpoint.
BiggerJ fucked around with this message at 05:59 on Dec 7, 2012 |
# ? Dec 7, 2012 05:31 |
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Yaos posted:This is true of all Japanese humor. It is not crass and disrespectful like western fauxtainers. Fauxtainers are not funny, they are not amusing, they are annoying and stupid like a a person arguing against the superiority of Japanese culture. Japanese humor tells a story with a deep meaning that leaves the audience with a sense of awe and knowing. It is depressing that so many people do not know this and it speaks volumes about our education system. Why hello there Truckpump. I've always wondered where you posted.
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# ? Dec 7, 2012 05:31 |
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Oh, speaking of Game Maker - would it be at all possible to upload it to Game Maker's Steam Workshop thingy? If the current version of Game Maker supports Barkley 1, I would gladly Paypal you the money for a Steam copy. Of course, there's also the question of whether it'd get taken down for copyright infringement.
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# ? Dec 7, 2012 06:01 |
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BiggerJ posted:I've been thinking - we've come to the consensus here that the Hoopz Barkley SaGa proved that Game Maker is suitable for RPGs, but during the Demon Rush debacle, I think everyone came to the opposite conclusion in the face of what is such a terrible game from a technical standpoint.
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# ? Dec 7, 2012 06:17 |
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Hitlersaurus Christ posted:Like I said, I really doubt it would end up going anywhere since I don't think my family has seen the Barkleys in ages and I never even really talked to Christiana when we were in school together. But for the sake of a cool stretch goal I guess I could embarrass myself trying to reconnect just to show them a JRPG parody!
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# ? Dec 7, 2012 06:31 |
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Hitlersaurus Christ posted:Like I said, I really doubt it would end up going anywhere since I don't think my family has seen the Barkleys in ages and I never even really talked to Christiana when we were in school together. But for the sake of a cool stretch goal I guess I could embarrass myself trying to reconnect just to show them a JRPG parody! What if he/they demand(s) BSUaJ:G be taken down? There's no telling what would happen. Zereth posted:I believe they have the guy who made the remix of Space Jam for Barkley 1 on board. Not the people who made the original song off the Space Jam movie soundtrack. And the original song is undoubtedly in the hands of Time-Warner, one of The Most Powerful Corporations In The World (TM). Someone previously said that they'd want hundreds of thousands. BiggerJ fucked around with this message at 07:09 on Dec 7, 2012 |
# ? Dec 7, 2012 07:06 |
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Zarikov posted:That's the idea! I'm using d20 for the obvious benefit of being well-known, pretty easy to use, and very easy to modify. And the d20 (from here on referred to as a b20) is as close as dice get to being a B-Ball! Once I get the boring rulesy stuff down, the plan is to focus mostly on throwing in lots of funny to make the game possibly worth playing. Better idea: make an Apocalypse World hack. Stupidly simple to both play and modify.
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# ? Dec 7, 2012 07:11 |
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BiggerJ posted:And the original song is undoubtedly in the hands of Time-Warner, one of The Most Powerful Corporations In The World (TM). Someone previously said that they'd want hundreds of thousands. I bet if you could just get in front of 'em you could get it. Just played hardball Jack Donaghy style and they'd cave. https://www.youtube.com/watch?v=a7-eoiY4bOo&t=270s
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# ? Dec 7, 2012 07:17 |
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I went ahead and gave up by to this project. I really need to get to completing the first game sometime. EDIT: For what it is worth, I remember the game having really good writing. Overwrought in that JRPG way, yes, but surprisingly good. Unlucky7 fucked around with this message at 07:31 on Dec 7, 2012 |
# ? Dec 7, 2012 07:27 |
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Zombies' Downfall posted:If you think about it, uplifting the duergar is just reverse racism. You're giving them equal rights how is this racism? Unless you mean the sludge elves.
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# ? Dec 7, 2012 08:24 |
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It blows me away that out of all of the games that want to use the retro-pixel art aesthetic, the only one that manages to pull it off, and beautifully, is a sequel to a game where space jam is canon. Notch can gently caress off with his placeholder graphics. Keep up the wonderful work, this game is beautiful.
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# ? Dec 7, 2012 08:28 |
Meme Emulator posted:It blows me away that out of all of the games that want to use the retro-pixel art aesthetic, the only one that manages to pull it off, and beautifully, is a sequel to a game where space jam is canon. Notch can gently caress off with his placeholder graphics.
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# ? Dec 7, 2012 08:41 |
Segmentation Fault posted:Totally loving this. I'm sick and tired of the "retro crunchy pixel" style that looks so uncreative. Doing a pixel art style takes a lot of time and effort, and if you don't want to put it in, then don't do it. How can you badmouth such visual feasts as this: https://www.youtube.com/watch?v=zwQN7Hoy7mA Return to the days of your youth
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# ? Dec 7, 2012 08:43 |
Lurdiak posted:How can you badmouth such visual feasts as this: dude I loved Final Fantasy 6, give me that game again
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# ? Dec 7, 2012 08:49 |
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One of the problems is that games like that Penny Arcade one don't commit to their aesthetic. So you end up with a jarring and ugly combination of 16 bit graphics and impossible and terrible looking portraits. And the art they do make is so incredibly derivative of the FF games that there's a pretty good chance that they directly copied a lot of the sprites and colors, and simply recolored and/or slightly altered them. BSUAJ:G also didn't commit to its look, but it was a freeware game and was otherwise really good, so I gave it a pass. It appears that Barkley 2 is completely committed to the 16-bit RPG look. On top of that, they are going for a unique aesthetic in terms of both environment and character design, so it still feels fresh. It's retro pixel art done right. edit: Actually, I'd say that Barkley 2 has more of a 32-bit PS1 2D RPG look. But I guess my point is that it is completely consistent and doesn't seem to ever betray its aesthetic. Dr. Video Games 0031 fucked around with this message at 09:02 on Dec 7, 2012 |
# ? Dec 7, 2012 08:57 |
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Dr. Video Games 0031 posted:One of the problems is that games like that Penny Arcade one don't commit to their aesthetic. So you end up with a jarring and ugly combination of 16 bit graphics and impossible and terrible looking portraits. And the art they do make is so incredibly derivative of the FF games that there's a pretty good chance that they directly copied a lot of the sprites and colors, and simply recolored and/or slightly altered them. You're not wrong at all about the portrait thing and the rest of the game's aesthetic, but it's pretty obvious that their FF-style sprites are deliberately evoking the FF6 reference rather than just being derivative laziness. FF6 character sprites use such a specific head and body height that it's really unlikely that a game that is in part a parody of JRPGs is only going to use them out of convenience. If anything, that game was being lazy by failing to make the world conform to the FF6 style than the other way around. Those sprites are just about the most consistent and coherent visual style that it has, and everything else looks like they just threw together whatever they happened to make.
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# ? Dec 7, 2012 09:08 |
Dr. Video Games 0031 posted:BSUAJ:G also didn't commit to its look, but it was a freeware game and was otherwise really good, so I gave it a pass.
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# ? Dec 7, 2012 09:21 |
I have committed fund's to this project after playing up to the spalding factory in the original. You guys should probably think of some stretch goals up to around 200k or so. You're gonna need 'em.
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# ? Dec 7, 2012 13:14 |
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I really didn't like the Penny Arcade game's portraits either, and the general style maybe isn't to everyone's liking, but the sprites are made well, or at the very least they're informed about what makes a good sprite on a technical level, even if they aren't the best artists. Whereas Barkley 1 breaks all sorts of rules; people have already pointed out the asset theft and the awful "guy dribbling a basketball" sprite, but not--for example--that one pixel might be ten times the size of the pixel next to it, because a sprite was just scaled up instead of being drawn with its size in mind. It's pretty funny, since they did it so brazenly, but I like good-looking things, and I'm more excited to see Barkley 2 with its original, well-made sprites.
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# ? Dec 7, 2012 15:16 |
Yeah, I'm really digging the shareware-era PC game look it has. The shading and choice of color reminds me of Tyrian in a good way. Barkley Gaiden on the other hand made for kind of a fun personal game of guessing the source for the sprites they ripped but ultimately I'm glad they went with original art for the sequel.
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# ? Dec 7, 2012 17:30 |
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# ? Apr 29, 2024 10:11 |
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Lurdiak posted:How can you badmouth such visual feasts as this: That looks less like a game and more like someone re-imagined Penny Arcade as a late 90s/early 2000s spritehack webcomic.
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# ? Dec 7, 2012 17:36 |