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So... does the new agent in Ada's story get to be in the cutscenes, or is he just some imaginary companion that she made up out of boredom?
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# ? Dec 17, 2012 22:55 |
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# ? Apr 26, 2024 05:27 |
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I'm finally making the effort to finish this off. Jake Chapter 3 was a real step up for his campaign, I wish more of the game was like this. You know running around an area, killing enemies and picking up keys, unlocking doors and all. Rather than just cramming in loads of insane gimmicks. The new FOV settings are ace too.
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# ? Dec 17, 2012 23:13 |
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Every character has a segment that is literally picking up keys and they are almost always bad except for Jake's because you can actually kill his enemies in that one and with melee.
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# ? Dec 17, 2012 23:15 |
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Yeah, it's like the core combat mechanics are really solid and fun but the game refuses to give you situations where you can just enjoy shooting enemies and smashing them to bits without doing something loving infuriating every 5 minutes.
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# ? Dec 17, 2012 23:18 |
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Relin posted:Are there cheevos connected to No Hope? My co-op partner doesn't want to play through past Professional. Also, are the costumes unlockable on re.net the same as the ones available in game?
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# ? Dec 17, 2012 23:18 |
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Cyra posted:The costumes on the site are recolors of the alternates in the game, along with different weapon loadouts. Wait, they have alternate loadouts? I'm buying that poo poo right now. Also, anyone willing to partner with me for Ada's Chapter 4? I need to kill one humanoid Carla Spore there to get my bestiary complete. I also need one of those mutated body Ja'vos, but aren't they in some Mercenary map? PS3, by the way.
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# ? Dec 17, 2012 23:28 |
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Azran posted:Wait, they have alternate loadouts? I'm buying that poo poo right now. It's the same loadout as the usual alternate costumes.
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# ? Dec 17, 2012 23:33 |
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Krad posted:It's the same loadout as the usual alternate costumes. Oh. So a new map pack came out? The one that includes Liquid Fire. Is it worth it? At least for me, it seems no one plays the vanilla maps anymore.
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# ? Dec 17, 2012 23:36 |
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Azran posted:Wait, they have alternate loadouts? I'm buying that poo poo right now. There's a bestiary? edit: oh, wait, you mean the files about the enemies that open up on the arcade cabinets. I guess the word 'bestiary' made me think of something that had more effort. Bonaventure fucked around with this message at 23:43 on Dec 17, 2012 |
# ? Dec 17, 2012 23:38 |
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Bonaventure posted:There's a bestiary? Nah, I meant the Records section - there's a list of every enemy you've killed, alongside with weapon use statistics.
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# ? Dec 17, 2012 23:54 |
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Relin posted:Are there cheevos connected to No Hope? My co-op partner doesn't want to play through past Professional. Also, are the costumes unlockable on re.net the same as the ones available in game? According to PS3Trophies there are no new trophies with this update. However you do get double skill points in No Hope mode.
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# ? Dec 17, 2012 23:54 |
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Azran posted:Oh. I'd say so, especially for only $2. Liquid Fire and Requiem for War are really fun maps with some interesting mechanics and enemy variety thrown in them.
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# ? Dec 17, 2012 23:57 |
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Semiru posted:According to PS3Trophies there are no new trophies with this update. However you do get double skill points in No Hope mode. There will be achievements for the new DLC multiplayer modes: http://www.xbox360achievements.org/game/resident-evil-6/achievements/ But none for the new difficulty level, or anything else that came with the title update today.
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# ? Dec 18, 2012 01:00 |
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Has the Resident Evil ORC DLC ever gone on sale? As bad as the game was, I'm still like the only person who enjoyed playing it and platinumed the game. I'd like to play the spec ops DLC but there's no way I'm paying 9.99 for each set of missions.
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# ? Dec 18, 2012 05:17 |
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Semiru posted:Has anybody participated in any of those residentevil.net events? I've tried for a couple but the last one didn't count my score Yup. I'm in either the top 20 or 25 for the Jake/Sherry chapter 1 speedrun on Xbox. I was initially 21st, got an email saying I was 20th, and I haven't bothered to check since. If you did Ada's, wait until the 18th. It takes a few days for the final times to go up, so your time might still be posted. That's what happened to me on Jake's. I got the time, but it didn't appear on RE.net until they put up the final scores. My friend was worried that it wouldn't be allowed since all the times he's posted for various speedruns have been removed, and we went through it together. I tried No Hope mode for Jake/Sherry chapter 1 and I enjoyed it. I think parts of Chris' campaign are going to be hell on earth, but considering I did about half the chapter by myself, it wasn't too bad. It reminded me a lot of Pro on RE5, which I always liked for the challenge.
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# ? Dec 18, 2012 07:36 |
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What the gently caress happened, after the rest of the game being patchy as gently caress the second half of Jake's campaign was consistently great.
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# ? Dec 18, 2012 21:30 |
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So is Mercenaries still the best grinding spot for Skill Points? I just managed to complete the Enemies section of the Records. Thanks to you, anonymous stranger that helped me complete Ada's 4th Chapter in 20 minutes. EDIT: I really want them to add sub-chapter support sooner or later. Azran fucked around with this message at 05:50 on Dec 19, 2012 |
# ? Dec 19, 2012 00:28 |
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http://www.gamasutra.com/view/news/183817/Resident_Evil_6_isnt_selling_as_well_as_Capcom_hoped.php#.UNF_jHcu3aY RE6 selling badly, all I can say is good, though one wonders if Capcom actually cares.
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# ? Dec 19, 2012 21:52 |
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As much as I hated the game, Capcom would've considered it a failure if it didn't sell 2 billion copies.
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# ? Dec 19, 2012 21:54 |
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The lesson they will take away from this is to outsource the development of the next Resident Evil title to PopCap Games.
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# ? Dec 19, 2012 21:57 |
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Bonaventure posted:The lesson they will take away from this is to outsource the development of the next Resident Evil title to PopCap Games. Or they'll think it wasn't actiony enough, RE7 to be an FPS with customizable load-outs, perks and killstreaks.
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# ? Dec 19, 2012 22:02 |
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Now that I'm almost finished with RE6, here's my Resident Evil 7 wishlist/fanfic:
And most importantly...
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# ? Dec 19, 2012 22:12 |
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Leyburn posted:Now that I'm almost finished with RE6, here's my Resident Evil 7 wishlist/fanfic: You shut the gently caress up.
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# ? Dec 19, 2012 23:34 |
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They can keep the mash X to smash someone's face in QTEs if they want.
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# ? Dec 19, 2012 23:44 |
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Alteisen posted:http://www.gamasutra.com/view/news/183817/Resident_Evil_6_isnt_selling_as_well_as_Capcom_hoped.php#.UNF_jHcu3aY So did you actually read the article you linked or did you just see the title of it and let your apparent dislike of the game make you jump to conclusions? Nothing in the article even hints that this is the case, just that the game initially sold well in spite of reviews and sales have slowed more than expected so it probably won't be meeting Capcom's previous estimate of 7 million units sold by the end of the fiscal year, which to be fair is a little high and has supposedly been changed to 6 million in light of the sales figures, so let's wait until we get some actual sales figures before we go writing the game off as a commercial failure, okay?
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# ? Dec 20, 2012 01:05 |
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RageBeef posted:So did you actually read the article you linked or did you just see the title of it and let your apparent dislike of the game make you jump to conclusions? Nothing in the article even hints that this is the case, just that the game initially sold well in spite of reviews and sales have slowed more than expected so it probably won't be meeting Capcom's previous estimate of 7 million units sold by the end of the fiscal year, which to be fair is a little high and has supposedly been changed to 6 million in light of the sales figures, so let's wait until we get some actual sales figures before we go writing the game off as a commercial failure, okay? At no point did they discuss sales numbers either, but shaving off that much of your projected earnings cannot be a good sign. And to be completely honest, yea I want it to fail, the only way Capcom might stop doing the anti-consumer poo poo it keeps doing is their finances take a steep decline or their big franchises sell badly. Alteisen fucked around with this message at 02:52 on Dec 20, 2012 |
# ? Dec 20, 2012 01:38 |
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Alteisen posted:RE6 selling badly, all I can say is good, though one wonders if Capcom actually cares. Considering how badly they let Ninja Theory gently caress up Devil May Cry, I've got to go with an overwhelming "nope!"
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# ? Dec 20, 2012 17:33 |
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Looks like Capcom, king of lovely multiplayer games that aren't fighters, once again decided to not give a gently caress when designing the Survivors mode. Didn't learn for RE5 versus huh? Why play any one other than the Agent! And why are enemy and ally names the same color. I love a total lack of invulnerability frames when downed (which of course happened in one shot due to magnums)!
Relin fucked around with this message at 11:15 on Dec 21, 2012 |
# ? Dec 21, 2012 11:12 |
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RE6 sold pretty well given the public reaction, and initial sales were veeery strong; but bad word of mouth killed and Capcom expected to sell at the very least 2 more mil copies Semiru posted:Has anybody participated in any of those residentevil.net events? I've tried for a couple but the last one didn't count my score
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# ? Dec 21, 2012 11:41 |
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the co-op implementation of Agent in Ada's campaign is so shamefully clunky and hamfisted it seems more like a lackluster mod than something released officially. I mean there was virtually no effort spent on it
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# ? Dec 22, 2012 05:21 |
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EQFiddleCastrol posted:the co-op implementation of Agent in Ada's campaign is so shamefully clunky and hamfisted it seems more like a lackluster mod than something released officially. I mean there was virtually no effort spent on it Agent blinks from one side of doors to the other.
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# ? Dec 22, 2012 06:33 |
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Is the agent forced into your game now, or is its inclusion optional? If it's the former, then good job wrecking one of the few immersive chapters of the game, Capcom.
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# ? Dec 22, 2012 06:36 |
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Azran posted:Agent blinks from one side of doors to the other. Agent's teleportation abilities render Ada's grappling hook pretty pathetic. She'll zip up somewhere and Agent will already be standing there like, " what took you so long"
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# ? Dec 22, 2012 06:45 |
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Oxxidation posted:Is the agent forced into your game now, or is its inclusion optional? Nah, he isn't there if you play solo. gently caress, you can't even play him if you are the host.
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# ? Dec 22, 2012 17:58 |
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Recent string of pubs have been pretty bad, guess they got the game for Christmas. Do people actually get kills in agent hunt? Seems you'd have to be retarded to die to the monsters in this game.
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# ? Dec 26, 2012 16:42 |
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Yeah, it's pretty easy, as long as you don't get put into a game on Amateur/Normal with infinite ammo enabled. Especially if you've got a maxed out attack skill. Unfortunately basically nobody on professional turns agent hunt on which is a shame.
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# ? Dec 26, 2012 19:25 |
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Capcom USA asks what digital Resident Evil games you would like to see. Some of these options sound incredible. The answers, in case you were curious, are "Port REmake to new platforms" and anything related to Outbreak
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# ? Dec 26, 2012 19:34 |
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Here's that Christmas update: https://www.youtube.com/watch?v=Zi_qV41Bo8U Kind of a bummer. I hope this thing sees the light of day. I just want to know what they're using as source material...
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# ? Dec 26, 2012 19:55 |
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Policenaut posted:Capcom USA asks what digital Resident Evil games you would like to see. Some of these options sound incredible. Does Puerto Rico not exist for these people?
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# ? Dec 26, 2012 21:11 |
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# ? Apr 26, 2024 05:27 |
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I also gave notice to Ace Attorney because I need to show Shu Takumi some support The current GC remake will never ever reach any other platform, right? https://www.youtube.com/watch?v=wjoVHG-H3TQ Didn't see this posted
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# ? Dec 26, 2012 21:59 |