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precision posted:My favorite is Salarian, because Energy Drain to stun + Headshot. Also Proximity Mine rocks.
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# ? Dec 7, 2012 05:25 |
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# ? Apr 27, 2024 04:54 |
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I dunno guys, if I use an ability to stagger guys that means either I need to wait for a cooldown to turn on my cloak and get a delicious amount of bonus damage or take the evolution for cloak that lets you fire a power from it and miss out on a delicious amount of bonus damage. Either way I'm losing delicious bonus damage! Also I'm reasonably competent at hitting enemies in the head without staggering them first.
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# ? Dec 7, 2012 05:32 |
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edit: ^^^^ You really don't need the rank 6 damage if you take the rank 4. And Energy Drain is crazy useful for more than just stunlocking; it also keeps you alive. And unless I'm crazy, I believe that if you fire Energy Drain and immediately shoot you still get the damage bonus on both even without Bonus Power anyhow.Paracelsus posted:Yeah, Energy Drain is the best "hold still" power for a sniping infiltrator. The Geth doesn't have a "hold still" power, so he's better suited for up-close shotgunning. Yep. Also, since my Black Widow is only level II, I went back to my Widow X and goddamn, that thing is just murder on a stick. I got dropped into wave 4 of a match (Geth/London/Gold) and still managed to score over 100k. precision fucked around with this message at 05:35 on Dec 7, 2012 |
# ? Dec 7, 2012 05:33 |
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Gangringo posted:What is the best map/enemy to grind out over cover grabs? I did it on cerberus/giant. That map has a bunch of mysterious railings out in the middle of the map that enemies seem to like to rush. And the bunker building has those two desks that you can hid around and watch for enemies to take cover on. A bronze solo got me about 30 grabs in 15-20 minutes.
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# ? Dec 7, 2012 05:38 |
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precision posted:You really don't need the rank 6 damage if you take the rank 4. Sorry, you're speaking some kind of language I don't understand.
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# ? Dec 7, 2012 05:38 |
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Cowcaster posted:What's the verdict on the "snipiest" infiltrator? The geth one? I picked up not only a Black Widow, but a Black Widow 2 tonight and was using it exceptionally effectively with him, but it seems like he would be best suited to a Javelin which I don't have, and that I might be able to crank the dial up to 11 on the Black Widow with a different sniper. Salarian Inf. as others have said. Cloak, energy drain, then shoot. Energy drain is great for getting rid of shield gates before you shoot. The Geth could work as well but he's the best shotgun infiltrator since Hunter Mode gives a nice accuracy bonus. If you want to snip with him use a scoped Talon. Gangringo posted:What is the best map/enemy to grind out over cover grabs? Giant, geth/cerberus. Use a Vorcha and solo a bronze. Hang out in the control room and you should be able to get a dozen grabs or more per wave.
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# ? Dec 7, 2012 05:40 |
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precision posted:And unless I'm crazy, I believe that if you fire Energy Drain and immediately shoot you still get the damage bonus on both even without Bonus Power anyhow. It seems like that would defeat the purpose, though. If you have to fire immediately you can't really take advantage of the extra time to line up your shot that Energy Drain gives you.
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# ? Dec 7, 2012 05:42 |
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Cowcaster posted:Sorry, you're speaking some kind of language I don't understand. If you take Tactical Cloak's damage bonus instead of Duration at rank 4, you have 80% base damage bonus. That's more than enough, assuming you have a high damage rifle - Widow X, Javelin, etc. Not to mention Sniper Rail Amps, bonus damage from Sniper gear (Operative Package), and hell, you can even take Weapon Damage at rank 4 of your Racial instead of Power Damage/Capacity if you really want to. Carrasco posted:It seems like that would defeat the purpose, though. If you have to fire immediately you can't really take advantage of the extra time to line up your shot that Energy Drain gives you. Energy Drain does damage, too. You can do it either way. Energy Drain to line up a shot with Bonus Power, or line up the shot ahead of time and do the two-step. Either way.
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# ? Dec 7, 2012 05:42 |
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More than enough? Or not enough at all? I rest my case.
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# ? Dec 7, 2012 05:43 |
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Gangringo posted:What is the best map/enemy to grind out over cover grabs? I always get a lot of grab kills on Giant, lots of chest high cover all around the map. A common strategy is to camp the control room behind one of the consoles and let them come to you but it seemed horribly boring. I liked Cerberus since they take cover themselves a lot and you can run up and get them while just moving around the map. I haven't done any specific grinding for it though, I've still got 25 left.
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# ? Dec 7, 2012 05:44 |
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Cowcaster posted:I dunno guys, if I use an ability to stagger guys that means either I need to wait for a cooldown to turn on my cloak and get a delicious amount of bonus damage or take the evolution for cloak that lets you fire a power from it and miss out on a delicious amount of bonus damage. Either way I'm losing delicious bonus damage! Also I'm reasonably competent at hitting enemies in the head without staggering them first. You can get the bonus damage to powers and guns by: 1) Using a power, then shooting in the next ~2 seconds 2) Shooting, then use a power within ~1 second. Taking bonus power only lets you use a power and stay cloaked. This is extremely useful for the N7 Shadow, and mostly useless for everyone else. Also, you totally want the rank 6 damage if you plan on using a sniper rifle. Unlike the usual damage bonuses, the cloak sniper rifle bonus is an actual 1.25x multiplier. Most sniper rifles are actually bad to mediocre without that bonus.
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# ? Dec 7, 2012 05:46 |
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Cowcaster posted:More than enough? Or not enough at all? I rest my case. Outside of Platinum, you legit don't need All The Bonus Damage. You can one-shot pretty much anything, especially if as you say you always get headshots.
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# ? Dec 7, 2012 05:46 |
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precision posted:Outside of Platinum, you legit don't need All The Bonus Damage. You can one-shot pretty much anything, especially if as you say you always get headshots. Well I just took out the salarian and flubbed All The Headshots so this is your fault
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# ? Dec 7, 2012 06:00 |
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Cowcaster posted:I dunno guys, if I use an ability to stagger guys that means either I need to wait for a cooldown to turn on my cloak and get a delicious amount of bonus damage or take the evolution for cloak that lets you fire a power from it and miss out on a delicious amount of bonus damage. Either way I'm losing delicious bonus damage! Also I'm reasonably competent at hitting enemies in the head without staggering them first.
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# ? Dec 7, 2012 06:04 |
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Paracelsus posted:Cloak -> Drain -> Shoot. You still get the cloak bonus for 2.5 seconds after you break it, and the power's cooldown will be replaced by Cloak's rather short one, meaning you get the best of everything. It's very useful for Cerberus troopers running around like they're on some sort of space crack that makes them not have to be tied down by inertia. Actually after trying it out this is actually quite effective and I should apologize to everyone who recommended the Salarian infiltrator.
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# ? Dec 7, 2012 06:15 |
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So, I had an interesting gold game with Gangringo, we were doing pretty good and then he loses his connection and I get booted because . I come back (somehow) and end up with a medal count that has doubles of medals: So I'm happy that I didn't suck up the place for once, but then when I tried to cash my 78k credits they disappeared, and none of the information from that game saved for no reason. Anyone ever get that?
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# ? Dec 7, 2012 06:19 |
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Blindeye posted:So, I had an interesting gold game with Gangringo, we were doing pretty good and then he loses his connection and I get booted because . I come back (somehow) and end up with a medal count that has doubles of medals: The double medals thing also happens when the host leaves the game mid game and you get the same amount of kills during the other half. I've had it happen multiple times though that it gets confused and just doubles the medals (like I got 3 grabs first half before host left and none the rest and got two 3 grabs medals). Also occasionally the credits don't pop up for a game or two when that happened to me. Of course there were sometimes the credits never showed up either too so just hope for the best I guess. In other news I was trying out the Collector Sniper Rifle X and it seems to melt things with armor. The only main complaint is the horrible reload animation/time, but has anyone else tried this out and found it good or am I just going crazy?
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# ? Dec 7, 2012 06:25 |
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Update on this bronze-only pubbie scrub's progress: now only rolling Volus Engineer. "Contract fulfilled."
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# ? Dec 7, 2012 06:38 |
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Piedmon Sama posted:Update on this bronze-only pubbie scrub's progress: now only rolling Volus Engineer. All the volus are amazing. Sentinel is actually pretty rad once you realise combat drone and decoy are on 1-1.5s cooldowns and last for ages, so you can basically perma-shieldboost and still do your aggro pulling magic.
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# ? Dec 7, 2012 06:46 |
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Blindeye posted:So I'm happy that I didn't suck up the place for once, but then when I tried to cash my 78k credits they disappeared, and none of the information from that game saved for no reason. Anyone ever get that? Are the credits showing up in the N7HQ, but not in the game? I've had them not show up in the game, but restarting solved the problem.
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# ? Dec 7, 2012 06:46 |
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Not in N7HQ or the game, it was as if I never played that round at all.
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# ? Dec 7, 2012 06:51 |
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This is probably a long-shot, and probably won't happen until ME4 multiplayer, (if ever). But I find myself wishing that there was an "Objective mode" multiplayer. So like it's still 10 waves, but it might be a long corridor kind of thing. Like, you storm a base and each wave, you have to fight until the door is open or something, and waves 3, 6 and 10 you have to complete an objective just like now. I just feel like this could potentially breakup the "running in circles" that seems to happen on most matches, running around the map looking for enemies. Additionally, since each section (wave) would be a rather small area, there wouldn't be much area for your team to split apart.
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# ? Dec 7, 2012 07:17 |
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precision posted:If you take Tactical Cloak's damage bonus instead of Duration at rank 4, you have 80% base damage bonus. That's more than enough
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# ? Dec 7, 2012 07:19 |
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Unclouded posted:In other news I was trying out the Collector Sniper Rifle X and it seems to melt things with armor. The only main complaint is the horrible reload animation/time, but has anyone else tried this out and found it good or am I just going crazy? Piedmon Sama posted:Update on this bronze-only pubbie scrub's progress: now only rolling Volus Engineer. Psimitry posted:This is probably a long-shot, and probably won't happen until ME4 multiplayer, (if ever). But I find myself wishing that there was an "Objective mode" multiplayer. So like it's still 10 waves, but it might be a long corridor kind of thing. Like, you storm a base and each wave, you have to fight until the door is open or something, and waves 3, 6 and 10 you have to complete an objective just like now. I just feel like this could potentially breakup the "running in circles" that seems to happen on most matches, running around the map looking for enemies. Additionally, since each section (wave) would be a rather small area, there wouldn't be much area for your team to split apart.
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# ? Dec 7, 2012 08:33 |
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Ahahahahaa so I thought that the QME was good because you could get a couple tech bursts of after throwing an arc grenade. Then today I figured out you can also throw incinerate and use ammo powers to prime for fire explosions first. All while carrying an acolyte and ULM Hurricane at 200% cool down. I didn't think this class could get any better. Not it just feels like cheating.
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# ? Dec 7, 2012 08:34 |
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precision posted:The Kishock is a great weapon on nearly any character. I don't know why that had to be "proved", nor why it seems like nobody has noticed how good it is. I find the reload and the slow rate of fire to be pretty big handicaps. Even on silver I found myself back pedaling a lot without a character that had an ability to speed those things up.
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# ? Dec 7, 2012 08:51 |
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Also projectile weapons have certain issues when you have a bit of latency, and I plain don't like charge-up weapons a lot of the time. It's not a bad gun, but it's not one I choose to use with any regularity.
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# ? Dec 7, 2012 08:59 |
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Blindeye posted:Did I just hear right that we can't reduce the shield gate more than every 4 seconds? That would explain getting my shields back and still being one shotted immediately after using recharge bonuses.
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# ? Dec 7, 2012 10:09 |
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Doctor Spaceman posted:Also projectile weapons have certain issues when you have a bit of latency, and I plain don't like charge-up weapons a lot of the time. Yeah, rule of thumb is to never ever use charge up weapons if you're not hosting.
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# ? Dec 7, 2012 12:45 |
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Paracelsus posted:Sounds like you want Unreal Tournament's Assault mode. That was the greatest thing, but I suspect it would take a lot of work to make those maps and have them be at all interesting at today's graphics and detail standards. My own wish would be more for an L4D-style procedural multiplayer where there's the same basic overall structure to a mission but many divergent paths and random events along the way. You could even take a "greatest hits" summary of the best missions from the first three games and rework them into a co-op setting. Imagine doing the Citadel climb culminating in the battle with Saren with 3 friends. I hope ME4 is just entirely MP so people can stop talking about the story and get on with their lives.
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# ? Dec 7, 2012 13:12 |
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Goddammit, I don't have any good ARs. A ton of snipers, shotguns, and pistols at rank 8 or higher, but the only AR I've maxed is the default one. Also have a rank 8 thing that came in the first batarian pack but it's terrible and creates non-damaging explosions
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# ? Dec 7, 2012 13:59 |
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exquisite tea posted:My own wish would be more for an L4D-style procedural multiplayer where there's the same basic overall structure to a mission but many divergent paths and random events along the way. You could even take a "greatest hits" summary of the best missions from the first three games and rework them into a co-op setting. Imagine doing the Citadel climb culminating in the battle with Saren with 3 friends. I hope ME4 is just entirely MP so people can stop talking about the story and get on with their lives. This and a collector base suicide run co-op mission would be the best thing ever. Man, if you had told me a year ago that the only thing I would end up enjoying long term in mass effect 3, was the multiplayer component, I would have called you a crazy lunatic. But if Bioware came out tomorrow and said they're putting off all single player development for the foreseeable future, in order to concentrate on mass effect multiplayer titles, I would be loving ecstatic.
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# ? Dec 7, 2012 15:46 |
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subroc posted:Yeah, that's correct. Similar gameplay quirks can be found here: http://social.bioware.com/forum/1/topic/347/index/9822648 This...explains a lot. Very helpful, thanks!
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# ? Dec 7, 2012 16:18 |
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subroc posted:Yeah, that's correct. Similar gameplay quirks can be found here: http://social.bioware.com/forum/1/topic/347/index/9822648 quote:The damage of power combo explosions depends on the rank of the source and detonator power, not the stats of the power. So if you combine a rank 6 Pull with a rank 6 Throw, you will get maximum combo damage. Whether you use Throw or Warp to detonate doesn't really matter, except when that power has special upgrades to increase the damage of combos. Even if Warp, by default, does more damage than Throw on a regular impact, this does not affect how much damage is done on power combos - only the rank of the power matters. Well gently caress me, I've been playing adepts all wrong.
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# ? Dec 7, 2012 17:53 |
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Yeah that's why the rank 5 passive bonus isn't really necessary on characters like the fury, where you're getting most of your damage from combos. It's also the only reason why I bother with rank 6 of Shockwave.
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# ? Dec 7, 2012 17:59 |
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On my Adepts I go to the Rank 5 passive for Asari, Drell, Justicar, and Krogan too I guess but who really plays him. The rest are too close-range and/or squishy to comfortably put only 3 ranks in Fitness for me, but it's all up to personal preference.
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# ? Dec 7, 2012 18:07 |
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I can see the reasons for maximizing Reave damage, but does the asari adept really benefit from +15% power damage? That's good for 30 points of damage on Throw and not a whole lot else.
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# ? Dec 7, 2012 18:14 |
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Personally I take the Power Damage passive on anyone who has Reave or Dark Channel because it melts poo poo and very often I get dropped into games where I'm the only Adept.
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# ? Dec 7, 2012 18:16 |
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Razin posted:Ahahahahaa so I thought that the QME was good because you could get a couple tech bursts of after throwing an arc grenade. Then today I figured out you can also throw incinerate and use ammo powers to prime for fire explosions first. All while carrying an acolyte and ULM Hurricane at 200% cool down.
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# ? Dec 7, 2012 18:19 |
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# ? Apr 27, 2024 04:54 |
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Asari Adept plays a lot better as a weapon class. She's outclassed badly by the other adepts if you try to use her as a power class.
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# ? Dec 7, 2012 18:22 |