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Am I supposed to hate playing Re6? I'm only in Leon's section but the spawning in front of you enemies and constant trudge from one corridor to the next is very draining. Also what is the deal with having start at the beginning of a chapter if you save and re-start later? What the gently caress?
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# ? Dec 27, 2012 20:33 |
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# ? Apr 23, 2024 07:04 |
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Bigass Moth posted:Am I supposed to hate playing Re6? I'm only in Leon's section but the spawning in front of you enemies and constant trudge from one corridor to the next is very draining. This doesn't really help, but Leon's first two chapters are the worst in the game, in my opinion. They slog on waaay too long. Try the other campaigns for a bit. As for continuing, if you select to continue campaign you should be able to pick up roughly where you left off. It won't be exactly where you stopped, there are defined checkpoints throughout each stage. Don't go to chapter select when you start playing, that will start you back at the beginning of the chapter.
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# ? Dec 27, 2012 20:41 |
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Alteisen posted:Do people actually get kills in agent hunt? Seems you'd have to be retarded to die to the monsters in this game.
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# ? Dec 27, 2012 20:48 |
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nogic posted:This doesn't really help, but Leon's first two chapters are the worst in the game, in my opinion. They slog on waaay too long. Try the other campaigns for a bit. Specifically, the checkpoints that appear with a typewriter symbol next to them as you're playing are persistent and can be continued from. The ones with pushpin symbols are just checkpoints within that play session and cannot be continued from.
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# ? Dec 27, 2012 21:00 |
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So the EX3 Costumes event is starting tomorrow. Should be fun - we gotta reach, as a whole, 5 million zombie kills if I recall correctly. And yeah, every single campaign has an "Ugh, really?" moment, which stops me from replaying them. Chris' car chase, Leon's rope climbing (mostly because it seems no one else can complete the drat thing, so I'm stuck with Helena watching them flail around for like 15 minutes) and Jake's stealth section/endgame crawling. Seriously, it's just Mercenaries all the time for me.
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# ? Dec 27, 2012 21:07 |
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Started the game, was wondering what the gently caress was going on and why was I playing this boring rear end escort session in what seems like the middle of the story with no idea who is who and why I couldn't really change any options or anything like the new fov cameras. Then realized it was a long dumb bad tutorial that barely taught me anything. Tried Chris' first and it was frustrating to say the least. Then I looked at the RE6 thread on Gaf and brought the guide and started Leon's and now it's flowing a bit better. Chapters are still too loving long and everything feels clunkier than RE5 ever did and melee is worse this time around. The lack of herbs and ammo doesn't help. RBX fucked around with this message at 21:19 on Dec 27, 2012 |
# ? Dec 27, 2012 21:15 |
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Azran posted:So the EX3 Costumes event is starting tomorrow. Should be fun - we gotta reach, as a whole, 5 million zombie kills if I recall correctly. It's 15 million kills, but even that's quite doable. The event runs for 10 days and if everyone got a minimum of 100 kills per day then it would only require 15000 people to reach the goal. I'm also going to assume that these costumes are probably the retro costumes that were found out long ago.
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# ? Dec 27, 2012 21:26 |
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Is that Xbox only?
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# ? Dec 27, 2012 21:48 |
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Nah, it's multi-platform. I'll be doing my part with some Mercs runs through Urban Chaos, since most enemies in Leon's campaign count for the event. Also, I can't believe people LOVED Resident Evil 4. I was looking at some videos about Capcom's history in Youtube and I ended up like "Wait, what? People liked 4?" Azran fucked around with this message at 22:51 on Dec 27, 2012 |
# ? Dec 27, 2012 22:46 |
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What? Resident Evil 4 was extremely well received by the gaming community on release outside die-hard fans of the old RE games. It was also what heavily influenced Gears of War and a lot of shooters afterward.
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# ? Dec 27, 2012 22:48 |
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Azran posted:Also, I can't believe people LOVED Resident Evil 4. I was looking at some videos about Capcom's history in Youtube and I ended up like "Wait, what? People liked 4?" Um, it is one of the greatest games ever made, man.
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# ? Dec 27, 2012 22:49 |
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^Welp. Though I played the PC port, which lacked mouse support, so maybe there's some bitterness left from that. To be honest, my only complaint regarding 4 and 5 is the existance of tank controls.
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# ? Dec 27, 2012 22:52 |
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I read through some of the first Resident Evil book a couple of days ago and I found myself reading the dialogs in my head with the hilariously bad voice acting from the first game. It was awesome. If I had an unnecessary amount of money, I would buy the rights to make a Resident Evil movie, make a movie about the first game and force the actors to talk and move like in the game.
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# ? Dec 27, 2012 23:14 |
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Claeaus posted:If I had an unnecessary amount of money, I would buy the rights to make a Resident Evil movie, make a movie about the first game and force the actors to talk and move like in the game. The current movies are doing an outstanding job of being goofy and campy as all hell, though, so I don't think that would be needed.
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# ? Dec 27, 2012 23:27 |
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Quit out of a game with the shittiest event thing ever, these monsters jump at you and if you fail, a pipe breaks and you land in lava, 8 times I failed it with the pubby, once or twice it would sorta lock-up and give us no time to react. I come back, now I gotta collect the passcodes again, gently caress this. It was dumb in Leon's campaign and its dumb now. Capcom had no idea what they wanted this game to be did they? Its just a mish-mash of gameplay taken from other from action heavy titles while trying to fit in typical Resident Evil stuff, Javo are also horrible enemies to fight.
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# ? Dec 28, 2012 02:50 |
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Azran posted:^Welp. Though I played the PC port, which lacked mouse support, so maybe there's some bitterness left from that. The PC port was loving SHOCKINGLY bad. They had to patch light levels into it. The whole game was full brightness on release.
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# ? Dec 30, 2012 19:13 |
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I want to smack the poo poo out of whoever designed Leon's chapter, especially part 5. Who though that those awful rope climbing QTEs were a good idea, let alone the gross amount of boss fights? I actually find myself saying "who though this was a good idea??" about every 5 minutes with this game. So frustrating.
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# ? Dec 31, 2012 16:21 |
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Bigass Moth posted:I want to smack the poo poo out of whoever designed Leon's chapter, especially part 5. Who though that those awful rope climbing QTEs were a good idea, let alone the gross amount of boss fights? I'm honestly curious about the design process behind 6, like if Capcom just went to them with a certain mandate or was it one of those to many cooks spoil the broth sort of things. The game desperately needs structure, I honestly find that to be the biggest issue, just when you think its over, it keeps loving going with no rest, Chris, chapter 2 is probably the best example of this to me, you do tons of poo poo, bigger and bigger and it just never loving ends.
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# ? Dec 31, 2012 19:20 |
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I honestly think this is one situation where pirated early releases hosed this game over big time. This game was released almost two months early to try to combat losses from rampant circulation of a pirated copy. With two months more of testing and QA, I feel like this game would have significantly dropped a lot of the BS mechanics and bugs. Who knows. Also, can there be no vehicle sections in the next game. I just want to shoot a ton of zombies in the face in spooky locales. Stop trying to make me drive jeeps and fighter jets and snow mobiles and motorcycles and helicopters, etc.
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# ? Dec 31, 2012 21:21 |
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I definitely think that pacing is one of the game's biggest issues. The campaigns overall are hurt by having them be all the same number of chapters. It really feels like they wrote out the campaigns, and then split them up into chapters afterward. As a result, you get Leon 1 and 2, and Chris 2 where it's close to 2 hours, not counting any times you die/redo parts. It would have been better if they had split up each campaign into its own amount of chapters.
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# ? Dec 31, 2012 21:27 |
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Resident Evil had it just fine. It had chapters and subchapters. It's so weird that RE6 felt the need to have million-hour-long chapters.
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# ? Dec 31, 2012 21:29 |
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Azran posted:The current movies are doing an outstanding job of being goofy and campy as all hell, though, so I don't think that would be needed. I loved the 2 minute video from Red Letter Media of them watching the last (2nd to last?) RE movie. It's exactly how I felt watching that scene.
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# ? Dec 31, 2012 21:35 |
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ImpAtom posted:Resident Evil had it just fine. It had chapters and subchapters. It's so weird that RE6 felt the need to have million-hour-long chapters. I think they where just trying to go for the whole CoD thing, big set-pieces, constant action, thing is even CoD has lulls in the action and most of its stages are structured to be short. Its just another developer failing to understand why people prefer a certain type of game and taking and trying to mold an existing franchise into something it isn't, I'm all for franchises evolving but RE6 is a great example of how not do it.
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# ? Dec 31, 2012 21:56 |
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Azran posted:^Welp. Though I played the PC port, which lacked mouse support, so maybe there's some bitterness left from that. Right upon release, someone had quickly released mouse support for the game I think, although I ended up buying a controller because I didn't know which buttons it wanted me to press to DODGE THE BOULDER over and over.
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# ? Dec 31, 2012 22:08 |
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Bigass Moth posted:I want to smack the poo poo out of whoever designed Leon's chapter, especially part 5. Who though that those awful rope climbing QTEs were a good idea, let alone the gross amount of boss fights? My god I did this exact same thing during all of chapter 2. Like those puzzles? I kept saying " Who thought this was fun?" Opening doors with nothing but one enemy behind it or even being empty? What's the point? Might as well just let me run through and leave it open for me to stop and explore if I wanted to.
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# ? Dec 31, 2012 23:04 |
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Revitalized posted:Right upon release, someone had quickly released mouse support for the game I think, although I ended up buying a controller because I didn't know which buttons it wanted me to press to DODGE THE BOULDER over and over. You got it working? I never did. As much as I enjoyed playing it, the PC Port was pretty terrible.
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# ? Dec 31, 2012 23:54 |
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RBX posted:My god I did this exact same thing during all of chapter 2. Like those puzzles? I kept saying " Who thought this was fun?" Opening doors with nothing but one enemy behind it or even being empty? What's the point? Might as well just let me run through and leave it open for me to stop and explore if I wanted to. Or the whole, keys are scattered, go find them while an enemy that doesn't die pester you, they where so enamored they used it 3 goddamn times.
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# ? Dec 31, 2012 23:56 |
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Those areas seemed like a half-assed attempt at pleasing the people who wanted the old RE gameplay back. The game is trying to please RE4-5/RE1-3/COD/Uncharted fans all at the same time.
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# ? Jan 1, 2013 00:26 |
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Alteisen posted:Or the whole, keys are scattered, go find them while an enemy that doesn't die pester you, they where so enamored they used it 3 goddamn times. It took me until I played the lava-themed Mercenaries map to realize those skinny fuckers never die unless you burn them. I completely forgot about their name, though, and I almost typed Jokaero/Lekhgolo.
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# ? Jan 1, 2013 00:41 |
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I seriously don't remember what the hell any of the RE6 Ganados are called. They're all these insane consonants everywhere.
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# ? Jan 1, 2013 00:57 |
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codenameFANGIO posted:I seriously don't remember what the hell any of the RE6 Ganados are called. They're all these insane consonants everywhere. J'avo? Or do you mean the individual ones?
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# ? Jan 1, 2013 01:02 |
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I hope you don't mind but I've been playing through the entire Resident Evil series on the PS3 thanks to the RE6 Anthology edition and I'm wondering if Dino Crisis is worth getting? I actually enjoyed the old gameplay style of RE1-3 and Dino Crisis seems like it'd be fun to consider as an alternative universe spinoff of Resident Evil. Or is there some other games worth looking into on the store (with a similar feel/tone)?
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# ? Jan 1, 2013 01:26 |
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Ineffiable posted:I hope you don't mind but I've been playing through the entire Resident Evil series on the PS3 thanks to the RE6 Anthology edition and I'm wondering if Dino Crisis is worth getting? I actually enjoyed the old gameplay style of RE1-3 and Dino Crisis seems like it'd be fun to consider as an alternative universe spinoff of Resident Evil. Definitely get it, it's pretty much Jurassic Park + RE, you can't go wrong with it. Just stay away from the second one... unless you want to play a sort of Mercenaries version of it.
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# ? Jan 1, 2013 01:28 |
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ImpAtom posted:J'avo? Or do you mean the individual ones? The individual ones. I don't remember what any of them are called. I can only refer to them as, like, 'the fake Regenerators who split into pieces' and the like.
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# ? Jan 1, 2013 01:29 |
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Krad posted:Definitely get it, it's pretty much Jurassic Park + RE, you can't go wrong with it. Just stay away from the second one... unless you want to play a sort of Mercenaries version of it. What's the issue with the second one? Disjointed story? complete shift of tone? The third one looks great for the campiness factor, even if the camera controls are poo poo (and it's only on the original xbox)
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# ? Jan 1, 2013 01:30 |
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Ineffiable posted:What's the issue with the second one? Disjointed story? complete shift of tone? Change in tone. It is much more action arcade like and not horror like at all. But it is still very much a good game. Its only $6 so get it.
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# ? Jan 1, 2013 01:33 |
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You know, beyond the things discussed here, I think the biggest thing that just breaks the horror feel of RE recently is the forced coop crap, nothing breaks the tension than having someone there with you at all times, moreso if they can't even die. The best moment in Revelations was in Chapter 4 when you where chasing Rachael and Jill was by herself, I just wish they'd let you play without someone in your ear all the time, supposedly Dead Space 3 is gonna do exactly that.
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# ? Jan 1, 2013 01:42 |
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For me, the coop added in 5 is exactly what brought me back to the series. I liked 4 and all but 5 is where the gameplay actually started to be fun instead of an obstacle. I've certainly already spent more time playing 6 than any of the older games. Hell, 4 was the first one I even bothered to finish. As for horror, I never felt like the games have ever been scary. They've certainly achieved creepy well enough (especially the Regenerators from 4) but they've always been so over the top and silly I can't really take them seriously anyway.
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# ? Jan 1, 2013 01:49 |
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In DS3, Isaac is alone unless you're playing with someone else, right? They could easily implement a solo mode like that in RE7 without having to redo the game. Just have the characters split up at the beggining and meet again before an important cutscene. It would be much like RE2.
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# ? Jan 1, 2013 01:55 |
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# ? Apr 23, 2024 07:04 |
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losonti tokash posted:For me, the coop added in 5 is exactly what brought me back to the series. I liked 4 and all but 5 is where the gameplay actually started to be fun instead of an obstacle. I've certainly already spent more time playing 6 than any of the older games. Hell, 4 was the first one I even bothered to finish. It's hard to take it seriously when a good portion of strategy in RE5 is to shoot it in the head and then punch it. Or Knife QTE! Alteisen posted:You know, beyond the things discussed here, I think the biggest thing that just breaks the horror feel of RE recently is the forced coop crap, nothing breaks the tension than having someone there with you at all times, moreso if they can't even die. Dead Space 3 is supposed to have an alternative campaign based on if you have a partner or not. But yeah, forced co-op seems a bit cheating since you can just revive me all the time.
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# ? Jan 1, 2013 01:56 |